
- PokemonAndMinecraft
- Registered Member
-
Member for 13 years and 4 months
Last active Sun, Sep, 10 2017 17:43:32
- 0 Followers
- 100 Total Posts
- 3 Thanks
-
1783
epicSplashBattle posted a message on Pixelmon 8.1.2 (12th Nov 2020)Posted in: Minecraft Mods
PixelmonThe Pokemon mod for Minecraft!
To find out more about this mod you can check out the Pixelmon website!
Submit bugs here on out issue tracker - Click me!
Pokemon is the intellectual property of GameFreak and is trademarked by Nintendo GameFreak and Creatures Inc. -
140
Ordinastie posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)Posted in: Minecraft Mods
Warning :
Requires Java 8.
Requires Forge 1.12.2-14.23.1.2589 and higher.
Requires
Updates :
1.12.2-7.3.0 requires MalisisCore 1.12.2-6.4.0 for Minecraft 1.12.2
- Integrated BigDoors mod (previously found here).
You now have access to various 3x3 doors courtesy of @jaquadro
- Fixed fence gate not reacting to redstone.
- Fixed inventory issues when in DoorFactory gui.
1.12.2-7.2.4 requires MalisisCore 1.12.2-6.3.2 for Minecraft 1.12.2
- Fixed incorrect item drops when breaking doors.
- Fixed crash on dedicated server when powering doors with redstone.
1.12.2-7.2.3 requires MalisisCore 1.12.2-6.3.1 for Minecraft 1.12.2
- Fixed possible crash with Rusty Hatch.
- Fixed item sometimes not dropping when breaking doors.
- Fixed typo in registry name for Birch Fence Gate which prevented vanilla ones from animating.
- Fixed possible when rendering doors.
- Improved performances when lots of doors and trapdoors were used in world.
Note : the fence gate fix means that if animated Birch Fence Gates in the world will just disappear (they were only obtainable from Creative inventory). The vanilla non animated ones will automatically become animated ones.
1.12.2-7.2.2 requires MalisisCore 1.12.2-6.3.0 for Minecraft 1.12.2
- Changed the Rusty Ladder recipe to use seven irong ingots to minimize conflicts.
- Fixed possible crash when rendering Reinforced doors.
- Fixed possible crash with FenceGates
1.12.2-7.2.1 requires MalisisCore 1.12.2-6.3.0 for Minecraft 1.12.2
- Fixed possible crash with TrapDoors.
- Removed Forge warnings.
1.12.2-7.2.0 requires MalisisCore 1.12.2-6.3.0 for Minecraft 1.12.2
- Fixed doors not being centered around oak fences.
- Added glass panes to blocks centering doors.
- Fixed rusty hatch not being destroyed properly.
- Changed rusty ladder and rusty hatch ladder to match the collision box of vanilla ladders.
- Fixed trapdoors not acting as a ladder when above rusty ladder.
- Fixed rendering crash that may happen with TrapDoors.
- Fixed rendering crash that may happen with FenceGates
1.12.2-7.1.1 requires MalisisCore 1.12.2-6.1.7 for Minecraft 1.12.2
- Fixed an issue that left ghost blocks when destroying Rusty Hatch.
- Fixed player detection for auto opening doors.
- Added sound when opening/closing Hi-tech doors.
- Fixed compatibility issue with Sponge.
1.12-7.1.0 requires MalisisCore 1.12.2-6.1.2 for Minecraft 1.12.2
- Added option in the door factory to allow doors to automatically open when player is close.
- Fixed bottom texture of the Hi-tech Door.
- Fixed server crash with CraftTweaker
- Fixed vanilla door texture issue with LiteLoader
- Migrated transformers to mixin. (Internal, probably broke many things)
1.12-7.0.4 requires MalisisCore 1.12-6.0.4 for Minecraft 1.12
- Fixed door rendering issues.
- FIxed trap doors localization.
1.12-7.0.3 requires MalisisCore 1.12-6.0.2 for Minecraft 1.12
1.11.2-6.1.3 requires MalisisCore 1.11.2-5.2.2 for Minecraft 1.11.2
- Fixed issues in DoorFactory gui preventing selection of movement and sound options.
- Fixed issues in guis preventing the update of client side inventory.
- Update russian translation.
1.12-7.0.2 requires MalisisCore 1.12-6.0.1 for Minecraft 1.12
- Fixed crash on servers.
1.12-7.0.1 requires MalisisCore 1.12-6.0.1 for Minecraft 1.12
- Fixed crash on launch.
- Fixed crash on servers.
- Fixed Reinforced Hatch icon.
- Fixed registry names for fence gates.
1.12-7.0.0 requires MalisisCore 1.12-6.0.0 for Minecraft 1.12
- Changed Forcefield controller :
* Activating/deactivating a Forcefield now drains energy based on the Forcefield size.
* Destroying a Forcefield now drains energy based on the Forcefield size instead of draining the controller completely.
* Increased the energy generation rate in survival mode.
- Fixed order of items in the creative tab.
Previous updates :
1.11.2-6.1.2 requires MalisisCore 1.11.2-5.2.2 for Minecraft 1.11.2
- Fixed debug output displaying when rendering Hi Tech Door.
- Fixed lighting issue when hiding the HUD if a Hi Tech Door is rendering.
- Fixed serveral GUI issues.
1.11.2-6.1.1 requires MalisisCore 1.11.2-5.2.0 for Minecraft 1.11.2
- Fixed vanilla doors not rendering properly sometimes.
- Fixed Hi-tech doors rendering in other dimensions.
1.11.2-6.1.0 requires MalisisCore 1.11.2-5.1.0 for Minecraft 1.11.2
- FIxed Carriage Door and Medieval Door recipes.
- Fixed referenced vanilla textures not being stitched if no vanilla model use them.
1.10.2-5.2.0 requires MalisisCore 1.10.2-4.3.0 for Minecraft 1.9.4 / 1.10.2
- Fixed possible crash with Fence Gates
1.11.2-6.0.1 requires MalisisCore 1.11.2-5.0.1 for Minecraft 1.11.2
- Fixed Optifine related crash (requires Optifine B7).
1.11.2-6.0.0 requires MalisisCore 1.11.2-5.0.0 for Minecraft 1.11.2
1.10.2-5.1.8 requires MalisisCore 1.10.2-4.2.10 for Minecraft 1.9.4 / 1.10.2
- Fixed crash occuring with custom doors.
1.10.2-5.1.7 requires MalisisCore 1.10.2-4.2.10 for Minecraft 1.9.4 / 1.10.2
- Fixed crash when right clicking Forcefield with empty hand.
- Fixed lighting issue with trapdoors and Hitech Doors.
1.10.2-5.1.5 requires MalisisCore 1.10.2-4.2.8 for Minecraft 1.9.4 / 1.10.2
- Fixed doors not being correctly centered when next to iron bars or cobblestone walls.
- Fixed shading for the frame of Medieval and Carriage doors.
- Added redstone interaction for Hi-tech door.
1.10.2-5.1.4 requires MalisisCore 1.10.2-4.2.6 for Minecraft 1.9.4 / 1.10.2
- Fixed Rusty Hatch breaking when going away and coming back.
- FIxed lighting not working properly when using glowstone as material for Custom Doors.
- Fixed crash when using optifine.
- Fixed door lighting when using shaders.
- Fixed Hi-tech door not being rendered when using Optifine. (Still has translucency issue when using shaders)
1.10.2-5.1.3 requires MalisisCore 1.10.2-4.2.3 for Minecraft 1.9.4 / 1.10.2
- Fixed hi-tech door being instant minable.
- Fixed mod loading for 1.9.4.
1.10.2-5.1.2 requires MalisisCore 1.10.2-4.2.3 for Minecraft 1.10.2
- Fixed crash when rendering Vertical Hatch, Carriage Door or Medieval Door.
- Improved textures for Carriage Door and Medieval Door.
- Removed option for 3 branch handle for Vertical Hatch
- Fixed Rusty Hatch item being consumed even when the block failed to be placed.
1.10.2-5.1.1 requires MalisisCore 1.10.2-4.2.1 for Minecraft 1.10.2
- Fixed crash on dedicated server.
- Fixed chat spam when failing some ray tracing.
- Fixed crash with Minecraft 1.9.4.
1.10.2-5.1.0 requires MalisisCore 1.10.2-4.2.0 for Minecraft 1.10.2
- Added new Hi-tech door.
- Fixed Custom Doors duplication bug.
- Fixed Custom Doors item sometime not being rendered at the right angle.
- Fixed Vanilla doors not stacking anymore once broken.
- Fixed arrows going through Carriage and Medieval Doors.
- Fixed performance issue with raytracing Carriage and Medieval Doors.
- Fixed Saloon Door models.
- Generally improved door rendering performances.
1.9.4-5.0.4 requires MalisisCore 1.9.4-4.1.1 for Minecraft 1.9.4 / 1.10.2
- Fixed Custom Doors not dropping an item when breaking the top part.
- Fixed Custom Doors not working properly for other clients than the one who placed it.
- Fixed modified doors not remembering their properties when broken or picked in creative mode.
1.9.4-5.0.3 requires MalisisCore 1.9.4-4.1.1 for Minecraft 1.9.4 / 1.10.2
- Fixed animations for Garage Doors.
- Fixed occasional crash for doors.
1.9.4-5.0.2 requires MalisisCore 1.9.4-4.1.0 for Minecraft 1.9.4 / 1.10.2
- Fixed doors animations not always working when connected to a dedicated server
- Fixed Forcefield syncing from the server
- Fixed texture warnings in the log
- Fixed BigDoor recipe warning in the log
1.9.4-5.0.1 requires MalisisCore 1.9.4-4.0.1 for Minecraft 1.9.4 / 1.10.2
- Fixed crash when loading the mod with Minecraft 1.10.2
- Fixed syncing issues in multiplayer.
1.9.4-5.0.0 requires MalisisCore 1.9.4-4.0.0 for Minecraft 1.9.4
1.8.9-3.1.4 requires MalisisCore 1.8.9-2.1.5 for Minecraft 1.8.9
- Fixed random crashes when rendering Tile Entities.
1.9-4.0.1 requires MalisisCore 1.9-3.0.4 for Minecraft 1.9
- Fixed multiple crashes.
1.9-4.0.0 requires MalisisCore 1.9-3.0.1 for Minecraft 1.9
(No changes)
1.8.9-3.1.3 requires MalisisCore 1.8.9-2.1.3 for Minecraft 1.8.9
1.8-2.5.4 requires MalisisCore 1.8-1.4.10 for Minecraft 1.8
- Fixed crash on dedicated servers.
1.8.9-3.1.2 requires MalisisCore 1.8.9-2.1.3 for Minecraft 1.8.9
1.8-2.5.3 requires MalisisCore 1.8-1.4.10 for Minecraft 1.8
- Fixed crash when using special blocks for Custom Doors.
- Fixed performance for Reinforced Doors.
1.8.9-3.1.1 requires MalisisCore 1.8.9-2.1.0 for Minecraft 1.8.9
1.8-2.5.2 requires MalisisCore 1.8-1.4.6 for Minecraft 1.8
- Fixed crash on dedicated servers.
1.8.9-3.1.0 requires MalisisCore 1.8.9-2.1.0 for Minecraft 1.8.9
1.8-2.5.1 requires MalisisCore 1.8-1.4.6 for Minecraft 1.8
- Added reinforced door.
(1.8) - Fixed Optifine crash.
1.8.9-3.0.2 requires MalisisCore 1.8.9-2.0.4 for Minecraft 1.8.9
1.8-2.4.3 requires MalisisCore 1.8-1.4.4 for Minecraft 1.8
- Hopefully fixed multiple inexplicable crashes.
1.7.10-1.13.2 requires MalisisCore 1.7.10-0.14.3 for Minecraft 1.7.10
- Fixed FPS issue with Saloon Doors.
1.8.9-3.0.1 requires MalisisCore 1.8.9-2.0.2 for Minecraft 1.8.9
1.8-2.4.2 requires MalisisCore 1.8-1.4.2 for Minecraft 1.8
- Fixed bug when placing Custom Doors.
1.8-2.4.1 requires MalisisCore 1.8-1.4.2 for Minecraft 1.8
1.7.10-1.13.1 requires MalisisCore 1.7.10-0.14.2 for Minecraft 1.7.10
(1.8) - Fixed Garage Door textures not showing properly.
(1.7) - Fixed buttons closing Garage Doors prematurely.
1.8-2.4.0 requires MalisisCore 1.8-1.4.0 for Minecraft 1.8
- Major internal changes to MalisisCore.
1.8-2.3.0 requires MalisisCore 1.8-1.3.0 for Minecraft 1.8
- Added new redstone behavior option in the Door Factory :
- Standard : door opens/closes when activated by hand or powered by redstone
- Redstone only : door opens/closes only when powered by redstone
- Hand only : door opens/closes only when activated by hand
- Redstone lock : door opens/closes only when activated by hand AND when not powered by redstone
- Fixed Carriage Door frame type being lost when broken.
1.8-2.2.0 requires MalisisCore 1.8-1.2.0 for Minecraft 1.8
1.7.10-1.13.0 requires MalisisCore 1.7.10-0.14.0 for Minecraft 1.7.10
- Added Medieval door.
- Added adpatative frames for Big Doors.
(1.8) - Added option to display the doors in 3D in inventory.
(1.8) - Changed door recipes to give 3 doors.
(1.8) - Set doors max stack size to 64.
(1.8) - Removed middle bar for vanilla doors.
(1.7) - Fixed wrong animation direction for fence gate.
(1.7) - Fixed missing mapping crash if vanilla replacement is disabled.
1.8-2.1.1 requires MalisisCore 1.8-1.1.0 for Minecraft 1.8
1.7.10-1.12.1 requires MalisisCore 1.7.10-0.13.1 for Minecraft 1.7.10
(1.8) - Fixed crash when placing Rusty Ladder on top or bottom of a block.
(1.8) - Fixed lighting issue with fence gates.
(1.7) - Fixed fence gate crash on dedicated server.
1.8-2.1 requires MalisisCore 1.8-1.0.2 for Minecraft 1.8
1.7.10-1.12.0 requires MalisisCore 1.7.10-0.13.1 for Minecraft 1.7.10
- Added wooden trapdoors.
- Added colored curtains.
(1.8) - Fixed crash when placing a Rusty Hatch against some blocks.
(1.8) - Fixed crash caused by NEI trying to render some items.
(1.8) - Fixed multiple crashes on dedicated server.
1.8-2.0 requires MalisisCore 1.8-1.0.0 for Minecraft 1.8
1.7.10-1.11.0 requires MalisisCore 1.7.10-0.13.0 for Minecraft 1.7.10
- Added camo fence gates as a separate block (instead of a configuration option).
- (1.8) Removed Mixed Block, Block Mixer, Vanishing Blocks, Player sensor
- (1.7.10) Added wooden variants of fence gates.
1.7.10-1.10.1 requires MalisisCore 1.7.10-0.12.10
- Fixed multiple crashes with raytracing.
- Fixed issues with Diamond Vanishing Block GUI.
- Fixed Digicode V button not working properly.
- Fixed Door movements and sounds order in DoorFactory GUI.
- Fixed Cauldron crash when a world didn't have a name.
1.7.10-1.10 requires MalisisCore 1.7.10-0.12.9
- Added double fence gate handling.
- Fixed crash caused by DragonAPI.
1.7.10-1.9.5 requires MalisisCore 1.7.10-0.12.9
- Fixed possible crash with VanishingBlocks.
- Fixed lighting issue with some items.
1.7.10-1.9.4 requires MalisisCore 1.7.10-0.12.6
- Fixed Rusty Hatch bounding boxes.
- Fixed digicode display for doors.
- Fixed crash when worlds doesn't have a ChunkProvider.
1.7.10-1.9.3 requires MalisisCore 1.7.10-0.12.5
- Fixed crash when placing Custom Doors
1.7.10-1.9.2 requires MalisisCore 1.7.10-0.12.5
- Fixed saloon door localization.
- Fixed iron and sliding not being in MalisisDoors creative tab.
- Fixed some crash when ray tracing against blocks.
- Fixed console spam when a another TileEntity was found when looking for double door.
- Optimized centered door handling.
1.7.10-1.9.1 requires MalisisCore 1.7.10-0.12.4
- Fixed 1.8 wooden door recipes.
1.7.10-1.9 requires MalisisCore 1.7.10-0.12.4
- Added Saloon Doors.
- Aligned the doors in the center when they're next to iron bars, cobblestone wall, fences or glass panes.
1.7.10-1.8.2 requires MalisisCore 1.7.10-0.12.3
- Changed Player Sensors and Glass Doors to use any kind of colorless glass.
1.7.10-1.8.1 requires MalisisCore 1.7.10-0.12.2
- Fixed crash with Rusty Hatch Item.
1.7.10-1.8 requires MalisisCore 1.7.10-0.12
- Added Digicode for doors.
1.7.10-1.7.1 requires MalisisCore 1.7.10-0.11.4
- Fixed Iron Trapdoor recipe conflict with Iron bars.
1.7.10-1.7 requires MalisisCore 1.7.10-0.11.4
- Added Iron Trapdoor.
- Added Sliding Trapdoor.
- Custom doors now take into account the light levels of their materials.
- Fixed lighting issue with Fence Gates and Carriage Doors.
1.7.10-1.6 requires MalisisCore 1.7.10-0.11.4
- Added new door movements (Double sliding/rotating).
1.7.10-1.5.1 requires MalisisCore 1.7.10-0.11.3
- Fixed liquids going through Carriage Doors.
- Fixed Fence Gates and TrapDoors not working.
- Added 1.8 door localizations.
1.7.10-1.5 requires MalisisCore 1.7.10-0.11.2
- Added Minecraft 1.8 door variants.
- Reworked and improve Carriage Doors.
- Fixed a crash with Forcefields.
- Fixed rendering of Mixed blocks when using fast graphics.
- Fixed a crash when viewing item statistics (note that door statistics won't work).
1.7.10-1.4.4 requires MalisisCore 1.7.10-0.11.1
New build to reflect changes in MalisisCore.
1.7.10-1.4.3 requires MalisisCore 1.7.10-0.10.5
- Fixed crash on dedicated servers.
1.7.10-1.4.2 requires MalisisCore 1.7.10-0.10.5
- Fixed Doors brightness at night when lit by torches.
1.7.10-1.4.1 requires MalisisCore 1.7.10-0.10.5
- Fixed crash when crafting vanilla doors.
1.7.10-1.4.0 requires MalisisCore 1.7.10-0.10.4
- Added auto-close timer for Custom Doors.
- Added the possibility to edit existing doors inside the DoorFactory.
- Fixed Fence Gate height when next to a wall block.
- Added Fence Gate camo. They will take the texture of surrounding blocks.
- Added option to enable/disable Fence Gate camo.
1.7.10-1.3.3 requires MalisisCore 1.7.10-0.10.3
- Fixed possible crashes with Carriage Doors and Rusty Hatch.
1.7.10-1.3.2 requires MalisisCore 1.7.10-0.10.3
- Added Spinning and Spinning around Door movements for the Door Factory
- Completely refactored Garage Doors : bottom parts should no longer appear with a window. The door now behave like any other doors : a redstone current opens the door, and stopping the current will make the door close even if not fully opened yet.
- Fixed Door Factory GUI not updating correctly and not remembering previous states.
- Fixed a bug with checkbox and textfields in Vanishing Diamond Block GUI.
- Fixed a crash when opening Vanishing Diamond Block GUI.
- Fixed Rusty Ladder collision box.
- Fixed crashes with ForceFields, Rusty Hatch and Carriage Doors.
1.7.10-1.3.1 requires MalisisCore 1.7.10-0.10.2
- Fixed Forcefields being broken by liquids.
- Fixed a loading issue with Garage Doors.
1.7.10-1.3.0 requires MalisisCore 1.7.10-0.10.2
- Added Curtains.
- Added Carriage Doors.
- Added Forcefields.
- Added Rusty ladders.
- Changed Door Factory GUI.
- Improved shadows and shading for Rusty Hatch.
- Fixed rendering bug for Rusty Hatch frame.
- Fixed Rusty Hatch sound and movement appearing in Door Factory lists.
- Fixed bug when placing the Rusty Hatch failed.
- Fixed Rusty Hatch and Rusty Handle localizations.
- Fixed Door Factory and Block Mixer not spilling inventory when broken.
- Fixed side visibility for non opaque Mixed Blocks.
- Fixed possible crashes when getting door movements.
- Fixed crash when placing a Door on a replaceable invisible TileEntity (fixes RailCraft incompatibilities).
1.7.10-1.2.1 requires MalisisCore 1.7.10-0.9.9
- Fixed checkbox position in Door Factory.
- Fixed potential crash if a Custom Door Item was obtained illegally.
1.7.10-1.2 requires MalisisCore 1.7.10-0.9.8
- Added Rusty Hatch !
- Fixed location of chinese lang file.
1.7.10-1.1.4 requires MalisisCore 1.7.10-0.9.7
- Fixed a crash occuring when a mod was querying world sensitive door icon.
- Fixed Mixed block grass coloring.
1.7.10-1.1.3 requires MalisisCore 1.7.10-0.9.6
- Updated russian translation.
- Reflected MalisisCore changes.
1.7.10-1.1.2 requires MalisisCore 1.7.10-0.9.4
- Fixed z-fighting issue with custom doors.
- Improved GUI rendering performances.
1.7.10-1.1.1 requires MalisisCore 1.7.10-0.9.3
- Greatly improved rendering performances concerning RAM usage.
- Fixed Diamond Vanishing Frame recipe.
1.7.10-1.1 requires MalisisCore 1.7.10-0.9.2
- Added a new Shoji Door with new sound available in the Door Factory.
- Toned down the volume of Jail doors and Glass door sounds.
- Fixed duplication bug when breaking the top block of a Door.
- Fixed bounding box of Rotate and replace movement when opened.
- Removed the restriction for mixing blocks. Now you can mix two non opaque blocks.
- Added the possibility to mix ender pearls, and water and lava buckets to get specials textures.
- Mixing a non opaque block with an opaque one will make a one-way see-through mixed block.
- Mixing a light emitting block will make the mixed block emit light as well.
- Mixing a block of redstone will make the mixed block emit redstone current.
- Added an option for enhanced mixed block placement. When active, it allows the placement of the mixed blocks based on the direction the player is looking instead of using the face of the block clicked. Also, pressing the sneak key will inverse the mixed block.
- Fixed potential memory leak in ProxyAccess.
1.7.2-1.0.2 requires MalisisCore 1.7.2-0.9.1
- Fixed a crash on dedicated servers with Door Factory.
- Changed Player Sensor shape when placed on floor or ceiling.
1.7.2-1.0.1 requires MalisisCore 1.7.2-0.9.1
- Fixed a crash in MalisisCore dragging an item stack over a slot in GUIs.
1.7.2-1.0.1 requires MalisisCore 1.7.2-0.9
- Fixed a bounding box issue with Sliding 4 ways movement for Custom Doors.
- Fixed Custom doors not dropping as an item when destroying block underneath.
- Fixed hardness missing for Block Mixer and Door Factory.
1.7.2-1.0 requires MalisisCore 1.7.2-0.9
- Added new doors : laboratory and factory doors.
- Added new machine : the door factory. Chose how they look and the way they move to build your own personalized doors !
- Added the possibility to place Player Sensors on floors or ceilings.
1.7.2-0.9.1 requires MalisisCore 1.7.2-0.8
- Fixed a crash occurring on world load for DoorTileEntity.
- Fixed a crash occurring when rendering Garage doors.
1.7.2-0.9 requires MalisisCore 1.7.2-0.8
- Added new garage door.
- Added new jail door.
- Added a new MalisisDoor creative tab. Every new blocks will be listed in there.
- Added the display of the names of the blocks part of the mixed blocks.
- Refactored door animation and rendering. The invisible door bug should be corrected.
- Corrected compatibility bug with RailCraft invisible tile entities.
- Added fail safe when instantiating Proxy world for Vanishing Frames. This should prevent Cauldron crash at the expense of limiting the metadata detection when copying a block.
1.7.2-0.8 requires MalisisCore 1.7.2-0.7.3
- Added animations for trap doors and fence gates.
- Now almost every block can be used for Vanishing Frames.
- Added Diamond Vanishing Frames. They're expensive, but allow the configuration of wich direction to propagate its state and with what delay and speed.
- Refactored doors rendering. Hopefully, it will fix the invisible iron door bug.
- Added configurations. Configuration can be modified with the command /malisis config malisisdoors (autocomplete works).
- Added a simple rendering configuration for mixed block. Activate it if you experience z-fighting or rendering glitch with them.
- Fixed a crash when trying to mix items that don't have corresponding itemBlock (ie. Skulls).
- Fixed lighting bug when rendering tile entities.
1.7.2-0.6.4 requires MalisisCore 1.7.2-0.7.2
- Fixed a crash when Block Mixer was used on dedicated server.
The Block Mixer should now be able to accept any opaque block in the first input slot (except a Mixed Block), and any block in the second input slot.
1.7.2-0.6.3 requires MalisisCore 1.7.2-0.7.2
- The crash occurring on dedicated servers with BuildCraft should be fixed.
1.7.2-0.6.2 requires MalisisCore 1.7.2-0.7.1
- The crash occurring for Forge versions higher than 1060 is fixed.
- The Block Mixer timer does not appear to be reset when opening the GUI any more.
- More blocks are now accepted for the Block Mixer. As long as an opaque cube is present in the first input slot, almost any block can be used for the second one. (Who said fake ladder troll?)
- Shift-clicking in the Block Mixer GUI should now function properly.
- Mixed Blocks dropped are now properly created when destroyed.
- Mixed Blocks can now properly be picked when in creative mode.
- Added localised name for Mixed Block
- Added German localisation.
Contents :
Animated doors :
The first goal of this mod was to improve vanilla doors behaviour. They are now animated when opened or closed instead of just jumping instantly to their new state. Also, it makes double doors automatically open and close without any need for redstone.
Trapdoors and fence gates are also animated!
Glass doors :
Two new sliding doors are added (wooden and iron), that behaves like normal doors but instead of rotating on themselves, they slide into the block next to them.
Recipes :
In game :
Jail doors :
A new metallic jail door that slides on the side. Can only be operated with redstone.
Recipe :
In game :
Laboratory doors :
A new metallic laboratory door that slides upwards. It's not a double door.
Recipe :
In game :
Factory doors :
A new metallic factory door that slides both upwards and downwards.
Recipe :
In game :
Shoji doors :
A new shoji door that slides slowly on the side.
Recipe :
In game :
Curtains :
Simple colored curtains that opens with custom animation. The color of the curtains depends on the color of the wool used.
Recipes :
In game :
Saloon doors :
New saloon doors that opens automatically when you go through them.
Recipe :
In game :
Reinforced doors :
A metallic door with a handle that slowly opens.
Recipes :
In game :
Hitech doors :
A futuristic hi-tech door with cool opening animation.
Recipes :
In game :
Sliding trapdoors :
Simple trapdoors that slide on the side with pneumatic sound.
Recipe :
In game :
Camo fence gates :
A fence gate that copies the blocks on each side, granted they're the same type.
Recipe :
In game :
Rusty Hatch :
A big metallic hatch with a handle that slowly opens. Comes with rusty ladders built-in. Requires 2x3x2 block space to be placed.
Like Trap doors, if placed on the top half of the side of the block, the door will open upwards.
Recipes :
In game :
Rusty Ladders :
A metallic ladder that matches the ones built-in the Rusty Hatch.
Recipe :
In game :
Garage doors :
A multi-structure allowing a large area to be opened with a nice animation. A Garage door can be as wide and tall as wanted, and as long as they face the same way, one simple redstone current change will make the whole door open or close depending on its current state.
Recipe :
In game :
Carriage doors / Medieval doors:
A big and fancy wooden double door (4x5x1 multi-block) made from a wooden door and five of one other. Oak door makes a Carriage door, Spruce Door makes a Medieval door. The frame uses the texture of the block used in the recipe.
Note : in 1.7.10, the five blocks need to be spread in five different crafting slots.
Recipes :
In game :
Forcefield and Controller :
The Forcefield Controller is an item that allows the creation of Forcefields. The Forcefields can be any size (with a limit of 100 blocks) and can't be destroyed. Use the item on the Forcefield to activate and deactivate it, use it while sneaking to remove it completely.
The Contoller displays color informations while placing a Forcefield to indicate if it can be made between the selected positions. It is self powered but requires some time to recharge. Note that removing a Forcefield completely drains the energy of the Controller.
Recipe :
In game :
Door factory and custom doors :
The door factory is a self powered machine that lets you design your own doors. Chose their properties such as the type of movement (from ten available!), the sound, or the speed of their animation, and then select blocks for the frame, top and bottom materials to define how they look.
The top and bottom material also accepts a few items for special effects :
- Flint & steel gives a fire effect.
- Ender pearl displays nether portal animation.
- Water bucket displays flowing water.
- Lave bucket displays flowing lava.
Recipe :
In game :
Custom doors :
Custom doors with effects :
You can find informations about the Player Sensor, the Mixed Block, the Block Mixer and the Vanishing Blocks in the MalisisBlocks post.
Videos & ReviewsReview from LexLV/Lextube :
Review from MeatyLock :
Review from Pokepeel :
Review from MCE626 :
Review from CebraxLP (German) :
Review from i Febag (Italian) :
Older videos :
Review from Ericton :
Review from Phantaboulous / Martijn :
Review from TyneCraft :
Review from Dami Games / Pathfinder1001 :
Review from Danniey / ClumsyMinecraft :
Review from TeamTwiistz
Review from DarcMatter / HyaterLCG :
Review from ProGamer7 :
Quick show :
Modpacks
No restriction concerning modpacks. Feel free to use this mod in your modpacks!.
Texture packs
Textures for BDCraft are available here : http://bdcraft.net/community/pbdc-patches-wip/malisis-doors-t3197.html
Many thanks to PaleoCrafter for the German translation, Merkaba5 for the Russian translation and Minecraftentxt for the Spanish (Argentina) translation. -
207
TheUnknownFew posted a message on More Organized Player menus! [Tabs] ~*(200+ supporters)*~|~*New Over Haul*~Posted in: Suggestions=More Organized Player Menus:
by: Walt Disney II
mega thread:
Table of Content:
-Intro
-What is a tab/How to make a tab
-Uses for tabs
-Tab-ception
-Multi-Player
-Multi-Player folder
-Other.
-Supporters
-Mod
-Banner
Media:
-Multiplayer video
-Single player video
top
Unorganized Multi-Player:[/anchor]
We all know the multi-player menu. We all know that it is a giant list of servers welike to go on,but why have all of these fun servers when it is really hard to navigate through it? Trying to find a server in my list of junk is like trying to find a needle in the hay stack. There is one object you are searching for but many others around it, making it harder to find that one object you are looking for. For some time, my multi-player menu got more cluttered as i added a new server ever so often. Not to mention that the size that one server takes up in that menu is huge, and which it makes it even more difficult to find that one server you are looking for, but with what i am about to suggest, size doesn't matter. I just feel like navigating through it is very tedious. Constantly having to move up and down to find the right server i want to join is really tedious when were i could just be pressing a simple button to play on the server i want. Now, there is one small solution to this which click on a server, then do [shift] + [up] which moves the position of the server in the list. That is great and all but doesn't solve the problem of the actual length and the clutter of the list. It just moves things around. The length of the list doesn't change, the grouping of the list doesn't change when you just move the servers. You need to be able to virtually group them somehow. I propose a "tab system."
top
What is a Tab/How to make one:[/anchor]
A tab, in this sense, is like a folder because you use these to store your serversin them. With the new tab system for multi-player, the system is the file cabinet and the tabs are the folders that go into the file cabinet.
A tab is also a space for your servers to be held and be grouped as how you want them to be grouped. You can group anything with tabs. If you like organizing, then you will like tabs.
There are two ways to make a tab. The first way is the easiest way and the mostprefered, but if you like the other way, do as you please. So the first way is to press on the "create tab" button which is represented by the [+] button in the photo below. After you press on that, you are prompted for a tab name. Press create, and now you got your self a blank tab.
The second way can be more understandable if you refer to here.
Basically, the second way of creating a tab makes you go into the .minecraftfolder. Please press the 'here' up above for this will make a ton more sense if you do so. So, going onto how to make one in the .minecraft. In the new servers folder, you create a new file and name that file what ever you want. Open the file you just created and add a text document to it called 'ips'. In that text document, list the server ips you would like to be added to the tab you just created. Break up each individual ip with a new line. This way is not as simple as the first way on creating a tab, but it is still a way to create a tab.
top
top
Tabs:[/anchor]
Tabs are areas in your multi-player menu that you use to store minecraft serversin, in which it make it easier to organize your servers in a grouping fashion. Tabs can do all sorts of stuff. You can group tabs in tabs, you can group different kinds of servers in tabs, and you can group them as you please. How ever you organize, that is what the tab does.
A cool feature about tabs is that you can have as many tabs as you want, so thismeans unlimited organization possibilities.
Once again, they make it easier for you to organize all your servers you have.There are multiple servers of super craft brothers in my menu. It's really hard to handle them and find the specific one i want to go on. With tabs, i can have a separate tab for super craft brothers and put all my super craft brothers servers in there. Then, I organize my other servers by putting my survival servers in a "survival server" tab. Now i have some of my servers separated from one an other, and now it's starting to look less like a jumbled mess. I can organize how ever i want because you can put what ever server(s) you want in these tabs. There is no limit on creating tabs or what you can do with them.
top
top
Tab-ception:[/anchor]
Tab-ception every onehave gotten is being able to put tabs in tabs,Pretty straight forward.. Sounds cool, right? Well, another suggestion i
Small example. [T]Describes tab and [W/Se] describes worlds or servers.
[T]Minigame servers:
-[T]Super craft brothers
--[Se]Super craft brothers 1
--[Se]Super craft brothers 2
--[Se]Super craft brothers ect.
-[T]ShotBow
--[Se]ShotBow US
--[Se]ShotBow EU
-[T]Minecade
--[Se]Ect.
seeing how tab-ception can help even more, i suggest that the tabs can now be made infinatly inside of each other for how ever you want to organize things.
[T]
-[T]
--[T]
---[T]
ect.
There is no limit in what you can do with tabs.
top
Why exclusive to Multi-Player?[/anchor]
Well, it doesn't have to be exclusive to the multi-player menu. I have gotten manysuggestions for this to be a feature of single player and basically anything that can be listed. It would be cool to see this for organizing your multi-player, your single player worlds, and possibly resource packs. I guess it;s not just the multi-player world that is unorganized, but more of everything is unorganized. I never realized anything about the single player worlds until i was actually told that this feature would help a ton with organizing the single player worlds. I have never noticed it because i don't have a ton of worlds that i play on, but since i realize this now, i think mostly the multi-player and the single player menus should get an over haul. (maybe resource packs too).
top
Organized Single Player:[/anchor]
It would pretty much work like the multi-player menu, but instead of storingservers, it stores your single player worlds. Basically, you create a tab and now you can put single player worlds in these tabs, but i already see a flaw in this type of system.
"What if my single player world is accidentally in the wrong tab?"
Well, they will now be a 'drag & drop' type item. You hold click on the world that isin the wrong section and drag and drop it to the right section (This will also be a thing for anything that uses the tab system).
The uses for this in single player is good. Having soo many single player worlds tomanage is really hard and can get quite annoying for having a huge list of worlds. I can already see what alot of people would make with these tabs. [T] describes tab and [W] describes world.
[T]Survival Worlds:
-[W]World A
-[W]World B
-[W]Ect.
[T]Red stone lab:
-[W]Lab A
-[W]Lab B
-[W]Ect.
[T]Vech's Adventure maps:
-[W]Vech map A
-[W]Vech map B
-[W]ect.
[T]Other adventure maps:
-[W]Map A
-[W]Map B
-[W]ect
[T]creative worlds:
-[W]Ect.
[T]Hardcore serise:
-[W]Ect.
And so on. What ever you want is what you can have.
top
How it works in single player:
top
Organized Resource Packs:[/anchor]
coming soon
top
How it will work:[/anchor]
Of course with a little bit of coding but what really matters is the placement of the folders in the .minecraft. i made this special video to get my point out.
Sorry if the commentary isn't the best. I tried my best because i really want this to be added. If you are tired of crappy looking, unorganized multiplayer menus, like this and post.
top
none
V1.0.0 ~[7/11/2013] - Made the post.
V2.0.0 ~[1/3 /2014] - Over hauled the post.
V2.0.1 ~[1/5 /2014] - added banners.
V2.0.1 ~[1/5 /2014] - added a video here.
V2.0.1 ~[1/5 /2014] - table of content now has 'Media'.
V2.0.1 ~[1/9 /2014] - Changed photo host site.
V2.1.0 ~[7/8/2014] - Changed up some fixes due to the website changes
[~]: make a vid for tab-ception.
[~]: make a vid for resource packs.
[~]: Think of more ideas on how to improve the post.
[~]: minor fixes to grammar and BBcode.
[~]: fix some layout of the post.
[~]: make mod.
[~]: update photos and make more photos.
[~]: work on new title banner.
[~]: adding pictures to your tabs.
[~]: possibly make a gallery.
top
~should i update the photos?
top
Due to the website changes, the supporters list got messed up! i do not plan to fix it in the future
If any one could make a mod for this, i would really like it if you could.
pm me for more detail and if you want to sign up for the job of creating this into a mod.
Note: i dont pay so you will be wanting to do this at your own expense.
top
[url=http://www.minecraftforum.net/topic/1941292-minecraft-interfacegui-mega-thread/][img]http://i.imgur.com/04Ef2Kq.gif[/img][/url]
[url=http://www.minecraftforum.net/topic/1941292-minecraft-interfacegui-mega-thread/][img]http://i.imgur.com/7kC1qwN.gif[/img][/url]
[url=http://www.minecraftforum.net/topic/1941292-minecraft-interfacegui-mega-thread/][img]http://i.imgur.com/DOV8Lne.png[/img][/url]
top
-
97
Taklok posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code ReleasedPosted in: WIP ModsOriginal Mod Thread The mod shall not be updated on this thread anymore. As such, the source code is released and open to the public:
Videos and Media!Newest Video!0.5.0 Update!Older Videos!Quote from TaklokI do hope that someone eventually takes up and revives the mod. I have heard of a couple people taking interest already. Some personal friends, some members of the teams. If they take it up, it will be in good hands.And with that, here is the source code. I'll update the original post with this, so that way I'm not drowned in requests for it. Learn from it, make something from it, do what you will. If you create a mod or revive this one, send me a link via PM and I'll put it on the thread.Source Code: https://github.com/i...tman/Shur-tugal0.4.3 Update!Green Temple and a Surprise!Release Video!Featured Mod ReviewSlyFoxHound!Screenshot(s)!Downloads! (Requires Forge Build 6.6.2.534 or Later)1.4.7Wanna check out more cool pics? Theres an Imagur album that details almost everything, even the progress of the mod! http://imgur.com/a/o3mEF
1.5.2Preferred: http://lnx.lu/0VVCMirror: http://www.mediafire...8bporv4ymxzr2j4Version 0.5INSTALLATION:1.) Download the build of Forge stated above.2.) Place the Forge files in the .jar, and delete META-INF.3.) Run Minecraft WITHOUT the Shur'tugal mod.4.) In the .minecraft folder, there should now be a "mods" folder. Place the entire Shur'tugal zip inside it.- DO NOT EXTRACT THE .ZIP FILE!5.) Enjoy!Copyright StuffsPreferred: http://lnx.lu/1BcfMirror: http://www.mediafire...37e26r5guwznu33Version 0.5.3 (LATEST, SMP COMPATIBLE!)Preferred: http://lnx.lu/1JuPMirror: http://www.mediafire...0.5.3-1.5.2.zipThis mod (plugin, a patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of The Minecraft Forums is sole property of the Mod author (Taklok or the Shur'tugal Team, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net on this thread, or my twitter (@taklokthetroll ). It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission.Thanks to BarracudaATA for making his awesome Dragon Mounts mod Open Source! Check it out!And a small thanks to Celicam for the re-done front page. -
5
Mrdiamonds posted a message on More Organized Player menus! [Tabs] ~*(200+ supporters)*~|~*New Over Haul*~Nah, I can read it fine.Posted in: Suggestions
I give support, because you simply have too many servers, like survival, creative, Hunger Games, PVP, minigames etc. -
4735
Risugami posted a message on Risugami's Mods - Updated.Everything updated for 1.6.2. The mods directory will now be located in the same directory as minecraft jar, unless the default game directory is changed, where it will act like it had on older versions.Posted in: Minecraft Mods
Read this entire post. All of it. Downloading the mods means you agree to the disclaimer. You can skip the FAQ, but if you have an issue, consult it first, before consulting us. If you have an issue answered in the FAQ or this post itself, we won't help you. At all. We reserve the right to ignore dumbasses who do not pay attention to the big bold text. Completely and utterly, ignore them. To all of you who are good boys and girls, I suggest you ignore them too, should they post.
Modding now has its own IRC channel on esper.net, #risucraft.
Disclaimer: These mods require altering minecraft.jar, and SMP may not work with these mods installed. Some of these mods add new content, do not load worlds with this new content if the respective mod is not installed. I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. That said, backup your worlds and bin folder!
Frequently Asked Questions
Q: What is ModLoader? -A: http://tiny.cc/PAIN Q: Where is ModLoader? -A: http://tiny.cc/PAIN Q: How do I install ModLoader? -A: http://tiny.cc/PAIN Q: Why did you link me that image? -A: Because you can't read. What part of "read this whole post" did you not understand? Q: Why does my game freeze on the loading screen? -A: The most likely answer is you forgot to delete META-INF, or your archive tool didn't want to delete it. Q: Why does my game black screen? -A: There are a number of reasons this could happen, the most likely is that you're trying to play alpha through the browser. Mods don't work with the browser version. I do not care about black screens. Get me the error log. Follow the instructions under the "Linux / Other" download on www.minecraft.net. This applies to all OS. Q: Do these mods work with [older version]? -A: No, they are designed for Minecraft 1.6.2. Q: The AudioMod description hurt my head, is there some kind of readme that explains it in better detail? -A: Not yet, so, in the meantime, feel free to contact me about it in IRC, and I will help. Q: How come 7z throws out "Not implemented" OR WinRAR gives me an error when I try to add stuff to the jar? -A: Update 7-Zip or close Minecraft. Q: How do I uninstall the mods? -A: You restore from a backup of minecraft.jar, and in case you didn't back it up, delete the version file in the bin folder, and Minecraft will redownload everything. Q: What does input == null mean? -A: You failed to read instructions, try again... Q: java.lang.NoClassDefFoundError: ...? -A: You failed to read instructions, try again... Q: java.lang.SecurityException: SHA1 digest error ...? -A: You failed to read instructions, try again... Q: java.util.zip.ZipException: invalid entry size? -A: Stop using that bad program and get a real one! Like 7-Zip or WinRAR! Q: java.lang.UnsupportedClassVersionError: Bad version number in .class file? -A: Update java. On mac? Too bad. Q: java.lang.UnsupportedClassVersionError: ______ : Unsupported major.minor version 51.0 -A: Either get JRE 7 or tell mod creator to not use JDK 7. Q: How can I best contact you? -A: In the channel #risucraft, on the esper.net IRC. Q: What if this FAQ doesn't solve my problem or answer my question? -A: Then you can post, or contact us, preferably on IRC.
Installation
New Launcher
1) Run the latest launcher and download 1.6.2
2) Go to %appdata%/.minecraft/versions
3) Copy the directory named 1.6.2 and paste as 1.6.2ML(you may name however you please, but everything must match) so there are now two copies.
4) Enter new directory and rename the jar and json files to match the directory.
5) Open the json file in your prefered Notepad program and change:
"id": "1.6.2",
to"id": "1.6.2ML",
6) Now with the jar you should do the steps below under Windows starting at number 3.
Old Launcher
Windows:
1) Open up %appdata%, if you don't know how to do this, start>run, then type in %appdata%
2) Browse to .minecraft/bin
3) Open up minecraft.jar with WinRAR or 7zip.
4) Drag and drop the necessary files into the jar.
5) Delete the META-INF folder in the jar.
6) Run Minecraft, enjoy!
Macintosh:
1) Go to Applications>Utilities and open terminal.
2) Type in the following, line by line:
cd ~ mkdir mctmp cd mctmp jar xf ~/Library/Application\ Support/minecraft/bin/minecraft.jar
3) Outside of terminal, copy all the files and folders into the mctmp directory.
4) Back inside terminal, type in the following:
rm META-INF/MOJANG_C.* jar uf ~/Library/Application\ Support/minecraft/bin/minecraft.jar ./ cd .. rm -rf mctmp
5) Run Minecraft, enjoy!
If you're feeling generous, feel free to donate! Or if you'd rather not spend your own money, you may click the Adfly links below and wait 5 seconds, then skip the ad.The Mods
Click Here
Dropbox Index
ModLoader 1.6.2
A mod, kind of like a mod manager, that stops conflicts with mods that alter rendering, recipes, add entities, gui, smeltables or fuel. If you're a modder, feel free to decompile this and learn how to make mods work with it. Inherit BaseMod and override any methods as necessary. The mod's main class file should be prefixed with 'mod_'. Read the Javadoc for information on methods available.
Download (Adfly) Download (Direct) Decompile Fixes MCP Mapping Javadoc Old Versions
Elemental Arrows 1.6.2
The Elemental Arrows mod adds four new types of arrows; explosive arrows, fire arrows, ice arrows, and a joke weapon, egg arrows.. They are crafted the same way as normal arrows, but the head is replaced based on the element; gunpowder for explosive, coal for fire, snowball for ice, and egg for, well, egg. Crafting an explosive arrow only gives you one arrow, and it explodes upon impact. Crafting a fire arrow gives you one arrow, that will ignite stuff upon impact. Crafting an ice arrow gives you one arrow, that will freeze water into ice, lava springs into obsidian, put out fire, and break torches. Egg arrows spawn chickens upon impact with the ground, but there's a secret too. Lightning arrows strike lightning where ever they hit, use diamond in recipe. Homing bow recipe is same layout as regular bow, but diamond instead of sticks. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More Stackables 1.6.2
This mod makes saddles, doors, and signs up to 8 in a stack, minecarts and boats up to 4 in a stack. This is great for storage and for using workbenches, chests, or furnaces, as you no longer consume your food! Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Sign Tags 1.6.2
Type [time] into a sign, and it will show the current time. You can also type [x], [y], or [z] and find the current position of the sign in regards to that axis. [a|b] is a redstone input function for signs, where text replacing 'a' will be shown when the sign is powered, otherwise 'b' is shown. Type [light], and it will show you the current light level of the sign's position. [biome], [temp], [humid] each tell you the biome you're in, the temperature of that area, and the humidity of that area, respectively. [temp], [humid] will no longer function in Nether.
Download (Adfly) Download (Direct) Old Versions
Death Chest 1.6.2
When you die, if you have a chest in your inventory, it will be placed where you die, or in the closest available spot. The chest will be filled with as many items as possible. Items stored in the crafting slot are still lost, as usual, and any excess that won't fit in the chest will be dropped.
Download (Adfly) Download (Direct) Old Versions
AudioMod 1.6.2(Not updated for now)
AudioMod is an upgrade of sorts, and a modder's utility. Included in this mod is CodecIBXM, created by Paul at www.paulscode.com, who is the creator of the sound system used in Minecraft. It allows Minecraft to play (in addition to ogg, wav, and mus files), xm, s3m, and mod files. The only readily available feature of this mod is the ability to add new music, however, it adds support for modders to add new records and sound effects. There is a slight increase in load time when using this mod. Using this, you can also use custom sounds, alongside the originals. Custom music and sound goes into the resources folder, music in mod/music. Custom sounds go into mod/sound. For example, if I were to add a new footstep sound effect to stone, I'd put the new stone1.ogg in mod/sound/step. In game, the new sound would occasionally be played, alongside the originals. Custom sounds for things like the menu click and water do not always work, at the moment.
Download (Adfly) Download (Direct) Old Versions
Floodgate 1.6.2
Floodgate block can be used as either a floodgate, allowing toggleable water and lava falls, or as a trapdoor. When you place the floodgate control block, it will place a gate in front of the control block in the direction you are facing. Applying redstone power to this will remove the gate. Use the control block to open the GUI where you can place supporting blocks that will replace how the gate looks. Requires ModLoader 1.6.2.
The recipe:
Whereis redstone.
Download (Adfly) Download (Direct) Old Versions
Spawner GUI 1.6.2
Adds a GUI to all mob spawners, that will allow you to pick what mob to spawn. I also reallowed mining spawners. You can disable spawners with redstone aswell. Should be compatible with all mobs, but don't expect the mobs with special spawn conditions to work everywhere. Animals require grass, Monsters require darkness, Slimes require being in their special chunks, and 0-16 depth. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Picture:
Block Distortion 1.6.2
This mod is just an experiment. Everything that is 3D (Mostly noticeable on blocks) has a random distortion. Known issues include: Clouds randomize as they move across the sky, held items look rather odd, and GUI elements may be screwed up. I don't recommend using this mod long.
Download (Adfly) Download (Direct) Old Versions
Griefer Creepers 1.6.2
WARNING BACK UP YOUR WORLD BEFORE INSTALLING
This mod changes how creepers attack. Instead of blowing itself up, It will disappear and launcher 100 arrows straight into the air, which will rain down on the landscape. These arrows will be 25% fire arrows, 75% explosive arrows..
Download (Adfly) Download (Direct) Old Versions
Recipe Book 1.6.2
This item when used opens up a GUI of every recipe that can be done. The items can not be touched, but you can read tool tip. Left click moves to next recipe. Right click moves to previous recipe. The recipe for recipe book is 1 book, 1 ink sac. It's a shapeless recipe. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Shelf 1.6.2
Ever wanted to store your items in a way you can see them? Here you go. This block allows you to add up to 9 items to it and the items you put in are shown in the world. Requires ModLoader 1.6.2.
Recipe is:
Download (Adfly) Download (Direct) Old Versions
Picture:
Biosphere 1.6.2
This is a new generator. You may select this generator in More World Options when creating world. In this generator, the world is made up of massive spheres with glass domes. Inside these spheres are random biomes. There is a random chance of a lake being placed in the center of each sphere. Usually water, but rarely lava. Bordering this lake you will find sand for water, or gravel for lava. Connecting each sphere is a wooden bridge with fence rail. Beside each sphere is a smaller sphere, which is where you will find diamond and lapis lazuli. These ores only occur here, the others are equally spread throughout the spheres. The cave generator used here is a modified Nether cave generator, where like on the surface, will generate lava below a certain level. if this lava reaches the outside, an obsidian wall will be made to hold it in. Many options can be changed in ".minecraft/config/Biosphere.cfg". Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
Picture:
Armor Stand 1.6.2
This block will give you a place to show off your armor. Just place the block and right click on the platform. You can choose from a selection of skins to hold your armor, as well as have it stare at you, constantly. You may also change the texture of platform by putting block in the last slot. Known issues include: placing a block inside of dummy, standing on its head, possible inability for mobs to path around it. Recipe is 3 solid stone blocks along bottom, with 2 sticks in the middle. Requires ModLoader 1.6.2.
Download (Adfly) Download (Direct) Old Versions
More mods to come!
-
152
Lil_Avii posted a message on [1.5.1/1.5.2] "Simply Horses!" Mod - Alpha 0.6.2 (Bugfixes and Textures!)Posted in: WIP ModsComing sooner or later: Avidavi's Complexly Horses!
Please, call me Avii!
Background and OverViewI want to make a dedicated horse mod that is hopefully aesthetically pleasing, practical, and challenging. I don't believe in hand-out mods that simply make things easy, because nothing in the vanilla game is obtained easily (besides dirt). Everything has a cost in the original game, so I wanted to emulate that and still make a mod that was appealing to the masses. Best case scenario, this mod serves to inspire Jeb and the mojang team to implement horses or stands as a base for even better ideas. Next best case scenario, this mod is used by you guys!Here's to dreaming!
Simply Horses opens the player to a new mode of play, both advantageous and detrimental. With this mod, one can catch his own horse, break it, and use it in one of three ways- to race around the world and push the borders of their domain, to trample over enemies, or to make day-to-day work and travel a bit more doable. There are also new tools to help you, from simple storage carts to homely wagons.
Content - About the Horses, Items, Carts and FarmTools
Screenshot texturepack: My favorite 16x16- Jolicraft!
(Sower and Reaper Coming Soon!)
Gameplay Instructions (For Current Release)
Screenshot texturepack: My favorite 16x16- Jolicraft!
1.5.1 Current Version Info - Version Alpha 0.6.1
Download (SSP/LAN/SMP 1.4.7)! This version Requires Forge Universal 7.7.X! SparrowAPI is currently included in my download, you don't need to do anything with it!
1.5.2 Current Version Info - Version Alpha 0.6.1
Download (SSP/LAN/SMP 1.5.1)! This version Requires Forge Universal 7.8.0.684 (at least)! SparrowAPI is currently included in my download, you don't need to do anything with it!
You must have MCPatcher or Preferrably Optifine installed to view the extra Randomobs textures.Random textures are handled in-game now.
DELETE YOUR OLD COPY OF SIMPLY HORSES FROM THE FORGE "Mods"; FOLDER. Please remember this mod is still a WIP and is being released as-is in order to bug test. Unexpected results may occur. This is not the finished product, so please hold your opinions (and remember this fact when forming them). I do want to hear suggestions and of course bug experiences though, so please don't hesitate to post them. I want this mod to not only showcase my vision but also to entertain those who download it.
Special note for ALL downloaders of this version: This new update contains primarily bugfixes and edits to existing mechanics! Like always, please do not form any concrete opinions on how the mod is currently; it is, after all, a work in progress, and your ideas on how it can be improved are always welcome and can only benefit the mod and its community. Please be sure to leave your questions, comments, concerns, and of course BUG REPORTS.
Special note for downloaders willing or wanting to bugtest: Thanks for your help! This new version adds bugfixes as well as edits to old content. While I don't expect any big bugs, if you find any please report them! By all means look into anything else that catches your eye. Per usual, if something seems off in general, or you have ideas on how to fix or improve any bit of this new release, let me know! Again, thanks for helping me develop this mod ^^.
-AviiChangelist
New Content
- Added spawn eggs. The Wild Horse egg will only spawn herds and only when the nearest herd is about 50 blocks away. Mustangs still need the bridle item.
Config Stuff
- Added grass block id config
Bug Squashing
- Fixed trains moving really fast even on the lowest speed
- Fixed lasso appearing in wrong place on horses and vehicles
- Fixed another crash on load due to lassos
- Fixed issue with prairie grass growth metadata
- Fixed wild foals not being born. Wild Horses accidentally had a 1-in-9,000,000 chance of mating... Go figure.
- Fixed foals not being able to move toward mom when mom was standing still.
- Fixed tame foals not being lassoable.
- Fixed horse head angles after spawning whippletrees
- Fixed horses being unable to climb one block and vehicles clipping when doing the same
- Temporary fix for another crash dealing with players attacking the horse they're riding with custom mod weapons
- Temporary fix for Random Mobs textures. Horse textures are chosen at random, but are the same between server and client. Mustangs inherit their texture from Wild Horses once tamed.
Edits
- Tweaked - Raised gallop speed of ridden horses
- Tweaked - Train-making system to be less complex. Please read the OP!
Known Bugs and Potential Bugs to Watch For- Known Bugs
- SMP play is still a huge test right now. Riding horses on a bad connection will lead to lag and very jumpy movements.
- Players can be booted off of vehicles after travelling far enough
- Potential Bugs that I Can't Replicate
- Vardos can disconnect from the rest of the train after being slept in.
- Horses, when used in TerraFirmaCraft worlds, don't breed properly.
- Vehicles not being able to be moved even with the proper number of horses on the team
- Wild Horses can be found smoking as if caught already.
- Decrease breaking countdown while sleeping
- Make items render inside the cart and wagon beds.
- Saddlebags
- Hay
- ... and many more I have to go back and record.
- Alpha 0.1.0 and 0.1.5
- Alpha 0.2.0
- Alpha 0.2.1
- Alpha 0.2.2
- Alpha 0.2.3
- Alpha 0.2.4
- Alpha 0.3.0
- Alpha 0.3.1
- Alpha 0.3.2
- Alpha 0.4.0
- Alpha 0.4.1
- Alpha 0.4.2
- Alpha 0.5.0
- Alpha 0.5.1
- Alpha 0.5.2
- Alpha 0.5.3
- Alpha 0.6.0
- Alpha 0.6.1
- Alpha 0.6.2
- Alpha 0.6.3
DELETE YOUR OLD COPY OF SIMPLY HORSES FROM THE FORGE "Mods"; FOLDER. To install Simply Horses on a PC:- Video Tutorial - Thanks NewMotion! ]
- Install Forge Universal if not already installed.
- Make sure you've deleted the META-INF folder.
- Run Forge once so that it installs. You'll know it has worked if the Mods folder shows up.
- Run Minecraft, close Minecraft.
- There should now be a "Mods" folder in your .Minecraft
- Drop the SimplyHorses.zip file into the Mods folder.
- Run Minecraft.
- Install Forge Universal.
- Make sure (again) that you've deleted your META_INF folder from the minecraft.jar
- Install Simply Horses by doing the same.
- If you have issues with SparrowAPI.class or SimplyID.class, move both files into minecraft.jar
Support! Banners etc~!
Randomobs Texturepacks!
The pathnames are outdated.. you'll have to work a bit of magic, here. Senyazza's horse textures are included in the regular download ^^.
You must have MCPatcher or Optifine installed to view the extra textures.
64x Horses by Senyazza! (Click here)
Amazing pack by SebastianKit!
Download the pack! Click!
Colorful Carts by Obsi!
Check 'em out on her Webpage here!
More Arabians and Gypsy Vanners! By Tearless Rain!
To the download post!
Please give the artists some love (and +1s)!
Video! (4)
NewMotion provides a video tutorial for 0.5.0A+!
media]" frameborder="0" autoplay="false" allowfullscreen sandbox="allow-forms allow-scripts allow-same-origin allow-popups">
The Yogscast reviews Alpha 0.2.1!
The Signalist reviews Alpha 0.2.2!
GameChap and Bertie review Alpha 0.1!
Ipodmail(?) reviews Alpha 0.1!
-
351
MontyPylon posted a message on [1.4.7] More PistonsPosted in: Minecraft ModsMore Pistons Mod!
By: MontyPylon
Super Piston *NEW*:
Super Sticky Piston *NEW*:
All credit goes to IVCraft and Naiten for coming up with this idea!!!
Double Piston:
Double Sticky Piston:
Triple Piston:
Triple Sticky Piston:
Quadruple Piston:
Quadruple Sticky Piston:
Gravitational Piston:
All credit goes to Hippoplatimus for this idea!!!
Download Mod (Client & Multiplayer) for [1.4.7]:
[1.4.7] More Pistons v1.2.4 Thank you for downloading! Please report any bugs!
Requirements:
Forge by Eloraam, SpaceToad, and LexManos
Download Bukkit for [1.4.7]:
[1.4.7] More Pistons Bukkit v1.2.4 Thank you for downloading! Please report any bugs!
Thank you Paradiizee for the bukkit port!
How to install:
Recipes:
Gravitational Piston:
**PLEASE NOTE**
All the sticks in piston recipes have been change to iron ingots in 1.2.4 update!!!
Double Piston:
Double Sticky Piston:
Or
Triple Piston:
Triple Sticky Piston:
Or
Quadruple Piston:
Quadruple Sticky Piston:
Or
Super Piston:
Super Sticky Piston:
Videos:
Older Downloads:
1.4.6:
Download Mod (Client & Multiplayer) for [1.4.6]:
Fixed gravitational piston shooting two sand entities when powered by repeaters! Also a lot more bug fixes!
[1.4.6] More Pistons v1.2.3 Thank you for downloading! Please report any bugs!
Requirements:
Forge by Eloraam, SpaceToad, and LexManos
1.4.5:
Download Mod (Client & Multiplayer) for [1.4.5]:
All credit for this update goes to Malivil! Thank you!
[1.4.5] More Pistons v1.1.1 Thank you for downloading! Please report any bugs!
Requirements:
Forge by Eloraam, SpaceToad, and LexManos
1.3.2:
Download Mod (Client & Multiplayer) for [1.3.2]:
Gravitational pistons don't shoot sand or gravel at the moment but I'm working on it!
[1.3.2] More Pistons v1.0 Thank you for downloading! Please report any bugs!
Requirements:
Forge by Eloraam, SpaceToad, and LexManos
1.2.5:
Download Client (SSP & SMP):
[1.2.5] More Pistons v1.0 Thank you for downloading! Please report any bugs!
Requirements:
Forge by Eloraam, SpaceToad, and LexManos
Download Server for [1.2.5]:
[1.2.5] More Pistons Server v1.0 Thank you for downloading! Please report any bugs!
Server Requirements:
Forge by Eloraam, SpaceToad, and LexManos
Download Bukkit for [1.2.5]:
Now updated to v1.0!
[1.2.5] More Pistons Bukkit v1.0 Thank you for downloading! Please report any bugs!
Thank you darkk6 for doing the old bukkit ports!
The bukkit ports are now done by Eurymachus! Thank you!
1.2.4:
Download Client (SSP & SMP):
[1.2.4] More Pistons v0.9.5Thank you for downloading! Please report any bugs!
Requirements:
Modloader by Risugami
ModloaderMP by SDK
Download Server for [1.2.4]:
[1.2.4] More Pistons Server v0.9.5 Thank you for downloading! Please report any bugs!
Server Requirements:
ModloaderMP by SDK
1.2.3:
Download Client (SSP ONLY):
[1.2.3] More Pistons Client SSP(Adfly) Thank you for downloading! Please report any bugs!
Requirements:
Modloader by Risugami
Download Client (SSP & SMP):
[1.2.3] More Pistons Client SMP(Adfly) Thank you for downloading! Please report any bugs!
Requirements:
Modloader by Risugami
ModloaderMP by SDK
Download Server:
[1.2.3] More Pistons Server(Adfly) Thank you for downloading! Please report any bugs!
Server Requirements:
ModloaderMP by SDK
Download Bukkit for [1.2.3]:
[1.2.3] More Pistons Bukkit Thank you for downloading! Please report any bugs!
[1.2.3] More Pistons Bukkit Java 6 Download this if you have java 6!!
All credit goes to darkk6!! He did a fantastic job and will be updating this mod for bukkit!
1.1:
Download Client (SSP ONLY):
[1.1] More Pistons Client SSP(Adfly) Thank you for downloading! Please report any bugs!
Requirements:
Modloader by Risugami
Download Client (SSP & SMP):
[1.1] More Pistons Client SMP(Adfly) Thank you for downloading! Please report any bugs!
Requirements:
Modloader by Risugami
ModloaderMP by jamioflan
Download Server:
[1.1] More Pistons Server(Adfly) Thank you for downloading! Please report any bugs!
Server Requirements:
ModloaderMP by jamioflan
Download Bukkit:
[1.1] More Pistons Bukkit(Adfly) Thank you for downloading! Please report any bugs!
All credit goes to darkk6!! He did a fantastic job and will be updating this mod for bukkit!
Changelog
v1.2.4 Fixed gravitational piston duplicating tnt when tnt was activated Fixed pistons dropping when player is in creative mode (Client Only) Fixed piston extension sticking out gravitational piston and super pistons when extending v1.2.3 for [1.4.6] Fixed super pistons leaving behind piston extension when broken Fixed piston extension leaving super piston behind when broken Fixed piston extension not disapearing if not connected to a piston and a neighbor block change occured Fixed piston extension being left behind from a fast pulse to a piston Fixed all pistons not dropping a piston when piston extension or piston rod was broken Fixed gravitational piston and super pistons not dropping when piston extension was broken Fixed gravitational piston shooting two sand entities when powered by repeaters v1.2.2 for [1.4.6] Fixed gravitational piston not shooting sand or gravel Fixed gravitational piston sometime not shooting the player v1.2.1 for [1.4.6] Fixed super pistons breaking redstone in some directions v1.2 for [1.4.6] Added two new pistons - Super Piston and Super Sticky Piston Super pistons can push up to 40 blocks Super pistons can push all block except for bedrock and blocks with tile entities Super pistons can push all dependable blocks attached to a block being pushed by the super piston v1.1.1 for [1.4.6] Updated to 1.4.6 by Malivil! v1.1.1 for [1.4.5] Updated to 1.4.5 by Malivil v1.1 for [1.3.2] Updated to 1.3.2 v1.0 for [1.2.5] Fixed texture issue by switching to Forge's infinite sprite index system Fixed gravitational piston bug where the power of the piston would decrease Switched to forge's configuration file system instead of ModLoaders v0.9.9 for [1.2.5] Fixed minor bugs v0.9.8 for [1.2.5] Fixed pistons not being able to push other pistons Fixed dirt turning into gravitational pistons in crafting Fixed pistons going away after closing creative gui v0.9.7 for [1.2.5] Fixed piston extension texture changing to stone when retracting Fixed piston being able to push blocks they shouldn't push such as bedrock Updated name to match [1.2.5] Added blocks to creative gui v0.9.6 for [1.2.5] Updated to 1.2.5 v0.9.5 for [1.2.4] Fixed piston extension block bounds Fixed piston extension collision bounding boxes Fixed quadruple piston acting like a gravitational piston Vanilla pistons now push double, triple, etc. pistons Fixed Arraylist crash Added new textures for the gravitational pistons v0.9.4 for [1.2.4] Added SMP support Released server version Fixed version number during a crash Fixed arraylist crash v0.9.3 for [1.2.4] Fixed download v0.9.2 for [1.2.4] Fixed config file, it now works when you change block ids. v0.9.1 for [1.2.4] Accidentally released wrong code. Completely professional. v0.9 for [1.2.4] No SMP because modloaderMP is 1.2.3 *Does not require forge yet because forge is still 1.2.3 Added unique sprite indexs with modloader Updated to 1.2.4 v0.8 for [1.2.3] Fixed SSP download being a .rar file to a .zip file Cleaned up the code a little bit +Added automatic block id resolver Updated to 1.2.3 v0.7.1 (and before) for [1.1] +Added bukkit version Fixed missing config class for SMP & server Fixed quadruple name bug and some recipe bugs Fixed missing files in SSP & SMP version +Added SMP support +Added gravitational piston! Fixed grid piston bug and added custom textures +Added a config file for block ids Fixed pistons pushing other pistons when extended Fixed all block removal bugs concerning deletion and creative mode Fixed bugs with block removal First release of the mod and added double, triple, and quadruple pistons!
Banners:
Made by: CrawlingFlesh
[url=http://www.minecraftforum.net/topic/997095-11-more-pistons/][img]http://img842.imageshack.us/img842/3081/pistonsbanner.png[/img][/url]
Made by: Minecraft Modding
[url="http://minecraftmodding.net/minecraft-1-1-more-pistons-mod/"][img]http://i.imgur.com/bCjie.png[/img][/url]
Terms of use:
You are allowed to do reviews of this mod so long as you post a link to this forum, or the adf.ly download but not the direct link. If you really want to support me then just add the link to this post as this mod gets updated so you don't have to update your download link. As long as you follow these rules I am more than glad to have you do a review. When your done with the video make sure to post it here so I can put it in the post! Thank you.
If you liked my mod make sure to click the littlebutton! Thank you!
-
46
AlexanderValkyrie posted a message on Earn a good or evil reputation with the villagers!We all know that Iron Golems will attack us if we attack the villagers. And I've heard rumors (though I haven't found out for myself) that stealing from the blacksmith's chest provokes the Iron Golems as well. I'd like to expand on this simple action-reaction behaviour of the iron golems and add behaviour to the villagers AI that gives the player consequences and rewards based on their style of game play.Posted in: Suggestions
The reputation with villagers would only be a game mechanic. It would add no items or crafting.
Due to the choice of voters in the poll; villages will not share common reputation. You may be evil in one village and good in another.
In multiplayer reputation is counted per player. So a village may host a hero and a villain at once.
Good Reputation:
-Keeping the wheat farms seeded and tilled
-Trading with the villagers often
-Killing zombies (and other monsters) in or near a village
-Building "houses" in or near a village
-Breeding farm animals in or near a village
-"Planting" flowers in or near a village
-Starting a new farm near or in the village (pumpkins, melons, or planting a junle tree and growing coco beans on it)
-Giving children villagers cookies (right clicking the child villager with a cookie in your hand)
-Long periods of time without any monsters spawning in the village or entering the village will raise your reputation slightly (but not nearly as much as you just doing good deads)(NOTE: This only takes effect when you are close enough to the Village for monsters to spawn, you will not gain good reputation if you are too far away for monsters to spawn in the Village)
-Creating an Iron Golem within the village boundary gives more reputation at once than any other good acts because of the high cost in iron
-Killing low reputation players in multiplayer gives you good reputation
-Putting out fires gives you good reputation
-Replacing doors broken by zombies gives you good reputation
Rewards:
-Occasionally a villager will seek you out and wait for you to trade with him. The villager will have a better than average deal for you because of your good reputation. Only one villager can seek you out at a time.
-Ocassionally an expierience orb will burst out or a villager as you walk by them; it would be incentive for taking care of the villages.
-Iron Golems will "adopt" you into the village and defend you if attacked or threatened by skeltons, spiders, and endermen (they already naturally attack all zombies on sight)
-Trades in general will be better deals (though not as good as the occasional special trade offered particularly by a villager who seeks you out)
Bad Reputation:
-Stealing from the blacksmith's chest (you only recieve bad reputation if you are "seen" or if there is a villager within five blocks of you while you loot the chest.NOTE: any chest inside a blacksmith even if placed by the player may be considered the blacksmiths chest so you would do well to store your goods elsewhere. Only removing items from the original chest counts as theivery.)
-Attacking a villager (the villager doesn't need to die. Simply hitting a villager once with your bare fist will worsen your reputation)
-Attacking an iron golem (again, the iron golem doesn't need to die for you to have a bad reputation)
-Taking wheat from the farms WITHOUT replanting seeds (harvesting the wheat and planting more seeds is acceptable and will give good reputation)
-Breaking or "griefing" of the buildings (removing blocks) NOTE: only removing blocks of generated buildings counts as griefing. You may dig or mine as much as you desire
-Killing a villager or iron golem worsens your reputation more than just simply hitting a villager or an iron golem
-Setting off TNT in or near the village
-Starting fires gives you bad reputation
Punishment:
-Iron Golems will attack you on sight if you are at level seventy-five evil reputation or above
-Prices for trades will go up and sometimes villagers will refuse to trade period (a villager refusing to trade is shown by the trading GUI not appearing if you right click on them)
-Villagers will avoid you or sometimes even run away in fear if you reach maximum evil reputation
Incentive to be evil
It has been brought to my attention that for balancing purposes and general fairness there should be at least some of an incentive to be evil. Do not worry about this being unbalanced. Because anyone who chooses to be evil will have a harder time trading and will have to be able to fight iron golems off or make sure they don't spawn.
-The chest in the blacksmith will very rarely (one in a hundred chance every day cycle) have new items spawn inside it. These new items are the same kind and same chance as any normal blacksmith chest when it first generates.
-Out of fear and respect monsters will not "siege" villages if you have a one hundred percent evil reputation. NOTE: you must be inside the village, if you are outside the village boundary your reputation won't keep the monsters away.
Measuring your reputation:
When you bring up the trading interface with a villager it will show a small number (I'm not sure where) that represents your reputation. If you are evil the number will be red and if you are good the number will be blue. Whatever level your reputation is at will be shown in the number (anywhere from 1 to 100).
Also your reputatio can be measured without the trading interface as shown below.
-Level one hundred good reputation will cause hearts (similar to farm animal breeding hearts) around their face when they "speak" to you. (speaking is defined as a villager simply standing still looking at you).
-Level fifty and above good reputation is measured by a reduced cloud of hearts around a villagers face when they speak to you.
-Level zero neutral (and up to level forty-nine good or evil) reputation will have absolutely no effect from any of the villagers.
-Level fifty and above evil reputation will have a black smoky particle effect emit from the villagers face (as if they are "steaming" mad) when they speak to you
-Level one hundred evil reputation shows no particle effect as villagers will avoid you at all costs (Note: you will not be able to chase down a villager and right click them for a trade. They will not only run from you; the trade GUI will not appear at all.)
As of right now in Minecraft (to the best of my knowledge), villagers will open/close doors, rarely read signs, avoid dieing, run from zombies, and give trades. My goal is to see this idea implimented into vanilla Minecraft so that the player has more ways to interact with the villagers. Due to the "zombie hordes" players can be "good" by defending the villagers but it simply stops at that. This could be a very game-changing and thrilling new concept that would take vanilla Minecraft up to the next stage.
WANT TO HELP SHOW SUPPORT?
Put the following code in your signature!
[URL=http://www.minecraftforum.net/topic/1276210-earn-a-good-or-evil-reputation-with-the-villagers/][IMG]http://i.imgur.com/x0Prk.jpg[/IMG][/URL]
-
2
Terethien posted a message on Chococraft 1.2 [MC 1.1] - CHOCOBOS NOW FLY! *.*Posted in: Minecraft ModsQuote from PokemonAndMinecraftUPDATE THE MOD BEFORE I GO CRAZY THAT I CAN'T FIND A DOWNLOAD FOR AUDIOMOD, IT TOOK ME 35 MIN. TO FIND MODLOADER FOR 1.2!!!!!
...how? Both audiomod and modloader are in Risugami's mods. If you found modloader, you found audiomod. I also believe there's another thread for this, as this mod is now maintained by someone else
EDIT: Here it is - To post a comment, please login.
2
1
1
1
1