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    posted a message on [1.2.5] The Official PokeMobs
    If anyone could, because i am being eaten away by curiousity, could i be pmed with the answer to this porygon problem.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    There was a group mentioned of people who find stuff out which i was kinda into joining, but i kinda wanted to know the secret of the ancient mystics of porygon summoning mountain also.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from seagoingmanatee

    Pokemobs has been patched for 1.2.5. sadly I have been suuuuuper busy with school and My birthday coming up that I couldn't finish any of the additions I have been working on. I am hoping to get at least 6 new pokemon added before Minecraft is open. anyway I Just wanted to say that I have not just given up on pokemobs. I am still working on it as much as I can, while also dealing with my real life things.

    Does anyone know what Sea meant by "before Minecraft is open".
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from doddsey4491

    Interested to know if you guys would be interested in an early version if our map being released without the pokemobs implementation...
    You can see what we have done so far by clicking on the banner in my sig, all we really have left for Johto is adding in the hm mod and pokemobs


    I would thoroughly enjoy that,sir, and all that it entails(Now for some randomness)BUTTONS!
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    (To cut this whole argument of updating,which is sea's buisness alone)I think it would be a cool thing for sea to add music records with pokemon music on them in a later update, it would probably help when this mod goes multiplayer as gyms could have their own battle music when you enter the gym.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from bridgemix

    Hey all,

    Can you help me?
    I downloaded this pack and extracted the related files till my .jar.
    The screen went black and I have now found out that it will only work on 1.0.0, and I have 1.1
    Do you have any idea how to remove the files, its impossible to do sort them in "when added" and there is a lot of .class files in that folder.

    Thanks!


    You could delete your bin or your .minecraft
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from seagoingmanatee

    towns will come in various sizes eventually but in the update they will all be relatively small just so I can get this update out quicker. And the currency will be obtained from battles(eventually) and selling pokeItems such as pokeballs.

    Well that just sounds fine and dandy.:laugh.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from pishowr

    i have finished the most cutiest pokemon in the entire game....... PIKACHU

    heres a pic:



    heres the texture:



    i hope u put this in the game because well it looks REALLY CUTE and because pikachu is my favorite pokemon in the game and if u want i could help make more models

    almost forgot heres the code:

    //variables init:
    public ModelRenderer box;
    public ModelRenderer box0;
    public ModelRenderer box1;
    public ModelRenderer box2;
    public ModelRenderer box3;
    public ModelRenderer box4;
    public ModelRenderer box5;
    public ModelRenderer box6;
    
    //constructor:
    box = new ModelRenderer(30, 20);
    box.addBox(0F, 0F, 0F, 11, 6, 6);
    box.setPosition(0F, 2F, 0F);
    
    box0 = new ModelRenderer(0, 0);
    box0.addBox(0F, 0F, 0F, 2, 2, 2);
    box0.setPosition(7F, 0F, 0F);
    
    box1 = new ModelRenderer(0, 0);
    box1.addBox(0F, 0F, 0F, 2, 2, 2);
    box1.setPosition(7F, 0F, 4F);
    
    box2 = new ModelRenderer(0, 0);
    box2.addBox(0F, 0F, 0F, 2, 2, 2);
    box2.setPosition(0F, 0F, 4F);
    
    box3 = new ModelRenderer(0, 0);
    box3.addBox(0F, 0F, 0F, 2, 2, 2);
    
    box4 = new ModelRenderer(0, 26);
    box4.addBox(0F, 0F, -1F, 2, 4, 2);
    box4.setPosition(8F, 7F, 4F);
    box4.rotateAngleX = 5.899212871740834F;
    
    box5 = new ModelRenderer(0, 26);
    box5.addBox(0F, 0F, -3F, 2, 4, 2);
    box5.setPosition(8F, 8F, 4F);
    box5.rotateAngleX = 0.5061454830783556F;
    
    box6 = new ModelRenderer(0, 10);
    box6.addBox(0F, 8F, 0F, 8, 8, 0);
    box6.setPosition(-7F, -1F, 3F);
    
    //render:
    box.render(f5);
    box0.render(f5);
    box1.render(f5);
    box2.render(f5);
    box3.render(f5);
    box4.render(f5);
    box5.render(f5);
    box6.render(f5);



    Actually awhile ago i think sea said he would make his own pikachu model
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from user_316165

    Redstone/piston factory ^^

    Zapdos spawns in a factory in the games, just make a random chance for a fortress with random broken redstone, some working basic piston door contraptions and such to spawn at ground level or above, provided it's attached to the surface on whatever layer it winds up on.

    While I like the idea of Mew spawning in the normal world, it could be shifted to a random biome in the End - as in, there's a small chance of finding that biome on whatever level, and you need a flying pokemon with Fly in order to find it. Or this could be done with Mewtwo, and Mew could just be a hyper-rare spawn in the overworld.

    Also, it could be argued that Ho-oh is first generation as well, as it's seen flying into the horizon in the very first episode of Pokemon.


    If you do that for Zapdos then Sea has to somehow make it where if theirs a pokeball on the ground theirs a chance when you pick it up its a Voltorb or Electrobe.

    With mew you could make a mirage island where it will spawn which has a small possibility of spawning over a certain large number of water blocks or something, or every few days it could spawn in the same area out on the water.

    The show and game are different as a gen usually doesn't refer to the anime as the anime has shown next gen pokemon a couple of times, and a gen can usually be defined by the pokemon in the pokedex, before recieving the nationdex.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from TacticalWolph

    I has just finished my Articuno spawning place majiga.
    What do you guys think?


    Complete Structure :]

    Inside

    whuts that :biggrin.gif:

    The 'Crows" Nest :tongue.gif:

    MASTER BALLLLL :ohmy.gif:

    Those who dont know, this is part of the spawning Idea of legendaries I had. Was kinda bored, Decided to make somewhere for Articuno to spawn, cause Articuno is a MLG boss.


    Just fracking amazing.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    The API add in would probably make alot of people just go crazy either making other gen pokemon or just making so many fake pokemon that its like a whole other mod, so basically it would be AMAZING.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from Fulkinator

    Ok, the plot was more in-depth than most pokemon games, and in some ways better (I had a friend who finished Black/White explain it to me) since there were more plot twists than...

    Hey! It's Team Rocket! I just started my pokemon journey and destroyed people with 10 more years of experience!
    Hey! It's Team Rocket! I just started my pokemon journey and destroyed people with 10 more years of experience!
    Hey! It's Team Rocket! I just started my pokemon journey and destroyed people with 10 more years of experience!
    OMG! Giovanni is the leader of Team Rocket!
    Hey! I beat a crime lord and disbanded Team Rocket!
    Hey! I beat the Elite Four and Gary!
    I'm only 10 and I saved the world!

    Not to get people riled up with this comment, I've been an avid pokefan since I got yellow for my 6th birthday. :tongue.gif: But I think Nintendo should start commissioning fans who draw new pokemon like this- http://werepenguin.deviantart.com/art/Fakemon-Starter-Pokemon-128278972 instead of the 3 consecutive fire/fighting starters.


    You are right and getting fans to make the pokemon would be pretty awesome but they should be hired fans because if their not, then the people who made pokemon would get swamped constantly with pokemon ideas(even more then usual) and the starters should have different side types but it should still stay fire/water/grass.Off topic but i think that the girl sort of rival, Bianca, was a pretty good add in because that added some personality to the story that wasn't the basic I WANNA BE THE VERY BEST, and Cheren was okay.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from TheOregonianGirl

    Yeah a few pages back (not that I'd expect you to read that far back) I said I enjoyed it for the storyline and new features. If only they would remake the 3rd generation with a new storyline (Rival SUCKS in 3rd Generation! I want a rival I can hate!), that would be my dream game! :biggrin.gif:


    3rd gen is my least favorite because of alot of things but i really just ignored the rival, until you mentioned it i didn't remember a rival even being there.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    First Post: Am i the only one who seems to actually enjoy the 5th gen, the pokemon aren't amazing but i generally like the graphics and the storyline(though its a little more grownup than regular)
    Posted in: Minecraft Mods
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