Was it only the iron ones this worked with? A lot of the designs I've seen have you right clicking a fence gate that gets pulled by a piston.
- Plyb
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Member for 11 years, 5 months, and 18 days
Last active Mon, Aug, 14 2017 20:45:30
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Jul 13, 2016Plyb posted a message on Community Round-Table: The Future of Minecraft and Augmented RealityPosted in: News
Yes. -
Sep 24, 2015Plyb posted a message on Community Roundtable: BoatsPosted in: News
I like the idea of having tiered damage like an anvil. It makes sense and adds continuity within Minecraft's internal logic.
Iron or gold or whatever boats though? Eh, I'm not really feeling it. I don't know about other players, but when I go exploring, I don't make my boats ahead of time or bring stuff like iron with me. Generally, when I need a boat, I'll stop, cut down a tree and craft a couple on the spot, so I would never really use all the fancy boats people are suggesting. Maybe if they added a storage boat you could change my mind though.
As far as desync goes, this is the biggest issue. Minecarts and horses work (decently) well, so why do my client and the server disagree about where I am by like 200 blocks. It's really frustrating when you have to swim the last 50 blocks of your journey because your boat broke before land was spotted on the horizon.
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Aug 21, 2015Plyb posted a message on Snapshot 15w34d: Combat Changes (Swords, Axes)Posted in: News
They can't be (legitimately) enchanted with sharpness, even with an anvil
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Aug 20, 2015Plyb posted a message on 15w34b Ready for Testing!Posted in: News
Tab to complete is Lyfe!
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Same. Is this supposed to be something on entropy? Like the mooshrooms and cows mix over time?
Another thought: What causes Biomes?
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Huh, I didn't even think about how nether quartz fits into this. But this still doesn't really answer the question. I'm honestly at a loss here. Pressure isn't really a thing as far as we know, so what makes these materials form? Another observation: The nether has a great abundance of red and yellow (which is a mix of red and green) in it. Nether rack, lava, nether brick, fire, blazes, pigmen, magma cubes, glowstone, I could go on. I think this further supports the Tritron theory as there seem to be a LOT of red tritrons there, some green and very little blue (essentially none). As for why that is, Idk.
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Quick thing before I start: its spelled Tritron, not Triton. Triton is one of Saturn's moons. Anyway:
Big thing I'm confused on here: where did tritrons come to mean light? Unless I missed something, they are completely different concepts.
Lets talk Geology for a second, since our discussion of Astronomy isn't seeming to go anywhere. Why do ores and dirt pockets, and the different types of stone exist? I mean, I know relation theory gives an explanation, but it doesn't really make sense. According to Relation, the pockets of material underground are caused when relation makes materials near each other similar, but wouldn't that just mean that the entire world should be filled with stone, since that is near almost everything? Why would relation affect these materials more than stone?
Using Tritron theory, these materials must have a different composition that simple stone. Diorite would have more white tritrons, diamond would have more blue, etc. Why is this? Just random chance that they group together, or is there some mechanism that causes this?
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This kind of brings to mine the generalization that blocks with evasitism are opaque. Perhaps light is somehow affected by Evasitism? Also, it is possible that skylight starts out with a near infinite amount of "energy" or at least a value of 271 (256 + 15), then, when it is reflected it goes all the way back down to 15 for some reason? Like, maybe with induction theory, normal blocks can only be "induced" to a maximum light level of 15, but there is some great skylight that can produce an even greater effect. The downside of this is that it doesn't really explain night time...
My other thought is that it may be effected by the ponditism grid. Think about it, every time the light passes from one block to another it immediately loses 1 unit of energy. This would require modifying the gird (again), as light doesn't pass through the corners or edges, and the beams are sort of fuzzy and spread out (or at least that's how I originally thought of them), versus very small, defined, thin beams.
I don't think furnaces use a reverse induction. There was an explanation a while back about how furnaces might work based on Bonding Energy.
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Da Heck is a lava mushroom? Pretty sure that's not a thing in vanilla. Unless you mean lava [COMMA] mushrooms. Anyway, the sun and moon would have to be a LOT more than 1.4x render distance (rd) in order to appear where they are, IF they are traveling in a normal circular orbit and don't somehow follow the player (following the player would also be problematic, as it makes it very difficult to explain multiplayer). Even in real life, where the surface area of the Earth is something like a third of Minecraftia's surface area (if I remember right), you can see changes in the position of the sun when on different locations of the earth. Also, when you consider that the sun and moon seem to light up all regions of Minecraftia equally, it further adds to the evidence that it is VERY far away, and VERY bright.
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Haha, I like the way you're thinking. Nothing like controversy to get people talking.
I agree that sneaking definitely has something weird to do with sufflamism. Like sufflamism, it causes you to stop at the edge of a block with (essentially) no force that could overcome it. Soul Sand also behaves somewhat strangely as it relates to sufflamism, as it actually kicks in when you're a pixel below the apparent upper surface. I suppose we never required that the visible and sufflamistic surfaces had to line up, but it does seem odd.
I also have doubts that slimeblock bouncing could be caused by a very strong sufflamism. If that were true, then you could bounce off the sides as well right? And you would also be able to bounce off of other blocks, just less so. Slime Blocks almost bring to mind the old Elytra problem. They both have very interesting properties when it comes to motion, although they don't really match up with each other so maybe there's no connection and I'm just going crazy.
Water, lava, and cobwebs seem to have some kind of "stickiness" to them. Its like they try to bring the player to whatever speed they are going (if we use the upward acceleration hypothesis, that would be up, but it would still appear still to us). We fall in them still do to ponditism, but there is another force here that is cancelling some of it out. Could it be possible that these three aren't actually a single block each, but made up of a great many tiny voxels, each with their own sufflamism and stuff? That would produce a very friction like force which could explain the "stickiness", but I don't really have good evidence for this.
I like the beams at the edges a little bit better, although the beams were never essential to the theory to start with. TBH, even I can't remember why we implemented them in the first place and I'm pretty sure I thought of it.
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Regardless of the exact size though, it still wouldn't look like a square if we were facing it side on.
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I'm going to have to change my view on a couple of things here. First of all, while I think the Nether Sun Hypothesis is great and all, there just isn't enough evidence to back it up, and its hard to explain why the sun glows or where the outer end islands are using it. Second, I don't think "Blockules" are actually 3d. I think it would make the most sense to have 2d pixels at the surface, as there is really no evidence for inner blockules. Or perhaps some things do and some things don't? maybe the definition of a "transparent" block is that it's hollow, so therefor won't suffocate you.
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I still struggle with Relation. It seems like a very fuzzy concept, much too vague. Under its current definition "making things similar to other things", it can be used to explain practically anything which just seems weird to me. Perhaps we could dig deeper and see what makes pondity work. It doesn't seem like a very "fundamental" force to me, so there must be something underneath it.
I will try to get Evasitism and Sufflamism in the OP asap, but I'm having trouble keeping up with this and, you know, that thing called real life.
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Are you referring to the discussion of energy? If so I agree, its not really relevant, so lets just drop it.
Darn coco pods, always gotta mess things up.
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I knew I was forgetting something...
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Energy is completely and totally equivalent to mass when the particle is "matter". A hot drink (more energy) actually weighs a tiny amount more than a cold drink (less energy). Anything you do to give matter more energy inherently increases its mass. No, matter is not conserved, but energy is. Matter is generally defined as particles that have mass, but only particles that interact with the Higg's Field have mass. In other words, photons have energy, but not mass, so they are not matter, BUT, energy is conserved. The
second(Edit: "first", whoops) law of thermodynamics only holds in a closed system (nothing goes in or out), which, generally speaking, we like to use the universe as that system. With that said, saying "photons are leaving the system" doesn't make much sense. What system are you talking about? If you're just talking about the atoms smashing into each other, than energy need not necessarily be conserved, but if that system is the universe, then no, the photons are not leaving the system and thus energy is still conserved. Now with all of that said, energy is a property of matter. Energy is not a "thing" that can exist all on its own, it has to be tied to something like an electron or a photon.Okay, back to MC. I never really thought about it that way. I wonder if there is something that "crafting" agents do to change how blocks work on a fundamental level. Off the top of my head I can't think of any partial blocks that are not "man-made".
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K then, maybe the beam theory was off. Anyone have any other ideas why sufflamism would only occur at block surfaces?
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He wasn't claiming nuclear fusion happens in MC, he was explaining how it works IRL.
There can be other explanations besides force particles. For instance, what if they were fields? Basically, each particle affected by a force has a small sphere/cube around it where the force can occur.
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I mean, I don't really see a reason why there has to be a particle to transmit the force like there is in real life. But if there is, then they would probably be called a Ponditon, Evasiton and Sufflamiton.