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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Chameleonred5»

    What am I looking at here? Something to do with breeding?

    Same. Is this supposed to be something on entropy? Like the mooshrooms and cows mix over time?

    Another thought: What causes Biomes?

    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Chameleonred5»

    I think something in the stone causes it to slowly turn into dirt, gravel, or the other stone variants.

    You can make the stone variants out of nether quartz and cobblestone. Maybe the Nether is made of similar materials that have undergone different kinds of pressures? And slowly, over time, the stone has all turned to netherrack. Same concept with the End. I believe End stone, netherrack, and stone to be all basically the same material that have endured different environmental pressures to become distinct materials. I also think that due to the unique oddities of the overworld, the stone there is partially turning into different materials. Perhaps diorite, andesite, and granite are slowly becoming something like quartz ore. Come to think of it, granite is kind of similar to netherrack... and looking at their textures, the color and texture (including cracks in the rock) are rather similar...

    Huh, I didn't even think about how nether quartz fits into this. But this still doesn't really answer the question. I'm honestly at a loss here. Pressure isn't really a thing as far as we know, so what makes these materials form? Another observation: The nether has a great abundance of red and yellow (which is a mix of red and green) in it. Nether rack, lava, nether brick, fire, blazes, pigmen, magma cubes, glowstone, I could go on. I think this further supports the Tritron theory as there seem to be a LOT of red tritrons there, some green and very little blue (essentially none). As for why that is, Idk.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Emerald_God»

    I have a small theory: Redstone works with tritons/light.


    Might be kinda random, But think of it. Light ranges from 0 to 15, And redstone does exactly the same. When redstone is at 15 power level, it is bright red, and when it's at 0, it is dull and doesn't glow. Does this mean that tritons are Minecraftia's main energy? I mean, if redstone is tritons, then pistons are activated with tritons, BUT when pistons are exposed to sunlight they don't activate... So maybe redstone slightly transforms tritons and changes their properties. This explains how all of the redstone based items power stuff. Redstone blocks, redstone torches... But it is still weird. Redstone dust needs to be activated, but redstone blocks, even though they are still redstone, give out power...


    I went off-topic. woops...


    So yeah, Hypothesis: Redstone works with tritons/simmilar of tritons.


    Proof: Both light and redstone levels reach 15 and start at 0.


    Problems: Not so sure... But kinda off-topic: redstone dust alone doesn't irradiate energy, whilst redstone torches and blocks do.


    Second theory : Light from the sun is spread across the sky.


    Maybe kind of random too, but I prefer saying it now, even though everyone else is talking about complicated stuff that requires a lot of thinking <3

    So, I came up with this mainly because minecraft has no shading. Even though the sun is going down, The block only has a shadow under itself.

    So supposedly the sun gives out light, (Or tritons) but my theory suggests that all of this light is spread among the sky. So as light is spread equally, no matter where the sun at, light will always work vertically. And I feel, that on nighttime, the light still "bends" around Minecraftia, causing nighttime not to be pitch black.


    Proof: No matter where the sun is located on the sky, light always works vertically.


    Problems: The sun's visibility isn't well explained.


    EDIT: Btw, this might mean that the sun isn't that far away...


    Quick thing before I start: its spelled Tritron, not Triton. Triton is one of Saturn's moons. Anyway:

    Big thing I'm confused on here: where did tritrons come to mean light? Unless I missed something, they are completely different concepts.

    Lets talk Geology for a second, since our discussion of Astronomy isn't seeming to go anywhere. Why do ores and dirt pockets, and the different types of stone exist? I mean, I know relation theory gives an explanation, but it doesn't really make sense. According to Relation, the pockets of material underground are caused when relation makes materials near each other similar, but wouldn't that just mean that the entire world should be filled with stone, since that is near almost everything? Why would relation affect these materials more than stone?


    Using Tritron theory, these materials must have a different composition that simple stone. Diorite would have more white tritrons, diamond would have more blue, etc. Why is this? Just random chance that they group together, or is there some mechanism that causes this?

    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Hexalobular»




    Are you sure that daylight comes from the sun?
    It certainly seems to shine but the backs of caves are pitch dark even if the sun is visible through the cave mouth.
    Conversely, a vertical shaft is fully lit down to bedrock even if the sun isn't directly overhead.
    Also, a problem with attributing light at night to the moon is that the light level appears to be independent of the phases of the moon.

    This doesn't prove that the sun isn't the source, but obviously the skylight, whatever its source, enters the grid at the top of the atmosphere and follows it downwards.

    Skylight is special in not diminishing over distance.

    So, light in general: it follows the grid, not going diagonally between blocks, diminishes by 1 (generally) for each block it travels, goes around corners with no extra diminishing.
    It seems to be quantized, having discrete values 1-15 presumably the same value within a whole block and dropping by a whole level at the face of the block.

    I note that while the number of blocks lit by a light source increases exponentially with distance the light level decreases linearly so that the amount of light, and presumably its energy, increases with distance from the source until being cut off.

    Considering all of this I propose that light isn't transmitted from block to block, rather something akin to the laser effect causes a light level of X in a block to induce a light level of X-1 in any neighboring transparent blocks, presumably using one of the basic forces as a power source.

    This would also explain why light sources don't have an additive effect. (If one torch provides a light level of 7 in a block then 10 torches at the same taxicab distance will still provide light at level 7.)

    Special cases include, ice and water which have a less efficient light generation dropping the level by 2 and skylight which induces light at its full strength downwards while following the normal rule sideways (the light induced off to the sides also loses its special "skylight" properties.)


    --


    It seems likely that this light induction, however it works, is also the way light sources work, they are somehow "self inducing"


    --


    And perhaps some form of "reverse induction" is involved in furnaces being able to extract the energy from lava source blocks even though they otherwise seem to stay hot and molten forever, even when having unlimited amounts of ice and iron tossed into them.


    This kind of brings to mine the generalization that blocks with evasitism are opaque. Perhaps light is somehow affected by Evasitism? Also, it is possible that skylight starts out with a near infinite amount of "energy" or at least a value of 271 (256 + 15), then, when it is reflected it goes all the way back down to 15 for some reason? Like, maybe with induction theory, normal blocks can only be "induced" to a maximum light level of 15, but there is some great skylight that can produce an even greater effect. The downside of this is that it doesn't really explain night time...

    My other thought is that it may be effected by the ponditism grid. Think about it, every time the light passes from one block to another it immediately loses 1 unit of energy. This would require modifying the gird (again), as light doesn't pass through the corners or edges, and the beams are sort of fuzzy and spread out (or at least that's how I originally thought of them), versus very small, defined, thin beams.

    I don't think furnaces use a reverse induction. There was an explanation a while back about how furnaces might work based on Bonding Energy.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Chameleonred5»

    It isn't called that to be "correct." It isn't called that to be intelligent. It's to be approachable. I know I wouldn't have clicked on it if its name were some sort of latin.

    Hm... The sun and moon do not follow the properties of Ponditism whatsoever, nor do they fit with Bonding Energy, nor any other theory I see. And yet, somehow, they create a noticeable effect that changes how the world appears to operate. The sun, moon, and stars appear to be affixed to a sphere that slowly rotates (the Overworld, as established, cannot be the one that rotates). The Sun creates a noticeable effect, sunlight, which prevents hostile mobs from spawning. The moon, on the other hand, has phases which somehow change the spawning rate of slimes as well as the difficulty of killing monsters. It also has some light, but not enough to prevent mobs from spawning.


    Both the Sun and moon are visible beyond rendered chunks, which requires you to go either high or fast to see (regardless of render settings). We know that they pass underneath us, and somehow despite teleporting the maximum possible distance from one corner of the world border to another (a total distance that due to geometry would total approximately 85,000,000 blocks long), they still appear exactly the same size and distance away. We all know that perspective is a thing, so we all know that it is definitely passing down beyond the plane, from the air to the Void.


    Other things create light, but they don't have a consistent pattern to them: beacons, portals, fire, the dragon egg, glowstone, ender chests, redstone, torches, lava mushrooms... None of these have any consistent type, shape, size, ponditism, bonding energy, tritrons, evasitism, blockules...


    It is thus unlikely that the sun or moon share properties with any of them.


    Heck, how does light even work? Why on earth do these really, really different objects create light?


    Da Heck is a lava mushroom? Pretty sure that's not a thing in vanilla. Unless you mean lava [COMMA] mushrooms. Anyway, the sun and moon would have to be a LOT more than 1.4x render distance (rd) in order to appear where they are, IF they are traveling in a normal circular orbit and don't somehow follow the player (following the player would also be problematic, as it makes it very difficult to explain multiplayer). Even in real life, where the surface area of the Earth is something like a third of Minecraftia's surface area (if I remember right), you can see changes in the position of the sun when on different locations of the earth. Also, when you consider that the sun and moon seem to light up all regions of Minecraftia equally, it further adds to the evidence that it is VERY far away, and VERY bright.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from PisuCat»

    The discussion seems to be dying down. Obviously it's time for some controversy.


    Cobwebs aren't the only block to do this. Water also acts in a similar fashion. Slime blocks have some weirdness of their own. If you touch one while going downwards, you are slowed. If you are on top of one, you are slowed. If you land on one, you bounce with possibly the same speed. You also don't take fall damage. The bouncing might be very strong sufflamism, enough to stop you from taking damage. However, by sneaking, some of these effects are reversed, so either it isn't strong sufflamism, or sneaking does something special involving strong sufflamism. Also, oddly enough, despite being translucent, they have evasitism. Also, evasitism does not act on the surface of blocks that have it (around a pixel).



    The current theory of ponditism uses ponditism beams. I have evidence for and against:

    For:
    • Beacons produce their own beams, that are centered on the block. These have the potential to be related to the ponditism beams
    Against:
    • Some blocks include the block centre, and some don't. However, all include an edge that's on the grid.
    • The beacon beam may exist in the middle because of the absence.

    With that in mind, would these beams actually only exist on the edges and corner, and not in the centre?


    Haha, I like the way you're thinking. Nothing like controversy to get people talking.

    I agree that sneaking definitely has something weird to do with sufflamism. Like sufflamism, it causes you to stop at the edge of a block with (essentially) no force that could overcome it. Soul Sand also behaves somewhat strangely as it relates to sufflamism, as it actually kicks in when you're a pixel below the apparent upper surface. I suppose we never required that the visible and sufflamistic surfaces had to line up, but it does seem odd.

    I also have doubts that slimeblock bouncing could be caused by a very strong sufflamism. If that were true, then you could bounce off the sides as well right? And you would also be able to bounce off of other blocks, just less so. Slime Blocks almost bring to mind the old Elytra problem. They both have very interesting properties when it comes to motion, although they don't really match up with each other so maybe there's no connection and I'm just going crazy.

    Water, lava, and cobwebs seem to have some kind of "stickiness" to them. Its like they try to bring the player to whatever speed they are going (if we use the upward acceleration hypothesis, that would be up, but it would still appear still to us). We fall in them still do to ponditism, but there is another force here that is cancelling some of it out. Could it be possible that these three aren't actually a single block each, but made up of a great many tiny voxels, each with their own sufflamism and stuff? That would produce a very friction like force which could explain the "stickiness", but I don't really have good evidence for this.

    I like the beams at the edges a little bit better, although the beams were never essential to the theory to start with. TBH, even I can't remember why we implemented them in the first place and I'm pretty sure I thought of it.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Emerald_God»

    I am not sure at all about this... But... A block in the nether is 8 blocks in the overworld (making the Nether kind of like a hyperspace travel thing) So if my memory doesn't fail me or if my logic is right... The Nether should be an eight... eighth... 8th... 1/8 the size of Minecraftia (in width not height). This is my guess as, supposing Minecraftia is 60,000,000 blocks wide... Then the nether should be precisely 7,500,000 blocks wide... If it was bigger than this, Creating a portal over the 7,500,000 limit would create the portal outside the world... (We all know it can't)
    But the portal can simply create itself on the edge of the world.
    Eh. I didn't want to use the forbbidden... Forbidden... Forbbiden...damnenglish THE WIKI yeah... The wiki... Imma simply test it geez.

    I have teleported to 29999999 ~ 29999999 (because it for some reason didn't let me do 30000000) And I saw the world border... And crashed. wut

    I managed to do this right and went to the edge of the world, and when I created a portal back to the Overworld, as suspected, It got me to the world border. Weird still...

    Regardless of the exact size though, it still wouldn't look like a square if we were facing it side on.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft

    I'm going to have to change my view on a couple of things here. First of all, while I think the Nether Sun Hypothesis is great and all, there just isn't enough evidence to back it up, and its hard to explain why the sun glows or where the outer end islands are using it. Second, I don't think "Blockules" are actually 3d. I think it would make the most sense to have 2d pixels at the surface, as there is really no evidence for inner blockules. Or perhaps some things do and some things don't? maybe the definition of a "transparent" block is that it's hollow, so therefor won't suffocate you.

    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Emerald_God»


    ... I think you just proved Relation Exists... Block updates of course! They must be caused by relation. When Relation creates the world, It sometimes creates floating sand and gravel... *cough*... This must somehow affect ponditism too... But when you update one block you make Relation and everything falls and boom and ponditism and bonding and squares and blockules and blocktoms and tritons and nether suns and end moons and idontevenknowwhatiamtalkingaboutanymore evatism freakin waffle ahahhahahah.

    I think I had a mental breakdown... I'm just using complicated words I don't understand.

    But yeah... Back to the topic. Pondity doesn't seem to affect these floating blocks, and somehow accepts them as objects with low pondity, and doesn't let them fall... So maybe Relation is somehow connected to ponditism? Relation tend to make stuff look simmilar or sumthin. So maybe When a block is broken, a small force of Relation is created, wich interacts with the block's ponditism and makes it fall... But for the Relation to be created... Bonding energy?


    EDIT: Wow we are on the 8th page already? Geez this went up quick...


    P.S: I really hope plyb or "You" (if Plyb is reading this) is working on bonding energy, to put on the thread. Also evatism and saff-something. I am getting confuzzled.


    I still struggle with Relation. It seems like a very fuzzy concept, much too vague. Under its current definition "making things similar to other things", it can be used to explain practically anything which just seems weird to me. Perhaps we could dig deeper and see what makes pondity work. It doesn't seem like a very "fundamental" force to me, so there must be something underneath it.

    I will try to get Evasitism and Sufflamism in the OP asap, but I'm having trouble keeping up with this and, you know, that thing called real life.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Chameleonred5»
    @Plyb

    I think that we both agree on what's happening, but we disagree on the definitions of words. I think it'd be better if such a thing were dropped, since ultimately arguing over words is... lame.

    Also, darn cocoa beans messing up our ability to easily understand partial blocks...


    Maybe we're looking at the side of it, and the Nether slowly rotates so that the side of it always points at us.


    Are you referring to the discussion of energy? If so I agree, its not really relevant, so lets just drop it.

    Darn coco pods, always gotta mess things up.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from PisuCat»

    Cocoa pods are partial blocks, and are not man-made.


    I knew I was forgetting something...
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Chameleonred5»

    Mass can be coverted to energy, as photons do not have mass. However, both mass and energy are properties of matter, measuring movement exchange and size, respectively. They aren't matter themselves. Photons are particles (matter), and thus matter is not conserved because photons are leaving the system.

    Slabs, stairs, and other irregular blocks are really weird. I mean, there's also doors, brewing stands, levers, buttons, anvils... They would seem to have low pondity, but they are also not blocks. The thing they all seem to have in common though, is that they are human/villager/ancients-made. They don't seem to be able to exist without intelligence involved.


    Energy is completely and totally equivalent to mass when the particle is "matter". A hot drink (more energy) actually weighs a tiny amount more than a cold drink (less energy). Anything you do to give matter more energy inherently increases its mass. No, matter is not conserved, but energy is. Matter is generally defined as particles that have mass, but only particles that interact with the Higg's Field have mass. In other words, photons have energy, but not mass, so they are not matter, BUT, energy is conserved. The second(Edit: "first", whoops) law of thermodynamics only holds in a closed system (nothing goes in or out), which, generally speaking, we like to use the universe as that system. With that said, saying "photons are leaving the system" doesn't make much sense. What system are you talking about? If you're just talking about the atoms smashing into each other, than energy need not necessarily be conserved, but if that system is the universe, then no, the photons are not leaving the system and thus energy is still conserved. Now with all of that said, energy is a property of matter. Energy is not a "thing" that can exist all on its own, it has to be tied to something like an electron or a photon.

    Okay, back to MC. I never really thought about it that way. I wonder if there is something that "crafting" agents do to change how blocks work on a fundamental level. Off the top of my head I can't think of any partial blocks that are not "man-made".

    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from PisuCat»

    Interesting explanation, but what about slabs, stairs and other irregular blocks?

    K then, maybe the beam theory was off. Anyone have any other ideas why sufflamism would only occur at block surfaces?
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Samurai54321»

    Why does there need to be a force particle, because if there is not a particle, then the force will not be transmitted and can not affect the atomic and subatomic levels of blocks.

    Also, how do you prove nuclear fusion in Minecraft without some sort of mathematical evidence, I mean because for all we know Minecraft stars run on different power


    He wasn't claiming nuclear fusion happens in MC, he was explaining how it works IRL.

    There can be other explanations besides force particles. For instance, what if they were fields? Basically, each particle affected by a force has a small sphere/cube around it where the force can occur.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Samurai54321»

    Guys, if it is a fundamental force, we need to know how the subatomic level of blocks work and how the particle transmits the force


    I mean, I don't really see a reason why there has to be a particle to transmit the force like there is in real life. But if there is, then they would probably be called a Ponditon, Evasiton and Sufflamiton.
    Posted in: Discussion
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