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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Emerald_God»

    I want to state something in a clear short post:


    Minecraft isn't real life.


    In real life, you make a microscope to see if animals have cells.


    In Minecraft, you simply assume they have cells.


    Minecraft tools will never be enough to confirm any of our theories.

    In real life, we create electron microscopes to confirm the existance of subatomic particles.


    In Minecraft, we look at a block and say: "It's divided in blocky things, must be some kind of particle"


    We can't know if Blockules are 3D. We slice a block with a saw to see its insides. Instead, magic cracks appear and the block turns into a pebble.


    We can spend our entire lives on this, but unless Mojang lets us have electron microscopes in Minecraft, or if They actually ADD all of our Hypotheses, we can't prove them.


    I don't fully agree with this, only partially. I agree that evidence is limited in Minecraft, but that doesn't mean we can't come up with well founded theories. Again, I want to go back to Quantum Theory in real life. We have no direct evidence of anything quantum theory predicts. None. No one has ever seen an electron in a microscope, in fact, the concept of "seeing" totally breaks down at that level because now the fact that you have to use photons to "see" means you really can't see things that are the size of photons (which btw are another "unproven" thing). The reason we use quantum theory though is because it explains what we see around us so well. Heck, we're building computers using physics that, again, has zero direct proof.

    So just because we can't "prove" a theory doesn't make it less valid, so long as it explains the world and the phenomena we see.
    Posted in: Discussion
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    posted a message on Why Was Minecraft So Fun "Back Then"?
    Quote from gurujive»

    I'd go as vanilla as possible.


    Referring to the generator? You'll need to define vanilla lol. Like, modern vanilla or beta, or alpha, or what?
    Posted in: Discussion
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    posted a message on Why Was Minecraft So Fun "Back Then"?

    Another thing: should I use the Neo-beta generator, or a completely new one like Mountains'o'many?

    Posted in: Discussion
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    posted a message on Why Was Minecraft So Fun "Back Then"?

    The irony of this is that I'm trying to destroy creative mode using creative mode...

    Posted in: Discussion
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    posted a message on Why Was Minecraft So Fun "Back Then"?
    Quote from BajBoy»

    I think most people who played the game when it was in the alpha and beta stages respect those versions more because of the fact that the game was more simple. There was no crazy 3 headed monsters, there was no command blocks (though to be honest those things are my life xD) and there was no insane biomes (ice spikes, mesa plateau and such).


    Now, there's a possibility that it could also be the feeling of learning how to play the game. Maybe people miss the feeling of accomplishment after finishing the giant cobblestone creeper that took 7 months to build, whereas now there's creative mode, slicing the time on building it to three days. Or maybe people miss exploring underground and adventuring in the average humble alpha world without the fear of endermen tearing your head off.


    Or maybe it's just because people like the older versions because they do. Of course, I can't ask every alpha and beta starting player why they might prefer the "the good ole days of minecraft", but the two theories I mentioned are what I think.

    ~End of reply~


    Okay, so simplicity and somehow counteracting that dang creative mode. How to do that though...
    Posted in: Discussion
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    posted a message on Why Was Minecraft So Fun "Back Then"?
    Quote from TheVBGuyDaniel»

    r.i.p. minecraft alpha - beta

    2010 - 2011 nevar forget


    Btw, just use Alpha or Beta. It's not that hard.


    Go play alpha or beta then. You still won't get that feeling back. I started playing in official release 1.1, and even I got some of that feeling (although maybe not quite equal to what the more senior players got). Just playing the old versions doesn't cut it, imo.
    Posted in: Discussion
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    posted a message on Why Was Minecraft So Fun "Back Then"?
    Quote from themanunew»

    My friend Zowja from the Quistones youtube channel believes that the nostalgia that wants us to play like back then is because communities were more trustworthy, and that the Creative mode ruined it, and I sort of agree. Players from back in Indev to Beta 1.7.3 had to work for their things and everyone shared the knowledge that their buildings were hand made and took real resources, then when Creative mode was integrated into the game (NOT Classic Creative mode, but the Creative Mode we all know today) people started building amazing builds that took a fraction of the time to do as they would in survival, making people disappointed at their own builds and practically ruined the community by hand. The Adventure Update is what we believe to be the downfall of Minecraft, . They both explain how Minecraft is "dying" because the so infrequent updates and the focus around PVP now a days. Seriously, the most popular server in the world; Mineplex, and I'm about to stop writing for a moment so I can check this; has 18 minigames focused around ONLY PVP, nothing special added. The other 13 have players trying to win against each other, but are focused on different typed of PVP. That's how staggering PVP has become within the Minecraft community, this might sound wrong, but I think the culprit is Vareide. You might think that's the dumbest thing you've ever heard but he's the one who popularized Survival Games, as he made the maps, causing ChadtheDJ to make a bunch of Survival Games servers, in which became really popular thanks to people like BajanCanadian, The Yogscast, and everyone involved within the YouTuber hunger games. All of these people helped PVP become what it is today, but to first push a cart you need to have a cart ready, and that's what Team Vareide did. They made the cart, and let all the YouTubers push it. What does Hunger Games have to do with the alpha and beta days? The fact that without PVP being so influenced on the Minecraft community, we wouldn't care about going to a time when pvp wasn't popularized so much. We'd be having fun with the people on the versions that everyone uses.


    This was incredibly helpful. I was starting to edge in the direction of making Minecraft even more fast paced and focusing more on combat, which is definitely NOT what I should be doing. I'm not sure how to fix the creative mode issue, but I do have ideas on how to slow down pace to get at least that old feeling back. I can create texture packs to counter the changes made. One thing I'm not sure I agree with you on though: big biomes. I'm going to ask the community at large here: would you like to see big biomes in Day 1? it would definitely slow down the pace and make exploration more of a thing. Let me know what you guys think.
    Posted in: Discussion
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    posted a message on Why Was Minecraft So Fun "Back Then"?

    Hmm. Okay, so I think I'm getting it. Basically just feature adding? Just having new content? Is that really it? I think there has to be more than just having new toys to play with though.

    Posted in: Discussion
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    posted a message on Why Was Minecraft So Fun "Back Then"?

    Okay, I can already see this going in the "I want the good ole days back" direction. I do understand it will never be the same. I get that. My goal here though is to capture at least some of that emotion. It's not that the game has changed. It's the players themselves. We've played the game too much to get the same kind of enjoyment, and my hope is that by doing something new, I can bring at least some of that back. Am I making sense?

    Posted in: Discussion
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    posted a message on Why Was Minecraft So Fun "Back Then"?
    Quote from scarycreepa»

    It's called nostalgia. You know, that feeling you get when you play or do something that you used to do and love. People are upset because Minecraft has moved on and become more complex. I don't think you can make a command block that brings back a feeling that an older player would like, however, I am curious to see what comes out of this project as you can just revert Minecraft to and older version and play it on hard or something.


    Yeah, I guess I should've put that in the OP. I understand the concept of nostalgia and how it can warp memories to seem much better than they really were. However, there was something about those first few times playing in my opinion that just get lost over time as you get experience. Is it just that you run out of content to explore? I'm not sure and that's what I'm looking for.
    Posted in: Discussion
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    posted a message on 30 New NATURALLY spawning SEED-SPECIFIC structures in Vanilla Minecraft 1.11+! Dynamo Release IP 4.2

    This looks awesome! Would you mind if I used it in a command block thing I'm making (credit would be given of course)? It's basically a thing to recreate the feeling we all got those first few time playing Minecraft, and I think this would help give that feeling of exploration again. Thanks either way!

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Why Was Minecraft So Fun "Back Then"?

    First of all, what this thread is not: a whiney complained about how fun the "good ole days" were, or wanting Minecraft to revert to alpha.


    No, this thread has a more productive use. I want to pin down exactly why the first time playing Minecraft felt so amazing. A while ago I saw a thread about how to make Minecraft "fun again". In it they talk about one of the main reasons for that feeling is that you are afraid. You have no idea what's going on around you. You don't know how to deal with monsters, or what that red stuff on the stone is. Heck, I remember not going caving for a couple weeks after I started playing because I was too scared to (yeah yeah, make fun of me).


    As much as I agree with the fear, I don't think that's it. I think there is more to it, whether it be exploration, wonder, or whatever, but I need your help in pinpointing what that is. I am currently working on a command block project I'm naming "Day 1", which aims to recreate that initial feeling we all got playing this game. Its intended for very experienced players (i.e. it's going to be hard as heck, but hopefully still fun to play), but I need suggestions on what to implement in it. Throw out any idea you have, even if you don't think I can do it with command blocks, because it still might give me or someone else an idea. Thanks!

    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Chameleonred5»

    I'm not referring to actual pressure. I'm referring to the pressures of the environment, or just something in each environment has changed it to be the way that it is. Perhaps the lava in the Nether and the Void in the End?

    As for mobs, I've noticed that a lot of mobs seem to be pretty much immortal until injured. And yet, if the player is any judge, all mobs have to eat something. Unless for some reason the player is different. Which is confusing if nothing else. (Why on earth would the player be different?)

    That definition of pressure would make much more sense. Still vague though.

    I see a couple of problems/generalizations you made with the immortality thing. Some mobs can despawn, which is sort of like dying in a way. However, as far as farm animals go, you are correct, they cannot die unless injured somehow. Interestingly, sheep and horses both eat grass occasionally, but it doesn't seem to be a need. Like, you can lock a sheep in a cave for ages without grass and it won't die. Same thing for rabbits and crops. And come to think of it, wolves and the mobs they hunt. So why would they do that? Why would they eat if they don't have to.

    Everything in Minecraft seems to revolve about the player. Whether that is because the god of Minecraftia willed it that way or something, I'm not sure. That's not really the realm of science, but it does seem to be true. Anyway, so here's my idea about the eating thing, although not perfect. Mobs were created to serve the player, or at least passive mobs are (again, forgive me if I'm venturing to far into mythology here). So, sheep have instincts to provide the player with wool, and the only way they can do that is by eating grass. Wolves are natural hunters for the player, so even untamed ones feel the urge to hunt as a way to provide resources for their nonexistant master. The theory breaks down when you get to horses and especially rabbits though. Maybe I'm totally wrong.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft

    Well,just found a law in vanilla Minecraft :

    Evolution doesn't exist .

    Hypothesis :

    Despite being one of the DNA's tasks (in real life ) to ' look ' into the species' evolution through the ages,that's not in Minecraft,my explanation gonna make me like a weird bee,but let's consider that you have 2 cows,you left them in a mushroom island that is next to,let's say,18 blocks of grass.Players interfere and breed the pair.Through the generations,and the thousands of years,not a single grass block has ' survived ',there is no ' true ' sunlight in our experiment,our cows' grandsons bred (players interfered as usual) , the closest mob ti the cow in the game that can survive in such conditions is mooshrooms,right?Now,not a single gene has changed in our cow colony . Same would happen with a group of slimes that was transported to the Nether,you won't wake up one day and see them in the shape of Magma Cubes.


    The theory is a good proof for :

    Mobs not going on an evolution cycle,when conditions don't allow them to stay what they are,like in the example.


    Theory interferes(maybe,I don't know) with :


    The MDNA,or the DNA theory back there in the first page,as it's one of the DNA's tasks to make the creatures adapt well with their natural surroundings,unless if it's not one of the Minecraft DNA tasks.


    True, mobs won't change, even over time due to their environment. Or, at least, they used to not. In 1.9, there is a feature that rabbits will take on the color of the biome they are born in about 5% of the time, which is sort of like evolution, although it doesn't really increase their "fitness". I don't think evolution exists, no.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft

    I'm going to work soon on trying to figure out the amounts of Tritrons in different blocks, but I need your guys' help. Let me know of any interesting interactions between blocks you can think of, like the water/lava interactions, or crafting granite (seriously though, how does adding white and white make pink?).

    Posted in: Discussion
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