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    posted a message on Small Server looking for new people!

    IGN: Plyb
    Years playing minecraft: 5.5
    Have you ever been banned from a server? If so why?: Never been banned (other than by IRL friends messing around lol)
    Age: 17
    What do you like to do in minecraft?: I enjoy redstone, as well as building (though I'm not very talented naturally, 5.5 years is a lot of practice). I especially enjoy group builds and projects
    How active can you be?: I won't lie here, I probably won't be the most active player as school makes me very busy. However, when I get a chance, I will definitely log on, probably at least once a week.
    Interesting facts about yourself: I'm a programmer at heart. I learned to program on TI calculators, which meant I was very limited on processing power and so had to design my programs very carefully. I feel like that eye for design has translated to a lot of things. I try to take minimalist approaches to basically everything I do. I don't just like to find a solution to a problem, I will search unendingly for the best solution, including when I build.
    Why should we pick you?: As I said, I absolutely love group builds, so if your claim is true that this serve does a lot of those, then I will certainly contribute. I've been known on other servers as a community organizer, someone who will get people together to work on projects together.
    Anything else you'd like to tell us: Again, I'm sorry that I may not be as active as the other players. I think this server sounds like a great place for me, and hopefully I can find the time to get on!

    Posted in: PC Servers
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from MicroMattV2»

    alright then if we are going to prove anything, we are going to need a lot of mathematics. Because if anything can be proven mathematically it is true.


    Can you please use the quote feature? I'm assuming you're responding to me, but honestly I have no idea.

    Technically, not even math is enough to prove anything as you need to have postulates which are inherently un-provable (Euclid [I think] had five basic postulates from which all Euclidian geometry arises, things like "A point can be defined in space", and "a line can be drawn between two points".) So if you want to get really technical, we can't prove anything without a doubt. This is compounded by the fact that it is very hard to experiment in Minecraft.

    All of science IRL relies on these kinds of postulates as well. Some that we've decided to work with are basically, if you can observe it happening in survival mode in the latest (full release) version, then we can use that to draw conclusions from. No math is necessary for most things, as long as you have a fallacy free chain of logic from observation to conclusion.

    Most theories (as in real life) we have here are basically just the best guess we can come up with. What makes a good theory is that it explains many different aspects of Minecraft elegantly, and is the most simple (Ockham's razor). So while we technically aren't "proving" anything, we are trying to find the best explanation we can for them, just like science does in real life.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Theawesomehwyh»




    Of course, Im saying that pondity doesnt always move downwards, but can move in any direction, left or right, up and down, it all depends on the amound of pondity something has, so like sand and gravel, only have enough pondity to move downwards, and the thing with the most pondity in minecrafia is the elytra, which alows it to move in every direction FASTER then everything else.


    Also, I didnt mention this before but I belive, since the ender dragon technicaly doesnt touch anything, I believe the end crystals, create pondity, which esntaly keep it moving.


    I belive the way the wither works is because, soul sand somehow absorbs pondity, which is why soulsand slows down the player, and since the wither is made of soul sand, it is able to store pondity so it can keep flying without touching anything.


    (Also if you like my theory and think it is plausable, id love it if you could add it to the main post!)


    Okay, so your saying that pondity moves? I'm still a bit confused. I thought the original theory was that pondity was simply a property (like mass IRL) that various objects in Minecraftia had?
    Quote from MicroMattV2»

    Tell me then where sounds come from


    I don't know where it comes from, but frankly, we no basically zero about anything in Blockology yet. The science is less than a year old. Just because we don't know doesn't mean we should jump to believing that the Greek gods cause weather. The statement that "sound" is a wave, and that it requires a medium, etc is completely unfounded.

    I tried earlier to point out some things that may help us narrow in on what Minecraft sound is. It only affects the player. It generally comes from entities (though not always). Most sounds can be heard up to sixteen blocks away with the notable exceptions of thunder, ghasts and the dragon.

    Personally, I think the bit about it only affecting the player is the most important. I don't know why this happens, but I feel like it will help us narrow in significantly.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from Theawesomehwyh»

    Hypothesis and law:


    Just thought of something: What if the reason that mobs can fall and move OFF the grid is... That they push the pondity that exists on the ground! So since we know air is the ABSENSE of pondity, and MOBS AND BLOCKS contain pondity... The sheer amount of pondity that exists when two things that contain pondity collide (In this case mobs and blocks, also im stating that all blocks do contain pondity, but not enough to all of them fall. And only blocks with HUGE amounts of pondity fall. ) thus creating a huge amount of force,, which builds up, which works slightligy diffrently than normal pondity and pushes the player to all sides, and the players feet somehow harnesses this pondity to make the player move.


    Evidence:


    The ability to hold blocks while moving:


    Confused? Ok let me explain, while you all talked about how blocks stick on the grid, there is one flaw: players and endermen can pick up blocks, this theory fixes that by stating that were pusing pondity away, and when your picking up blocks, and due to you touching the blocks, the pondity temporarly is transfered to the blocks, and then is pushed due to two things with pondity touching eachother: You, and the block, which alows you to, as I said before, temporarily take it off of the grid.


    Elytra:


    The way they push through the sky at such high speeds is beacuse they have HUGE amounts of pondity, and you have that little bit of extra pondity to make them push through the sky at extremly fast speeds. (So bascly, the more pondity you have, the faster you move.)


    Explosions:


    the explosions may be made of pondity, if so, this theory explains why explosions moves the player, which is basicly the same explanation as how you can hold blocks while moving.


    Sorry, can you explain the bit about pushing in a different way? I'm not getting it.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from MicroMattV2»

    Sound is a wave correct?


    This is an idea imported from the real world. We have no idea what "sound" is in Minecraft so far.



    Just like light is a wave(and also a particle). But we know that sound is a wave and waves must have a medium, and that medium would be air.



    Unrelated, but waves do not necessarily require a medium, as light has no medium (unless you count a quantum field as a medium I guess).



    As well as, did I ever say that there wasn't air in the Void or air in above build limit? No, I know there is because the sounds the Elytra makes proves it.



    This is equivalent to saying "The Elytra's sound is proved by air and air is proved by the Elytra's sound".



    But there is one fact you are forgetting, the player itself. The player breathes, maybe not oxygen, but he breathes.

    And if you tell me he uses photosynthesis I will laugh. So tell me, how does the player live if he/she doesn't breath? And i they do breath, it proves air must exist which further proves my point.



    As I recall, we had a debate a while back about whether the player necessarily had to breath. We decided that there was no real reason they had to (If I remember someone created an alternate explanation involving pondity being transfered to the player, harming them if they were "suffocating" in a block or drowning in water). An easy way to see that the player doesn't need air is to go swimming in lava with a fire resistance potion.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from MicroMattV2»

    It's actually pretty simple, since we always have to use the most current version of Minecraft for study, tell me this. If there is no air, what makes the noise when you are using the Elytra? That is obviously the sound of air rushing.

    And Plyb said earlier that the reason we don't talk about the Elytra is because it behaves differently from everything else. But if we are truely trying to figure out the science of Minecraft, we must encompass everything. Which includes Elytra.


    Frankly, we have no idea what causes sound in the first place, or what "sound" even is in the context of Minecraft. It only seems to affect the player, and to my knowledge generally originates from some kind of movement.

    I don't know if I ever said that we shouldn't talk about Elytra. If I recall, my statement was that it was very complicated and unique in the Minecraft world. I may have said something along the lines of "we need more knowledge before we can really dive into the high level stuff like Elytra", but I don't know if I ever said we just shouldn't talk about it.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from MicroMattV2»

    Here is how I view it. So let's call the world the character plays in the Overworld because the Nether is obviously another dimension and we will get to the End later. In the Overworld I do believe it is a sphere and I do believe there is gravity. Now I know what you are thinking, "He's crazy, we disproved gravity a long time ago and the Overworld CAN'T be a sphere." But listen to what I have to say. Gravity exists with obvious proof, the air is held down by gravity, the player falls, some blocks fall, items fall. But you might be saying that most blocks don't fall. And here is where I reply. I believe there is a 5th fundemental force in Minecraftia, a sort of "anti-gravity" that interacts kind of like the Higgs field. The more the "anti-gravity" field's particles interact with blocks, the more resistant they are to succumbing too gravity. So the player, items, and certain blocks do not get enough interaction with this 5th force to win against gravity, but every other block resists gravity's pulling. And you might be wondering why I said the Overworld was round. Because if the player jumps anywhere on the map, they experience the exact same gravity. If it was flat, the farther from 0,0 you were, the less gravity you would experience. I also believe that the Overworld does not rotate, but that it is stationary. And that everything else in the universe revolves around it. My old account was Micro Matt btw.


    Okay, what is your reasoning for creating a more complicated theory, that seems to describe less than pondity did? I'm just confused what your reasoning for the change is. Also, your assuming that matter creates your gravity by your comment that gravity would be less the further you get from the origin. There's nothing to say that it doesn't simply pull downward. It also assumes that there is more matter in the void, which we know there isn't. If the world is simply a flat, thick, infinite sheet, you'd get a roughly downward pull no matter where you were. However, this doesn't make sense either because that would mean as you neared bedrock, the direction of gravity would reverse. In addition, in order to create the effect we see, each block would have to be incredibly "dense" as to create enough gravity to pull the player down. This can be disproved in a simple void world with one block. No matter how long you wait, that block isn't going to pull the player in.

    I guess my request is just that you provide the evidence for your "opposing forces" theory.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from MeowCat50»

    This is so confusing! :blink:


    Correct.
    Posted in: Discussion
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    posted a message on Blockology - The study of the world of Minecraft
    Quote from MicroMattV2»

    I lost my old account so guys everything has changed, but Game Theory is still wrong in their theory about Minecraftia being a sphere. So guys I have wondered to myself for a while and I pondered and pondered. And I just thought to myself, Relation is worthless. But not only that, think about this, the Elytra. We have skipped over this subject for a while but we really need to address it. As you guys say, there is no wind and each block has Relation. But if each block has Relation and there is no wind, then how does the Elytra fly? And why does it make the noises of rushing air? Not only that, if there is air, then why MUST the Elytra come down? Nothing should be pulling it. Touche my good sirs.


    Wait, so what was your old account? Also, its been a while, remind me how relation relates to Elytra?

    The problem with Elytra I think is that it behaves so differently from anything else in the game. There's nothing to compare it to to get insights into how it works. We are left with its mechanics alone.

    One interesting thing to point out with Elytra is that it damages you when you are travelling at high horizontal speeds and hit a wall. Without the Elytra active, this doesn't happen. Perhaps the Elytra somehow "deflects" one of the other forces we've talked about, changing its direction. Did we ever come up with an explanation for fall damage?
    Posted in: Discussion
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    posted a message on Making a server - Worldborder or Wasteland?

    Hey, I know these threads pop up a lot, but I've got a couple of ideas for a new server I'm starting soon, and I wanted to gauge interest in the ideas. Both ideas are intended to be community driven, meaning I'll focus on features that promote interaction between players.


    The first idea is Worldborder factions. There would be a very small worldborder, meaning limited resources and extreme competition. Compound this by adding factions to the mix, tacking territory onto the list of scarce resources, and you'd get some interesting power dynamics. Eventually, the entire world would be claimed, forcing new players to join a faction right off the bat if they want to play. They would have to work up through the ranks if they want power, instead of just striking out on their own like what happens a lot.


    The other idea is a wasteland survival, but a bit different than others. I have a custom world generator prepared that removes trees and heavily modifies all biomes and removes some. The only wood that can be found is from dead bushes and mineshafts. Dirt is also rarer than diamond, making farming difficult. This will make new players more inclined to stick together where farms have already been established. This one will be more exploration and building driven than pvp oriented, with griefing (if not totally banned) heavily restricted.


    Either way, let me know what you think and if you'd be interested in joining a server with either of these ideas

    Posted in: Discussion
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    posted a message on Desert Building - No Wood
    Quote from rodabon»

    I'm assuming when you say cobblestone is rare you're talking about smooth stone......however what about making a cobblestone generator?


    Also what about nether materials?


    I actually have cobblestone spawning as an ore (smooth stone is replaced with sandstone). That's a good point with the cobble generator, although your still not going to have the ridiculous amounts of cobble you would have playing normally.

    Nether materials are definitely still a thing, however you do have to get to the nether first, and I would like to have some kind of shelter before I advance all the way to the end game lol.
    Posted in: Discussion
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    posted a message on Desert Building - No Wood

    I've recently started a challenge where I'm using a custom world generator. The spawn point is a massive desert with no trees and very little cobblestone. Cobblestone has a rarity roughly equal to iron and the only wood I can get is from mineshafts and the sticks from dead bushes. Because of this, I'm struggling to find a building style that works, since I'm so used to having wood and cobble to build with. I can use it minimally, for decoration type things, but not for the structure itself. If anyone has any ideas, please let me know. Pictures would be nice!

    Thanks!

    -Plyb

    Posted in: Discussion
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    posted a message on Desert Challenge: How its going so far
    Quote from 19dragon76»

    What about oceans? What about the underground water fall things? Are those configured with the river setting as well? In the world I play on there are a ridiculous amount of mineshafts. In every mining area, except the very first one, we have found at least one and sometimes two. We now have more rails than we know what to do with and one of our players fell in lava with about 250 of them on him. Can you use bonemeal to get the dead bushes like you can for flowers and grass? I'm thinking that if you don't find some wood in mineshafts, storage might become an issue. You are braver than I am. That's for sure.


    As far as storage goes, you're totally right, I had that thought last night. I'm not far enough in yet so that that is an issue, but it will be soon. However, I have found a few chests already, one in the zombie dungeon and the four in the desert temple, as well as the bonus chest.
    Posted in: Survival Mode
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    posted a message on Desert Challenge: How its going so far
    Quote from Sadly_Not»

    You have some serious balls to attempt this challenge. Well, good luck and I hope you have fun with this.


    Lol, thank you. I actually am having a lot of fun so far. Hoping to get a server like this set up soon (with a slightly more complicated world generator).
    Posted in: Survival Mode
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    posted a message on Desert Challenge: How its going so far
    Quote from rodabon»



    Hey just a tip for making rivers almost non-existent is to put in a custom number (don't use the slider), for example 16 would make them so rare unless you spawned near one you might never see one. I have to credit TheMasterCaver for this tip over in the Customized seeds forum.


    Perhaps you can provide a preset for your challenge so that others can jump right in if interested.


    Thanks for the tip! Are you talking about putting in 16 for the seed? I'll provide the preset ASAP, not on the computer that has it ATM.
    Posted in: Survival Mode
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