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    posted a message on MCSkin 3D
    ill only use this if you include skins for the mobs. Right now the 3D view is obtainable in the other versions, while not directly editable on those surfaces.
    Posted in: Skins
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    posted a message on [24/7] [1.3.1] Craig's Creative Server [CLOSED] [RELEASING DONATOR WORLDS-READ MY LAST POST 6/19/13]
    Minecraft Username: Plazmatic

    Want to be whitelisted please :smile.gif:
    Posted in: PC Servers
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    posted a message on ~*~CASUAL-CRAFT~*~
    Name: Jerry
    IGN: Plazmatic
    Why you want to join: theres a lot of crap servers out there for build, and they don't even have flat maps, need to find a fresh one.
    Posted in: PC Servers
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    posted a message on [1.3.2] Shades Creative Server | NO WHITELIST | NO PERMISSIONS PLUGINS; JUST BUILD | FREEBUILD | Dedicated | 1GB | BUKKIT | ANTI
    My minecraft user name is Plazmatic, I hope to join the server soon :smile.gif:
    Posted in: PC Servers
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    posted a message on [REOPENED] [1.3.2] Creativity [Creative Mode] [Multiworld] [Community Focused]
    Minecraft Username: Plazmatic
    Age: 16
    Have you ever been banned for griefing?: No
    Posted in: PC Servers
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    posted a message on FlatyCraft [1.8.1][Bukkit][FlatMap][24/7][NoWhitelist][Plugins]
    IGN: Plazmatic
    *Age: 16
    Building Experience: since .3 before stable alpha.
    Why do you want to join?: Need to join a creative server. I only like to build, not pvp.
    Posted in: PC Servers
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    posted a message on [1.2.5] The Official PokeMobs
    He needs to make base stats for each pokemon, individualized like those in the real pokemon (the real stats can be seen on many pokemon sites, like bulba pedia and serebii.net) You don't need to include things like evo and IV training, theres no reason since you allready have direct controll over where points go any where. from there you would also have max of that stat, and the pokemon would not be as individualized stat wise from the same species and all of the same species would have the same base stats.
    Posted in: Minecraft Mods
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    posted a message on **** Concrete Carnage 24/7 [PvP] [MCmmo] ****
    holy crap spawn is awsome!
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on **** Concrete Carnage 24/7 [PvP] [MCmmo] ****
    Best server I have EVER been on by far.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [1.2.5] -----The Nether---- [Bukkit] [Factions] [Vampires!] [Server Events!] [Friendly Community] Happy 9th Anniversary!
    IGN(in-game-name):Plazmatic
    Age: 16
    Why do you want to be on this server?: I've never seen a server like this before! this server sounds awsome! survival nether strictly? im in!
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [1.2.5] The Official PokeMobs
    Quote from seagoingmanatee

    It already is released



    hey have you thought of implementing this mod http://www.minecraftforum.net/topic/473140-v173-pokeball-mod/ and using this mod in conglomeration with this map? http://www.minecraftforum.net/topic/297775-adv-pokemon-original-version-wip18000-downloads-need-builders/
    Posted in: Minecraft Mods
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    posted a message on [1.7.2][WIP] Microcubes a.k.a Eighth blocks
    wouldn't this mod be technically DONE once elarnon fixes the bugs? I can't really think of what else he would add...
    Posted in: Minecraft Mods
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    posted a message on Eighth Blocks/Microcubes - VER. 0.4.2 MOD
    Quote from AcesOD7

    YAY! Now I can actualy make a village for my Clay soldiers! =D



    wow I didn't even think of that! this would be amazing for clay soldiers!
    Posted in: Suggestions
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    posted a message on The Aether(Anti-Nether Realm) Current Topic: New Nether
    Quote from kingbdogz

    The only mobs which directly attack you are the Bosses and the Cockatrices. Otherwise, we have quite a few mobs which use indirect damage (such as Swets and Zephyrs). What you need to understand is that not everything that is suggested in the thread actually works when carried over to the game; trust me, we had a version of the mod at one point where it was exactly the same as the original suggestion. Unfortunately, it just wasn't as fun as we had hoped. The only difference was that two blocks were missing (Flowvein and Galestone), but otherwise there was just nothing to do there. The blocks were decent fun, but there was no incentive to explore or adventure out to different locations. The terrain was mostly the same all the time, unlike the Overworld which has caves to explore and dungeons. Our solution? Incentives to explore, such as Dungeons, Aechor Plants to tame your flying mounts, a wide variety of cool mobs, and of course we can't forget the dungeon rewards. The rewards themselves are the biggest incentive, because once you've gone back to the overworld you always want to go back and conquer some more (especially once your rewards have degraded). The reasoning behind the new tools was to make it seem like an entirely new and hostile world, where you are no longer "on top". It made the Aether more intimidating, especially with mobs like the Zephyr where you cannot really do much to prevent falling off a cliff, other than carefully placed dirt barricades. On the topic of Ambrosium: we're working on balancing them in 1.02, so do not fear about that.

    You say the suggestion is perfectly crafted as if it would work perfectly in-game. However, I can comfortably say it doesn't, especially since we've been playing around with the suggestion thread's ideas for almost 6 months. It's the main reason for the delay, we had to improve upon the existing thread to make it more enjoyable. Anyway, I don't think you could call it a "pretty standard mod", there are almost no other mods like the Aether, especially not with so much content.



    I agree the Aether mod turned out nice, (less glitchy than some of Notch's crap of similar caliber) and added a lot, I don't see how the FEW things that the Aether mod hadn't added would have made it a whole lot better, though you spouting that it these items wouldn't work in game is complete BS, you dont even have Aether in SMP yet, and you complain that it would these items wouldn't be balanced. The aether was a great mod, and it wasn't ruined by changing some small bits from the original aether suggestion.

    However the major disagreement I have with you is your last paragraph.

    "Anyway, I don't think you could call it a "pretty standard mod", there are almost no other mods like the Aether, especially not with so much content."

    Wrong, there are many other world mods for minecraft, such as the MANY new nether mods that add just as much content as you guys did, Then you have things like Mo creatures, engicraft and others, which actually add MORE than Aether did. There are many more mods of the same caliber as Aether or higher, this is just the tip of the ice berg, so don't get on your high horse about your mod, its not the best at what it does and its certainly not the only other world mod out there.
    Posted in: Suggestions
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    posted a message on ►►► Minecraft NEEDS Anti-Aliasing ◄◄◄ [POLL ADDED]
    Quote from snouz

    This is what it looks like when you FORCE anti-aliasing. This is not how anti-aliasing would actually look if it was inserted into vanilla minecraft.
    I think there was a mod that did anti-aliasing (glsl), but it's not up-to-date anymore.


    The difference is huge, as huge as smooth lighting. And I don't want to remember pre-smoothlighting times. PLUS, it's client side only! it affects rendering only, not data transfer, so IT WON'T CAUSE LAG.


    but it will cause lag in single player games, as it is client side
    Posted in: Suggestions
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