No, I have explained time and time again that I have no idea what causes this. Just use the button in the GUI. I'm not doing any development on TG currently anyway.
A simple solution would be to remove the hotkey function and force players to use the button in the GUI.
I don't know if it's a bug, but it seems odd that when the config for the range of the sprinkler is increased to bonemeal crops, it doesn't increase the range of the hydration.
After I updated to 0.11.1 from 0.10.5 I'm now getting id conflicts. It seems that the mod now loads the metallurgy blocks and items even though I have them disabled in the config setting:
####################
# metallurgy things
####################
"metallurgy things" {
# Only used to get the Gravel/Sand/Dust for decorative purposes
B:"Load ExMetallurgy ores anyway"=false
}
The TConstruct modifiers are bugged. You call the vanilla damage item command instead of tinker's. This means you can break the tools permanently, auto repair completely erases the damage, and the energy modifiers don't do anything. https://github.com/Zerokyuuni/Ex-Aliquo/blob/master/exaliquo/bridges/TConstruct/SkyModifiers.java#L111 You should call AbilityHelper.damageTool or AbilityHelper.damageElectricTool.
I don't know if the above is causing a similar issue for me as well. After I put Hammered on a pickaxe, I can't repair it anymore. When the damage gets to 0, instead of breaking it resets to max health. When I open my inventory or open a crafting table, it disappears.
Everything worked before I updated from 0.0.3d4 to 0.0.3d5fix. Now I get the following error:
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 4/9/14 1:38 PM
Description: Initializing game
java.lang.ArrayIndexOutOfBoundsException: -1
at tsteelworks.common.TSContent.registerFluids(TSContent.java:135)
at tsteelworks.common.TSContent.<init>(TSContent.java:65)
at tsteelworks.TSteelworks.preInit(TSteelworks.java:72)
Along with having a steam boiler backpack use the knapsack slot, why not find potential uses for the other slots? Besides the knapsack slot; there is a mask slot, a shield slot, a belt slot, a necklace slot, a ring slot, and a heart canister slot. Since the heart canister slot can stack to 10, it could be used for extra steam tanks to extend the duration that your armor would function.
If you put RotaryCraft Reservoirs between the dewpoints/AAs and the pipes leading to the steam boilers, you will be able to see if you are producing enough water for the system.
The biggest issue you have with your first setup is the steam has nowhere to go once it's created. So the reactor will always meltdown once the pipes fill up with steam.
When I try the current version of CodeChicken Core and Translocator I get the following error:
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:233)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:196)
at codechicken.translocator.TranslocatorProxy.init(TranslocatorProxy.java:27)
at codechicken.translocator.TranslocatorClientProxy.init
(TranslocatorClientProxy.java:18)
at codechicken.translocator.Translocator.init(Translocator.java:47)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent
(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer
(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent
(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading
(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:221)
... 40 more
Caused by: java.lang.NoSuchMethodError:
codechicken.translocator.ItemTranslocator.setHasSubtypes(Z)Lnet/minecraft/item/Item;
at codechicken.translocator.ItemTranslocator.<init>(ItemTranslocator.java:17)
... 45 more
Also, is CodeCkicken Core 0.9.0.9 supposed to have Translocator 1.1.0.15 as a dependency? When I try to use 1.1.0.14 instead I get the following error:
2014-03-07 21:04:53 [FINER] [ForgeModLoader] Verifying mod requirements are satisfied
2014-03-07 21:04:53 [SEVERE] [ForgeModLoader] The mod CodeChickenCore (CodeChicken Core) requires mod versions [[email protected][1.1.0.15,)] to be available
First, have the eln directory be a zip or jar file instead.
Then move all the jar and zips to the root of the main download file.
And last, have the filename be EXTRACT-ElectricalAge-1.6.4-BETA-1.0.0.zip.
When I use the following settings in the Potion ID section of the config, the mod doesn't use the settings for heatstroke or hypothermia. It sets them to 28 and 27 regardless of what number I put into the config.
You mean other people can't see the block at all, or they just can't see that they are warded?
I mean that you can only see the blocks that you warded when you hold the tool that you use to ward blocks (I think it is a wand). You can't tell what blocks have been warded by other people.
In one of DireWolf20's videos, Soaryn warded alot of blocks in the workshop when Dire tossed the wand to him. When Dire got the wand block, he thought that he unwarded all of the blocks but when he left the workshop, Soaryn and another player were punching the blocks that Soaryn had warded. (You can see this in one of Soaryn's videos on his twitch.tv chanel.)
0
A simple solution would be to remove the hotkey function and force players to use the button in the GUI.
0
0
http://pastebin.com/QHhSG9C9
0
0
0
0
I don't know if the above is causing a similar issue for me as well. After I put Hammered on a pickaxe, I can't repair it anymore. When the damage gets to 0, instead of breaking it resets to max health. When I open my inventory or open a crafting table, it disappears.
1
http://pastebin.com/1yMVwnDg
0
0
If you put RotaryCraft Reservoirs between the dewpoints/AAs and the pipes leading to the steam boilers, you will be able to see if you are producing enough water for the system.
The biggest issue you have with your first setup is the steam has nowhere to go once it's created. So the reactor will always meltdown once the pipes fill up with steam.
0
Also, is CodeCkicken Core 0.9.0.9 supposed to have Translocator 1.1.0.15 as a dependency? When I try to use 1.1.0.14 instead I get the following error:
0
A few simple suggestions:
First, have the eln directory be a zip or jar file instead.
Then move all the jar and zips to the root of the main download file.
And last, have the filename be EXTRACT-ElectricalAge-1.6.4-BETA-1.0.0.zip.
These 3 will make installing your mod easier.
0
When I use the following settings in the Potion ID section of the config, the mod doesn't use the settings for heatstroke or hypothermia. It sets them to 28 and 27 regardless of what number I put into the config.
0
I mean that you can only see the blocks that you warded when you hold the tool that you use to ward blocks (I think it is a wand). You can't tell what blocks have been warded by other people.
In one of DireWolf20's videos, Soaryn warded alot of blocks in the workshop when Dire tossed the wand to him. When Dire got the wand block, he thought that he unwarded all of the blocks but when he left the workshop, Soaryn and another player were punching the blocks that Soaryn had warded. (You can see this in one of Soaryn's videos on his twitch.tv chanel.)
0