A completely hidden, arbitrarily high door made using pistons and standard redstone. Previous designs, such as the one described here, only supported 2x2 doors.
Hello,
I believe I have discovered another small bug with the lucky block mod. I was traveling around my world working on an update to my lucky block addon trying to see if I could get mine to generate naturally (which worked) when I discovered upon a normal lucky block ruins. It looked a bit off, so I checked the default_config.zip inside of the luckyblock-1.14.4-7.9.0.jar (a place I always reference upon creating addons) and I noticed the line of text in the 2nd image was still using damage values which lead to missing air blocks due to the removal of damage values in 1.13+.
Well spotted! I thought I took care of all damage values, but that one seems to have made it through. I'll make sure to fix it in the next version!
I have discovered a small bug in the new 1.13.2 version, setting doDropsOnCreativeMode to true in addons (currently working to updating one) or in the config of the mod does not make the drops work in creative mode.
Thanks for spotting that! I've fixed it in 1.13 and 1.14.
Hey I loved this mod back when I played on Java (sometime ago) and I've recently been dragged back into playing the new BE edition, but haven't really been following along since the changes. I know there's a separate marketplace for our 'mods' now (not my favorite tbh) but when I searched for the lucky block mod there, there seems to be three different variations and was wondering if you were the creator of any of them so I can rightfully pay the true creators of this amazing mod. If not, is there one of the three you'd prefer that works closest to yours? And if I can double my question, do you know if the two that don't specify, are able to transfer the mod to other world's? One specifically says it can't, and I don't know how this whole system quite works yet. Thanks!
I'm afraid the mod is only officially available for the Java edition - all other versions will be disappointing at best and scams at worst.
We would just like to thank you all for your continued support of the Lucky Block mod. We understand that there have been several issues with the download process over the past month, but these have hopefully now been resolved. You may notice that a new website is now being used to download the mod. We have created this site hoping to provide you all with a fluid, simple download experience. Your feedback is greatly appreciated. Keep harvesting those Lucky Blocks!
How do I make ad-dons I really want to make my own lucky block,
Please reply back to me how to and if it OK!!!
BTW, This is my favorite mod right now it is very fun and when I saw people make ad-dons I wanted to make my own!!!
<3
Make it even more AWESOME,
Peace OUT
You can download the documentation, a link is on the main post. Then, at the bottom of the file under 'Miscellaneous' and 'Add-ons' is a full set of instructions.
Hey, PlayerInDistress, I'm wondering if this is proper coding for it. I can't seem to get it to work, but I'm not sure if that's because the EntityID is wrong. Either way, I figured I'd post here in curiosity. This is running 1.7.10 BTW, in case that helps.
/rake creepypastacraft<br>group(type=message,ID="#4#lRake#3#lLordz#r will soon has't smitten thee!";type=entity,ID="creepypastacraft.EntityRake",NBTTag=(CustomName="#4#lRake#3#lLordz",CustomNameVisible=true,scatterOffset=2-2,adjustHeight=2,amount=12,relativeToPlayer=true,reinitialize=true))@luck=-2
EDIT: So you know, the message appears in the chat, the Rakes just don't spawn.
I'm not sure about the ID, you could check that with commands. However, you could try using this syntax instead:
group(type=message,ID="#4#lRake#3#lLordz#r will soon has't smitten thee!";type=entity,ID="creepypastacraft.EntityRake",adjustHeight=2,scatterOffset=2-2,amount=12,relativeToPlayer=true,reinitialize=true,NBTTag=(CustomName="#4#lRake#3#lLordz",CustomNameVisible=true))@luck=-2
I was logging in for the first time with the lucky 1.8 mod and I crashed. Here is my report:
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 3/23/15 4:27 PM
Description: There was a severe problem during mod loading that has caused the game to fail
net.minecraftforge.fml.common.LoaderException: java.lang.IllegalAccessError: tried to access method net.minecraft.block.Block.func_149711_c(F)Lnet/minecraft/block/Block; from class mod.lucky.Lucky
at net.minecraftforge.fml.common.LoadController.transition(LoadController.java:162)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:692)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:291)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:485)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:326)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.IllegalAccessError: tried to access method net.minecraft.block.Block.func_149711_c(F)Lnet/minecraft/block/Block; from class mod.lucky.Lucky
at mod.lucky.Lucky.init(Lucky.java:61)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:691)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 91333896 bytes (87 MB) / 286035968 bytes (272 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.13.1019 3 mods loaded, 3 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{8.0.13.1019} [Forge Mod Loader] (fml-1.8-8.0.13.1019-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized
lucky{6.0.0} [Lucky Block] (LuckyBlock_1-8-3_v6-0-0.zip) Unloaded->Constructed->Pre-initialized->Errored
It looks like you have downloaded an FML-only version of forge. Try going to the forge website, http://files.minecraftforge.net/ and downloading forge again.
Cool mod! I've played this for ages and it is amazing.
Don't want to seem stupid but I'm baffled!?
How are people coming up with all these different colored Lucky Blocks
like pink, green, red, blue and white?
Are they using source code, or just editing the config file and changing the texture?
I am thinking a making one and I would like to know before starting
I allow these add-ons as long as they only distribute the configuration file and texture, no code is necessary. Also, and I want every one who is planning on making one of these addons to know this, I am currently adding official support. This means that the addons (or plugins) will be as easy to install as resourcepacks. This should come in just a few weeks at most, together with a large update.
I'm really sorry about this, but some things are being sorted out at the moment. Should be back tomorrow. For now, you can use the planet minecraft link: http://www.planetminecraft.com/mod/lucky-block/
Are You OK With All OF these Other Luckyblock Mods
I only give permission if the other mods only contain the configuration file and texture, so the original mod still needs to be downloaded. I will even add official support for this in the next version, which will also contain much more configuration, so you can just put a .zip file in a special folder and install the 'plug-in', or multiple plugins at once. The only difficulty with this is that I think, as of minecraft 1.8, it is impossible to load block textures from anywhere outside of the original mod file, so they will have to be installed separately. The reason I am doing this is because I support plugins, as they provide mutual benefit for both the original mod and the plugin. It's kind of like mods for Minecraft, except its mods for a mod
0
Hidden 2xN Piston Door
Download .nbt
A completely hidden, arbitrarily high door made using pistons and standard redstone. Previous designs, such as the one described here, only supported 2x2 doors.
0
I've added a version which fixes it now. Forge really should know better...
0
Well spotted! I thought I took care of all damage values, but that one seems to have made it through. I'll make sure to fix it in the next version!
1
Thanks for spotting that! I've fixed it in 1.13 and 1.14.
I'm afraid the mod is only officially available for the Java edition - all other versions will be disappointing at best and scams at worst.
0
Sorry about that, and thanks for letting me know! It should be fixed now. Also, a 1.13 version is coming soon...
0
Hey Guys
Server errors have hopefully been fixed in this release. Please tell us if you encounter any more issues.
- The Lucky Block Team
0
Hey Guys!
We would just like to thank you all for your continued support of the Lucky Block mod. We understand that there have been several issues with the download process over the past month, but these have hopefully now been resolved. You may notice that a new website is now being used to download the mod. We have created this site hoping to provide you all with a fluid, simple download experience. Your feedback is greatly appreciated. Keep harvesting those Lucky Blocks!
- The Lucky Block Team
0
Yes, you are allowed to continue maintaining the modpack.
0
You can download the documentation, a link is on the main post. Then, at the bottom of the file under 'Miscellaneous' and 'Add-ons' is a full set of instructions.
0
I'm not sure about the ID, you could check that with commands. However, you could try using this syntax instead:
0
It looks like you have downloaded an FML-only version of forge. Try going to the forge website, http://files.minecraftforge.net/ and downloading forge again.
0
I allow these add-ons as long as they only distribute the configuration file and texture, no code is necessary. Also, and I want every one who is planning on making one of these addons to know this, I am currently adding official support. This means that the addons (or plugins) will be as easy to install as resourcepacks. This should come in just a few weeks at most, together with a large update.
0
0
I'm really sorry about this, but some things are being sorted out at the moment. Should be back tomorrow. For now, you can use the planet minecraft link: http://www.planetminecraft.com/mod/lucky-block/
2
I only give permission if the other mods only contain the configuration file and texture, so the original mod still needs to be downloaded. I will even add official support for this in the next version, which will also contain much more configuration, so you can just put a .zip file in a special folder and install the 'plug-in', or multiple plugins at once. The only difficulty with this is that I think, as of minecraft 1.8, it is impossible to load block textures from anywhere outside of the original mod file, so they will have to be installed separately. The reason I am doing this is because I support plugins, as they provide mutual benefit for both the original mod and the plugin. It's kind of like mods for Minecraft, except its mods for a mod