I have trouble with the interiors of new bases. Usually I leave an open space and simply move in all the chests of stones, ores etc from the previous base. Any dragon heads can serve as decorations but thats all I got. I going to use deepslate for the inside and maybe keep the stairway visible from the front. Also ideas for decorating the walls on the outside would be helpful.
I've made a bartering setup near my gold farm and currently have 4 with caved pumpkins. Are those pigs removed from the mob cap therefore shouldn't interfere with the gold farms spawn rates?
Make an Iron bridge, sandstone pyramid, blackstone and diorite roman mausoleum with pillars and chambers. Cobblestone generator, smelter and gravity duper should get you started with materials. Also the cow crasher with manual wheat harvesting provides enough food and you get leather for bookmaking to get enchantments. If you can bear the tediousness of transporting villagers you could make an underground vault to store all the iron blocks with bubble columns for access.
I uploaded the images to open them in the web to add the source link but then deleted them from the upload as you can only upload 5. I'm not sure how its supposed to work because I can still see the images.
With the new Wythers modpack (Expanded Ecosphere) Minecraft got a hell of a lot more interesting with improved world generation and new biomes. I also play with large biomes for realism. My seed is -2180483042267668443.
I do not play hardcore (I play hard mode) because what's the fun in losing all progress? With death being an inevitability I still lose my inventory and fall back to the last spawn point. I play with lodestone warps so I spend a netherite ingot per checkpoint to revisit any old bases 20k blocks away etc.
I did post in 'What have you done recently?' but in case you missed out I will give a brief of my previous gameplay.
What is Golden Bidoof? He's called Peanut Butter well actually his name is perfect Bidoof but he's golden so whatever.
Shearing sheep and eating porkchops are survivalist moments that I am not going to bore you all with. Breeding turtles holds the award for boredom. I found it hard to believe they would actually include a 'Home beach' mechanic in the game.
Farms:
I made an iron farm with villager transportation holding first place for the tedious award. Then I made an iron vault with a water and trapdoor roof to store all the bloody golem remains. Then added some water elevators.
Iron vault with a water roof.
Supersmelter: I'm still relying on lava buckets for smooth stone production. Not enough kelp blocks so maybe I should make a carpet duper for fuel.
Made a Spruce, Oak and Birch tree farm that uses a ton of bone meal.
Witch farm with tripwire hooks.
Mob grinder for bone meal and gunpowder.
Made a stone generator bone meal farm with lava. Farm had decent rates but then the creeper appeared...
Moss production from a single moss block
Cow farm for steak production. Currently feed them wheat from a manual farm. 2 stacks per mining trip is enough.
I have gathered 3 double chests of magma blocks for the boat looting gold farm. Alot of fire.pots and lava sea jumping to escape Hoglins. I will make meat out of those boys some day. I also mined an obsidian end pillar for the gold farm. DashPum4 has a tutorial with portals surrounded by magma platforms and turtle eggs inside to drawn aggro.
Travelled to tundra to gather packed ice for the smelter item stream.
End city looting: I always get the dragon head along with any diamonds and elytra of course. Currently have 1 shulker box from the elytra guard shulker drops. Previously had looted 2 and then unintentionally glitched them to obtain 4 in total with all the contents duplicated.
I have a lodestone set up called 'Goodness_me_an_end_city'. This was at coords at about 4500, 1600. Coords of my end city locations:
2900, 1900
2981, 1861
4500, 1600
4582, 2000
I died on the 3rd end city from 2 shulkers firing bullets. Couldn't resist the hunt so the next day I went back out 4500+ blocks, after using my 'End_portal' warp point. I took a different path across the end islands using chunkbase.
I got through about 12 stacks of 64 cobble for end island bridging from my cobblestone generator. The lava and waterlogged leaved machine produced enough cobble for the trip in 30s.
My starter base is only 10x10 so I had to place all my magma and glass chests outside because inside was the important dragon egg and wheat seeds with 2 double chests of dirt blocks. A creeper knocked one night and blew my wooden door off its hinges. Lucky the dragon egg was away from the blast radius but the gold farm building materials all fell into a hole. Then came the zombies and took my enchant dia pick and sharp 5 sword.
There was several deaths as I gathered up the magma blocks and glass into a spare chest while getting beat on my 2 zombies. They didn't burn because they wore helmets... So I built a new base about 40 blocks away with cobble from the generator.
Now a new base location was required (after TNT mining for ancient debri). There was a red rock that I would revisit at coords -4000, 3400 and also a badlands desert at -675, 100, 2811 that was useful for glass. I use a creative copy called 'no_nullscape' to locate biomes I could find in the survival version. I had decided not to use Nullscape as I like the uniform look of the end islands.
I found the snowy slope biome for powered snow that would be used for stacking the boats in the gold farm portals. The mechanic is about taking mobs out of the cap quickly to spawn more on the magma rings.
So travelled to the snowy tundra and planned to reach 25000, 14400 by elytra. On my way there I went through a Boreal forest that had a nice view at 23647, 13750. I could see the boarder of the snowy tundra and there was a tree line so I set up a lodestone nearby.
1st base location
Goodies from mining trips. I have loads more quartz about 11 more stacks. Who doesn't love to hoard chest loads of ores?
My second base location will be here:
Next I might do some mapping or place some rails for cane production. Would like to start my 2nd base so fuel is needed for planks and smooth stone. Gravity duper for sandstone could be the next move as I have end_portal access.
I've locked myself out of future updates after the Wythers instillation but there should be more incentive to explore the biomes instead of remaining in the plains. I think you can even get enchant diamond gear from villagers so there's no point strip mining anymore. In fact with farms there is little point mining anything except lapis for blocks unless you want the raw materials in builds.
The problem with making a library hall is that villagers are such a hassle to transport. Making them biome specific means that you have to rail link or boat thousands of blocks for each villager. I have boated a sheep before across an ocean then on land with wheat and it was very tedious indeed. I will never dedicate time to move a villager such distance. So yes actual trades have been buffed due to dia gear but making a trading hall with every E.book its not practicable. No one is going to spend hours moving an AI across the map when they could be making some base/farm instead.
Mojang also needs to make waypoints because once you move 2 thousand blocks for a new base location your old base has been looted and abandoned. The world is so gigahuge but there is no practicable way to revisit bases and build up your own entire continent without installing mods.
The solution? Install lodestone warps, mine some ancient debri to make lodestones, collect some enderpearls and create waypoints at the villagers in those biomes. Still there's no library hall anymore.
Using a spyglass to increase charting distance would make mapping easier. but thats the problem its too easy to just install some mapping mods and I bet someone could make a mod to insta map out an area. I don't use either zoom level 1 or 4 because they are just impractical to use. Zoom 2 and 3 are far better for mapping an area for a base or just general mapping. A Z2 map can be filled out in reasonable time by walking and once its made you can duplicate it and combine them. Maps don't need changes in my opinion.
I made an iron vault to store all the farmed iron and a log farm for birch, oak and spruce. Now I'm planning for a sugarcane farm which requires about 30 stacks of redstone. Also another trip to the end after losing all 3 elytras :L
I think I gave 3GB for world gen mod version 1.20.2. My main mods are fabric api and expanded ecosphere and I'm forced to play on 10 render distance. Can play on 16 render with vanilla. All I know if that if you allocate too much memory it will make the performance worse because the excessive memory goes into the dump stack or whatever.
Will get bored of the mobs and combat eventually but mass gathering resources and creating bases never gets old. I play on large biomes with Wythers world gen mod and lodestone warp pack for base teleportation. Farms produce so much for a single player that you don't need to go underground ever again. Sandstone base idea? Just switch on the end gravity duper for an endless amount of the stuff. I think alot of players get bored because they just start over again once the ender dragon is dead a couple bases and farms made and they either don't play with a good world gen mod or just install loads of gimmick mods like fast zombies that distracts from the timeless sandbox game. I think I'll keep playing for at least another 10 years.
Usually I just grab an axe and find the nearest forest. Subtropical forest trees are easy to clear and also any vanilla tree. Although the modpack had some birch trees in a swamp and those were tricky to clear. They were so high up and with log blocks hidden in leaves. If I want a mass amount of chests or planks for a build then the autoplacer farm does the job much quicker than manual clearing. That not to say I completely abandon axe use once farms are made its depends on the quantity needed. TNT dupers looks super useful for clearing a flat area. Once the mass area is done the rest can be done with shovel and axe.
0
I have trouble with the interiors of new bases. Usually I leave an open space and simply move in all the chests of stones, ores etc from the previous base. Any dragon heads can serve as decorations but thats all I got. I going to use deepslate for the inside and maybe keep the stairway visible from the front. Also ideas for decorating the walls on the outside would be helpful.
0
Mushroom fields surrounded by a mushroom island.
Version: Wythers EE, 1.20.2
Seed: -2180483042267668443
Coords: 99635, 1262
0
So pumpkins are sufficient.
0
I've made a bartering setup near my gold farm and currently have 4 with caved pumpkins. Are those pigs removed from the mob cap therefore shouldn't interfere with the gold farms spawn rates?
0
Make an Iron bridge, sandstone pyramid, blackstone and diorite roman mausoleum with pillars and chambers. Cobblestone generator, smelter and gravity duper should get you started with materials. Also the cow crasher with manual wheat harvesting provides enough food and you get leather for bookmaking to get enchantments. If you can bear the tediousness of transporting villagers you could make an underground vault to store all the iron blocks with bubble columns for access.
1
Yes I will make changes to my post using Imgur. Also I should add more images to convey my MC experiences better.
0
I uploaded the images to open them in the web to add the source link but then deleted them from the upload as you can only upload 5. I'm not sure how its supposed to work because I can still see the images.
0
Hello Survivalist Minecrafters!
With the new Wythers modpack (Expanded Ecosphere) Minecraft got a hell of a lot more interesting with improved world generation and new biomes. I also play with large biomes for realism. My seed is -2180483042267668443.
I do not play hardcore (I play hard mode) because what's the fun in losing all progress? With death being an inevitability I still lose my inventory and fall back to the last spawn point. I play with lodestone warps so I spend a netherite ingot per checkpoint to revisit any old bases 20k blocks away etc.
I did post in 'What have you done recently?' but in case you missed out I will give a brief of my previous gameplay.
What is Golden Bidoof? He's called Peanut Butter well actually his name is perfect Bidoof but he's golden so whatever.
Shearing sheep and eating porkchops are survivalist moments that I am not going to bore you all with. Breeding turtles holds the award for boredom. I found it hard to believe they would actually include a 'Home beach' mechanic in the game.
Farms:
I made an iron farm with villager transportation holding first place for the tedious award. Then I made an iron vault with a water and trapdoor roof to store all the bloody golem remains. Then added some water elevators.
Iron vault with a water roof.
Supersmelter: I'm still relying on lava buckets for smooth stone production. Not enough kelp blocks so maybe I should make a carpet duper for fuel.
Made a Spruce, Oak and Birch tree farm that uses a ton of bone meal.
Witch farm with tripwire hooks.
Mob grinder for bone meal and gunpowder.
Made a stone generator bone meal farm with lava. Farm had decent rates but then the creeper appeared...
Moss production from a single moss block
Cow farm for steak production. Currently feed them wheat from a manual farm. 2 stacks per mining trip is enough.
I have gathered 3 double chests of magma blocks for the boat looting gold farm. Alot of fire.pots and lava sea jumping to escape Hoglins. I will make meat out of those boys some day. I also mined an obsidian end pillar for the gold farm. DashPum4 has a tutorial with portals surrounded by magma platforms and turtle eggs inside to drawn aggro.
Travelled to tundra to gather packed ice for the smelter item stream.
End city looting: I always get the dragon head along with any diamonds and elytra of course. Currently have 1 shulker box from the elytra guard shulker drops. Previously had looted 2 and then unintentionally glitched them to obtain 4 in total with all the contents duplicated.
I have a lodestone set up called 'Goodness_me_an_end_city'. This was at coords at about 4500, 1600. Coords of my end city locations:
2900, 1900
2981, 1861
4500, 1600
4582, 2000
I died on the 3rd end city from 2 shulkers firing bullets. Couldn't resist the hunt so the next day I went back out 4500+ blocks, after using my 'End_portal' warp point. I took a different path across the end islands using chunkbase.
I got through about 12 stacks of 64 cobble for end island bridging from my cobblestone generator. The lava and waterlogged leaved machine produced enough cobble for the trip in 30s.
My starter base is only 10x10 so I had to place all my magma and glass chests outside because inside was the important dragon egg and wheat seeds with 2 double chests of dirt blocks. A creeper knocked one night and blew my wooden door off its hinges. Lucky the dragon egg was away from the blast radius but the gold farm building materials all fell into a hole. Then came the zombies and took my enchant dia pick and sharp 5 sword.
There was several deaths as I gathered up the magma blocks and glass into a spare chest while getting beat on my 2 zombies. They didn't burn because they wore helmets... So I built a new base about 40 blocks away with cobble from the generator.
Now a new base location was required (after TNT mining for ancient debri). There was a red rock that I would revisit at coords -4000, 3400 and also a badlands desert at -675, 100, 2811 that was useful for glass. I use a creative copy called 'no_nullscape' to locate biomes I could find in the survival version. I had decided not to use Nullscape as I like the uniform look of the end islands.
I found the snowy slope biome for powered snow that would be used for stacking the boats in the gold farm portals. The mechanic is about taking mobs out of the cap quickly to spawn more on the magma rings.
So travelled to the snowy tundra and planned to reach 25000, 14400 by elytra. On my way there I went through a Boreal forest that had a nice view at 23647, 13750. I could see the boarder of the snowy tundra and there was a tree line so I set up a lodestone nearby.
1st base location
Goodies from mining trips. I have loads more quartz about 11 more stacks. Who doesn't love to hoard chest loads of ores?
My second base location will be here:
Next I might do some mapping or place some rails for cane production. Would like to start my 2nd base so fuel is needed for planks and smooth stone. Gravity duper for sandstone could be the next move as I have end_portal access.
0
I've locked myself out of future updates after the Wythers instillation but there should be more incentive to explore the biomes instead of remaining in the plains. I think you can even get enchant diamond gear from villagers so there's no point strip mining anymore. In fact with farms there is little point mining anything except lapis for blocks unless you want the raw materials in builds.
The problem with making a library hall is that villagers are such a hassle to transport. Making them biome specific means that you have to rail link or boat thousands of blocks for each villager. I have boated a sheep before across an ocean then on land with wheat and it was very tedious indeed. I will never dedicate time to move a villager such distance. So yes actual trades have been buffed due to dia gear but making a trading hall with every E.book its not practicable. No one is going to spend hours moving an AI across the map when they could be making some base/farm instead.
Mojang also needs to make waypoints because once you move 2 thousand blocks for a new base location your old base has been looted and abandoned. The world is so gigahuge but there is no practicable way to revisit bases and build up your own entire continent without installing mods.
The solution? Install lodestone warps, mine some ancient debri to make lodestones, collect some enderpearls and create waypoints at the villagers in those biomes. Still there's no library hall anymore.
0
Using a spyglass to increase charting distance would make mapping easier. but thats the problem its too easy to just install some mapping mods and I bet someone could make a mod to insta map out an area. I don't use either zoom level 1 or 4 because they are just impractical to use. Zoom 2 and 3 are far better for mapping an area for a base or just general mapping. A Z2 map can be filled out in reasonable time by walking and once its made you can duplicate it and combine them. Maps don't need changes in my opinion.
0
I made an iron vault to store all the farmed iron and a log farm for birch, oak and spruce. Now I'm planning for a sugarcane farm which requires about 30 stacks of redstone. Also another trip to the end after losing all 3 elytras :L
0
I think I gave 3GB for world gen mod version 1.20.2. My main mods are fabric api and expanded ecosphere and I'm forced to play on 10 render distance. Can play on 16 render with vanilla. All I know if that if you allocate too much memory it will make the performance worse because the excessive memory goes into the dump stack or whatever.
1
Will get bored of the mobs and combat eventually but mass gathering resources and creating bases never gets old. I play on large biomes with Wythers world gen mod and lodestone warp pack for base teleportation. Farms produce so much for a single player that you don't need to go underground ever again. Sandstone base idea? Just switch on the end gravity duper for an endless amount of the stuff. I think alot of players get bored because they just start over again once the ender dragon is dead a couple bases and farms made and they either don't play with a good world gen mod or just install loads of gimmick mods like fast zombies that distracts from the timeless sandbox game. I think I'll keep playing for at least another 10 years.
0
In conquest the eternal stairway was a fun map with all the endless hordes of faceless and stoneborn.
1
Usually I just grab an axe and find the nearest forest. Subtropical forest trees are easy to clear and also any vanilla tree. Although the modpack had some birch trees in a swamp and those were tricky to clear. They were so high up and with log blocks hidden in leaves. If I want a mass amount of chests or planks for a build then the autoplacer farm does the job much quicker than manual clearing. That not to say I completely abandon axe use once farms are made its depends on the quantity needed. TNT dupers looks super useful for clearing a flat area. Once the mass area is done the rest can be done with shovel and axe.