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    posted a message on Storage Drawers - [1.7.10 - 1.12]

    Yeah, I was just digging through GitHub and realized that. Sorry for bugging you. I should have went there first. I'm really anxious to use this Mod in my Private Pack. It is the only Mod that adds blocks in my Mod Pack. I absolutely Love this mod though. Even more than I like JABBA.

    Posted in: Minecraft Mods
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    posted a message on [WIP]Dungeon Keeper mod

    I hate to wake this post back up. I was hoping to see this mod in motion. I just remembered this morning that I own Dungeon Keeper 1 and 2 and started wondering if someone made this mod. I was going to take a different approach to it though. I was going to focus on a dungeon aspect that basically just takes place on the overworld and works a lot like Blood Magic. As far as when it will be released, it is just a dream to me right now. It's probably going to be based on Minecraft 1.12 or above. I know forge is in Beta right now and I'm not sure if I want to deal with their bugs and mine. But basically your dungeon heart will be a huge multiblock structure that you must build first. Then I will probably use a portal made of Obsidian or Mossy Cobble Stone. Filled with Lava. Then toss a Diamond or Gold Block in to activate it. Then Pretty much you just build your rooms and I'm not sure How I'll get the mobs to spawn at the portal and walk to their Designated rooms. Like I said, it's just a dream right now. If anyone wants to use my thoughts on this to create this mod, I won't mind at all.

    Posted in: WIP Mods
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    posted a message on Storage Drawers - [1.7.10 - 1.12]

    The Upgrade Panel Recipe isn't working. Is this a known issue or just me? Ok, just updated Forge to latest and Storage Drawers. Now none of the recipe's work. Am I alone in this?

    Posted in: Minecraft Mods
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    posted a message on [SOLVED]Rotating a Custom Model
    I used something a little different. I couldn't get this to work for me. I'm making a fence. It did get me on the right path and I thank you for the info. I think I learned a lot while doing it. I am referencing metadata from an "onBlockPlacedBy" method.


    public void setBlockBoundsBasedOnState(IBlockAccess world,int x,int y,int z){
    int meta = world.getBlockMetadata(x, y, z);
    //South
    if(meta==2){
    setBlockBounds(0.0F, 0.0F, 0.2F, 1.0F, 1.6F, 0.7F);}
    //West
    if(meta==5){
    setBlockBounds(0.3F, 0.0F, 0.0F, 0.8F, 1.6F, 1.0F);}
    //North
    if(meta==3){
    setBlockBounds(0.0F, 0.0F, 0.3F, 1.0F, 1.6F, 0.8F);}
    //East
    if(meta==4){
    setBlockBounds(0.2F, 0.0F, 0.0F, 0.7F, 1.6F, 1.0F);}
    }

    Posted in: Modification Development
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