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    posted a message on Xaero's World Map 1.17.1 Forge [Fabric | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]
    Quote from xaero96»

    Update 1.14.4 (MC 1.17):


    * Upgrade to Minecraft 1.17.


    DOWNLOAD


    THANK YOU! :D :D :D

    Posted in: Minecraft Mods
  • 1

    posted a message on Xaero's Minimap 1.17.1 Forge (+ Fabric | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 and more)
    Quote from xaero96»

    I'm surprised nobody has asked about it here yet. A lot of people have on my other pages. I am working on it. Should most likely be out within the next few days.


    Sweet! I consider your map mods to be essential, and I'm holding off on playing any worlds in 1.17 until I can do so with the minimap & world map.

    Posted in: Minecraft Mods
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    posted a message on Xaero's Minimap 1.17.1 Forge (+ Fabric | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 and more)

    Hi. Not trying to rush you or anything, but you are working on updating this & mod & the World Map to 1.17 (& eventually to 1.18 after it's out), right?


    I just want to be sure and not make any assumptions. I've checked back several pages and no one's asked, and I see no notes in the main post about future versions.

    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.17.1 Forge [Fabric | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    Ok the "Make Sub-World Auto" appears to have solved the problem. The waypoints now appear on the world map. Thank you.

    Posted in: Minecraft Mods
  • 1

    posted a message on Xaero's World Map 1.17.1 Forge [Fabric | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]
    Quote from xaero96»

    Was the server address changed? What you're describing indicates that but I don't think you've mentioned it. Updating the Minecraft version doesn't cause anything like this.

    The world map doesn't display the waypoints because you're simply viewing the waypoints from another server address. The world map only displays the waypoints meant for the map that you are viewing. You can swap waypoints data by doing Options -> Make World/Server Auto after you select the old server address from the top-left dropdown menu.


    EDIT: By the way, using the ingame map menu, you can delete the maps you don't use and also rename the one you use.


    The server address did not change.

    When I go into the waypoints Options menu, the "Make World/Server Auto" button is greyed out, but it is possible for me to press the "Make Sub-world Auto" button. Should I do that? (This server has multiple custom worlds/dimensions that players can warp between, which use separate maps, although I only use waypoints on the 1 main overworld map.)

    Posted in: Minecraft Mods
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    posted a message on Xaero's World Map 1.17.1 Forge [Fabric | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    The server I play on just updated from 1.15.2 to 1.16.4. I updated to the latest versions of the Minimap & World Map mods then opened the game and found that the in-game data from both mods seemed to have been reset. Meaning that none of the world appeared explored on the world map, and all of my waypoints were gone.

    I thought of an idea & tried it out. There were several folders in my .minecraft\XaeroWorldMap folder that had names indicating they were for this server. Only one of them had files updated today, so I figured that was the one created after doing the update (I hadn't logged in for a couple days prior to that). I looked in the other folders and one of them had a ton of subfolders with different auto-generated map names which I recognize as ones I could select from a drop-down menu in the world map screen in-game before (athough only one of them was ever the correct one). I selected the one with the most recently modified files (aka the one I'd last used), copied the map subfolder, and pasted into the newer server folder. Then when I logged back into the game I was able to select that map and all the area I've explored before reappeared (success!). I also copied the dimension_config & server_config files from the old server folder to the new one, then I was also able to go into the Waypoints menu and from the dropdown menu find the correct list with all my current waypoints (another success!).


    But here's the problem: the waypoints do not show up on the world map like they used to. They show in-game and on the minimap, but I cannot get them to display on the world map, which I really need to have happen. How can I fix this?

    Posted in: Minecraft Mods
  • 0

    posted a message on Xaero's World Map 1.17.1 Forge [Fabric | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    The 1.6 update completely ruined this mod.

    I play in 2 places; one is a plugin-heavy multiplayer server, the other my friend's vanilla Realm. On both I use this mod as well as the Minimap mod. On both the realm & the server, the update to 1.6 completely reset my world map, erasing all exploration I've done. But they were also each messed up in different ways.


    On the server I don't use waypoints much because we're not to use player-side mods to teleport. But there is a server-plugin command that players use to teleport which I use constantly, and every time I do I get a big message across my screen telling me to press RIGHT SHIFT because "World Map needs confirmation" (whatever that means). It's not a game breaker or anything but it's annoying as hell to have to do every single time I teleport.


    On the Realm it is much worse. I've lost access to ALL of my waypoints. None of are showing on my world map anymore (not even the ones in the area around me, which is the only area showing as explored on my map now). When I open the waypoint menu, under "Sub-World/Dimension" there's a drop-down menu where there are now 2 Overworld's listed, and all my waypoints are in the 2nd Overworld rather than the first/auto one. When I select the world with my waypoints, they show up in the world itself, but still not on the world map. And when I click on them in the list, the teleport option is disabled. So I can no longer see OR access any part of the world I've explored & labeled before. I'd have to start over from scratch, re-exploring the world and rebuilding a new network of teleport waypoints.


    This has left me no choice but to go back to using WorldMap 1.5.7 and MiniMap 20.11.0 (good thing I've kept copies of every mod file I've downloaded for just this reason!). I don't think I will bother trying any newer versions of these mods at all until it's for Minecraft 1.16, and even then only if the above problems have been fixed.

    Posted in: Minecraft Mods
  • 0

    posted a message on Xaero's World Map 1.17.1 Forge [Fabric | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 | more]

    Currently, using version 1.4.9 of World Map with version 1.17.9 of Minimap (for Minecraft 1.13.2) causes the game to crash. They are not compatible. May still need to tweak something to get them to work. For anyone playing 1.13.2, feel free to update MiniMap or World Map now, but not both yet.

    Posted in: Minecraft Mods
  • 0

    posted a message on Xaero's Minimap 1.17.1 Forge (+ Fabric | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 | 1.8.9 | 1.7.10 and more)

    I just updated from mod version 1.17.4 to the new 1.17.9 (for Minecraft 1.13.2). This happened. Has never happened with any previous version. The only other mod I use is Xaero's World Map, which I also just updated to the latest version. In case you can't tell from the screenshot, yes I am using a forge environment. I've been using Xaero's Minimap & Worldmap together with this builds for a while with no problem until updating just now.




    Crop of just the error message because it's hard to read in the screenshot above:



    *EDIT 2*

    I did some troubleshooting to check whether the problem really lied with the minimap or the world map. I found that the Newest minimap file works fine with the older world map file, and the newest world map file works fine with the older minimap file, but using the newest versions of both world map & minimap at the same time causes this crash. The 2 updated mods are incompatible. There must be a bug somewhere in there that needs to be fixed still.

    Posted in: Minecraft Mods
  • 0

    posted a message on Need advancement lists for 1.12

    THANK YOU @allyourbasesaregone!

    Posted in: Discussion
  • 0

    posted a message on Need advancement lists for 1.12

    I'm currently playing a game (SSP) in 1.12 which I don't plan to update to 1.13 any time soon, and I want to earn advancements. There are 4 inparticular of a "do all the things on this list" nature, and I'm making a checklist for them. When I go to the Wiki I can bring up a list of all the things required (such as all the animals needed to breed for "Two By Two"), but by the time I started my list the wiki was showing requirements per 1.13, ergo my list is inaccurate. There have been a lot of things in 1.13 that aren't required for the 1.12 advancements but IDK what they all are and it's too hard to look them all up 1 at a time on the wiki. I would like to be able to know which ones I'm missing so I can work on tracking them down and not waste time looking for something that wasn't in the game in 1.12, ****or something that was in the game already but was not required for an advancement***.


    Can someone please provide me with a list of these things as it was in 1.12:


    • The animals I need to breed for "Two By Two"
    • The foods I need to eat for "A Balanced Diet"
    • The biomes I need to discover for "Adventuring Time"
    • The entities I need to kill for "Monster Hunted"
    Posted in: Discussion
  • 2

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)

    I just found out that Magic Launcher is no longer available, which is a terrible thing since it's so essential. So I've decided to host a copy in my dropbox that people can download from THIS LINK.


    I can't guarantee it's clean/in its default state, since I've been using it for a long time with mods in my game. But I can tell you that after I installed Minecraft on my mom's laptop, I copied this same file from my computer to the laptop via a thumb drive, and it worked on the laptop (without any mods). Good thing too, because I couldn't get the game to work on the laptop without crashing until I added Magic Launcher! And BTW when I opened Magic Launcher on the laptop, there were no profiles available to select, so it seems those are just saved locally on my own computer (which is fine because I don't want to use mods on the laptop; I bought the game for my nephew as a birthday present and just needed the game to work without crashing).


    If anyone downloads & uses the launcher from my link, I would appreciate some feedback such as to whether the file is as it should be.


    P.S. To the admins, I hope this is okay, I haven't the time & mental energy to research the forum rules about this. If this is not allowed, just say so and I'll take the link down (or you can remove it, if that's how you prefer, whatever works). My point is I'm not trying to break any rules, I'm just trying to be helpful.

    Posted in: Minecraft Tools
  • 0

    posted a message on NetherEx - Nether Biomes, Mobs, Structures, and more!

    On the curseforge page it says that this mod requires LibEx. I went to download that but only see files for game version 1.12.2. I'm playing game version 1.11.2, which NetherEx has versions for, but what about LibEx? Is it not required for using this mod with 1.11? Or do the files for LibEx work with both 1.11 & 1.12?


    And can you advise me on how to install these mods using Magic Launcher? Like do I add them to the "mods" tab within ML, or are they "external mods" that I manually put in the files in the ".minecraft\mods" subfolder?

    Posted in: Minecraft Mods
  • 0

    posted a message on looking for RPG/skill leveling mod (1.11.2)

    Is there any RPG-style mod that adds a skill or stat leveling system, that works with 1.11.2?


    I'd like something that makes a skill for tasks you do normally in game, like mining & fishing & farming crops & archery, and the more you do that task the higher the skill gets, and at higher levels the skill is better somehow (mining becomes faster or makes more ore drop from blocks, bow & arrows do more damage, etc). Or the skills could be for new types of activities added by the mod. Or maybe having character stats that corrospond to certain types of tasks, which level up similarly through use. Or maybe instead of skills levelling as they're used, I'd gain stat points when I level up from getting XP in the game the normal ways, and I can spend the stat points on whichever stat or skill I choose each time.


    I'm very flexible on the specifics, just looking for something of the general idea. I just want to feel like I'm somehow progressing & getting better at what I do, as I plow the endless repetitive activities of the game like digging & mining & killing. I've heard references to an old abandoned mod called "hack slash mine" which sounds like it might be the kind of thing I want; is there any current equivalent out there?


    I searched for a bit and found some mods that do stuff like this, but they were all really old so they wouldn't work. I need something compatible with game version 1.11.2 because that's what I play currently, but for some reason it's hard to find good mods for that version. And I'm not very good at searching & browsing & filtering through what exists on my own, so I'm asking for recommendations if anyone knows of anything.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    Can this mod be used with 1.11? There are versions available to download for 1.10 & 1.12, but the maker seems to have skipped 1.11. If I installed a different version, like maybe the final version of the mod for 1.10.x, would it work in my SSP game world that's game version 1.11?

    Ever since I came back to Minecraft & started updating mods & playing newer worlds than 1.6.x, the biggest frustration I've had has been mods not available for certain game versions. Most of the best ones I used were abandoned several versions ago, and for current mods I had to pick & choose which mods I wanted to use & then choose a game version to fit, rather than vice versa, because they skipped game versions just like Mo Creatures seems to have. And this mod has been on my "to try" list for as long as I can remember.

    Posted in: Minecraft Mods
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