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    posted a message on Something to help me find rare ores in SSP

    If you do get it made, comment in this thread with a link to it so I can see it.
    Please and thank you.

    Posted in: Requests / Ideas For Mods
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    posted a message on Something to help me find rare ores in SSP

    If you do can you make it work with 1.19.2? I just checked now and turns out some of the mods I use aren't updated to 1.19.3 so I won't be updating my world to current version any time soon.

    Posted in: Requests / Ideas For Mods
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    posted a message on Something to help me find rare ores in SSP

    I need a mod that can help me more easier locate things like diamond & iron ore & ancient debris in my survival single player world (1.19.2 or newer) without spending huge amounts of hours burning through enchanted pickaxes. Must be Forge-compatible.


    For examples:

    An X-Ray mod would be perfect but I've searched around both here and on Curseforge and there doesn't seem to have been such a mod updated for many, many years.

    I also used to use a "Prospecting stick" mod (for example craft a stick from diamonds, click it anywhere and it'll *ding!* if there diamonds anywhere vertically below you), which was later upgraded to a "Prospecting Ring" for 1.19.0 (passive always-on effect so no clicking necessary), but the author never seems to have abandoned it after that.

    And back in 1.5 or 1.6 when I played with the IndustrialCraft pack, there was a Meter thingy that I'd put in my hotbar while mining, and it would glow when I got within a certain distance of a diamond (green, yellow, or red depending on how close I was);

    The latter 2 aren't "cheaty" as X-Ray but still helpful, and at this point I'd take ANYTHING that would be a huge boon since Caves & Cliffs part 2 made diamonds so much more sparsely distributed, and in ores that take longer to mine thru; not to mention the hassle of finding super rare ancient debris in the nether which my world has a really crappy seed for (I cant seem to find solid land below y = 16, it's all lava ocean that deep)!

    Posted in: Requests / Ideas For Mods
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    - Currently not working on Forge nor Fabric (but almost there)

    What exactly does this mean? Does this mean that if I have forge or fabric installed for using other mods with, that I can't yet use this mod at all?

    Posted in: Minecraft Mods
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    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)

    Hey everyone, I'd like to share with you a method that I've learned to use that accomplishes what Magic Launcher used to do, but without having to use any additional addons or launchers.

    At least for me, the purpose of using Magic Launcher back in the day was to be able to easily switch back & forth between different mod profiles without having to manually install/uninstall mods each time.


    To explain, nowadays I play on a multiplayer that is still in 1.16.5, a long-term single player world that is 1.18.2 & which I'm not updating just yet, and a Realm which is always kept to date therefore it's now 1.19. I use mods in all of them, and of course each one has to use a different set of mods. To start with, I use the "Installations" feature of the official game launcher to create a login profile for each world/server/realm; I have to do this not only because they are different game versions, but also because I use Forge for my single player world and Fabric for the multiplayer ones.



    But in addition to this, whenever I'd switch between playing one profile and playing another, I'd also have to go into .minecraft/mods folder, drag ALL the contents out into some other custom folder, then drag ALL the mods for the profile I'm about to use from another custom folder into the /mods folder. It worked, but it was tedious & annoying.


    Here's the solution I was taught.


    Within your .minecraft folder, where the game is installed, make a new subfolder for every different profile you might expect to use. My subfolders look like this:



    Then, open the launcher, go to the Installations tab, select one of the profiles you've made (or create it if you haven't already), and in the "GAME DIRECTORY" field click "Browse" and then select the subfolder you made for that profile.



    Then launch the game one time using that profile (you dont have to open a world, just launch the game then quit). The game will automatically fill the subfolder with the necessary basic files & subfolders for standard play. Follow the same steps for each other profile/subfolder. It'll end up looking something like this:



    Then, for each single player world your play, move or copy the world's entire subfolder from the default /saves folder into the /saves folder within the new custom subfolder you made for that world's profile. (I don't know how it works for servers you run, but might be the same; I'm sure you can figure it out.)

    Notice that each subfolder has its own /mods folder! You can simply put the mods you want to use with one world into the /mods folder within the subfolder for that world's profile, and keep them there, and keep the default .minecraft/mods folder empty. Even if you have a dozen /mods folders with a dozen different collections of mods in them, the game will only load the ones within the directory path of the installation you are loading, ergo the one profile you are playing at the moment. It works the same for texture/resource packs too! So you never have to manually switch between them. You only have to switch between the profiles on the game launcher screen before clicking the big "PLAY" button.

    Posted in: Minecraft Tools
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    posted a message on Xaero's World Map 1.19.3 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    Thank you Xaero for having both map mods released for 1.19 so quickly! Much appreciated.

    Posted in: Minecraft Mods
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    posted a message on Ore Prospecting Stick - from 1.16.5 to 1.19.*

    I hope you get this updated to 1.18.2 soon. As soon as I found this mod it became my go-to for finding diamonds (which otherwise is a HUGE ordeal as they're harder to find & require waaaay more mining in Caves & Cliffs part 2 than every before in history).

    Posted in: Minecraft Mods
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    posted a message on Xaero's Minimap 1.19.3 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)
    Quote from xaero96»

    You're describing the default configuration that was always the default configuration, which can be changed in the minimap settings.


    I'm not exactly sure what you mean; the way I used to have it for years & years, which was how I liked it, was how it was by default; I didn't change settings to make it that way. But the way it is by default now is totally different.
    But what's more important now is HOW do I change it back to the old way? What are the settings? A fellow user of this mod on the server I play on figured out for me how I can go into Entity Radar Settings > Entity Category Settings > Settings > Exclude List, and add in the individual objects I want it to stop tracking (which I've never done before & never would have been able to figure out on my own), so I did that for armor stands, item frames, paintings, and experience orbs. Not sure what other objects it tracks other than EVERY DROPPED ENTITY (like broken blocks & laid eggs) which I assume are a different kind of category, & would take forever to put on the exclude list as I'd have to add literally every item in the game. How do I simply make the radar stop tracking items AT ALL? I only want it to track mobs & players.
    Also, as far as mobs go, how do I make it display a different color for passive/neutral mobs than for hostile mobs? It used to show hostile mobs as red dots and non-hostile mobs as yellow dots, but now it just shows all mobs as yellow dots.

    Posted in: Minecraft Mods
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    posted a message on Xaero's Minimap 1.19.3 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    Hello, me again. I've got a new issue. After making some changes on my computer, all the minimap settings got reset, yet they seem to be totally different than they ever were by default before. I have multiple different Minecraft setups including 1.18.1 w/ Forge, 1.18.1 w/ Fabric, and 1.16.5 w/ Fabric, and it's the same with all of them.


    The way it used to be, which I liked, was that the entity radar only showed players & mobs. Other players were green dots, non-hostile mobs were yellow dots, and hostile mobs were red dots. But now it shows all kinds different things, not just players & mobs but also dropped entities (which clutters the map with red dots whenever I'm mining/digging/farming), paintings, armor stands, and xp orbs, and all mobs are the same color regardless of whether or not they're hostile. Seeing all these other things is pointless to me, and since the entity radar no longer even does the one thing I most needed it for (warning me about nearby enemies & their locations), I've had to turn it off completely.


    Is there any way to get it back to the way it was before?

    Posted in: Minecraft Mods
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    posted a message on Looking for increased XP, and/or survival flying

    There are 2 separate kinds of mods I'm looking for. Both for the latest version of the game, preferably compatible with Forge.


    First is something that increases XP gain. I like to keep my weapons/tools/armor enchanted, but staying above 30 levels while frequently enchanting takes a LOT of work, and xp farms can be tedious or slow to use once they're even set up. Back in the days of 1.5/1.6 I had a mod called "More XP" or something like that which was great, it just added a 2x, 5x, or 10x multiplier to the amount of xp you gained per xp orb, depending on which version of mod you installed. Simple as could be. Does anything similar to this currently exist?


    The second thing I'd like is a way to fly in early-game survival mode, without having to switch to creative mode. I've never yet beaten the game, so an elytra isn't something I get on my first day in a new world like some people. Besides, I'd like to be able to HOVER somehow, so I can build high up off the ground or far out away from walls, easily, or easily get out of holes I fall into without having to fill the holes with dirt/stone towers. But I'm determined to stick through my current SSP world without toggling creative mode. Is there any mod that allows for this? Even if it's just slow, controlled floating for short periods at a time?

    Posted in: Requests / Ideas For Mods
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    posted a message on Xaero's Minimap 1.19.3 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)
    Quote from xaero96»

    I haven't changed anything about it since it came out. It always required manual seed input in multiplayer. Is the field to input the seed not there for you? You need to be logged in to a server and then go to the slime chunk setting.


    Oh. I saw the seed input field but didn't know what was up with it. I'll have to ask our server's owner what the seed is.

    Posted in: Minecraft Mods
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    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    - Currently not working on Forge nor Fabric (will come...slowly but surely)



    Well darn. Guess I just have to be patient.

    Posted in: Minecraft Mods
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    posted a message on Xaero's Minimap 1.19.3 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)

    Hey, I play on a server that's in game version 1.16.5, so I have the minimap & worldmap mods that are for that version. Can you please tell me how to show slime chunks on the minimap using that version of the mod?
    I tried to figure it out for myself but it's more confusing than it was in any other version I've done it in before. I press Y to open up settings, then I press the "Overlay Settings" putton, then I click the "Slime Chunks" button, then I toggle "Slime Chunks: OFF" to Slime Chunks: ON", then press Back until I'm out of the menus... but nothing has changed on the minimap. No chunks are highlighted. And slimes are still spawning relentlessly all around me.

    Posted in: Minecraft Mods
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    posted a message on Xaero's Minimap 1.19.3 Forge (+ Fabric | 1.18.2 | 1.17.1 | 1.16.5 | 1.15.2 | 1.14.4 | 1.12.2 and more)
    Quote from xaero96»

    You're welcome!


    Sadly tho it turns out Forge is unstable as heck atm. I was unable to load a previous world or crate a new world in a forge environment. The launcher would crash one way or another. (And that's without any mods installed.) I'll have to just stick with the fabric version for now while I wait for a more stable Forge update.
    ...Or does Forge also require another mod in order to make it work, akin to fabric's "Fabric api" mod?

    Posted in: Minecraft Mods
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