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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series
    Are they actually current though? Most of the maps in there have "Last Date Modified" in 2012, and since I play with a friend on the Realms I don't have the option to pick which version of MC we play on. I read on a previous page that someone came across a Water Temple in a map where there should not be one and would like to avoid having the same trouble myself.

    Can anyone verify if the maps in the mirror link will work in MC 1.8.3?
    Posted in: Maps
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    posted a message on Cloning Blocks into Unloaded Chunks
    Depending on the distance of the clone, it might not be too much work to clone to the farthest loaded chunk, teleport over there and clone again. Repeat until you hit your destination.
    Posted in: Creative Mode
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    posted a message on my new love for cave spiders.
    If I came across a spider spawner inside of an obsidian cage, my only thought would be "challenge accepted"
    Posted in: MCX360: Discussion
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    posted a message on How to craft a map
    Quote from Cobra_Crusher

    You need to make a compass first from iron and redstone. Then you need to make paper from sugar cane. Then you can make a map. I forget how many iron and paper you need. Im sure someone will know.


    Compass requires 4 iron, 1 redstone to craft. Once crafted you need to combine that with 8 paper. It takes 3 sugar cane to make 3 paper.
    Posted in: MCX360: Discussion
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    posted a message on Why won't my xp farm work?
    If you're not getting a lot of spawns, it's usually because you have not lit enough of the surrounding area. Remember, you have to light everything within 128 blocks of your waiting spot in every direction, including all the caves underground.
    Posted in: Discussion
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    posted a message on What are ores really worth?
    A gold shovel can be used to harvest 33 upto snowballs
    A wood shovel can be used to harvest 60 upto snowballs
    A stone shovel can be used to harvest 132 upto snowballs
    An iron shovel can be used to harvest 251 upto snowballs
    A diamond shovel can be used to harvest upto 1562 snowballs

    1 diamond shovel = 6.2 iron shovels
    1 iron shovel = 1.9 stone shovels
    1 stone shovel = 2.2 wood shovels
    1 wood shovel = 1.8 gold shovels

    Keep in mind all of this disregards the benefits based on the mining speed of each tool type.
    Posted in: Discussion
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    posted a message on Why won't my xp farm work?
    Quote from Rocketman595

    Another thing is make sure you're at least 16 blocks near the spawner (I believe it's that number) and if you post screenshots it would help to see what your exact problem is.


    Also, the above tip is only appropriate if you are using a mob spawner block type XP farm. From stephenled7's comments it seems like that is not the type of farm he has built so I would not suggest standing within 16 blocks of the farm as that will prevent spawning in the type of farm I believe he has built


    Torches are the easiest way to light everything up.
    Posted in: Discussion
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    posted a message on Why won't my xp farm work?
    Yes you have to light up everything above ground and underground for 128 blocks in every direction from where you stand while you are waiting for mobs to spawn


    Also, another potential problem is how far away from the dark room is the spot where you stand when you are waiting for mobs to spawn? This waiting area must be at least 25 blocks away from the dark room (because nothing will spawn within 25 blocks of you at any given time).
    Posted in: Discussion
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    posted a message on How can i keep hostile mobs out of my inner walls
    Dont forget to light to the roofs of your buildings and the top of your village wall.
    Posted in: Survival Mode
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    posted a message on Why won't my xp farm work?
    Quote from greesy76

    I'm not sure what type you're referring to, either with a monster spawner or random mob spawns, so i'll just assume. If you're using a monster spawner block to get the mobs, I haven't the slightest idea, but 20x20 is way too big for one.

    If it's relying on random spawns, the problem is most likely that all the area around the designated spawn space are taking up too many random spawns. In order to make sure the maximum number of spawns are coming in your grinder, you have to make sure there are no other possible spawning spaces for mobs to utilize.


    In other words if your XP farm is just a big dark room you need to light up everything outside of your farm for 128 blocks in every direction, this includes caves underground. Most people build these farms high in the sky above an ocean to minimize the amount of lighting required to make the farm work properly.
    Posted in: Discussion
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    posted a message on Casual survival world ideas. Any help?
    The end is a little bit bigger then 256 by 256 if I remember correctly. So, if you build your spawner as far into one of the corners as possible you only end up needing to prevent spawning on one quarter of the island.
    Posted in: MCX360: Discussion
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    posted a message on My issues with mining...
    Quote from LastDogDead

    i feel the need to clarify. im not really getting lost, so much as having OCD fits from the reconections messing with my methods.


    I usually do the following when trying to mine in an organized fashion (I'll admit that this doesn't happen as often as I'd like though)

    Everytime I come across an intersection I close off all sections but the one I just came from, and the one I'm going to. I fully close off these extra openings with a wall made of fence (so that mobs cannot attack me from behind)

    Everytime I fully explore and excavate a deadend I retreat to the last intersection and close off the deadend with a fence across the bottom of the opening and a "support beam" (fence stacked on top of itself) going from the centre of the fence to the top of the cave. I then open one of the unexplored sections of cave (the openings completely closed off with a wall of fence) and continue exploring.

    When doing this, will be times where one of my caves will end at a fence wall (because this cave loops back onto itself). In these cases I'll change the fence wall into the deadend fence (simple fence accross the bottom with a support beam in the centre), then I retreat to the last interesection (after I've excavated everything) and I close off that entire section of cave with another deadend fence.


    If this is done correctly, you willl only ever have 2 ways to go at any point in time, one way will lead to unexplored caves, the other will lead to the exit.
    Posted in: MCX360: Discussion
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    posted a message on Need tips of removing mountains
    Making a smoothe area with TNT is easy in creative! Just protect the area you don't want to blow up with obsidian.

    Example, you want the landscape on your entire map to be at Y 65? Just put obsidian at Y 66 across the whole map, and blow up everything above that with TNT, then remove the obsidian by hand.
    Posted in: MCX360: Discussion
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    posted a message on Casual survival world ideas. Any help?
    You don't have to put a torch on every block, just enough torches to prevent spawning as you would do in the overworld is fine. Just make sure the light level on all blocks within spawning range of the enderman farm are light level of 8 or higher. Also, if you place your farm directly in one of the corners of the end you only need to light/water/destroy 1/4 of the island.

    Its super easy to figure out what area to light/water/destroy if you build in a corner, all you have to do is place torches along x 0 and z 0 in the end, this should divide your island into 4 quadrants. Just light/water/destroy the quadrant your farm is located in.

    Also, getting the ledges under the end is a bit difficult, but not impossible in survival. after you've built your farm and lit the easy arears, just collect a couple of stacks of ender pearls from your farm (your should already be drowning in them) and use those to reach the ledges. Don't forget you can also use an xray to ensure there are no hidden ledges under the island that you can't see (you might have to dig through the island to reach those)
    Posted in: MCX360: Discussion
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    posted a message on Casual survival world ideas. Any help?
    Quote from IAMBaldur888

    In my current world I'm building a skywalk in the end so you can walk around and tour the end crystals. The twist is that I'm not killing the dragon so to leave I have to die. you can't take anything out but you can take stuff in. Making it out of obsidian with iron bars so you have a view.


    FYI, you can use Enderchests to take things out of the end before you kill the dragon. Just plop down your chest somewhere, deposit what you want to keep, then after you've died and respawned in the overworld place a second chest and extract your goodies.


    To the OP, if you'd like a new way to play survivial check this out:
    http://www.minecraftforum.net/topic/336073-challenge-the-tree-spirit/#Rules
    Posted in: MCX360: Discussion
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