This subforum is for showing off your redstone based creation, not for asking help on how to make one. Use the redstone discussion forum for that. I look forward to seeing the fruits of your labor here once you have it working. Thanks!
*Sorry for the delay in the updates. I was very busy with school, sports and stuff*
Kits Breakdown:[/b]
Unlike Classes, kits can be equipped no matter what class you have picked. Classes are like your base character, they define your base stats such as health, movement speed, and the special ability that you have. Kits, are like your /gear they you go into battle with. Kits contain one weapon, armor, and a piece of equipment that you can go into battle with. Think of kits like from PvP servers, and things of that nature. For the Beta, there will be only 5 kits to play from, but I plan to add over 10 or 15 total kits to choose from to add a lot of variety to the map. Here are a look at the first 5 kits:
From left to right they are: Firestarter, Suppressor, Guardian, Scientist & Interceptor
The Classes in Project Infinity are like your base character. They offer you different perks/augments as well as there own ability that is special to them.
Assault - The Assault class is your good all round soldier. He has decent speed, and firepower. They also have the ability to boost jump, allowing them to easily escape situations with ease.
Recon - The Recon class is your "Interceptor" type class, and they have the ability to cloak with the environment allowing them to sneak past enemies, without them suspecting anything.
Support - The support class can be your best friend when in need. They have the ability to overcharge which increases there damage and resistance output for a brief period of time which can help save you when you're close to death.
I'll be explaining how "Kits" work shortly so stay tuned!
So, currently I'm working on a PvE map, and I was experimenting with a few Round/Wave System's. I had one built, but I scrapped it because it wasnt working the way I wanted it to, so now I'm turning my head to you guys. Basically, I'm trying to create a wave system that:
- Spawns hordes/random groups of Zombies, Skeletons, Creepers, and Slimes!
- Each wave spawns more enemies, than the next wave!
I was also trying to get the number of enemies left in the current wave on the sidebar, but I couldn't really get that, so I'm asking for some help from the community! Thanks again!
OMG! This map looks stunning! [Could I help with redstone or just anything in general?]
At this time, I do not need help, but as I get more redstone and things of that nature finished, I will probably need help from the community. I'll be sure to contact you then. Thank you for your support!
I recently updated Outbreak: Remastered to 1.9, and I came up with a cool concept. You can hold your Primary in one hand, and your "off hand slot". It's like the equivalent of holding the weapon on your back when you are not using it.
Time for an update on the map! So over the last few days Ive been re-working the Weapons Terminal, and I built an entirely new Weapons Station from the ground up. It works alot different from the Weapons Terminal which was featured in the original Outbreak. Instead of using the Interactive chat, I used right clickable signs which isnt as spammy as the interactive chat, and looks better. I call it the Gun Shelf. Here, you can buy new weapons, and equipment to aid you in the battle, it looks like this:
OP - original post, refers to the first post in a thread (#1). It can also refer to the original poster (the person that posted the OP), but in this case I mean post #1
Professional - showing a high level of skill
Professional OP - an original post that shows a high level of skill (aka: a first post which looks good
Oh, ok. Thanks you m8 ;D. I'll also be adding some update logs to the map as well, to show the current progress of it so stay tuned for that.
Back in 2013, a group me and a group of friends were remaking TranZit for Minecraft 1.7 but we didn't finish it. With the new features of 1.8 I decided I'd try to finish the project with all of the new features of Minecraft 1.8. But I cant do it alone, so I'm looking for a team of highly skilled redstoners to help build a fully functional working TranZit Map. If you would like to help out with redstoning for the map please leave an application below. Now, since I have school I wont be able to work on the map as much as I would like to, BUT if someone who apply's could create a server we could easily finish different areas. The map itself is unfinished, and the redstone is very outdated(it even traces back to the original map created back in 1.4.5). Also, if you have Skype that would be very cool that way we can easily communicate better.
Basically, the maps needs to be redstoned from the ground up. We have to start from the basics from things like weapons, the bus, fog(no denizens), and all of the other features. You can also add me on Skype if you would like to talk more (mrtvii69)\
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I've moved all pf my things to Trello: https://trello.com/b/9pjMwzVe/project-infinity-work-in-progress-1-9-minecraft-map
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My bad bro.
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Most likely, yes.
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*Sorry for the delay in the updates. I was very busy with school, sports and stuff*
Kits Breakdown:[/b]
Unlike Classes, kits can be equipped no matter what class you have picked. Classes are like your base character, they define your base stats such as health, movement speed, and the special ability that you have. Kits, are like your /gear they you go into battle with. Kits contain one weapon, armor, and a piece of equipment that you can go into battle with. Think of kits like from PvP servers, and things of that nature. For the Beta, there will be only 5 kits to play from, but I plan to add over 10 or 15 total kits to choose from to add a lot of variety to the map. Here are a look at the first 5 kits:
From left to right they are: Firestarter, Suppressor, Guardian, Scientist & Interceptor
More updates to come!
0
Classes & Kits Breakdown:
The Classes in Project Infinity are like your base character. They offer you different perks/augments as well as there own ability that is special to them.
Assault - The Assault class is your good all round soldier. He has decent speed, and firepower. They also have the ability to boost jump, allowing them to easily escape situations with ease.
Recon - The Recon class is your "Interceptor" type class, and they have the ability to cloak with the environment allowing them to sneak past enemies, without them suspecting anything.
Support - The support class can be your best friend when in need. They have the ability to overcharge which increases there damage and resistance output for a brief period of time which can help save you when you're close to death.
I'll be explaining how "Kits" work shortly so stay tuned!
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Redstone...
0
So, currently I'm working on a PvE map, and I was experimenting with a few Round/Wave System's. I had one built, but I scrapped it because it wasnt working the way I wanted it to, so now I'm turning my head to you guys. Basically, I'm trying to create a wave system that:
- Spawns hordes/random groups of Zombies, Skeletons, Creepers, and Slimes!
- Each wave spawns more enemies, than the next wave!
I was also trying to get the number of enemies left in the current wave on the sidebar, but I couldn't really get that, so I'm asking for some help from the community! Thanks again!
0
Thank you for all the support! I guarantee you will enjoy the project
0
At this time, I do not need help, but as I get more redstone and things of that nature finished, I will probably need help from the community. I'll be sure to contact you then. Thank you for your support!
1
I've moved all of my things to Trello: https://trello.com/b/9pjMwzVe/project-infinity-work-in-progress-1-9-minecraft-map
0
New OP Update
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Update #2:
I recently updated Outbreak: Remastered to 1.9, and I came up with a cool concept. You can hold your Primary in one hand, and your "off hand slot". It's like the equivalent of holding the weapon on your back when you are not using it.
0
Update #1
Time for an update on the map! So over the last few days Ive been re-working the Weapons Terminal, and I built an entirely new Weapons Station from the ground up. It works alot different from the Weapons Terminal which was featured in the original Outbreak. Instead of using the Interactive chat, I used right clickable signs which isnt as spammy as the interactive chat, and looks better. I call it the Gun Shelf. Here, you can buy new weapons, and equipment to aid you in the battle, it looks like this:
0
Oh, ok. Thanks you m8 ;D. I'll also be adding some update logs to the map as well, to show the current progress of it so stay tuned for that.
0
TranZit for Minecraft [1.8]
Back in 2013, a group me and a group of friends were remaking TranZit for Minecraft 1.7 but we didn't finish it. With the new features of 1.8 I decided I'd try to finish the project with all of the new features of Minecraft 1.8. But I cant do it alone, so I'm looking for a team of highly skilled redstoners to help build a fully functional working TranZit Map. If you would like to help out with redstoning for the map please leave an application below. Now, since I have school I wont be able to work on the map as much as I would like to, BUT if someone who apply's could create a server we could easily finish different areas. The map itself is unfinished, and the redstone is very outdated(it even traces back to the original map created back in 1.4.5). Also, if you have Skype that would be very cool that way we can easily communicate better.
Basically, the maps needs to be redstoned from the ground up. We have to start from the basics from things like weapons, the bus, fog(no denizens), and all of the other features. You can also add me on Skype if you would like to talk more (mrtvii69)\
Screenshots:
Bus Depot:
Diner:
Power Station:
Town:
Sorry, I forgot about Farm.
Application -
Name:
Previous Projects:
What you are willing to help with:
Why I should choose you: