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    posted a message on Better global command execution
    context

    What if the mod allows you to better organize the chain commands, like a dependency system?
    Example
    If we want to execute "/ Effect", we can place a condition (scoreboards, Health, Inventory, and position) and the comoando will be executed only if the dependencies are met.[/pre]
    Posted in: Requests / Ideas For Mods
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    posted a message on Better global command execution
    My suggestion for this mod.
    We all know what the commands are, we know that we can execute them directly from the chat bar and in command blocks, but these two options have limitations.
    For example: If I want to create an adventure map, I do not want the cheats to be activated in the chat bar, and also if I leave a chain of command blocks in one place, they cannot be executed perfectly if I am too far away, besides that it is very cumbersome.
    What I want is that it finds a mechanism with which we can create a chain of commands that are executed, without having to place blocks and anywhere we are.
    This system must be configurable through the menu. Just as there are mods that execute tasks automatically for example FtbQuest, this could also be a good alternative to be able to create maps with active commands.

    So what do you think of the idea?[/pre]
    Posted in: Requests / Ideas For Mods
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    posted a message on Custom levels mod idea

    a mod that allows you to advance in game levels, where each level allows you to unlock recipes, blocks, functions, and others.
    This mod could be customizable and allows you to change the reward that can be unlocked at each level.

    Posted in: Suggestions
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    posted a message on Level mod in minecraft

    Hello everyone, I have been working on a project, I want to create a modpack, and I came up with the idea of integrating a mechanism that allows you to advance through levels, while the level progresses, new recipes and functions can be unlocked that help us improve the course of the game


    This mod can be customizable and will help us create modpack with a new way to advance in the game


    Maybe someone already thought about this and there is some type of modification that has these functions that I am talking about

    Posted in: Requests / Ideas For Mods
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