Are you going to be able to update the cave generation for 1.8? I thought you said something about that at one point earlier, but I forget whether it was bad or good news. I really would like it if it was for 1.8, alternately, just put all the features of 1.8 into your 1.6.4 mod or something and we'll all be fine!
Haha, I don't know anything about coding so if you do intend to update the cave generation to 1.8(which I do hope you do!) then that's enough for me, I can be patient.
I love what you've done with this mod and I can't wait for future updates. This is PERFECT and could be added into the vanilla game-- I'd want to see it added into vanilla, just as long as you get creds!
Here's the first entry, told from my own faithful perspective! I present Rilend's Rise Episode 1A!
Upon a fateful day involving a creeper, some diamonds, a bucket of lava and some ill-placed redstone, I found a certain journal inside of a certain cave in my humble world. The land has terrible secrets and many stories to tell, so I supposed this was one. Sure enough, with a bit of research into some ancient tomes, I found more record of the things spoken of in this journal.
With further archaeological evidence, I found this journal sound in its speakings. Here are the first few entries of the journal of Rilend, respectively titled "Rilend's Rise: A Journal of Discovery and the Education of an Untamed Land"
"Day 01
I awoke in the water, a puddle, it seems. Within the middle of a small plains- abreast a large desert- I took my first memorable steps upon land. I have sense come to terms with the questions that came to mind those first few days: 'Why am I here?', 'Where did I come from?', and more. Nevertheless, I managed to, through a gradation of careful discovery, survive that first night.
The logs were soft and pliable but set firm and steady enough to build a home-made interstice. While digging the thing out the recalcitrant ceiling collapsed, though I was unscathed. I managed to repair it by building a support made from cobblestone. Night set upon the land, so I decided I would dig a staircase down as far as I could manage and begin a mining operation to better the tools I had obtained. I was, at this point, set in a goal: A goal to tame this land, whatever the trial may be."
Later on, I discovered some sketches that the aforementioned Rilend had painted up to express the sights he had seen. I think it is some type of oil, obviously derived from something natural and easy to obtain, but I cannot pinpoint what. Ah, what does it matter? Take a look. It appears he had found Iron.
From upper left to bottom right, 1) Obviously a painting of his point of spawning, though I cannot yet figure out how he did so, nor can I figure out how I, but it seems these questions pass quickly, as Rilend previously observed. 2) An image of Rilend's cave-in. 3) His solution, that is, his support beam. I think it looks rather smart. 4) You can plainly see that during his excavation of his staircase he discovered some iron, however crude.
"Day 02
I managed to find some Iron after a full night of digging. The passages I made, gladly, had no need for supports. I made a furnace out of some stones and I started a fire, threw in some coals, and began heating the Iron. I don't have any proper equipment, but I managed to make a crude pair of shears and a bucket using a shovel and an axe.
I made the shears so I could find some wool and make a proper sleeping surface, as the odiousness of my stone floor or the top of my wooden chest just could not provide me with proper sleep. Furthermore, I seem to be quite the insomniac.
The view from my vacant window(lacking glass, that is.) was beautiful as the morning light shed upon the placid trees. It was beautiful, however, not because of the sight, as it was extremely lacking due to the small size of my window, but because of the natural light. I took this opportunity to do some exploring.
I discovered the presence of a village, which I found to be a very exciting discovery, as I discovered that they had a Library and wheat. I decided to talk to one of their leaders- at least, I assumed he was their leader as evident by his vestment- so as to negotiate a trade for some of their books, perhaps, or maybe for some food. He wanted "about half a stack" of ROTTEN FLESH! How was I supposed to comply with this trade? I ended up stealing some of their food by force- well, their wheat. They ran me out of their town, but I managed to scour four bundles.
I could not find a way to turn the wheat into food... I vaguely remember a substance derived from wheat, flour. It was made by grinding up the wheat. I still am confused to this day how I recalled this, but the knowledge seems to be there, just as the knowledge for complicated thought, and just as my clothing.
I set out to build a Mill-house of sorts to hold a crank mill, or possibly in the future some other type of mill. Mills are what they are called, right? I still can't quite recall... it seems right. I did put the building off for a while to give myself a chance to plot out the design and basic building materials.
Then I remembered I had yet to procure the materials to create a bed... night fell quickly, however, and I set back into the earth to find more precious materials, but not before crafting some more crude tools and armor. Originally it was my purpose to create an Iron chestplate, however crude, but the universe seemed to want to divest this goal from me. I crafted a pair of Iron boots and some Iron tools, namely two pickaxes and a sword.
Among these were an odd red dust that made me feel odd... almost wiser. This dust calls to me, as if it has some celestial purpose I have yet to discover. After I found a few more veins of this glowing red dust I discovered a mysterious ore indeed... I believe it is... a diamond? I await further discoveries regarding this seemingly rare material.
At the end of my trip I found a small underground pocket full of lava! I tried to create a safe route going through it, but it singed and burnt my skin just being next to it. I'll need protection if I look to make any more progress."
Rilend included further illustrations.
From the top left to the bottom right, 1) We see the shears Rilend crafted. 2) The view outside of his window, apparently lacking any glass. 3) A painting he either procured from or painted himself of the Village. 4), 5) Iron boots and Pickaxe respectively. 6), 7) The Diamonds and the Lava he had found, which he was more fortunate with than I prior today. I shall relate more entries from Rilend's journal at a future date.
Is that an NPC? I'm confused as to what they look like and... DO THEY REALLY DO THINGS LIKE THAT? THAT'S CRAZY AND AWESOME I LOVE THAT-- errm, if it IS in fact an NPC.
I'm finally ready to tell my next story. I've been working hard when I could to finish the custom texture pack I made so everything would be just right.
Anyway, I present to you a preview of... Rilend's rise.
Who is Rilend? Well, Rilend is a skin I bummed off of planetminecraft while searching for a good character to start the next world with. The skin clicked with me in that it seemed very "default Minecraft", the author of the skin actually wanting to mix Steve and Alex's skins. Here's a link.
Anyway, look close in that image and you'll see some of my Zombie texture edits. I'm quite proud of them.
Something you could do to make the updates more interesting though is upload more pictures using some online site. Y'know, you can even insert images from Facebook here, all you need is to get the picture SOMEWHERE online, and then copy their URL into the picturey thing and you're done. I just use Imgur.
Another thing you can do is, in co-operation with more pictures, provide witty captioning and banter, things only you'd say, that is, to your journal.
Every time I look at one of your posts I can't help but read it because of how interesting it is. Bravo in finding that Mushroom Biome! You are what every Minecrafter dreams to be ;-;
Well, I see I still need to do some improving to the idea. I'll try and do that as soon as I have time.
I do really appreciate all your feedback and i'm going to take it into much consideration. An idea isn't good enough for Minecraft until it's perfect. Well, that's my belief anyway. Thanks for your help in making this idea one step more perfect!
I always just liked the idea of building a farm that can make villagers and then building a very well protected and cramped but valid and giant village and just transporting my villagers to the village as I gain them. I'd build Iron Golems and light everything up as well as possible in my cramped but valid village as well. I also think I'd separate it into districts for extra protection, but I've never really indulged my dream.
I support dyed arrows, but not in this way. Dyed feathers and dyed chickens are a bit, well, specialized, having only one use in the entire game, I would prefer if the arrows were crafted by surrounding a dye with arrows. Also, I'm assuming each arrow would use a different texture file, because I could see mapmaking uses with retextured dyed arrows.
I support Sparky's suggestion to craft the arrows by surrounding a dye with them, right up there ^^^
I like this suggestion a lot! I think that the arrow should work a certain way. It picks the stack of arrows which is closest to the top left of your inventory and goes right and then down one level from there. If you wanted to shoot some blue arrows for a while, just put a stack in the top left of your inventory. If you wanted red after that, put a red stack just to the right of the blue one.
I also think that Skeletons, in this case, should shoot purple arrows and drop purple arrows.
I think Kholdstare already all the majors things and I don't think any edits have address them. That said, I do think adding a few more antropods wouldn't be a bad idea (such as scorpions or whatever).
One thing that I wanted to mention is that I really dislike suggestions that add new mats - especially unnecessary mats that add no new functionality. Unfortunately, both new mats in this suggestion fall in the useless category. Even PineappleWitness can't think of a reason for bug antennae to exist which is a pretty good sign that you don't need to include them.
Response below, because, frankly, I disagree.
Add new "mats"? I'll assume you meant mobs. Anyway, I beg your pardon sir, but these mobs do have functionality. Number 1, the Silverfish queen makes strip-mining, and mining in general(especially in extreme hills), just a bit more dangerous, which is always good. Increased difficulty is the one thing that we need in Minecraft.
Number 2, the Eurypterid encourages and discourages Ocean exploration. It discourages it only in the sense that it adds some danger to oceans, which discourage traveling through them without the proper equipment. WITH the proper equipment it encourages it and use of BoA, due to the fact that Eurypterids make their homes in shipwrecks which have possibly valuable loot.
Number 3, the Ender Morphos' and its drops do have a purpose. Ender Morphos' adds more use for an otherwise useless enchantment(as you'll probably be seeing them underground a lot, which means they may attack you, adding to your purpose in having BoA.), and it adds another(actually fleshed out) End mob, which we need. Furthermore, it's Antennae are useful as they can craft a Red-stone receiver, which I intend to add a very important use for. I'm thinking of being able to provide a certain block within a certain radius with a redstone signal, but i'm not sure how it would work.
Number 3, I added even more incentive to use BoA by buffing Arthropods, making Sharpness less effective on Arthropods+Undead, and buffing the Arthropods' damage. I also removed the Magma Spider, which I really didn't like and felt like it would be too mod-like. Frankly, you might not want to use BoA often for your common caving adventures or anything, but you might want to consider it if you're searching for valuable materials used to make a redstone contraption, a safer boat, a sweet pair of armor, and blocks of underwater ore. I will continue to make edits that encourage use for BoA in the common setting, as well.
Overall, what I HAVE completed so far is a suggestion that would turn the BoA enchantment into something desirable in at least SOME case, meanwhile before you might've thought it a junk enchant.
Improved on the suggestion a little bit, so I hope you like the changes. I intend on making more changes later, but until then, tell me what you think and what you criticize.
I would like a modder to create a mod similar to the Minecraft Rediscovered mod, but a bit simpler. All I want out of a sky dimension is the generation and biome integration into the sky. Preferably, I'd like a sky biome generated like this Indev floating world:
You can see where i'm going with this. Frankly, i'd like some unique additions to this Sky-dimension, but the only ideas I have is for a new common sky-dimension-specific block of some sort and a generated structure made from that respective block and its variants. Maybe some sort of Dark quartz variant? I've always loved the idea of dark quartz, it could spawn naturally in the stone of the Sky Dimension.
Furthermore, i'd like to be able to get to the Sky dimension by creating a special structure. Something unlike the Nether portal but unique and still simple, requiring a bed. Or maybe you have to craft a special bed using certain materials? I don't really know.
I'll add more ideas later on, all I know is I want a simple mod to create a sky-dimension which can be given more use later on. Frankly, if you decide to work on this, please don't add anything without my say-so first unless you talk about it, just to make sure everything you create seems well-balanced to me.
I'd like that just because I only use mods that change gameplay in minor ways, so nothing over-powered or too expansive, adding too many things... Millenaire is on the very edge of the extent i'd use mods, in fact.
This is a simple suggestion for a few more arthropod themed mobs and tweaks to existing enchantments to make Bane of Arthropods more useful.
Firstly, Silverfish should work a bit more like Slimes. In certain Silverfish "chunks" Silverfish blocks would spawn in groups of 2-5, and Silverfish would spawn at the rate of a Slime in Extreme Hills biomes only, spawning at half the rate in "hilly" biomes.
Silverfish now drop 0-1 Hardy Scales uncommonly. More on this new item later, though. It's a semi-common drop from most Arthropods, and that's all you need to know.
Secondly, a new mob. Oceans always need more life, right? Well, that's what you're getting. Oceans now spawn a special Arthropod, the Eurypterid! Basically, it's a giant Sea scorpion. If someone could provide some concept art for a simple model for this thing, that'd be great. Its almost the size of a spider, so it takes up a 2x1x2 spawning space.
It can be found rarely in Oceans and uncommonly in Deep Oceans on the bottom only. They also tend to spawn semi-commonly inside of the perimeter of Ocean Monuments. Otherwise, they spawn in groups in Oceans and on beaches, albeit uncommonly.
Anyway, these are the stats: these guys attack by, in the water, swimming up below you and knocking you a 3 blocks into the air, doing 3 hearts on Easy, 5 hearts on Normal, and 7 hearts on Hard. On land, it would jump at you and snap at you with its claws, dealing 1 heart - 5 hearts on Easy, 3 - 7 hearts on Normal, and 4 - 8 hearts on Hard. It has eighteen hearts and five armor bars, keeping with the "armored" exo-skeleton trend.
Real basic, adds some danger to the normal Oceans, so you'll probably need a bigger boat... more more on that later.
Eurypterids drop 0-2 Hardy Scales uncommonly.
Thirdly, a new End mob... the Ender Morphos. This is a mainly passive mob just for looks. Its size ranges from Spider size to Enderman size, resulting in three sizes including Player size. It will uncommonly teleport around and continue flying around in erratic, bat-like patterns. They spawn as commonly as bats underground, but about twice as rarely as Endermen overground.
They do no damage unless looked at, and have a total health of 37 hearts. That's one hardy butterfly. Their attack is a bit... different. When angered, they use a guardian-like attack on the player, dealing 3-5 hearts in Easy, 4.5-7 in Normal, and 6-9 in Hard. Here's the kicker, though... sometimes, this attack teleports you to it, its common height being 3-6 blocks in the air. This teleportation effect only happens 30% of the time, so don't worry, and don't mind the odd number.
This new mob drops 1-2 Ender-pearls upon death. They, of course, spawn commonly in the End, resulting in a bit more difficulty to the Dragon battle. Like Endermen, they hate water.
Fourthly, Another new mob! The wasp. I recently saw a post highlighting the fact that there aren't like, ANY common flying overworld enemies, unlike the Nether. So here's a new common mob, the wasp! the wasp flies around aimlessly until it sees you, and then it attacks. It approaches and stings you and then rears back. the sting attack is very basic, and it deals 2 hearts on Easy, 4 on Normal, and 7 on Hard. The wasp has 17 hearts. It drops 0-1 hardy scales rarely.
Fifthly, I wanted to add two or three more arthropods, two common(one being in the nether) and one uncommon but spawns in an overworld biome to encourage exploration. My overworld biomes that I want to add a mob to are either Mega Taiga, Ice Spikes, Mesa, or maybe very rarely in Roofed Forest.
Suggest something! I want to hear your opinions.
Sixthly, a bit of a buff to existing Arthropods. Silverfish now recieve a health buff of about 1.5 hearts when another Silverfish is within 3 blocks, buffing it for a maximum of 5 extra hearts. Spiders now do two more hearts of damage, go twice as fast, and have twice the radius of awareness. They get an extra 5.5 hearts of health, too. Cave Spiders now take up half of Spider spawns underground, as well.
Seventhly, Enchantments get a bit of a nerf/buff. Smite now does less damage when used on any mob that isn't undead, and Sharpness does less damage to Undead and Arthropods than it did before, making its damage mainly for use on Guardians, Creepers, Endermen, Blaze... etc. It's still effective on a lot of mobs+players, and still buffs your damage against mobs in general, just less so to undead and arthropods. I don't know what percentage of damage it should do less on Undead and Arthropod mobs, so suggest that below.
BoA is getting a bit of a buff, as well. It makes a small AoE effect, resulting in every mob in the four blocks directly adjacent to the attacked mob, 2/4 damage would be done, in the blocks adjacent to those, 1/4, and adjacent to those,
0.5/4 and then no damage.
Anyway, it wouldn't effect damage done to Arthropods much, and it would really make it useful for fighting the now-buffed Silverfish. BoA would not do as much damage as Sharpness does to regular mobs, of course, and it wouldn't do as much damage when used on any undead mobs. This is my solvent to the enchanting problems.
Eighthly, I'll finally explain the new drops. Hardy Scales can be crafted into an Exo-Skeleton by putting them in a plus pattern in the crafting table. Now here comes the goodies... you can make an Armored Boat which can withstand more than a regular boat by putting three Exo-skeletons on the bottom of a boat in the crafting table.
Iron is now receiving a nerf, too. Iron armor is now crafted more like... this.
Chestplate:
Leggings:
Helmet:
Boots:
Porkchops being leather, naturally.
And Iron armor now gives 10 armor points(Helmet: 1, Chestplate: 5, Leggings: 3 Boots: 1), and it has a new texture with a bit of leather in between armor pieces, but cannot be dyed. This makes chain armor more valuable, and leaves room to bridge the gap between diamond and iron. If you don't like these changes, tell me below and what I can do to improve.
Now, to bridge the newly created super large gap between Iron and Diamond, I introduce... Hardy Leather armor! You can craft it by either placing a piece of chain armor and leather armor together in a shapeless recipe, OR...
craft a few exo-skeletons and replace Iron in the Iron armor recipe for an exo-skeleton.
The thing that sets this armor apart is number 1, its texture. It replaces the portion of the Leather that shows up after dyeing by totally un-saturating it, making it grey and more scale/exo-skeleton like. Number 2, is that you can still dye this armor. Now you can have the benefit of more powerful Iron armor and dye it, too! Number 3, is that it has high enchantability because it retains Leather's enchantability of 15. See this. Number 4 is that it gives you what Iron currently gives you, 15 armor points, retaining Iron's stats.
What makes this armor so good is that it has high enchantability but isn't quite as powerful as diamond is. All in all, you can customize, highly enchant, and have near-diamond level armor(which was surprisingly easy to get with a good stripmine) for twice the cost! Unless you have BoA and a water breathing potion and are willing to harvest Eurypterids in large amounts, you're not going to be getting many Hardy scales, which makes this armor late-game, but worth it.
That's all, folks! I improved on the suggestion a bit, so I hope you like it!
0
Are you going to be able to update the cave generation for 1.8? I thought you said something about that at one point earlier, but I forget whether it was bad or good news. I really would like it if it was for 1.8, alternately, just put all the features of 1.8 into your 1.6.4 mod or something and we'll all be fine!
Haha, I don't know anything about coding so if you do intend to update the cave generation to 1.8(which I do hope you do!) then that's enough for me, I can be patient.
0
I love what you've done with this mod and I can't wait for future updates. This is PERFECT and could be added into the vanilla game-- I'd want to see it added into vanilla, just as long as you get creds!
Thanks for making a great, balanced mod!
2
Here's the first entry, told from my own faithful perspective! I present Rilend's Rise Episode 1A!
Upon a fateful day involving a creeper, some diamonds, a bucket of lava and some ill-placed redstone, I found a certain journal inside of a certain cave in my humble world. The land has terrible secrets and many stories to tell, so I supposed this was one. Sure enough, with a bit of research into some ancient tomes, I found more record of the things spoken of in this journal.
With further archaeological evidence, I found this journal sound in its speakings. Here are the first few entries of the journal of Rilend, respectively titled "Rilend's Rise: A Journal of Discovery and the Education of an Untamed Land"
"Day 01
I awoke in the water, a puddle, it seems. Within the middle of a small plains- abreast a large desert- I took my first memorable steps upon land. I have sense come to terms with the questions that came to mind those first few days: 'Why am I here?', 'Where did I come from?', and more. Nevertheless, I managed to, through a gradation of careful discovery, survive that first night.
The logs were soft and pliable but set firm and steady enough to build a home-made interstice. While digging the thing out the recalcitrant ceiling collapsed, though I was unscathed. I managed to repair it by building a support made from cobblestone. Night set upon the land, so I decided I would dig a staircase down as far as I could manage and begin a mining operation to better the tools I had obtained. I was, at this point, set in a goal: A goal to tame this land, whatever the trial may be."
Later on, I discovered some sketches that the aforementioned Rilend had painted up to express the sights he had seen. I think it is some type of oil, obviously derived from something natural and easy to obtain, but I cannot pinpoint what. Ah, what does it matter? Take a look. It appears he had found Iron.
From upper left to bottom right, 1) Obviously a painting of his point of spawning, though I cannot yet figure out how he did so, nor can I figure out how I, but it seems these questions pass quickly, as Rilend previously observed. 2) An image of Rilend's cave-in. 3) His solution, that is, his support beam. I think it looks rather smart. 4) You can plainly see that during his excavation of his staircase he discovered some iron, however crude.
"Day 02
I managed to find some Iron after a full night of digging. The passages I made, gladly, had no need for supports. I made a furnace out of some stones and I started a fire, threw in some coals, and began heating the Iron. I don't have any proper equipment, but I managed to make a crude pair of shears and a bucket using a shovel and an axe.
I made the shears so I could find some wool and make a proper sleeping surface, as the odiousness of my stone floor or the top of my wooden chest just could not provide me with proper sleep. Furthermore, I seem to be quite the insomniac.
The view from my vacant window(lacking glass, that is.) was beautiful as the morning light shed upon the placid trees. It was beautiful, however, not because of the sight, as it was extremely lacking due to the small size of my window, but because of the natural light. I took this opportunity to do some exploring.
I discovered the presence of a village, which I found to be a very exciting discovery, as I discovered that they had a Library and wheat. I decided to talk to one of their leaders- at least, I assumed he was their leader as evident by his vestment- so as to negotiate a trade for some of their books, perhaps, or maybe for some food. He wanted "about half a stack" of ROTTEN FLESH! How was I supposed to comply with this trade? I ended up stealing some of their food by force- well, their wheat. They ran me out of their town, but I managed to scour four bundles.
I could not find a way to turn the wheat into food... I vaguely remember a substance derived from wheat, flour. It was made by grinding up the wheat. I still am confused to this day how I recalled this, but the knowledge seems to be there, just as the knowledge for complicated thought, and just as my clothing.
I set out to build a Mill-house of sorts to hold a crank mill, or possibly in the future some other type of mill. Mills are what they are called, right? I still can't quite recall... it seems right. I did put the building off for a while to give myself a chance to plot out the design and basic building materials.
Then I remembered I had yet to procure the materials to create a bed... night fell quickly, however, and I set back into the earth to find more precious materials, but not before crafting some more crude tools and armor. Originally it was my purpose to create an Iron chestplate, however crude, but the universe seemed to want to divest this goal from me. I crafted a pair of Iron boots and some Iron tools, namely two pickaxes and a sword.
Among these were an odd red dust that made me feel odd... almost wiser. This dust calls to me, as if it has some celestial purpose I have yet to discover. After I found a few more veins of this glowing red dust I discovered a mysterious ore indeed... I believe it is... a diamond? I await further discoveries regarding this seemingly rare material.
At the end of my trip I found a small underground pocket full of lava! I tried to create a safe route going through it, but it singed and burnt my skin just being next to it. I'll need protection if I look to make any more progress."
Rilend included further illustrations.
From the top left to the bottom right, 1) We see the shears Rilend crafted. 2) The view outside of his window, apparently lacking any glass. 3) A painting he either procured from or painted himself of the Village. 4), 5) Iron boots and Pickaxe respectively. 6), 7) The Diamonds and the Lava he had found, which he was more fortunate with than I prior today. I shall relate more entries from Rilend's journal at a future date.
0
Is that an NPC? I'm confused as to what they look like and... DO THEY REALLY DO THINGS LIKE THAT? THAT'S CRAZY AND AWESOME I LOVE THAT-- errm, if it IS in fact an NPC.
1
I'm finally ready to tell my next story. I've been working hard when I could to finish the custom texture pack I made so everything would be just right.
Anyway, I present to you a preview of... Rilend's rise.
Who is Rilend? Well, Rilend is a skin I bummed off of planetminecraft while searching for a good character to start the next world with. The skin clicked with me in that it seemed very "default Minecraft", the author of the skin actually wanting to mix Steve and Alex's skins. Here's a link.
Anyway, look close in that image and you'll see some of my Zombie texture edits. I'm quite proud of them.
See you later, that is, when Rilend rises!
0
Just to let you know, i'm reading your updates!
Something you could do to make the updates more interesting though is upload more pictures using some online site. Y'know, you can even insert images from Facebook here, all you need is to get the picture SOMEWHERE online, and then copy their URL into the picturey thing and you're done. I just use Imgur.
Another thing you can do is, in co-operation with more pictures, provide witty captioning and banter, things only you'd say, that is, to your journal.
1
Every time I look at one of your posts I can't help but read it because of how interesting it is. Bravo in finding that Mushroom Biome! You are what every Minecrafter dreams to be ;-;
0
Well, I see I still need to do some improving to the idea. I'll try and do that as soon as I have time.
I do really appreciate all your feedback and i'm going to take it into much consideration. An idea isn't good enough for Minecraft until it's perfect. Well, that's my belief anyway. Thanks for your help in making this idea one step more perfect!
0
I always just liked the idea of building a farm that can make villagers and then building a very well protected and cramped but valid and giant village and just transporting my villagers to the village as I gain them. I'd build Iron Golems and light everything up as well as possible in my cramped but valid village as well. I also think I'd separate it into districts for extra protection, but I've never really indulged my dream.
0
I support Sparky's suggestion to craft the arrows by surrounding a dye with them, right up there ^^^
I like this suggestion a lot! I think that the arrow should work a certain way. It picks the stack of arrows which is closest to the top left of your inventory and goes right and then down one level from there. If you wanted to shoot some blue arrows for a while, just put a stack in the top left of your inventory. If you wanted red after that, put a red stack just to the right of the blue one.
I also think that Skeletons, in this case, should shoot purple arrows and drop purple arrows.
Support.
0
Response below, because, frankly, I disagree.
Add new "mats"? I'll assume you meant mobs. Anyway, I beg your pardon sir, but these mobs do have functionality. Number 1, the Silverfish queen makes strip-mining, and mining in general(especially in extreme hills), just a bit more dangerous, which is always good. Increased difficulty is the one thing that we need in Minecraft.
Number 2, the Eurypterid encourages and discourages Ocean exploration. It discourages it only in the sense that it adds some danger to oceans, which discourage traveling through them without the proper equipment. WITH the proper equipment it encourages it and use of BoA, due to the fact that Eurypterids make their homes in shipwrecks which have possibly valuable loot.
Number 3, the Ender Morphos' and its drops do have a purpose. Ender Morphos' adds more use for an otherwise useless enchantment(as you'll probably be seeing them underground a lot, which means they may attack you, adding to your purpose in having BoA.), and it adds another(actually fleshed out) End mob, which we need. Furthermore, it's Antennae are useful as they can craft a Red-stone receiver, which I intend to add a very important use for. I'm thinking of being able to provide a certain block within a certain radius with a redstone signal, but i'm not sure how it would work.
Number 3, I added even more incentive to use BoA by buffing Arthropods, making Sharpness less effective on Arthropods+Undead, and buffing the Arthropods' damage. I also removed the Magma Spider, which I really didn't like and felt like it would be too mod-like. Frankly, you might not want to use BoA often for your common caving adventures or anything, but you might want to consider it if you're searching for valuable materials used to make a redstone contraption, a safer boat, a sweet pair of armor, and blocks of underwater ore. I will continue to make edits that encourage use for BoA in the common setting, as well.
Overall, what I HAVE completed so far is a suggestion that would turn the BoA enchantment into something desirable in at least SOME case, meanwhile before you might've thought it a junk enchant.
0
Improved on the suggestion a little bit, so I hope you like the changes. I intend on making more changes later, but until then, tell me what you think and what you criticize.
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Could you please explain why you don't support and what I could improve?
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I would like a modder to create a mod similar to the Minecraft Rediscovered mod, but a bit simpler. All I want out of a sky dimension is the generation and biome integration into the sky. Preferably, I'd like a sky biome generated like this Indev floating world:
You can see where i'm going with this. Frankly, i'd like some unique additions to this Sky-dimension, but the only ideas I have is for a new common sky-dimension-specific block of some sort and a generated structure made from that respective block and its variants. Maybe some sort of Dark quartz variant? I've always loved the idea of dark quartz, it could spawn naturally in the stone of the Sky Dimension.
Furthermore, i'd like to be able to get to the Sky dimension by creating a special structure. Something unlike the Nether portal but unique and still simple, requiring a bed. Or maybe you have to craft a special bed using certain materials? I don't really know.
I'll add more ideas later on, all I know is I want a simple mod to create a sky-dimension which can be given more use later on. Frankly, if you decide to work on this, please don't add anything without my say-so first unless you talk about it, just to make sure everything you create seems well-balanced to me.
I'd like that just because I only use mods that change gameplay in minor ways, so nothing over-powered or too expansive, adding too many things... Millenaire is on the very edge of the extent i'd use mods, in fact.
That's all. Thanks!
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This is a simple suggestion for a few more arthropod themed mobs and tweaks to existing enchantments to make Bane of Arthropods more useful.
Firstly, Silverfish should work a bit more like Slimes. In certain Silverfish "chunks" Silverfish blocks would spawn in groups of 2-5, and Silverfish would spawn at the rate of a Slime in Extreme Hills biomes only, spawning at half the rate in "hilly" biomes.
Silverfish now drop 0-1 Hardy Scales uncommonly. More on this new item later, though. It's a semi-common drop from most Arthropods, and that's all you need to know.
Secondly, a new mob. Oceans always need more life, right? Well, that's what you're getting. Oceans now spawn a special Arthropod, the Eurypterid! Basically, it's a giant Sea scorpion. If someone could provide some concept art for a simple model for this thing, that'd be great. Its almost the size of a spider, so it takes up a 2x1x2 spawning space.
It can be found rarely in Oceans and uncommonly in Deep Oceans on the bottom only. They also tend to spawn semi-commonly inside of the perimeter of Ocean Monuments. Otherwise, they spawn in groups in Oceans and on beaches, albeit uncommonly.
Anyway, these are the stats: these guys attack by, in the water, swimming up below you and knocking you a 3 blocks into the air, doing 3 hearts on Easy, 5 hearts on Normal, and 7 hearts on Hard. On land, it would jump at you and snap at you with its claws, dealing 1 heart - 5 hearts on Easy, 3 - 7 hearts on Normal, and 4 - 8 hearts on Hard. It has eighteen hearts and five armor bars, keeping with the "armored" exo-skeleton trend.
Real basic, adds some danger to the normal Oceans, so you'll probably need a bigger boat... more more on that later.
Eurypterids drop 0-2 Hardy Scales uncommonly.
Thirdly, a new End mob... the Ender Morphos. This is a mainly passive mob just for looks. Its size ranges from Spider size to Enderman size, resulting in three sizes including Player size. It will uncommonly teleport around and continue flying around in erratic, bat-like patterns. They spawn as commonly as bats underground, but about twice as rarely as Endermen overground.
They do no damage unless looked at, and have a total health of 37 hearts. That's one hardy butterfly. Their attack is a bit... different. When angered, they use a guardian-like attack on the player, dealing 3-5 hearts in Easy, 4.5-7 in Normal, and 6-9 in Hard. Here's the kicker, though... sometimes, this attack teleports you to it, its common height being 3-6 blocks in the air. This teleportation effect only happens 30% of the time, so don't worry, and don't mind the odd number.
This new mob drops 1-2 Ender-pearls upon death. They, of course, spawn commonly in the End, resulting in a bit more difficulty to the Dragon battle. Like Endermen, they hate water.
Fourthly, Another new mob! The wasp. I recently saw a post highlighting the fact that there aren't like, ANY common flying overworld enemies, unlike the Nether. So here's a new common mob, the wasp! the wasp flies around aimlessly until it sees you, and then it attacks. It approaches and stings you and then rears back. the sting attack is very basic, and it deals 2 hearts on Easy, 4 on Normal, and 7 on Hard. The wasp has 17 hearts. It drops 0-1 hardy scales rarely.
Fifthly, I wanted to add two or three more arthropods, two common(one being in the nether) and one uncommon but spawns in an overworld biome to encourage exploration. My overworld biomes that I want to add a mob to are either Mega Taiga, Ice Spikes, Mesa, or maybe very rarely in Roofed Forest.
Suggest something! I want to hear your opinions.
Sixthly, a bit of a buff to existing Arthropods. Silverfish now recieve a health buff of about 1.5 hearts when another Silverfish is within 3 blocks, buffing it for a maximum of 5 extra hearts. Spiders now do two more hearts of damage, go twice as fast, and have twice the radius of awareness. They get an extra 5.5 hearts of health, too. Cave Spiders now take up half of Spider spawns underground, as well.
Seventhly, Enchantments get a bit of a nerf/buff. Smite now does less damage when used on any mob that isn't undead, and Sharpness does less damage to Undead and Arthropods than it did before, making its damage mainly for use on Guardians, Creepers, Endermen, Blaze... etc. It's still effective on a lot of mobs+players, and still buffs your damage against mobs in general, just less so to undead and arthropods. I don't know what percentage of damage it should do less on Undead and Arthropod mobs, so suggest that below.
BoA is getting a bit of a buff, as well. It makes a small AoE effect, resulting in every mob in the four blocks directly adjacent to the attacked mob, 2/4 damage would be done, in the blocks adjacent to those, 1/4, and adjacent to those,
0.5/4 and then no damage.
Anyway, it wouldn't effect damage done to Arthropods much, and it would really make it useful for fighting the now-buffed Silverfish. BoA would not do as much damage as Sharpness does to regular mobs, of course, and it wouldn't do as much damage when used on any undead mobs. This is my solvent to the enchanting problems.
Eighthly, I'll finally explain the new drops. Hardy Scales can be crafted into an Exo-Skeleton by putting them in a plus pattern in the crafting table. Now here comes the goodies... you can make an Armored Boat which can withstand more than a regular boat by putting three Exo-skeletons on the bottom of a boat in the crafting table.
Iron is now receiving a nerf, too. Iron armor is now crafted more like... this.
Chestplate:
Leggings:
Helmet:
Boots:
Porkchops being leather, naturally.
And Iron armor now gives 10 armor points(Helmet: 1, Chestplate: 5, Leggings: 3 Boots: 1), and it has a new texture with a bit of leather in between armor pieces, but cannot be dyed. This makes chain armor more valuable, and leaves room to bridge the gap between diamond and iron. If you don't like these changes, tell me below and what I can do to improve.
Now, to bridge the newly created super large gap between Iron and Diamond, I introduce... Hardy Leather armor! You can craft it by either placing a piece of chain armor and leather armor together in a shapeless recipe, OR...
craft a few exo-skeletons and replace Iron in the Iron armor recipe for an exo-skeleton.
The thing that sets this armor apart is number 1, its texture. It replaces the portion of the Leather that shows up after dyeing by totally un-saturating it, making it grey and more scale/exo-skeleton like. Number 2, is that you can still dye this armor. Now you can have the benefit of more powerful Iron armor and dye it, too! Number 3, is that it has high enchantability because it retains Leather's enchantability of 15. See this. Number 4 is that it gives you what Iron currently gives you, 15 armor points, retaining Iron's stats.
What makes this armor so good is that it has high enchantability but isn't quite as powerful as diamond is. All in all, you can customize, highly enchant, and have near-diamond level armor(which was surprisingly easy to get with a good stripmine) for twice the cost! Unless you have BoA and a water breathing potion and are willing to harvest Eurypterids in large amounts, you're not going to be getting many Hardy scales, which makes this armor late-game, but worth it.
That's all, folks! I improved on the suggestion a bit, so I hope you like it!