Anyways, honestly, what is the whole point of the left hand? It can't attack, other hand gets priority in everything, so what's really the left hand going to be for other than the shield?
Wow, I totally overlooked that, haha. Also, you can use the left hand to some extent. If an item that can't be right clicked is in the main hand an and item that CAN be right clicked is in the other, that hand takes priority. So, you could throw an Enderpearl and use a sword at the same time. Other than that, I don't think it has much purpose at all.
Make a huge castle! Just look up castle architecture. Sure, castles are overdone, but I think the idea of a huge totally accurate to real-life castle is awesome. I would love to see one of those in Minecraft and not some uber-detailed fantasy castle but a humble survival-built very simple castle.
I'm back from another one of my Minecraft slumps, so I started making another episode of Rilend's Rise. I present Episode 4.
Another entry in Rilend's journal is due a narration-- more of a quick preamble. In this episode we see Rilend begin to develop his little townstead a little bit more. Of course, this is what he was doing in the first place, and should come of no surprise, but what should come of surprise is that the Pheobe Memorial Garden, earlier today, seemed to be filled with signs of some netherworldly presence, presumably Pheobe. You may be asking what the Pheobe Memorial Garden is, what these signs were, and why all the animals in the petting zoo have escaped and are now climbing the walls. All these questions and more will not be answered in due time, I'm sorry to say, and never will be.
"Day ???
Today I decided the town square needed just a bit of sprucing up-- not with actual spruce, of course, but with a few nifty gadgets I will use to tell the current day and to divine myself some water when I need it. These nifty gadgets, therefore, have taken the form of a "day of the week" board and a well-- a safe well, unlike the previous well."
"Day ???
Okay, so I still haven't gotten the whole 'day of the week' thing down yet. What I did get down to, however, was meeting four new strangers that came into town. I thought them an odd bunch, frankly. It was a "saintly commission" sent over by one of the many settlements of the desert to spread 'metallurgical enlightenment'. This bunch sounds sort of like a bunch of zealots with good intentions, though, so I'll keep them around, and in return they can grant me the precious gift of 'metallurgical enlightenment'."
"Day ???
I built Redd and the three blacksmith brothers some tents. There's room for all in there, although it seems just a bit cramped. I imagine it's a little bit awkward, but it'll do until later when I complete them some proper houses. I'll do that soon, but first I intend on building some defenses, possibly. Redd has been telling me of the badlands of the desert-- though from how he talks, it seems most all of the desert is badlands. I'll have to be aware of this, so I plan to build a watchtower."
"I also found some odd... discrepancies in the world I live in. I asked the villagers about it and they said that it had been like that ever since they had been there, but I can't help but think... maybe not... along with this 'discrepancy' I have found that there was an odd cutting-off of a tree-branch, and an odd--seemingly from nowhere-- lighting under a particular tree or two."
"Day 01
I cannot wait to finally get this 'day' thing on track. I started work on a watchtower, but honestly I didn't like the completed project. It didn't fit in and it looked awkward. Redd and the three blacksmith brothers thought it looked nice. It'll do, I'll just remodel it later... maybe sooner than later..."
"This is also the official beginning of day one on account of I lost track and I finally finished my cyclic schedule system! It works this way: White-Red wool signifies one cycle of a gauge. A gauge is about 8 cycles. So officially, we're starting on day one of cycle one here. Days are tracked by an arrow pointing to the color of wool which signifies which day of the cycle it is, and gauges are signified by the bone and which direction it is facing. It's supposed to be facing up right now, as it's cycle one."
"Day 04
I finished a Blacksmith for the three blacksmith brothers. It's a nice little humble building across the way of the watchtower. I think I might finally build Redd and his crew some proper accommodations, or perhaps an Inn. I don't know if Redd plans to stay here, but I think he might. He keeps saying he wants to send off a messenger and tell more of this quickly budding and beautiful little townstead, so I suppose I should expand the living spaces a bit. Next thing up is 4 houses and an Inn."
"I also finished remodeling the watchtower. It was too out-of-place for me, so I built it up around the second-story area and added a small coat of cobblestone at the bottom to make it fit in more."
"I headed back to my base for some more lava for the blacksmith, which I could only find in my mine, and I decided I'd paint the village from this particular vantage point. It looks like quite the beautiful sight-- although, the well could use some fixing. It takes up some odd space."
"Day 07
I decided to move the well and subsequently the cyclic board to fill a bit of space. When I thought of someone getting stuck in the well, however, I never thought it would be a Villager getting stuck in the unfinished well... it took some coaxing to get him out. He has some sort of irrational fear of wells and yet somehow he got stuck and didn't want to move."
"The well was finished, and so was the board-- which I modified to be a villager messageboard. This new board states the currently and recently ongoing/recent projects respectively. I also decided to reset the cycle to day one again, but I soon after decided against it. The Villagers like the new messageboard, as far as I can tell."
Rilend was quite the builder indeed, and so I think and reflect on his classy stylings as I now rebuild the ashen ruins of the Pheobe Memorial Garden into the Pheobe Memorial Graveyard, holding such names as "Mr. Oinkerz", his wife, "Mooella", "_jeb", and "Sheepie". Let us now take a moment of silence in memory of all the lives lost in the Petting Zoo incident. This is has been, and will be, another ending to Rilend's journal entry. I await our next encounter.
I suggest to look up medieval architecture and build an accurate castle to real life. Afterwards, you can build a nice little village around the castle. Or a sprawling village, that is! I don't know, but that's how I would start with a town of some sort. Start with an accurate castle, maybe add some buildings onto it according to some lore you make up(I know Wizard's Towers would have a special place on a castle if they were real), and just build some sprawl from there. And then start the process over again, just with a different build style.
You wouldn't dare want to play alpha Minecraft on hard mode. Risk factor is through the roof-- you only have so many healing food items, so you have to manage how many empty inventory spaces you want and how many you want to fill with, essentially, life.
Jumpscares are common, and the "hurt" sounds don't help. Yesterday a spider caught me by surprise while I was coming out of a cave and I heard that "OOF!" sound and I jumped. It was thrilling! I love alpha Minecraft.
Just a little bit tedious, sure, but it's nothing to explode about and adds a bit more time to the process. For one, it'd give me more incentive to make stone bricks, which I find a tedious task. Then i'd be making materials for my stone tools AND my buildings, haha.
I'd actually like this idea if it was fleshed out a bit more. A golem that can shoot arrows at hostile mobs!
If it was crafted in a more unique way-- say, a cobblestone fence with a dispenser on top, and a pumpkin on top of all of that. Then if you made the golem weak-- that is, not many hearts-- it'd balance the fact that it can keep mobs at bay from a range, which is actually a really useful power.
Also, I realize to craft a golem with just a dispenser and cobblestone fence would be a bit OP considering you could just mass produce these things and they'd shoot infinite arrows-- a quick fix would just to make it so you'd have to right click on the golems WITH arrows, making them able to shoot that allotted amount. This might be tedious, but it would give more use to arrows and late-game players with tons of resources would be able to use these heartily.
Take some of my ideas for your suggestion, if you like. I'd like it, certainly, because frankly the game needs more golems. They're just cool and with enough balance are perfect for the game.
EDIT: oops, I forgot... 25% support. I like the idea, but it's unoriginal.
I think that is is a great suggestion but also sort of needs to be an option, too. What about the impact of this in PvE battles? It'd make Singleplayer a lot different and people would not like this, in otherwards I should have an option to turn this off-- then again, Minecraft does need more difficulty, so i'll let you consider that. This is a great idea to balance out current PvP and if applied to changes that are being made for 1.9 would really serve as a system which isn't complicated but isn't as easy as it is now.
The community may not like it, but the community, oftentimes, is stupid. People need to move on, keep taking in updates, accepting difficulties added and ease added, and work with it. This would be a game-strengthening thing because it'd add difficulty and a new layer of strategy that is MUCH needed in PvP. I, for one, would enjoy it.
I really support this idea! Wow, good job! Super original and I imagine it'd be a lot of fun and a lot more of a use for roads. It's not a cart with wheels, which seems to be the norm, so in that sense I really appreciate this aswell, hah.
I had watched plenty of Minecraft videos and was just a little foggy as to what update actually happened to be out. First thing I did was all the basics but I was really bad with the controls and hadn't used them yet. I ended up spending the night in a pond scared to death-- the next night, however, in a small dirt house... or was that another world? Aw, forget it.
You know what we should all suggest to Mojang on reddit? To actually release a snapshot. I think that's one of the best Minecraft suggestions i've heard in a few months.
Sorry to say that your idea is actually way more unbalanced than his. Why would anyone in their right mind use up a precious Nether Star for ONE arrow? No, no, no and no.
Nether Stars are not exactly precious. I mean sure, they're a rare item dropped by the clearly-superior-to-the-ender-dragon wither, but it's become so easy for some players to defeat the wither they could probably easily create a supply of nether stars. Plus, it would ensure that only elite players crazy enough to use the resources would use them alone, adding challenge in pvp.
change that diamond to a nether star and make the feather something a bit more difficult to get(something new, perhaps? perhaps merits a new mob?) and you've got a good idea.
that is an OP arrow, and so it should be sort of a one-arrow deal. make them not stack and have infinity not work on them and maybe you'll have a balanced suggestion.
0
Wow, I totally overlooked that, haha. Also, you can use the left hand to some extent. If an item that can't be right clicked is in the main hand an and item that CAN be right clicked is in the other, that hand takes priority. So, you could throw an Enderpearl and use a sword at the same time. Other than that, I don't think it has much purpose at all.
0
What about that giant red thing on the map? Wussat?
0
Make a huge castle! Just look up castle architecture. Sure, castles are overdone, but I think the idea of a huge totally accurate to real-life castle is awesome. I would love to see one of those in Minecraft and not some uber-detailed fantasy castle but a humble survival-built very simple castle.
3
Thanks, MrWigglies, for the advice!
I'm back from another one of my Minecraft slumps, so I started making another episode of Rilend's Rise. I present Episode 4.
Another entry in Rilend's journal is due a narration-- more of a quick preamble. In this episode we see Rilend begin to develop his little townstead a little bit more. Of course, this is what he was doing in the first place, and should come of no surprise, but what should come of surprise is that the Pheobe Memorial Garden, earlier today, seemed to be filled with signs of some netherworldly presence, presumably Pheobe. You may be asking what the Pheobe Memorial Garden is, what these signs were, and why all the animals in the petting zoo have escaped and are now climbing the walls. All these questions and more will not be answered in due time, I'm sorry to say, and never will be.
Okay, so I still haven't gotten the whole 'day of the week' thing down yet. What I did get down to, however, was meeting four new strangers that came into town. I thought them an odd bunch, frankly. It was a "saintly commission" sent over by one of the many settlements of the desert to spread 'metallurgical enlightenment'. This bunch sounds sort of like a bunch of zealots with good intentions, though, so I'll keep them around, and in return they can grant me the precious gift of 'metallurgical enlightenment'."
"I also found some odd... discrepancies in the world I live in. I asked the villagers about it and they said that it had been like that ever since they had been there, but I can't help but think... maybe not... along with this 'discrepancy' I have found that there was an odd cutting-off of a tree-branch, and an odd--seemingly from nowhere-- lighting under a particular tree or two."
"This is also the official beginning of day one on account of I lost track and I finally finished my cyclic schedule system! It works this way: White-Red wool signifies one cycle of a gauge. A gauge is about 8 cycles. So officially, we're starting on day one of cycle one here. Days are tracked by an arrow pointing to the color of wool which signifies which day of the cycle it is, and gauges are signified by the bone and which direction it is facing. It's supposed to be facing up right now, as it's cycle one."
"I headed back to my base for some more lava for the blacksmith, which I could only find in my mine, and I decided I'd paint the village from this particular vantage point. It looks like quite the beautiful sight-- although, the well could use some fixing. It takes up some odd space."
"The well was finished, and so was the board-- which I modified to be a villager messageboard. This new board states the currently and recently ongoing/recent projects respectively. I also decided to reset the cycle to day one again, but I soon after decided against it. The Villagers like the new messageboard, as far as I can tell."
Rilend was quite the builder indeed, and so I think and reflect on his classy stylings as I now rebuild the ashen ruins of the Pheobe Memorial Garden into the Pheobe Memorial Graveyard, holding such names as "Mr. Oinkerz", his wife, "Mooella", "_jeb", and "Sheepie". Let us now take a moment of silence in memory of all the lives lost in the Petting Zoo incident. This is has been, and will be, another ending to Rilend's journal entry. I await our next encounter.
0
I suggest to look up medieval architecture and build an accurate castle to real life. Afterwards, you can build a nice little village around the castle. Or a sprawling village, that is! I don't know, but that's how I would start with a town of some sort. Start with an accurate castle, maybe add some buildings onto it according to some lore you make up(I know Wizard's Towers would have a special place on a castle if they were real), and just build some sprawl from there. And then start the process over again, just with a different build style.
0
You wouldn't dare want to play alpha Minecraft on hard mode. Risk factor is through the roof-- you only have so many healing food items, so you have to manage how many empty inventory spaces you want and how many you want to fill with, essentially, life.
Jumpscares are common, and the "hurt" sounds don't help. Yesterday a spider caught me by surprise while I was coming out of a cave and I heard that "OOF!" sound and I jumped. It was thrilling! I love alpha Minecraft.
0
Just a little bit tedious, sure, but it's nothing to explode about and adds a bit more time to the process. For one, it'd give me more incentive to make stone bricks, which I find a tedious task. Then i'd be making materials for my stone tools AND my buildings, haha.
Support.
0
I'd actually like this idea if it was fleshed out a bit more. A golem that can shoot arrows at hostile mobs!
If it was crafted in a more unique way-- say, a cobblestone fence with a dispenser on top, and a pumpkin on top of all of that. Then if you made the golem weak-- that is, not many hearts-- it'd balance the fact that it can keep mobs at bay from a range, which is actually a really useful power.
Also, I realize to craft a golem with just a dispenser and cobblestone fence would be a bit OP considering you could just mass produce these things and they'd shoot infinite arrows-- a quick fix would just to make it so you'd have to right click on the golems WITH arrows, making them able to shoot that allotted amount. This might be tedious, but it would give more use to arrows and late-game players with tons of resources would be able to use these heartily.
Take some of my ideas for your suggestion, if you like. I'd like it, certainly, because frankly the game needs more golems. They're just cool and with enough balance are perfect for the game.
EDIT: oops, I forgot... 25% support. I like the idea, but it's unoriginal.
1
I think that is is a great suggestion but also sort of needs to be an option, too. What about the impact of this in PvE battles? It'd make Singleplayer a lot different and people would not like this, in otherwards I should have an option to turn this off-- then again, Minecraft does need more difficulty, so i'll let you consider that. This is a great idea to balance out current PvP and if applied to changes that are being made for 1.9 would really serve as a system which isn't complicated but isn't as easy as it is now.
The community may not like it, but the community, oftentimes, is stupid. People need to move on, keep taking in updates, accepting difficulties added and ease added, and work with it. This would be a game-strengthening thing because it'd add difficulty and a new layer of strategy that is MUCH needed in PvP. I, for one, would enjoy it.
0
I really support this idea! Wow, good job! Super original and I imagine it'd be a lot of fun and a lot more of a use for roads. It's not a cart with wheels, which seems to be the norm, so in that sense I really appreciate this aswell, hah.
0
Wow. Support all the way-- this needs to be on reddit, haha.
0
Minecraft 1.0
I had watched plenty of Minecraft videos and was just a little foggy as to what update actually happened to be out. First thing I did was all the basics but I was really bad with the controls and hadn't used them yet. I ended up spending the night in a pond scared to death-- the next night, however, in a small dirt house... or was that another world? Aw, forget it.
4
You know what we should all suggest to Mojang on reddit? To actually release a snapshot. I think that's one of the best Minecraft suggestions i've heard in a few months.
0
Nether Stars are not exactly precious. I mean sure, they're a rare item dropped by the clearly-superior-to-the-ender-dragon wither, but it's become so easy for some players to defeat the wither they could probably easily create a supply of nether stars. Plus, it would ensure that only elite players crazy enough to use the resources would use them alone, adding challenge in pvp.
0
change that diamond to a nether star and make the feather something a bit more difficult to get(something new, perhaps? perhaps merits a new mob?) and you've got a good idea.
that is an OP arrow, and so it should be sort of a one-arrow deal. make them not stack and have infinity not work on them and maybe you'll have a balanced suggestion.