Minecraft and Terraria are two different games and you cannot compare them, really.
Terraria has less focus on Survival and more focus on RPG-like aspects. There are bosses, a range of enemies ,weapons, armors, etc.
Minecraft focuses more on survival and building. It has a lot less-- barely any-- RPG aspects. There are so many tiers of armor and weapons, and two bosses.
Tell me about all the times you forgot to back-up here! I know some people have some really rage-inducing stories, so unleash all that pent-up anger through use of storytelling of your most trying Minecraft moments!
Is it just me, or do those "Endermen" have horns, and are they just a bit shorter than normal?
I cannot wait for this-- I hope that's a dungeon and not a village, because i'm suddenly imagining The End as some endgame dungeon sky-world where you explore dungeons and get good gear for taking on more dungeons.
I made my skin. I use the 3-pixel high eyes, with the top two pixels being eyebrows. It makes it a lot easier to make eyes that don't look awkward and who cares about a mouth?
it was basically just an outfit based on what i was wearing at the time. the hat layer has glasses on it but they look stupid and i haven't removed them yet.
With the texture pack/shader you're using your screenshots almost looks like an oil paining at some distances.
Are you roleplaying a character that's a bit nearsighted? Because that's a really interesting way of doing that without turning your render distance way down.
Keep up the journal :-) it's a fun read.
The shader in-game is actually just the Pixel Reality lightmap - Full version. It's just a resourcepack that changes the lightmap, but it makes things look great pretty much.
Also I edit my photos in paint.NET and give them a painted look to simulate a sort of oil painting feel because Rilend doesn't exactly have any other way to capture his surroundings.
Minecraft needs more difficulty, and taking out one of these would really be a challenge. I think that these may be a little bit OP for the current game unless you're decked out in enchanted diamond gear, but it'd probably be a lot more manageable in 1.9.
Love this idea, I just don't think all these mobs would fit into Minecraft.
Furthermore, the idea is very vague. You need to provide, at least, the stats for the animals(heart count, damage done).
And also, you really need to provide details for what they'd drop, if anything. You mentioned a trophy item but no details about it or what it actually is.
Just great then... there goes my playstyle... so the stack of baked potatoes I carry around with me while caving will spoil after just one measly HOUR?! -snip-
He said only Meat spoils. Furthermore, frankly, if people don't like this idea so much there's a good fix-- for pretty much any slightly game-changing suggestion that really makes a tedious/easy game function more difficult to deal with, as it should be-- make it an option, or occur only on specific difficulties. Hard mode would be great for this, frankly.
EDIT: Whoops, nevermind. Meat isn't the only thing that spoils. Hrmph. Well, I do think I'd have a bit of a problem with that, yeah. I would like a lot of foods to be able to spoil in hard mode, but maybe not all foods.
How long would it take for the meat to spoil? Otherwise this could help balance out how OP hunger is nowadays by making it more annoying to deal with the meats.... though, you can still stack bread to 64.
1. OP Donator kits(aren't they illegal according to the eula now?)
2. Large faction communities.
3. The one faction dedicated to griefing.
4. The many factions that grief heavily upon raiding.
5. LARGE FACTION SERVERS.
I decided officially that I really would rather not play on a faction server when I realized the only way to be totally safe is go out into the world 15,000-20,000 blocks or more and then build an obsidian box underground for your base. Afterwards, I suppose you could build some kind of cool settlement, but if people were to find an easy way to get to it(i.e. via nether) then you're still not safe. Someone will grief it.
Just to remind everyone that the suggestion is not for something killing you randomly, nor for something that would cause a lot of lag. It's simply for particles to be transferred from one alight netherrack block to the one below it, and you could still tell if a block had lava raining upon it or not even without particles on.
The chances that you'll run into a netherrack block with lava rain dripping on it is uncommon, and even then you can tell. It adds some dangerous ambient-- it wouldn't make things too hard, and it isn't too game-changing.
Not needed. Lava rain is definitely not something I would ask for. Would you even really want that? sure it sounds cool
but how often are you gonna keep coming back to or anywhere near the nether if this were actually added. How many deaths?
how many burnt tools and resources would be enough to get you to finally say enough and never go back until
they remove the feature that you suggested.
no support
Can't a similar argument be used for all features that make the game that much more difficult? That's sort of unfair.
I for one like the suggestion but it's still a bit vague. So it's uncommon, right? That's good, I can deal with that, but does it spread? Can you prevent it from being in a block?
Also another little addition I would suggest is adding an immunity to its effects if one has a helmet of a certain tier, or maybe a special helmet.
I really like the look of this. It gives me some classic Minecraft nostalgia, oddly. It also reminds me of a bunch of like, old PC games or something. Double nostalgia! I think it gives me classic MC nostalgia because of the cobblestone texture being so dark.
0
Wow, I didn't even get any notifications telling me anyone responded to this. Thanks for all the responses, love the stories.
Keep it up!
0
Why are you changing your username? That's a super cool username!
Xonerated
Random names with X in them:
Pallaux
Pallax
Pogox
Pannex
Pollaux
1
Minecraft and Terraria are two different games and you cannot compare them, really.
Terraria has less focus on Survival and more focus on RPG-like aspects. There are bosses, a range of enemies ,weapons, armors, etc.
Minecraft focuses more on survival and building. It has a lot less-- barely any-- RPG aspects. There are so many tiers of armor and weapons, and two bosses.
0
Tell me about all the times you forgot to back-up here! I know some people have some really rage-inducing stories, so unleash all that pent-up anger through use of storytelling of your most trying Minecraft moments!
0
Is it just me, or do those "Endermen" have horns, and are they just a bit shorter than normal?
I cannot wait for this-- I hope that's a dungeon and not a village, because i'm suddenly imagining The End as some endgame dungeon sky-world where you explore dungeons and get good gear for taking on more dungeons.
0
I made my skin. I use the 3-pixel high eyes, with the top two pixels being eyebrows. It makes it a lot easier to make eyes that don't look awkward and who cares about a mouth?
it was basically just an outfit based on what i was wearing at the time. the hat layer has glasses on it but they look stupid and i haven't removed them yet.
0
The shader in-game is actually just the Pixel Reality lightmap - Full version. It's just a resourcepack that changes the lightmap, but it makes things look great pretty much.
Also I edit my photos in paint.NET and give them a painted look to simulate a sort of oil painting feel because Rilend doesn't exactly have any other way to capture his surroundings.
0
Support.
Minecraft needs more difficulty, and taking out one of these would really be a challenge. I think that these may be a little bit OP for the current game unless you're decked out in enchanted diamond gear, but it'd probably be a lot more manageable in 1.9.
0
Love this idea, I just don't think all these mobs would fit into Minecraft.
Furthermore, the idea is very vague. You need to provide, at least, the stats for the animals(heart count, damage done).
And also, you really need to provide details for what they'd drop, if anything. You mentioned a trophy item but no details about it or what it actually is.
Partial support, it's vague.
0
He said only Meat spoils. Furthermore, frankly, if people don't like this idea so much there's a good fix-- for pretty much any slightly game-changing suggestion that really makes a tedious/easy game function more difficult to deal with, as it should be-- make it an option, or occur only on specific difficulties. Hard mode would be great for this, frankly.
EDIT: Whoops, nevermind. Meat isn't the only thing that spoils. Hrmph. Well, I do think I'd have a bit of a problem with that, yeah. I would like a lot of foods to be able to spoil in hard mode, but maybe not all foods.
0
How long would it take for the meat to spoil? Otherwise this could help balance out how OP hunger is nowadays by making it more annoying to deal with the meats.... though, you can still stack bread to 64.
Partial support.
0
1. OP Donator kits(aren't they illegal according to the eula now?)
2. Large faction communities.
3. The one faction dedicated to griefing.
4. The many factions that grief heavily upon raiding.
5. LARGE FACTION SERVERS.
I decided officially that I really would rather not play on a faction server when I realized the only way to be totally safe is go out into the world 15,000-20,000 blocks or more and then build an obsidian box underground for your base. Afterwards, I suppose you could build some kind of cool settlement, but if people were to find an easy way to get to it(i.e. via nether) then you're still not safe. Someone will grief it.
0
Just to remind everyone that the suggestion is not for something killing you randomly, nor for something that would cause a lot of lag. It's simply for particles to be transferred from one alight netherrack block to the one below it, and you could still tell if a block had lava raining upon it or not even without particles on.
The chances that you'll run into a netherrack block with lava rain dripping on it is uncommon, and even then you can tell. It adds some dangerous ambient-- it wouldn't make things too hard, and it isn't too game-changing.
1
Can't a similar argument be used for all features that make the game that much more difficult? That's sort of unfair.
I for one like the suggestion but it's still a bit vague. So it's uncommon, right? That's good, I can deal with that, but does it spread? Can you prevent it from being in a block?
Also another little addition I would suggest is adding an immunity to its effects if one has a helmet of a certain tier, or maybe a special helmet.
Partial support.
1
I really like the look of this. It gives me some classic Minecraft nostalgia, oddly. It also reminds me of a bunch of like, old PC games or something. Double nostalgia! I think it gives me classic MC nostalgia because of the cobblestone texture being so dark.