here's the next entry! this was over the past few days, so forgive me if this entry is a bit pieced together.
well i started to strip-mine at some point and took some random screenshot i'm not going to put on here, but it involved me going into a cave. so there, i guess, but...
so i decided to make a pen for some cows so i could start having some leather. originally, i didn't want to make a cooped up farm building, because i felt like i was depriving the poor, innocent cows of their free space, but...
well, i didn't like it, needless to say, so i tore it down in favor for the farmhouse idea. i decided to plan it out in my creative world again beforehand.
hello friend!
anyway, i got onto building that barn and i really liked the design as it fit in with my other building. i'll have to take some better screenshots next time i play, but here's a simple one for now:
the original design had an entire, really large second story that i was going to use but i couldn't justify making some so grand just for storing wheat, because it certainly wasn't going to store any animals-- they need ground to walk on! so, i decided to keep it with a simple one story and a nice little roof courtyard sort of thing.
by the way, this still isn't done, mainly because of my impeccable procrastination. hey, those sinnoh region gym badges don't get themselves!
all of these were separate diamond veins, yes. i have a very efficient strip-mining method. i go three blocks in a 2x1 tunnel and on that third block dig into the tunnel's sides as far as i can. if i see any ore, i mine it, then i go another three blocks. this way, there's a large amount of possible ores revealed. i'm not smart enough to figure this out on my own, but i don't remember where it was from.
wow... what an odd place for a large oak to spawn. i thought there was a kerfuffle over whether these even spawned or not recently? oh well.
score! found me some chickens! after that, i led them perilo-- okay, it wasn't perilous, but i calmly led them back to the farmhouse to live.
fruits of my labor in building a farm to house cows to brutally murd... der....... i'm sorry, cows. oh, by the way, here's the other side of my little work area in my house. used for storing things, rather smartly, i might add. i winged this, and i liked it.
after this i needed a fitting place to put my improvement bench... so i readied plans to build a stronghold in the hill i took my temporary residence in. i spent an entire afternoon building a bridge...
what do you think? i don't know why, but i winged this bridge and i was scared it would turn out horrible and i would have to tear it all down and that would've been so taxing... but it turned out okay, i guess. looks sort of out of place, but when i build more around here, it'll fit better.
oh, here's some lava adjacent to some diamonds... as you might be able to surmise from my fresh new iron tools, i died in this. ironically, i died in it while i was mining out around these diamonds. i wasn't weary enough-- which i usually am specifically weary mining out diamonds-- and so i paid the price for it.
more diamond veins... i also ran into a cave and decided to go caving. also, here ends the diamond vein screenshots, those are going to get tiring for you guys. after running out of torches caving, i decided to get to more work on my stronghold. fleshed out some ideas in the creative world, and then began my work.
boom! looks really nice, and after that, i began digging out the inside and building that up. a little more strip mining and quite a little bit of coal and digging later, i managed to make a nice place for my improvement bench.
fortune II! that's okay, i guess, i'll mine the diamonds out with that. i'll show you guys the rest of the stronghold later on when it's more finished. until then...
You're off to a good start - thumbs up. Thank you for showing your false starts, it's encouraging that I'm not the only one who seems to tear down just as often as build... and your final house design is inspired!
Looking forward to more installments like this one!
thanks! i spend a lot of time comparing my builds to builds in other journals and think "wow, i'm not nearly that good of a builder." so it means a lot when people compliment me, haha.
so, it appears that i'm here. again. trying another survival journal. the main reason for this is because i realize i could actually probably stick with one with the advent of 1.9-- otherwise known as the first update in which i've defeated the ender dragon after having played since full release.
needless to say, i've been looking around the forums and being pretty much in awe over these nice, casual journals that have a lot done in them, so in between survival burn-out breaks, i'll be updating this journal. so, let the fun begin.
world information:
name: survival journal(real original.)
seed: -1799710105816028
cheats: on(just in case!)
so here's the introduction of this journal, and we get a nice little vista to start us out. for some reason, the entire last entry was deleted by the forum. i think it's because i tried paragraph indents... the forum does not like good grammar.
hello friend! you have no idea how hard it was to get this screenshot; this little guy was everywhere.
anyway, i decided after chopping down a tree or two i'd go into the cave in the side of the hill i spawned on the side of. in this cave, i decided to make a temporary base until i could figure out some more aesthetically pleasing living arrangements.
unfortunately, some old college friends of mine found out i was taking residence there and decided to crash in my cave, but they just couldn't take a hint that i wanted them to leave, so i did what any reasonable person would do.
i burnt them. i'm not even old enough to go to college. who are these people.
after that i tidied up my cool cave abode and spent my first night digging down to make a strip mine. made some iron tools(had a little trouble with food, so i hunted down some piggles) gathered some resources, and started building...
okay, well, i have no idea where i was going with this building style. i like the orange and grey color scheme, although it needs something. in the end, i decided against this build after dying and decided to tear it down.
my inspiration came from the temple buildings and misc. ancient-looking theme of old gem architecture in steven universe. i was listening to steven universe as i played minecraft, so i thought it was fitting to take inspiration from it. i failed.
first diamonds! mined out five of em' so i would have enough for a diamond pick and an enchanting table.
in that second screenshot, by the way, i was digging out some andesite and managed to break out the other side of the hill my cave is in. there was a nice little clearing out here that i put a farm plot on, but i'll be building here later on.
i kept dying or nearly dying over and over in the process of building and tearing down and building and tearing down so i finally got enough string for a bed-- there appears to be no sheep in the vicinity. what a shame, what a shame...
fail build #zapdos. don't know what i was going for here, but it was a real pain to tear it down.
at this point, i decided that i would just go into my creative world and build something as a plan instead of winging it. sometimes you just have one of those days... or weeks. or years. the result was really good but i needed some wool for a still-unfinished part, so i went on a little bit of a venture.
i headed out west and ended up finding an odd floating tree and a plains. no sheep, though, although i did get a really good screenshot of a sunset i'm going to end this entry off with. now finally to the house...
out of my drive to get a nice build to show off to the forum i forgot i'm not playing survival to document it, i'm documenting me playing survival. so, i'll be getting to gathering all the endgame resources and etc., plus some more aesthetic-functional building.
until then though, i can be satisfied about this house-- it's really nice! as you can see in that last screenshot though, that top room is unfinished. i'm going to put a wool cover on it-- which, scientifically, should make the room cooler in the desert. it's going to be a sort of study.
anyway, that's all for now. i'll leave off on the aformentioned sunset screenshot and get to work on the next entry. maybe the forum won't eat up my journal this time?
This is a texture change I made to change some simple things about Minecraft because me and my friend didn't really like... the whole magical/undead/etc. thing involving a lot of Minecraft. It's oddly specific so don't worry about it-- I changed the enchantment table and the basic mobs first of all. Of course, it was honestly pretty lame and not very well put together because I was lazy about it.
I decided that I would retexture it for 1.9 and I wanted to do more-- I wanted to change little things that bothered me, and a few others that would just make so much sense and be pretty cool. So... here's my WIP 1.9 Vanilla Add-on.
Changelog:
Version 0.0.1:
Blocks;
Cobble/Mossy Cobble(Increased contrast), Diorite/Smooth Diorite(Made less ugly), Wool(Changed to early textures), Gravel(Early texture), Grass/Leaves(Really, the colormap. Brightened it up to resemble Alpha textures), Bricks(Prev. texture), Emerald Blocks/Emerald Ore(Changed to Ruby), Enchantment Table(Now Improvement Bench) Lava(Edited current to look like prev. texture.)
Items;
Bread(Prev. texture), Porkchops(Prev. texture, cooked version edited.) Beef,(Replaced current with old Steak.) Apple(Prev. texture) Chicken(Yet to change back texture officially, edited it myself as a stand-in), Rotten Flesh(Now Mycelial Rot) Emerald(Now Rubies.)
Mobs;
Zombie(Changed to "Shrooman", cordyceps zombie. Villagers changed to Shrooman without caps), Skeleton(Now "Retinarcher", eye-themed skeleton), Wither Skeleton(Added eye-themed head), Witch(Changed to "Nabal", biblical reference to a senseless drunk.)
Name/Misc;
Potions(Changed to "Ales"), Enchantments(Every mention replaced with "Improvement".)
Version 0.0.2: N/A
Screenshots:
That's all she wrote. I'll be working on this a bit more for polishing reasons and so I can add all I want to add. If you like this pack, give me some feedback, and i'm pretty sure I can legally put this up for download? It's some of Mojang's own assets, I suppose, but they're unused Minecraft assets added back in... slash pasted over, essentially.
I like the idea. It has a few cons, but the cons really are circumstantial-- this is basically the combat system having a lot of cons and a lot of pros and people arguing--who should be discussing-- about that, just on a smaller level. Overall, I think early-game tiers need to be balanced, and this would do it. I want to see more from this idea.
As for the guidelines-- just don't argue against the guidelines. They're for the organizational purposes for those whom decide to comply with them-- and those people exist. The suggestion is balanced between pros and cons and it's up to us to help contribute to the discussion so we can make the idea better-- I mean, we're the critics, right? The target audience? Our discussion is required to make a suggestion the best it can be.
Minecraft doesn't have lore, nor should it. Everything in the game is more or less originless and works beautifully that way. Also, mentioning something from Adventure Time doesn't exactly... prove anything.
That's a bit more sensible, and even though I said there were more creative ways of getting these type of horses I can't think of any myself. I'd say that zombies and skeletons spawn with these horses, but then they'd be too easy to get.
@Cerroz my point with the Adventure Time thing is that, basically, enchanted items just sort of... work. And, I know, as coolcat430 suggested, I could use some other item, but I wanted to use something that was specifically made for horses-- horse armor. Horse armor seems so common now, and I wanted not only to put some new awesome-looking horse armor into a suggestion but make it relate to the undead horses.
So as it goes, you get an awesome looking horse armor, a cool horse, and all for the price of exploring the end/nether.
I, for one, like this idea a lot. I'd want people to SEE that I went to the end and I mined for my super rare chromatite and put it on my awesome diamond g-armor and I am basically the king of all things Minecraft.
Please, everyone, keep in mind: this is not changing the color of the armor, but the enchantment(if I've understood it correctly)so it won't be replacing leather armor anytime soon-- if anything, it'll make people want a set of red leather armor with red enchantment, promoting further gameplay.
There's really no reason to bring these out-of-nowhere ruby and emerald horse armors in the mix... What does that have to do with the horse suddenly turning undead? I think there can be way more creative ways of getting those kind of horses than just slapping an armor on them that magically makes that change...
It's sort of meant to be like an item of legendary lore. Why does the ice crown change simon petrikov into the ice king? because REASONS, man. (+900 science collaboration points for getting the reference, and another 500 for THIS reference)
I need to rename the armors something like "Undead Horse Armor" or "Skeletal Horse Armor". Yeah. That'd solve the ruby problem, aswell-- there's your solution to that, I guess, haha.
These don't sound that bad. I am worried about balancing though. Perhaps instead of 25%, it should be variable instead. Like the higher the current stat, the lower the percentage of the upgrade will be.
I really would like to keep the Ruby armor. It just seems sort of interesting to recycle an unimplemented ore into somewhere it could be used, and it'd look really cool on the horse. I thought everyone knew that ruby wasn't going to be an ore due to the whole colorblind thing?
I edited the message and made it say "not naturally spawning in vanilla", that's what I meant. Thanks for catching that. Also, I do need to polish up the whole buff thing I'm just... not very good with complicated things. That's about as complicated as I get, haha.
There are undead horses! How cool is that, amiright? Sadly, they're not naturally spawning in vanilla. I'd like some feedback on an idea I had for a cool way they could be implemented.
In End City and Nether Fortress dungeons, there will be a 2% and 1% chance, respectively, for either Undead or Skeletal horse armor to spawn. You can put this armor on your horse and it'll jump up onto it's hind legs, a special particle effect will come off of it, and it will change into either a Skeleton or Undead horse.
"Wait, but why would I do that? Just for aesthetics?" Fear not! There is a perfectly explainable reason!
Skeletal and Zombie horses get buffs to their stats! Skeletal horses buff all stats by 25% aside from jumping! Jumping actually gets a nerf by 1 block unless the jump height is below 2 blocks. Zombie horses have the same buff except speed is nerfed and jumping is not. Speed is nerfed by four blocks per second unless it's below 6 blocks per second.
Overall, you can still have a really good horse that has good speed/jumping or jumping/speed ability, but if you just want your super fast 14-blocks-a-second horse to get their speed improved by 25% then turn it into a zombie horse!
Some additional things are:
Cure horse by giving it a weakness I potion and then a golden apple-- just like villagers!
Untamed versions of these horses(which can't be tamed, in case ya didn't know) spawn rarely with their respective riders in thunderstorms.
When you cure a horse that still has the armor on, the armor will pop off of the horse.
The two horse armors have an enchanted sheen on them.
You cannot breed either the Zombie or Skeletal horse.
Notch is awesome, but sadly, a lot of money is too much worry and responsibility for any one person.
I think he should just try to pursue his hobbies-- the one hobby that'd probably make him happy and that i'd like to see more of is making video games! I bet he could make some killer stuff-- I mean, he made Minecraft, didn't he?
0
the more diamond sprites to look at the merrier, i always say.
also, i was wondering if anyone would notice the hebrew letter thing. i've been watching too much vsauce...
2
here's the next entry! this was over the past few days, so forgive me if this entry is a bit pieced together.
well i started to strip-mine at some point and took some random screenshot i'm not going to put on here, but it involved me going into a cave. so there, i guess, but...
so i decided to make a pen for some cows so i could start having some leather. originally, i didn't want to make a cooped up farm building, because i felt like i was depriving the poor, innocent cows of their free space, but...
well, i didn't like it, needless to say, so i tore it down in favor for the farmhouse idea. i decided to plan it out in my creative world again beforehand.
hello friend!
anyway, i got onto building that barn and i really liked the design as it fit in with my other building. i'll have to take some better screenshots next time i play, but here's a simple one for now:
the original design had an entire, really large second story that i was going to use but i couldn't justify making some so grand just for storing wheat, because it certainly wasn't going to store any animals-- they need ground to walk on! so, i decided to keep it with a simple one story and a nice little roof courtyard sort of thing.
by the way, this still isn't done, mainly because of my impeccable procrastination. hey, those sinnoh region gym badges don't get themselves!
all of these were separate diamond veins, yes. i have a very efficient strip-mining method. i go three blocks in a 2x1 tunnel and on that third block dig into the tunnel's sides as far as i can. if i see any ore, i mine it, then i go another three blocks. this way, there's a large amount of possible ores revealed. i'm not smart enough to figure this out on my own, but i don't remember where it was from.
wow... what an odd place for a large oak to spawn. i thought there was a kerfuffle over whether these even spawned or not recently? oh well.
score! found me some chickens! after that, i led them perilo-- okay, it wasn't perilous, but i calmly led them back to the farmhouse to live.
fruits of my labor in building a farm to house cows to brutally murd... der....... i'm sorry, cows. oh, by the way, here's the other side of my little work area in my house. used for storing things, rather smartly, i might add. i winged this, and i liked it.
after this i needed a fitting place to put my improvement bench... so i readied plans to build a stronghold in the hill i took my temporary residence in. i spent an entire afternoon building a bridge...
what do you think? i don't know why, but i winged this bridge and i was scared it would turn out horrible and i would have to tear it all down and that would've been so taxing... but it turned out okay, i guess. looks sort of out of place, but when i build more around here, it'll fit better.
oh, here's some lava adjacent to some diamonds... as you might be able to surmise from my fresh new iron tools, i died in this. ironically, i died in it while i was mining out around these diamonds. i wasn't weary enough-- which i usually am specifically weary mining out diamonds-- and so i paid the price for it.
more diamond veins... i also ran into a cave and decided to go caving. also, here ends the diamond vein screenshots, those are going to get tiring for you guys. after running out of torches caving, i decided to get to more work on my stronghold. fleshed out some ideas in the creative world, and then began my work.
boom! looks really nice, and after that, i began digging out the inside and building that up. a little more strip mining and quite a little bit of coal and digging later, i managed to make a nice place for my improvement bench.
fortune II! that's okay, i guess, i'll mine the diamonds out with that. i'll show you guys the rest of the stronghold later on when it's more finished. until then...
that's what i like to see. bye for now!
0
wowww!
0
dude... i could never in a million years build anything like that. i can bearly figure out the technicalities of a pokemon game. so cool
0
thanks! i spend a lot of time comparing my builds to builds in other journals and think "wow, i'm not nearly that good of a builder." so it means a lot when people compliment me, haha.
thanks! i really liked that, too-- i love using the new trapdoor mechanics, so finding things like that to use them on makes me incredibly happy.
3
a quick preamble;
so, it appears that i'm here. again. trying another survival journal. the main reason for this is because i realize i could actually probably stick with one with the advent of 1.9-- otherwise known as the first update in which i've defeated the ender dragon after having played since full release.
needless to say, i've been looking around the forums and being pretty much in awe over these nice, casual journals that have a lot done in them, so in between survival burn-out breaks, i'll be updating this journal. so, let the fun begin.
so here's the introduction of this journal, and we get a nice little vista to start us out. for some reason, the entire last entry was deleted by the forum. i think it's because i tried paragraph indents... the forum does not like good grammar.
hello friend! you have no idea how hard it was to get this screenshot; this little guy was everywhere.
anyway, i decided after chopping down a tree or two i'd go into the cave in the side of the hill i spawned on the side of. in this cave, i decided to make a temporary base until i could figure out some more aesthetically pleasing living arrangements.
unfortunately, some old college friends of mine found out i was taking residence there and decided to crash in my cave, but they just couldn't take a hint that i wanted them to leave, so i did what any reasonable person would do.
i burnt them. i'm not even old enough to go to college. who are these people.
after that i tidied up my cool cave abode and spent my first night digging down to make a strip mine. made some iron tools(had a little trouble with food, so i hunted down some piggles) gathered some resources, and started building...
okay, well, i have no idea where i was going with this building style. i like the orange and grey color scheme, although it needs something. in the end, i decided against this build after dying and decided to tear it down.
my inspiration came from the temple buildings and misc. ancient-looking theme of old gem architecture in steven universe. i was listening to steven universe as i played minecraft, so i thought it was fitting to take inspiration from it. i failed.
first diamonds! mined out five of em' so i would have enough for a diamond pick and an enchanting table.
in that second screenshot, by the way, i was digging out some andesite and managed to break out the other side of the hill my cave is in. there was a nice little clearing out here that i put a farm plot on, but i'll be building here later on.
i kept dying or nearly dying over and over in the process of building and tearing down and building and tearing down so i finally got enough string for a bed-- there appears to be no sheep in the vicinity. what a shame, what a shame...
fail build #zapdos. don't know what i was going for here, but it was a real pain to tear it down.
at this point, i decided that i would just go into my creative world and build something as a plan instead of winging it. sometimes you just have one of those days... or weeks. or years. the result was really good but i needed some wool for a still-unfinished part, so i went on a little bit of a venture.
i headed out west and ended up finding an odd floating tree and a plains. no sheep, though, although i did get a really good screenshot of a sunset i'm going to end this entry off with. now finally to the house...
out of my drive to get a nice build to show off to the forum i forgot i'm not playing survival to document it, i'm documenting me playing survival. so, i'll be getting to gathering all the endgame resources and etc., plus some more aesthetic-functional building.
until then though, i can be satisfied about this house-- it's really nice! as you can see in that last screenshot though, that top room is unfinished. i'm going to put a wool cover on it-- which, scientifically, should make the room cooler in the desert. it's going to be a sort of study.
anyway, that's all for now. i'll leave off on the aformentioned sunset screenshot and get to work on the next entry. maybe the forum won't eat up my journal this time?
0
This is a texture change I made to change some simple things about Minecraft because me and my friend didn't really like... the whole magical/undead/etc. thing involving a lot of Minecraft. It's oddly specific so don't worry about it-- I changed the enchantment table and the basic mobs first of all. Of course, it was honestly pretty lame and not very well put together because I was lazy about it.
I decided that I would retexture it for 1.9 and I wanted to do more-- I wanted to change little things that bothered me, and a few others that would just make so much sense and be pretty cool. So... here's my WIP 1.9 Vanilla Add-on.
Changelog:
Version 0.0.1:
Blocks;
Cobble/Mossy Cobble(Increased contrast), Diorite/Smooth Diorite(Made less ugly), Wool(Changed to early textures), Gravel(Early texture), Grass/Leaves(Really, the colormap. Brightened it up to resemble Alpha textures), Bricks(Prev. texture), Emerald Blocks/Emerald Ore(Changed to Ruby), Enchantment Table(Now Improvement Bench) Lava(Edited current to look like prev. texture.)
Items;
Bread(Prev. texture), Porkchops(Prev. texture, cooked version edited.) Beef,(Replaced current with old Steak.) Apple(Prev. texture) Chicken(Yet to change back texture officially, edited it myself as a stand-in), Rotten Flesh(Now Mycelial Rot) Emerald(Now Rubies.)
Mobs;
Zombie(Changed to "Shrooman", cordyceps zombie. Villagers changed to Shrooman without caps), Skeleton(Now "Retinarcher", eye-themed skeleton), Wither Skeleton(Added eye-themed head), Witch(Changed to "Nabal", biblical reference to a senseless drunk.)
Name/Misc;
Potions(Changed to "Ales"), Enchantments(Every mention replaced with "Improvement".)
Version 0.0.2: N/A
Screenshots:
That's all she wrote. I'll be working on this a bit more for polishing reasons and so I can add all I want to add. If you like this pack, give me some feedback, and i'm pretty sure I can legally put this up for download? It's some of Mojang's own assets, I suppose, but they're unused Minecraft assets added back in... slash pasted over, essentially.
Have a nice day.
0
Addressed that in additional info. Thanks for pointing it out.
0
I like the idea. It has a few cons, but the cons really are circumstantial-- this is basically the combat system having a lot of cons and a lot of pros and people arguing--who should be discussing-- about that, just on a smaller level. Overall, I think early-game tiers need to be balanced, and this would do it. I want to see more from this idea.
As for the guidelines-- just don't argue against the guidelines. They're for the organizational purposes for those whom decide to comply with them-- and those people exist. The suggestion is balanced between pros and cons and it's up to us to help contribute to the discussion so we can make the idea better-- I mean, we're the critics, right? The target audience? Our discussion is required to make a suggestion the best it can be.
0
@Cerroz my point with the Adventure Time thing is that, basically, enchanted items just sort of... work. And, I know, as coolcat430 suggested, I could use some other item, but I wanted to use something that was specifically made for horses-- horse armor. Horse armor seems so common now, and I wanted not only to put some new awesome-looking horse armor into a suggestion but make it relate to the undead horses.
So as it goes, you get an awesome looking horse armor, a cool horse, and all for the price of exploring the end/nether.
0
@everyone
it's rare aesthetic, sort of like a little bonus.
I, for one, like this idea a lot. I'd want people to SEE that I went to the end and I mined for my super rare chromatite and put it on my awesome diamond g-armor and I am basically the king of all things Minecraft.
Please, everyone, keep in mind: this is not changing the color of the armor, but the enchantment(if I've understood it correctly)so it won't be replacing leather armor anytime soon-- if anything, it'll make people want a set of red leather armor with red enchantment, promoting further gameplay.
aesthetic. nice.
0
It's sort of meant to be like an item of legendary lore. Why does the ice crown change simon petrikov into the ice king? because REASONS, man. (+900 science collaboration points for getting the reference, and another 500 for THIS reference)
I need to rename the armors something like "Undead Horse Armor" or "Skeletal Horse Armor". Yeah. That'd solve the ruby problem, aswell-- there's your solution to that, I guess, haha.
0
I really would like to keep the Ruby armor. It just seems sort of interesting to recycle an unimplemented ore into somewhere it could be used, and it'd look really cool on the horse. I thought everyone knew that ruby wasn't going to be an ore due to the whole colorblind thing?
I edited the message and made it say "not naturally spawning in vanilla", that's what I meant. Thanks for catching that. Also, I do need to polish up the whole buff thing I'm just... not very good with complicated things. That's about as complicated as I get, haha.
1
There are undead horses! How cool is that, amiright? Sadly, they're not naturally spawning in vanilla. I'd like some feedback on an idea I had for a cool way they could be implemented.
In End City and Nether Fortress dungeons, there will be a 2% and 1% chance, respectively, for either Undead or Skeletal horse armor to spawn. You can put this armor on your horse and it'll jump up onto it's hind legs, a special particle effect will come off of it, and it will change into either a Skeleton or Undead horse.
"Wait, but why would I do that? Just for aesthetics?" Fear not! There is a perfectly explainable reason!
Skeletal and Zombie horses get buffs to their stats! Skeletal horses buff all stats by 25% aside from jumping! Jumping actually gets a nerf by 1 block unless the jump height is below 2 blocks. Zombie horses have the same buff except speed is nerfed and jumping is not. Speed is nerfed by four blocks per second unless it's below 6 blocks per second.
Overall, you can still have a really good horse that has good speed/jumping or jumping/speed ability, but if you just want your super fast 14-blocks-a-second horse to get their speed improved by 25% then turn it into a zombie horse!
Some additional things are:
Cure horse by giving it a weakness I potion and then a golden apple-- just like villagers!
Untamed versions of these horses(which can't be tamed, in case ya didn't know) spawn rarely with their respective riders in thunderstorms.
When you cure a horse that still has the armor on, the armor will pop off of the horse.
The two horse armors have an enchanted sheen on them.
You cannot breed either the Zombie or Skeletal horse.
Give me feedback so I can make this idea better.
0
Notch is awesome, but sadly, a lot of money is too much worry and responsibility for any one person.
I think he should just try to pursue his hobbies-- the one hobby that'd probably make him happy and that i'd like to see more of is making video games! I bet he could make some killer stuff-- I mean, he made Minecraft, didn't he?
Poor Notch :U