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    posted a message on Haven - 16x Default-esque pixel art pack.

    oh whoa i wish i woulda seen this sooner 😍

    i’m planning on doing basically the same thing without the “upgrade” part, haha. this is gonna be one of my go-to packs though, looks wonderful and you’ve done a wonderful job.

    Posted in: WIP Resource Pack
  • 2

    posted a message on TheMasterCaver's First World

    your posts and your dedication to caving are amazing, admirable, statistical, and i cannot get enough of them. keep up the awesome work.

    Posted in: Survival Mode
  • 4

    posted a message on default realism for... well, REAL.

    play with the settings on any pages except the last two.


    made to make things more realistic in the terrain gen in a way that will improve gameplay and variation and... less boringness generally. another preset i found like this had some problems like giant random spikes on deep ocean borders, this doesn't share that same problem at the sacrifice of rivers being a little fragile and drying up more than i'd like(but still better than in default).


    the screenshots:





    the setting:


    {"coordinateScale":634.6972,"heightScale":169.98592,"lowerLimitScale":529.06335,"upperLimitScale":529.06335,"depthNoiseScaleX":198.08452,"depthNoiseScaleZ":198.08452,"depthNoiseScaleExponent":20.0,"mainNoiseScaleX":2500.5,"mainNoiseScaleY":2500.5,"mainNoiseScaleZ":775.493,"baseSize":8.43662,"stretchY":11.979438,"biomeDepthWeight":1.1338028,"biomeDepthOffset":0.0,"biomeScaleWeight":3.0070422,"biomeScaleOffset":0.0,"seaLevel":61,"useCaves":true,"useDungeons":true,"dungeonChance":8,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useMonuments":true,"useMansions":true,"useRavines":true,"useWaterLakes":true,"waterLakeChance":100,"useLavaLakes":true,"lavaLakeChance":100,"useLavaOceans":false,"fixedBiome":-1,"biomeSize":6,"riverSize":5,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":256,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":256,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8,"diamondCount":1,"diamondMinHeight":0,"diamondMaxHeight":16,"lapisSize":7,"lapisCount":1,"lapisCenterHeight":16,"lapisSpread":16}



    this makes gameplay more interesting because it encourages more exploration. the biomes generate much more varied and unique terrain, making finding new and unique biomes very important. the world size is upped, making it essential to create alternate means of travel like more railways and such and more pathways to use in some cases-- and considering such a need for travel in default is essential if rails, boats, etc. actually are meant to be USEFUL... well, it's worth it to spend the time on building such things and exploring. the size of the world is a plus, trust me, give it some time for you to warm up to.

    Posted in: Customised Worlds
  • 0

    posted a message on traditional pack copyright concerns
    Quote from sixfootblue»

    I mean. Did you make all the textures in your pack from scratch, or have permission to use edits/textures you didn't make?


    i hear "from scratch" and it makes me wonder if a new layer with the original below for easy reference counts. confusing technicalities there. i'm having alvoria deal with approving of it, but i have done a LOT of work to keep the textures basically default while still setting themselves apart.

    by the way, your packs are AWESOME and they're really big inspirations for me. i'm eventually planning on examining how your itembound pack works and making my own textures that can do things like that, too! and with loot tables man, i could do a loooot to... all future plans, i kinda just wanna get this finished so i can stylize things in default style without having to run into the whole copyright thing. minecraft textures are fine on their own, they just need more variation. that's my goal eventually. you've done a great job with that, man.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on traditional pack copyright concerns

    i have a texture pack i want to release here but i’ve had trouble with the moderators in the past because the pack had textures that were not considered “original” enough because they were edits of default textures.


    before i go to the trouble of posting i wanted to check and make sure that the textures i’ve made are okay to release, that this time i won’t encounter any troubles. could a moderator or someone who knows what they’re doing possibly help me out?

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Tour of my world (5years) hardcore (trying to fix pix)

    i can see someone's been inspired by etho ;P


    good work!!

    Posted in: Screenshots
  • 0

    posted a message on Daib's "Progressively Updated" Survival Journal - Every entry takes place in a new update!

    oh sweet nostalgia...


    i got minecraft in early 2012, shortly before 1.2 was released. all the lets plays of the game i watched on youtube were in either alpha or beta, so i've got a lot of nostalgia from those periods although i didn't play them myself.


    i did not know the signs were so big. i'll be following this best i can.

    Posted in: Survival Mode
  • 0

    posted a message on The Right Branch of Development. A complete new minecraft experience! 150+ FEATURES, Now with ambient sound loops!

    PLEASE DO PORT THIS MOD!!! please. pretty please with cherries on top. this mod(aside from a few misc. features i can get over) is like, my ideal mod.


    i have one big suggestion i can't believe you forgot though. well, maybe it's pretty believable, yeah: the way creepers stared at you even when they couldn't "see" you. i think that was what they did, at least, i just remember them being a lot creepier because of something regarding the way they looked at the player.


    one other thing that i wonder: is it possible to remove the new better lighting? back in alpha the lighting-- like, the transition from day to night-- was really sudden. it was a lot more... well, terrifying. then they added in that one dude's better lighting mod... or was it dynamic lighting? probably that. all i know is that turning dynamic lighting off doesn't make the day/night transition sudden like it used to be.


    i would love to use this mod in newer versions! i hate using older versions just,,, cause i feel out of date. sort of a weird paradox. i want an up to date out of date mod.

    Posted in: Minecraft Mods
  • 0

    posted a message on Two Rogues in the Desert

    nice pictures


    (heheheheeheheheheehhe)

    Posted in: Screenshots
  • 0

    posted a message on Need to vent about (lack of) survival building skills

    i used to do this a lot, until recently i made a world when the 1.9 update came out. finally i made just about the most progress i have made on a survival world-- defeated the enderdragon! haven't fought the wither yet, but recently i went to the end and got an elytra and some cool loot(in 1.11 snapshots). in addition, i built a bunch of stuff just because i progressed so far in the game. so how do i do it?


    well, honestly, don't really know how. you have to find a way to play the game you enjoy, make a goal, get creative. the problem is that minecraft used to be so very limited in the palette and abilities you have, which made people really creative(although the terrain gen helped a lot)! nowadays, however, the exact opposite is true: there are a plethora of things to do and use in minecraft, not to mention creative mode. most players nowadays don't even believe survival mode is FOR building, because they'd rather just use creative mode. creative mode is nice for inspiration, but here's what i say:


    first, indulge the survival experience. build up. make a nice base, look at some screenshots of the old days or others' builds and plot out what to do, or just wing it. once you have some better stuff the process of material obtaining is less difficult, and you have less things to explore which leaves a lot of room for doing anything. after that, the question is WHAT to do-- and i can't help you there. sometimes i have good days and sometimes i have bad ones in the creativity department. i dunno, explore, find some cool terrain. if you want a cow farm, build the mother of all cows. make a tower that stretches from a bedrock pit up to the world height limit. do something interesting that makes absolutely no sense but looks cool.


    sorry if this seemed like an uninteresting rant without a point, but i tried. also, here's some stuff i've built:

    Posted in: Discussion
  • 0

    posted a message on The Settlement Challenge

    on the butcher building, you forgot about sheep meat, mutton.

    Posted in: Survival Mode
  • 0

    posted a message on The Settlement Challenge

    i'm confused about a few things. i couldn't find what qualifies as a residential building. does it have to be bigger than 4x4? are there any requirements per building, like, you need a crafting table or something for it to qualify. i noticed further that apartment blocks are productive buildings. wouldn't they count as residential buildings, if they're for population?


    as far as the saw mill goes, it says you can craft with wooden planks but does that mean you can craft the wooden tier of tools? it doesn't specify that in the description, and it doesn't make sure to say you can't craft wooden pickaxes. there's a few gaps in this challenge that make it a bit difficult to understand,,, i'll be doing it anyway though, cause it's interesting.

    Posted in: Survival Mode
  • 0

    posted a message on The Settlement Challenge

    i am definitely going to try this challenge. it's like a hands-on strategy game!

    Posted in: Survival Mode
  • 0

    posted a message on "Watermelon Steven" Challenge
    Quote from TheMasterCaver»

    How about making snow golems, which are made with pumpkins? They are actual living entities and would be harder to keep alive since they will try to attack any hostile mobs nearby, which will then retaliate, and depending on the biome they can melt in the sun (I'd recommend having a snowy biome nearby - or you can farm snow at a sufficient elevation in cooler biomes).


    i thought about that, yes, but snow golems are TOO hard to keep alive. i can't even keep one alive to be in a guard tower, let alone have an entire village of the things. the pumpkins aren't entities so they're a bit... immobile, but they're less unpredictable. i guess using snow golems is this challenge's hardcore mode.
    Quote from rodabon»

    I'm curious why you chose to go with pumpkins instead of watermelons, given your source of inspiration was based on watermelons. Because they have faces?


    eeeeexactly, haha. watermelons are nice and all, but i relate to the pumpkins. maybe it's because my skin's head is just a green version of one. i guess someone could substitute pumpkins for melons anyways, but they wouldn't have faces. that'd be creepy.
    Posted in: Survival Mode
  • 0

    posted a message on "Watermelon Steven" Challenge

    THE WATERMELON STEVEN CHALLENGE!*



    *except for the fact that you use pumpkins instead of watermelons.


    this challenge is based off of the "steven universe" episode "super watermelon island". in this episode our protagonist discovers that the anthropomorphic watermelons he brought to life two seasons earlier have created their own community in which they farm watermelons, thus expanding their community. it's adorable. can you see where i'm going with this?


    THE CHALLENGE:

    set cheats to on and create a new survival world. change your gamemode to creative and spawn in two pumpkins and a seed-- these are your progenitors. put the pumpkins on a block of your choice and put two levers on the side to make arms. it's alive! all you need to do now is keep them safe so they can stay alive.


    for every two pumpkin people there are, you will allot one block of land(cannot be fertile) to plant a pumpkin seed. after your new pumpkin has grown, break and replant the stalk. every new pumpkin you grow and animate(by giving it a body and arms) becomes part of the population. if you have no seeds to plant, you're allowed to turn an un-animated pumpkin into seeds.


    it is your task to build your helpless pumpkin friends homes, farms, and walls against the foul night terrors, among other things. one day, with enough TLC, perhaps your pumpkins will be a part of a sprawling utopian metropolis.


    RULES:

    1. you must be on at least easy difficulty
    2. for every three pumpkins you have you need at the very least one home.
    3. every home must contain a bed for every pumpkin and a furnace.
    4. IMPORTANT: after the population has reached any quarter increment of 100(i.e. 25, 50, 175, etc.) you must destroy 1/4th of it. sadly, pumpkins go bad. the good news is that after the deed is done, you do not have to do so again until reaching the next increment.
    5. also important, but less so: a pumpkin couple can grow and house no more than three pumpkin children, at maximum(you can override this by making it clear the pumpkin's name is Jim Gaffigan. i don't suggest an entire population of comedians, though).
    6. after growing one new pumpkin you must wait 3 minecraft days before planting another stalk. the ground needs to regain nutrients,,, probably!

    TASKS/STAGES:

    your pumpkins are going to thrive as a civilization under your care, even if their lifespan is significantly shorter than yours. as such, they'll often make requests of you. feel free to do these in any order, and you can find the stages and requests below. (NOTE: this part is unfinished and subject to change. in fact, i highly suggest making a suggestion for new tasks so this challenge can "grow"! ,,,pun intended.)


    1* Quests:

    "not i, said the baker." | build a bakery; appoint one of your citizens to the task of running it.

    "among the fields of straw and stover,,," | build a farm to supply the bakery with wheat; appoint a citizen to the task.

    "defense mechanism." | build a humble wall made of at least wood.

    "fight, flight, or love." | slay 10 total hostile mobs in one night.

    "well, well, wellwellwellwellwell!" | build for your citizens a source of fresh water, whether it be a well or some sort of aqueduct.

    "timber!" | build a primitive lumber mill for housing and cutting wood; appoint two citizens to work there.

    "eating worms" | deliver 25 wheat seeds to the farm.



    2* Quests:

    "the forge." | create a forge for your citizens so they can craft better tools; appoint a blacksmith to the task.

    "creative marketing." | build a basic marketplace or store; appoint a citizen to work every stand or two for every store.

    "you smelt that?" | deliver 20 iron ingots to the forge.

    "what the hay?" | deliver 64 wheat to the bakery.

    "the watchtower" | build a lookout tower; appoint a citizen to be the lookout.

    "the music of the night" | slay 5 creepers in one night.

    "miner forty-niner" | build a mineshaft in a nearby hill or underground.

    "deauuguaguh" | slay 10 zombies in one night.

    "wood you please?" | upgrade the lumber mill; appoint another citizen to work there.



    3* Quests:

    "maniac with an axe" | deliver 128 wooden logs to the lumber mill.

    "what, are you chicken?" | build two chicken coops for the local farm; fill these with 6 chickens each.

    "digging for gold." | deliver 20 gold ingots to the forge from the mineshaft.

    "local commodities" | deliver 10 wool, 12 iron ingots, a compass, and 6 item frames to the local market/store.

    "rattling my ears!" | slay 15 skeletons while underground.

    "the colossus" | deliver 64 iron to the forge.

    "forethought" | upgrade the town's walls.

    "machiavelli of machinists" | build a redstone machinist's shop; appoint a solitary, italian inventor to work there. or a citizen.

    "trapper's dream" | build simple or complicated traps and mechanisms to defend your walls.

    "specialized market" | divide your marketplaces/stores into selling specific products.

    "human canary" | destroy one cave spider spawner.

    Posted in: Survival Mode
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