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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Smeagolow
    Community Question: Would you say playing CTM maps is generally easier or harder in multiplayer (2-3 players)?

    There are some ways that multiplayer makes a map easier, but in other ways the map becomes more difficult (gear becomes more spread out, server lag). I think having a (competent) buddy to play a map with makes a map more fun, but does it make the map easier or harder to complete (generally speaking)?

    It feels much more easier.
    Maps becomes slightly more difficult. With all that extra consumption of materials, you'll be guzzling up resources like a fuel-inefficient SUV, but you can carry more items, which is a huge plus.Overall, it's more about the fun factor and it's always much more fun to play with them. :P
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from rexxefa

    I think I'll try playing ctm with my girlfriend sometimes... IF I HAD ONE!!!

    You can play with a buddy instead of playing with your girlfriend...
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Zap_12100

    That's Q3 2014. You're asking for trouble.

    I thought it was Q3 20111My sig is still being used? I feel honoured :o
    Posted in: Maps Discussion
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Advorange

    And Comic Sans because why not?

    Comic Sans suck, no exceptions.
    Quote from Fangride

    Yeah, but it directs people to his channel effectively, and stops spam-esque posts over here, so it might work. I'll give it a few days and monitor it all as well.


    I like the emphasis on the word might. Hopefully it all goes well for this thread.
    <.<

    >.>

    *Runs back into his shelter of isolated talking*
    Posted in: Maps
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Heya guys, Aura's currently streaming Waking Up, only the both of us are there right now, so I'll just leave this here...
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from GurdStuffTechnic

    Pieluvr's back!

    <.<
    >.>
    Goes back to remake WH
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Fangride

    Yeah, that, stained clay, red sand, the new wood, and the new flowers have me salivating to get back to SI.

    SI? As in Sunburn Island?
    Edit: Meow :3
    Posted in: Maps Discussion
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    posted a message on Monumenta, the CTM Server! -APPLICATIONS NOW CLOSED-
    Yush! Maybe we might be able to restart the [REDACTED] team with [REDACTED] and [REDACTED] again after Galaxia shut down
    Posted in: PC Servers
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Guys, I have a question, I've been wondering about something, how do you remove the monotonous feel to a stone wall, adding other blocks to it doesn't really seem to just make it feel less monotone
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from UnknownBnm

    COMMUNITY QUESTION: How do you think of areas, i.e. get inspiration for them?

    I sometimes see something in real life, like one time I saw a forest that looked interesting, and I'm making a whole area out of what i saw. Other times when I'm bored I just think of stuff, or when I see other maps I see an area and like how it looks, and try to make an area using that mapmakers technique.

    I have no inspiration right now, so that really why i asked this question, but that is the rough idea of how I get ideas for areas.

    I watch old movies like Harry Potter and sometimes newer movies like twilight so as to get inspiration from the landscapes.
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from VittoProductions


    What is it?

    Obviously, it's a replica of the Halo array and by the looks of it, a few of the Halo arrays bundled together
    Either that or it's just a few circles
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from _Krose_

    I've been working on my 3rd CTM, 'Starwind' for a few hours today and I've done up to the Yellow wool :)
    Here's the lore for the Yellow Wool area, called 'Disturbed Slumber'-


    When time was young, a band of adventurers discovered a cavern, deep beneath the surface. Every wall, every floor and behind every corner, gold gleamed as it reflected the light of their torches. They journeyed deeper still.

    They began to hear rustles and scampers of clinking claws. Wet breaths and wheezing laughter... The adventurers returned to the surface as quickly as they could and none ever spoke a word of their discoveries...

    Years later, a young prospector came upon the cavern and was overcome by wonder and greed. He spread word of the gold as far as he could. Staring at the gold, he had not noticed the creeping shadows and echoing whispers around him...

    From around the land, gold miners came to the cavern and every day they dug deeper. After years of mining, a gigantic blue crystal was uncovered! It sparkled, but its admirers failed to notice the shadows lurking beneath its many facets..

    A talented thief known as Dandie Lion learned of the gem and snuck into the cavern in the undead of night. As he struck the gem with his pick, it cracked. Then it split in two! Darkness lunged out and consumed the thief. And there he remains...

    Rustles, scampers. Clinking claws. Wet breaths and wheezing laughter... And the rattle of bones...

    I hope it's better than those monstrosities you made >:C
    Nah, just kidding, I'm excited for your new map! :P
    Also
    I gave your maps another try, I guess I was hypnotized earlier or something cus, it somehow looks better than before
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Icelate

    Oh I have a lot of reasons. (And I think even more than Witty over there. ;p)

    But like it's happened before, (Vechs thread) I don't want to start a argument about it.

    DON'T START. That was the exact reason why I left the SH forum page.
    Also
    Ice, I see you got a mustache
    *Wears a mustache*
    Now we're brother ladies
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from Apollo9898

    Community Question: What do you think makes a great custom mob good compared to a lackluster custom mob?

    A great custom mob would be one that gives a different gameplay aspect than the normal Hit-And-Kill or just simply using a bow to kill it. One that would make you think before you hit
    Posted in: Maps Discussion
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    posted a message on [CTM] The Ultimate -CTM COMMUNITY- Thread
    Quote from TheFacetiousFolk

    Why was I used as the example for this? O: It's not like I'd die to them!

    *Dylan plays map*
    *Dylan encounters Jungle Demon*
    Dylanmite was slain by Jungle Demon
    Posted in: Maps Discussion
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