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    posted a message on Equivalent Exchange 3 - 0.1.142
    From my memory, EE1 was really cool, but simple, not too many new items, and also couldn't support other mods' items.
    EE2 was better, but overpowered. Red matter tools were better than anything else from mods or vanila, and collectors were insanely powerfull when upgraded.

    I hope EE3 is similar to EE2, but with the startup more expensive, collector equivalents expensive or non-existant.
    Also, I'd love to see inefficiency in the condensor(For example, 5% or so of EMC is lost), so it doesn't become "EMC is the only value of items", and rare items are actually valuble beyond their worth in diamonds or gold.
    Posted in: Minecraft Mods
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    posted a message on [1.5.1][Forge] Tron Armor and Disk Mod![WIP]
    Nice mod.
    Two questions though:
    1. Does it actually give armor value? Doesn't look like it does from the video.
    2. Could you add dye support maybe? You have the main colors actually in Tron, but more colors is always better and it should be easy to add.
    Posted in: WIP Mods
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    posted a message on Removing the Extreme Hills and X-Hills Biomes [READ BEFORE VOTING]
    I suggest a compromise: Return the old random height generation, or a similar feature, but in the "plain" biomes, make it maybe 1/2 or 2/3 the average height, promoting flat building land sometimes, but not always. In the "X-hills" biomes, simply make it the same but make the hill probability substantially higher, and the average size slightly higher, allowing the old chance of interesting landforms, possibly in a higher concentration than before.

    This compromise would allow a biome type that usually has the new relatively flat land, but still random variation, and a biome with the old heavily random land, if wanted given a higher chance of generating it than the old version to compensate for it only being part of the map instead of all of it having this function.

    Extreme hills would be, in this setup able to stay or go, but I'd suggest leaving them but increasing their rarity.


    In the vein of the original suggestion, I'd vote remove extreme hills but keep the "X-hills" biome, albeit not in the current form.
    Posted in: Suggestions
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    posted a message on (32x) "Vault Days" (FALLOUT SUPER PACK) Texture Pack (1.2.3) "Last Days/Vaultcraft" Remix
    Looks good, but the download link appears to be broken.
    Posted in: Resource Packs
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    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Suggestion: Make a option for player-sized soldiers, and make colored leather armour (or make your own armour) cause soldiers act as if you were that color.

    This allows a variety of PvP modes involving the clay soldiers.

    Edit: When i think about it, player-sized clay soldiers may be difficult depending on how the climbing and not normally jumping was scripted. I realise this would probably be harder work then I first thought, but just imagine the potential for additions to things like this if the Clay Soldiers Mod had the said features. :)
    Posted in: Minecraft Mods
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    posted a message on Diamond Hoes
    Diamond hoes are for poor people.
    I prefer something with a bit more class.

    Edit: Sorry, necro'd this thread on accident.
    Posted in: Discussion
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    posted a message on [WIP] Thaumcraft 3 [WIP NO LONGER]
    I suggest you implement a modular system-
    The core module would be similar to Thaumcraft 2, however with the advanced reseach, non-opposing vis and taint, and the other features you've already considered.
    Anything you wanted to add, but could conflict or overlap with other mods easily (for example, alternate dimensions would overlap with mystcraft), not everyone would like (Things highly changing game balance or goals, such as macerators in IC2, realism mods, or Equivelant Exchange) or things that you wern't quite sure would work out, but wanted to try; giving you more freedom in the extent of the mod. I also believe it would, were you willing to allow it, give other modders the ability to add to Thaumcraft, making it much larger without forcing you to work in a large team. I'm not really saying this should be added, just putting the idea out in case anyone likes it and wants to expand on it.

    On an unrelated note, I'd be intrested in seeing some sort of factions- possibly with a certain, very large ammount of taint or aura, an area can become tainted or hallowed, which similar to Terraria, increases the danger, but also allows increased rewards, prefferably once researched make the area less dangerous.
    Lower level players would forray into the area for the items, valuble drops, etc.; and could eventually, with a large ammount of research obtain armour or some other item nullifying some of the area's hazards, however making the other type of area more dangerous, in a way so that it was highly difficult to be at home in both.
    This could cause things such as a war between Tainted and Hallowed factions, in small servers possibly players living in each, helping the players not suited to the enviornment traverse it, players spreading them as much as they could for the increased rewards, or attempting to contain both of them for the increased safety
    along with many other dynamics.

    These are both really just off the top of my head, but if anybody thinks either is good, I'd love to develop them further.

    Quote from GrammieFi

    Some of us like automated....

    Since updating to 1.3.2 I'm really missing TC2 seals for farming. Forestry farms are ok, but I liked Thaumcraft's better. Yes, taint control was an issue to be addressed, but I managed fine with silverwood logs and leaves.

    I know Azanor isn't sold on re-adding seals, and if he doesn't I'll deal. I agree there are many ways to automate some of the more mundane chores in minecraft. I really do like being able to pick and choose which method suits my game best.

    The reason I prefer the Thaumcraft automation is this:
    It is much simpler to only place 3 or so seals, and power them then place a mass of
    The reaspipes, and looks better.

    However, they are not capable of as complex tasks, and often are more expensive to run in the long term.

    So, they are easier immediately, but unless they are a Vis farm (Which will likely not be possible in Thaumcraft 3), tend to have more upkeep then, for example, redstone engines.

    Also, they allow more natural, reusable traps.
    TNT is very powerfull, but can only be used once, so is wasteful except against players.
    Buttons and pressure plates are often very obvious.
    Good traps, with redstone, are either overly complex, or only creatable by cunning and original design, often exploiting Minecraft's physics.
    Posted in: WIP Mods
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    posted a message on Cubeaism - A Minecraft Religion
    Well, the server seems to be still active, but this thread not so much.

    I might consider making a alternate path for Celuda or one of the other tech gods with the Technic modpack(or just a new god.), or an alternate Poise path for use with Thaumcraft 2. Maybe a god of Adventurers with the Yogbox?
    Posted in: Discussion
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    posted a message on What was your closest call to an important death?
    Quote from Axeposure

    needless to say I was sprinting like it was a Creeper Apocalypse Jumping several lava pits and my very very( very ) shoddy dirt paths over lava, by this time I had about 12 Diamond Ingots, and several other minerals, One of the skeletons must have been Rambo reborn or something because from about a mile away I got hit by an arrow,

    Quote from Axeposure

    by this time I had about 12 Diamond Ingots,

    Quote from Axeposure

    Diamond Ingots

    What is this I don't even.....

    Quote from LilSquishables

    I had recently taken all my diamonds, 72, to be exact ,

    And I thought I was addicted.

    Also, I'd say my closest call was when I was playing Tekkit, and fell in lava with my Dark Matter gear(one Dark Matter is worth 9 diamonds, but you can basically make it from anything) and survived with one heart.
    Posted in: Achievements & Stats
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    posted a message on In a apocalipse, would you eat the person above you or keep him/her alive to help you?
    Keep, because
    1: That does NOT look tasty.
    2. I can always eat it later, when I'm more hungry.
    Posted in: Forum Games
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    posted a message on Corrupt a wish MINECRAFT VERSION
    Granted, but it's netherwort and you can't find your portal.

    I wish for a fish.
    Posted in: Forum Games
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    posted a message on Survive the Above User's Attack
    I go back in time.
    And then intentially mess everything up, hoping to remove the next poster fro mthe time-space continum (or something like that, anyway.).
    Posted in: Forum Games
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    posted a message on The above avatar is your only partner in a Zombie Apocalypse
    Um, again?
    I'd have you tell me where to find diamonds, and then make a sword.
    Posted in: Forum Games
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    posted a message on What would you do if you woke up with the person above you ?
    "Huh, didn't knowI had a dragon-sized bed." and then rollover and back to sleep.
    Posted in: Forum Games
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