- Registered Member
Member for 7 years, 11 months, and 7 days
Last active Wed, Jan, 28 2015 02:49:45
- 0 Followers
- 54 Total Posts
- 5 Thanks
Jul 25, 2013I haven't noticed any posts about it, but has anyone else experienced mobs escaping recently? I know 1.6.2 said it was fixed, but it still happens to me & some of my friends. Aside from building an enclosure out of solid blocks or tying a lead to all of my animals so they don't wander too far, does anyone have a solution? Getting a little bit frustratedPosted in: Recent Updates and Snapshots
Jul 23, 2013PieLittlePony posted a message on Minecraft Themed Drinks! (Caffeine and Non Caffeine versions)Awesome ideaPosted in: Discussion
Consider listing some of the drinks so we can try it out? (I'd love to know what's in Cyan...)
Jul 15, 2013PieLittlePony posted a message on Since when is minecraft a constant onslaught of zombies?Posted in: Recent Updates and SnapshotsQuote from n00bdragon
You want a zombie apocolypse? Please for the love of Pete make that an option.
Zombie Apocalypse Mode... I like it! Maybe it could be an unlockable option after you defeat the ender dragon in hardcore...? Anyway, awesome suggestion!
Has anyone else had problems with super-fast baby zombies being immune to sunlight?? I hope that's not a feature too...
Jul 15, 20131. I don't want a separate horse saddle, it's just over complicatedPosted in: Discussion
2. Iron and leather are reasonably easy to get, but so are a lot of resources... and most of them have a recipe, however basic it might be. Who says recipes can't be more complicated? Why not craft a bridle and saddle separately then combine them to make it usable?
3. I'd rather explore than trade, but I don't mind paying for one. If I've got enough resources, it's a good option. Note: villager trades aren't infinite and you need to find a villager who has saddles to trade in the first place (most villagers I encounter just deal with meat, wheat and emeralds in various combinations of the three).
4. I want saddles removed from dungeons, especially if a recipe is implemented. I'd prefer one diamond, a few more gold ingots, a complete block of iron etc. (not all at once!)... something that feels like a bit more of a reward for the effort. Saddles feel like a common item, not a prize! I love exploring, but I'd make a bigger effort to fight my way through a dungeon if I thought I'd get something special out of it.
5. I agree, one saddle type IS enough.
6. Also a point I agree on, but I'm not that into servers. They're always over-crowded and some of them lag to the point that I just give up... so I can't really say if it's a fair long-term option for them.
I guess I'm kind of divided on this argument - if you go out looking for saddles, they're everywhere! but I'd rather craft them INSTEAD of finding them (with trade still being an option)
- To post a comment, please login.
Dec 6, 2014yurisuika posted a message on (16x)(1.6/1.7/1.8beta) Isabella II (Unofficial thread) (CLOSED)I've been playing around with making textures for existing models. Some things like fences and gates can be really cool with higher resolution packs, but what I'm really after is a vanilla Better Foliage implementation. :)Posted in: Resource Packs
Dec 6, 2014MarshawnLynch posted a message on Food Plus MOD (More food than you can imagine!) [v3.2rS]--UPD:27/08/2014I get the same problem any word on this yet?Posted in: Minecraft Mods
Quote from SlapDatBacon »Hey could you add a book or something to the game to tell us the recipes i saw the book you had and its a wip i was wondering wen its gonna be finished or if its just me its also saying i failed to connect to the food plus servers how to i fix this is this for important features or somthing?one last thing
the trees when i use bonemeal on them only show the bottom block unless it try to blow it up with tnt is there a fix for this ?
Aug 5, 2013Posted in: Discussion
Heisenberg would say something about the probability of that 'r' suddenly materializing in that word. Or maybe Hofstadter.Quote from LawnmowerQuanrtum. Get it right
The thing about Endermen is, they don't teleport; they merely move at near-light speed to flit around. And as they can be killed, they can't have the level of intelligence needed to utilize cosmic awareness or power, unless they want to be killed so they can ascend to a higher plane with larger biomes.
Aug 5, 2013Posted in: Recent Updates and SnapshotsQuote from Slayerman558
Ok, my work here is done. Im just going to head over to the "show your creations section", i bet they will have threads and discussions about new updates and snapshots
Aug 4, 2013Endermen are entities composed of tiny particles that follow the laws of quanrtum mechanics. Quantum mechanics says that particles can remain at any locations until you look at it. These particles seem to be bonded together in a bond similar to those of quarks in protons and neutrons. Endermen are therefore consciousnesses of the fabric of space with a physical body. Photons that collide with these particles are absorbed almost completely, giving off a black color. In the cosmic scale, enderman are 8, able to toy with the fabric of the universe. Humans are type 0.7, able to make civization.Posted in: Discussion
Tell me if my information is valid.
Aug 1, 2013People who will call you a wimp since you just started and have stone tools and they come in diamond armor and try to fight you and you run away. Also people who advertise their youtube channels every time they join a game(Ex: if they join spleef "HEy guys you should check out my youtube channel www.youtobo.come/forestdinos)Posted in: Discussion
Jul 25, 2013Among the various wall styles I use, one of the more common ones is is a more simple and effective one, which I also use for animal pens.Posted in: Recent Updates and Snapshots
It follows the same idea from a poster above to where they'll probably only be ably to glitch out if they also first jump up, which has been rare in my experiences. At the least, it should drastically cut down on glitch escapes, if not all but elimate them. It takes more resources than simply plopping down a fence, but it's mostly adding cobblestone, which is the most common block in the game. It doesn't use any more vertical estate than just a fence, and (although this is subjective) it is more aesthetic too.
Just put the fence up on a layer of cobblestone, and put "dividers" up every so often (I usually do them every eight blocks, having sections of seven between each divider) with torches on them (which is optional; you can also litter them along the top of the fence itself instead if you prefer). The actual gate can just be a single gate between two dividers.
Jul 25, 2013You made an animal farm in the sky and they fall and die?Posted in: Recent Updates and Snapshots
Ya don't say.....
I seem to be having good luck with sinking them one block down, then putting a fence up. This way they have to jump up, then glitch out.
I'm sure I will get escapees, but it is not as bad as before.
Jul 25, 2013This actually might be an effective way to cure more Zombie Villagers.. I'll make something like this, and kill all the other zombies around it one at a time, then trap the remaining zombie.Posted in: Recent Updates and Snapshots
- To post a comment, please login.