• 0

    posted a message on Water Shader Mod 1.4.7 (problem)
    Most likely, it is just that the mod is still for Minecraft 1.2.5. I hasn't been updated. If you got the mod from somewhere else other than the Minecraft forums or not by the original creator, than it won't work.

    Source:
    Experience
    Posted in: Mods Discussion
  • 0

    posted a message on [1.4.7] More Pistons
    This mod should be added into vanilla Minecraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on New Portal 2 Gels mod
    I think iChun should add that into his mod
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Need good...
    Quote from minnieman777

    You can make a paurkor map. Or maybe a survival adventure map.
    I think he was talking about a mod. Minimap is a map in-game. Not one you play.
    Quote from Ttk2122

    Hey everyone! I need a very good Minimap any ideas? I have searched and searxhed and cannot seem to find one anywhere.. Much help appreciated thanks!
    Try Rei's Minimap here
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mod That Adds tons of new ores and chrystals?
    I could do that if you want me to. There are other mods out there with those things in them though. You just have to know where to look.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [SP/LAN/MP]Lantern mod 1.47 - carryable dynamic light
    Can you please give me the code that makes items in your hand glow? I would like to make something that does that, but I don't know how. BTW, nice job!
    Posted in: Minecraft Mods
  • 0

    posted a message on How do I make an item(s) drop from an explosion?
    I am wondering: how do I make a custom TNT drop items on explosion. Almost like the cookie creeper. It doesn't destroy anything, but it drops a butt load of cookies. Thanks!!!
    Posted in: Mods Discussion
  • 0

    posted a message on Looking For Mods For 'Spotlight' Videos
    He said he didn't want to spotlight popular mods. All of these mods have over a million views. He said not popular mods. Those mods are extremely popular.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on elemental creepers
    No hablo español (aparte de eso. He utilizado el traductor de google)

    Quote from PianoWorks123

    No hablo español (aparte de eso. He utilizado el traductor de google)
    For english speakers: I don't speak Spanish (other than that. I used google translate)

    Quote from PianoWorks123

    No hablo español (aparte de eso. He utilizado el traductor de google)

    For english speakers: I don't speak Spanish (other than that. I used google translate)
    Also using google translate, I discovered that this person said, "I would like to update this mod (Elemental Creepers) for 1.4.5" (or I would like to have this mod updated for Minecraft 1.4.5. (I don't know if this person is a modder or not)).
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.4.5]How to make bonemeal work with a custom sapling
    Quote from DanTheMan450

    could you just make a Mod_#### then just make it extend the ItemDye class file and then put the necessary code in the Mod_#### file
    I am sure that you can do that. It is just easier to do it this way. That's all.
    Posted in: Tutorials
  • 0

    posted a message on [1.4.5]How to make bonemeal work with a custom sapling
    I noticed that a lot of people have been having problems with making bonemeal work with a custom sapling, so I am here to show you how.

    First thing that you are going to need to do is edit the ItemDye.java file:
    Here is what it should look like:

    package net.minecraft.src;

    import java.util.List;

    public class ItemDye extends Item
    {
    /** List of dye color names */
    public static final String[] dyeColorNames = new String[] {"black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"};
    public static final int[] dyeColors = new int[] {1973019, 11743532, 3887386, 5320730, 2437522, 8073150, 2651799, 2651799, 4408131, 14188952, 4312372, 14602026, 6719955, 12801229, 15435844, 15790320};

    public ItemDye(int par1)
    {
    super(par1);
    this.setHasSubtypes(true);
    this.setMaxDamage(0);
    this.setCreativeTab(CreativeTabs.tabMaterials);
    }

    /**
    * Gets an icon index based on an item's damage value
    */
    public int getIconFromDamage(int par1)
    {
    int var2 = MathHelper.clamp_int(par1, 0, 15);
    return this.iconIndex + var2 % 8 * 16 + var2 / 8;
    }

    public String getItemNameIS(ItemStack par1ItemStack)
    {
    int var2 = MathHelper.clamp_int(par1ItemStack.getItemDamage(), 0, 15);
    return super.getItemName() + "." + dyeColorNames[var2];
    }

    /**
    * Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
    * True if something happen and false if it don't. This is for ITEMS, not BLOCKS
    */
    public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
    {
    if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack))
    {
    return false;
    }
    else
    {
    int var11;
    int var12;
    int var13;

    if (par1ItemStack.getItemDamage() == 15)
    {
    var11 = par3World.getBlockId(par4, par5, par6);

    if (var11 == Block.sapling.blockID)
    {
    if (!par3World.isRemote)
    {
    ((BlockSapling)Block.sapling).growTree(par3World, par4, par5, par6, par3World.rand);
    --par1ItemStack.stackSize;
    }

    return true;
    }

    if (par1ItemStack.getItemDamage() == 15)
    {
    var11 = par3World.getBlockId(par4, par5, par6);

    if (var11 == mod_sdm.saplingbutter.blockID)
    {
    if (!par3World.isRemote)
    {
    ((BlockSapling)mod_sdm.saplingbutter).growTree(par3World, par4, par5, par6, par3World.rand);
    --par1ItemStack.stackSize;
    }

    return true;
    }




    if (var11 == Block.mushroomBrown.blockID || var11 == Block.mushroomRed.blockID)
    {
    if (!par3World.isRemote && ((BlockMushroom)Block.blocksList[var11]).fertilizeMushroom(par3World, par4, par5, par6, par3World.rand))
    {
    --par1ItemStack.stackSize;
    }

    return true;
    }

    if (var11 == Block.melonStem.blockID || var11 == Block.pumpkinStem.blockID)
    {
    if (par3World.getBlockMetadata(par4, par5, par6) == 7)
    {
    return false;
    }

    if (!par3World.isRemote)
    {
    ((BlockStem)Block.blocksList[var11]).fertilizeStem(par3World, par4, par5, par6);
    --par1ItemStack.stackSize;
    }

    return true;
    }

    if (var11 > 0 && Block.blocksList[var11] instanceof BlockCrops)
    {
    if (par3World.getBlockMetadata(par4, par5, par6) == 7)
    {
    return false;
    }

    if (!par3World.isRemote)
    {
    ((BlockCrops)Block.blocksList[var11]).fertilize(par3World, par4, par5, par6);
    --par1ItemStack.stackSize;
    }

    return true;
    }

    if (var11 == Block.cocoaPlant.blockID)
    {
    if (!par3World.isRemote)
    {
    par3World.setBlockMetadataWithNotify(par4, par5, par6, 8 | BlockDirectional.getDirection(par3World.getBlockMetadata(par4, par5, par6)));
    --par1ItemStack.stackSize;
    }

    return true;
    }

    if (var11 == Block.grass.blockID)
    {
    if (!par3World.isRemote)
    {
    --par1ItemStack.stackSize;
    label133:

    for (var12 = 0; var12 < 128; ++var12)
    {
    var13 = par4;
    int var14 = par5 + 1;
    int var15 = par6;

    for (int var16 = 0; var16 < var12 / 16; ++var16)
    {
    var13 += itemRand.nextInt(3) - 1;
    var14 += (itemRand.nextInt(3) - 1) * itemRand.nextInt(3) / 2;
    var15 += itemRand.nextInt(3) - 1;

    if (par3World.getBlockId(var13, var14 - 1, var15) != Block.grass.blockID || par3World.isBlockNormalCube(var13, var14, var15))
    {
    continue label133;
    }
    }

    if (par3World.getBlockId(var13, var14, var15) == 0)
    {
    if (itemRand.nextInt(10) != 0)
    {
    if (Block.tallGrass.canBlockStay(par3World, var13, var14, var15))
    {
    par3World.setBlockAndMetadataWithNotify(var13, var14, var15, Block.tallGrass.blockID, 1);
    }
    }
    else if (itemRand.nextInt(3) != 0)
    {
    if (Block.plantYellow.canBlockStay(par3World, var13, var14, var15))
    {
    par3World.setBlockWithNotify(var13, var14, var15, Block.plantYellow.blockID);
    }
    }
    else if (Block.plantRed.canBlockStay(par3World, var13, var14, var15))
    {
    par3World.setBlockWithNotify(var13, var14, var15, Block.plantRed.blockID);
    }
    }
    }
    }

    return true;
    }
    }
    else if (par1ItemStack.getItemDamage() == 3)
    {
    var11 = par3World.getBlockId(par4, par5, par6);
    var12 = par3World.getBlockMetadata(par4, par5, par6);

    if (var11 == Block.wood.blockID && BlockLog.limitToValidMetadata(var12) == 3)
    {
    if (par7 == 0)
    {
    return false;
    }

    if (par7 == 1)
    {
    return false;
    }

    if (par7 == 2)
    {
    --par6;
    }

    if (par7 == 3)
    {
    ++par6;
    }

    if (par7 == 4)
    {
    --par4;
    }

    if (par7 == 5)
    {
    ++par4;
    }

    if (par3World.isAirBlock(par4, par5, par6))
    {
    var13 = Block.blocksList[Block.cocoaPlant.blockID].func_85104_a(par3World, par4, par5, par6, par7, par8, par9, par10, 0);
    par3World.setBlockAndMetadataWithNotify(par4, par5, par6, Block.cocoaPlant.blockID, var13);

    if (!par2EntityPlayer.capabilities.isCreativeMode)
    {
    --par1ItemStack.stackSize;
    }
    }

    return true;
    }
    }

    return false;
    }
    }
    return false;
    }


    /**
    * dye sheep, place saddles, etc ...
    */
    public boolean itemInteractionForEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving)
    {
    if (par2EntityLiving instanceof EntitySheep)
    {
    EntitySheep var3 = (EntitySheep)par2EntityLiving;
    int var4 = BlockCloth.getBlockFromDye(par1ItemStack.getItemDamage());

    if (!var3.getSheared() && var3.getFleeceColor() != var4)
    {
    var3.setFleeceColor(var4);
    --par1ItemStack.stackSize;
    }

    return true;
    }
    else
    {
    return false;
    }
    }

    /**
    * returns a list of items with the same ID, but different meta (eg: dye returns 16 items)
    */
    public void getSubItems(int par1, CreativeTabs par2CreativeTabs, List par3List)
    {
    for (int var4 = 0; var4 < 16; ++var4)
    {
    par3List.add(new ItemStack(par1, 1, var4));
    }
    }
    }


    The bold is what I added.

    Just copy the part that makes saplings grow with bonemeal, but change "Block.sapling" to: "mod_***.(yourblock).blockID", and the part that says "Block.sapling.blockID" to "mod_***.(yourblock).blockID"

    Next, go to your customsapling.java file and at the top you might have:
    public class BlockButterSapling extends BlockFlower


    If it said BlockFlower, change this to:

    public class BlockButterSapling extends BlockSapling


    That is it!! Just test it out and, if you followed the tutorial correctly, it should work. Enjoy continuing the mod without being block by this frustrating obstacle!!!
    Posted in: Tutorials
  • 0

    posted a message on [1.4.6+][PARKOUR][SMP & SSP] - 500 JUMPS TO SUCCESS - THE HARDEST PARKOUR MAP EVER CREATED - RATED M FOR MANLY ![180.000+DLs]
    The link is actually broken. adf.ly doesn't count down, and the ad section says "enable cookies in your browser" even though I have cookies enabled. Please fix ASAP. Thanks!!!!
    Posted in: Maps
  • 0

    posted a message on [1.4.4]Poisonous potatoe mod
    This is in the wrong section.
    Quote from PianoWorks123

    This is in the wrong section.
    Wait. Nevermind. I was in the requests/ideas section. Then I came across this. When I went back, I was in the mods section. Sorry about that.
    Posted in: Minecraft Mods
  • 0

    posted a message on Werewolf mod [idea]
    I don't know if I can do this. I am not very good at making mods like this, but I am good at making the type of mod I already made. :)
    Posted in: Requests / Ideas For Mods
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