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    posted a message on NEW! Bottled Animals - Manage your animals like items!

    looks interesting. Why doesn't the machines use full power and go faster?

    Posted in: Minecraft Mods
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    posted a message on Stop doing "-Removed Herobrine"

    If the patch notes no longer have "-removed Herobrine" wouldn't that mean that Herobrine would have to be in the update?

    Posted in: Suggestions
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    For Mob Properties, is it (or will it) be possible to define the spawn conditions? Dimension, blocks they can spawn on and light level they can spawn in would be great.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    About having a bigger Camel Pack, instead of making a specific item, what about having a config option to let us set any armor as having a water pack? With option to set water sizes.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from Perikles98

    cant you just toggle the explosions of by setting /gamerule mobGriefing false ?

    I'm using a modpack that has the predesigned map with the commands locked out.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Quote from Zratrek

    use this download creepercollateral be happy

    Thanks, but that seems to have a problem with the pack I'm using. Won't even launch. Oh well, I'll just keep the special creepers turned off.
    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    Is there a way for creepers to not do damage to blocks? I'd even be ok with the just the special ones doing damage, but the mod makes even the normal creepers destroy blocks.
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Is there a detailed description of how how the custom properties affect the player?
    Like the: difference between Ambient & Effect. What counts as Shade. The math for how temp changes. etc
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Just starting using a modpack using this and came by to try and get some more information.
    Is there a description some where of how a hot/cold item/block affects a players temperature? What's the range that it affects a player? Is there an in game way to see the temp of a item/block? Can fluids have a custom temperature?

    Looking forward to glowstone helping hold up blocks. Physics is off for the pack, but there is good access to glowstone, and I'd try playing with physics on when that works.
    Posted in: Minecraft Mods
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    posted a message on Hardcore mini mod
    If you end up in the Nether/End without gear, then that's almost the same as being killed in an explosion. If just give the player more time to realize how screwed they really are.
    Maybe if you multiple ways of being preventing a bed from being used they could be randomized. This would also help prevent griefing, like trying to sleep in another players base.

    Is it possible to give the bed an ability if it's clicked while its in your hotbar but not placed? Like setting you spawn point and deleting itself?

    Have it that when you are lying down getting ready to sleep, all blocks within 16 (configurable) blocks ignore light levels for monster spawning. Sort of how like beds first worked.

    Every time you wake up the time is set to midnight.
    Posted in: Minecraft Mods
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    posted a message on Hardcore mini mod
    Ideas for config options:
    * Right click transports you to the Nether/End,
    - option with or without your gear
    * Your spawn point is set to a random position close (configurable) near your bed.
    - option to require a specific # of air blocks to be under the spawn point.
    - option for the spawn point to be randomized every time you respawn
    * Bed works normally, but when you wake up it deletes itself.
    * Bed changes to an box, obsidian on 5 sides, and the top being lava source blocks
    * Bed works normally, but you respawn (or wake up) with 1 health & 1 hunger. (configurable)
    *If Myst is available, right click send you to a random age.
    - option with or without your gear

    A related idea to make a semi-hardcore mode: as an add on for Myst, when you die you spawn into a random age.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from RViper28

    I don't have the descriptions for shapes, components, or modifiers in the arcane compendium. There's no descriptions on the multiblock structures either, except the gateway which showed up after making a neutral nexus. I'm assuming I have to craft or unlock something for them to show up, but can't figure out what.

    I had almost everything already unlocked in 1.0.2b before upgrading to 1.1.0. I've tried picking up and placing the Occulus, desk, and the top block of the crafting altar. I've also tried making a new compendium.



    I had a a similar problem. I used the config option to show everything in the arcane compendium at once.

    Edit: Forgot to ask: Are bosses working properly? I tried summoning Water & Earth. I'd get the boss bar and the name shows up for a few seconds, but nothing to fight.
    Posted in: Minecraft Mods
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    posted a message on Challenge - The Tree Spirit
    I can't do any modding, but with FTB there are more tree related items and I'm using a custom recipes to give me access to Tree related items.

    I'v just started working on this, and if anyone is interested in helping, let me know.
    Posted in: Survival Mode
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    posted a message on Colored Water! Now version 3.01! (Updated: 25. November 2015)
    Never mind adding affects, what about when 2 different waters meet up? If 2 different colored moving waters meet and changed, now that would be really cool.

    Other ideas:

    Colored lava?

    Invisible water / lava? - that would make awesome traps, you'd have to listen for it.

    Being able to change the color of any liquid from another mod?

    Being able to change how opaque the liquid is? ie how much light passes through it.
    Posted in: Minecraft Mods
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    posted a message on Challenge - The Tree Spirit
    I'm trying this with FTB Ultimate too. I didn't realize it when i picked it, but I'm using the new rubber tree (factory reloaded I think). Good thing is that the rubber that drops from it can be used to make torches, bad thing no apples.

    I had 5 creepers come after too, only 3 blew up and missed my heart.

    I came back to read the post again and saw the mod link. Started reading the mod info and B) Then I saw the version :(
    Posted in: Survival Mode
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