Portal Gun is on Curse as well:
http://minecraft.curseforge.com/projects/portal-gun/files
1
1
My Induction Generator didn't like taking a Gas Turbine's output directly out of a Multi-Directional Clutch. I had to put a shaft in between for some reason. Power was going straight through the MDClutch from south to north (set to north when redstone power was 13-15, and I saw that redstone was properly received at the clutch by the power not going West). The Induction Generator read receiving 0 watts from gas turbine, while the shaft before the MDClutch read 67MW.
1
1
Quote from StoneRhino»
youtube.com/watch?v=wGZhWldNUQY
^^^^ This is what I think of when I use Rotarycraft.
youtube.com/watch?v=ZPWQiAS6kd8
^^^^ How to properly harness rotarycraft power
1
^^^^ This is what I think of when I use Rotarycraft.
^^^^ How to properly harness rotarycraft power
3884
[url=http://www.minecraftforum.net/topic/1707097-cubic-chunks-infinite-height-elimination-of-x-ray-and-more-60-supporters/page__st__0][img]http://img833.imageshack.us/img833/443/hov.png[/img][/url]
5
One of the reasons I like the "melt down items for essentia" mechanic is that it creates a very strong link between Thaumcraft and the material world. Many mods almost seem to float above vanilla minecraft without very much interplay, the world does very little besides providing a theatre to work in; Thaumcraft avoids that disconnect. Working out what items to farm in order to get the essentia sources covered is an interesting puzzle. And it leverages the complexities that exist in minecraft. Some things might not be the best choice for melting down, but the rules of vanilla minecraft make them easy to collect in bulk. These tradeoffs and choices make creating a complete Thaumcraft lab a task that leverages both Thaumcraft expertise, but also expertise with vanilla mechanics like redstone, item transport, and so on.
If you redo your system, you either have to accept losing all those tradeoffs, decisions and challenges, or you have to put in a pretty significant effort building up complexity to create new choices.
1
Etho is a pretty good source for the game. You can start watching about Episode 100. That is about the time Minecraft hit the the beta 1.8 update and became pretty much the minecraft we have now. Their have been a lot of new things sense then, but the game behaves pretty much the same.
https://www.youtube.com/user/EthosLab
He also does not scream or lower your IQ by simply watching.
also
http://minecraft.gamepedia.com/Minecraft_Wiki
Not 100% accurate but it works.
"googling" just about anything into google will turn up results. I can type "mob farm" into google and it will bring me all types of minecraft mob farms, redstone contraptions, or just simple game mechanics.
Other than that. My personal advice.
Don't dig straight up or down.
Working under water is a pain.
A wall 3 blocks high with a block overhang will stop a lot of mobs from finding you if your on the other side.
Light up EVERTHING at first.
The armless green things.......not your friend.
shelter #1 priority. Even if shelter is hole in ground with grass roof and a torch.
punch a crap ton of trees on day one, oak preferably, get the apples. Replant the trees ASAP.
mow the lawn, plant the seeds nearby your shelter, day one if possible. It takes forever for wheat to grow, but once you fill in a small area for farming you'll have more food than you need.
Make bed, No more nighttime.
speaking of shelter and home base. Everything looks alike after a while. So hit F3 and jot down the X,Y,Z of your home. Trust me, eventually you'll be standing their looking at some block hill going "Where the hell am I?"
And lastly...Build stuff. Don't matter if it looks good, is square, lines up, what ever. My fist structures were crap. Floors to low, building was not big enough, no room for redstone. They sucked. However I learned more from that than I have on anything else.
Also when you do google something about this game. Don't freek out when you see what some else built. We've been at this for a while. So the builds you see are freeken epic. You'll get there. Eventually....someday....
1
Quote from DarkArisen»
I cannot get my plasma stream to travel through the toroids. It just shoots in a straight line out of the first injector. I've triple checked the injector directions and facing of the toroids and everything is in order. The van de graaffs are powering all magnetic piping and the toroids are all connected. I've reviewed it all and followed the tokamak blueprint and your video, but the plasma just shoots straight out and no steam is generated.
You probably forgot to inject coolant (liquid nitrogen) to toroids. It has been added many patches ago. Video is outdated.
1
1
Harsh. IIRC he codes to problem solve, so he's got a few logic bones for 6th grade math.
1
Moving a pylon is a world-breaking thing. It's really important that they stay right where they are.
1
Thanks for this nice exploration-based mod. Any plans to add storage blocks for the metals? I'm swimming in ingots and liquefied metal in the smeltery that can only be extracted as ingots.
1
Don't read about the Nether before you go there. The mystery of exploring it the first time is pretty thrilling.
1
When I put a Calefactor against a wall, it turns sideways (neat!), but when it operates, the burn beams are still on the top of the block.
1
Intended. Any AC motor (IRL) behaves funnily when magnets get near it. The effects are amplified from a realistic interpretation of the distances and power output, but it's just to model a concept.
I suspect, if it weren't difficult to code, Reika would set the effect on the AC engines to be proportional to the magnetic charge on the shafts and the distance. I also suspect he would lessen it if someone turned it into a reasonably effective AFK powergen, which may be possible with flywheels.
2
Honestly, makes sense for Mithion to hold it a few days no matter what, just to catch any other reports that trickle in.
1
If it's breaking armor as quickly on players, it looks gamebreaking for any server without pvp disabled; 30million EU per swing against Quantum Armor, a handful of swings to destroy 24 diamonds worth of armor, etc.
1
Craft magnetizer. Craft shaft core. Power magnetizer with shaft core in it (magnetizer entry in the handbook gives all the power info you need).
Apply redstone clock to magnetizer while in operation. You need a [1-redstonetick-on, 1-redstonetick-off, repeat] redstone clock applying redstone signal to the magnetizer (note that it receives redstone signal the same way as a piston or other vanilla redstone block).
1
I got all the achievements for the failure, at the cost of my bedrock gear, jetpack, 256 buckets of jet fuel, and several stacks of iron.