I have just added this functionality to the Extra Bit manipulation addon for Chisels & Bits:
In addition to this page, information on Chiseled Armor can be obtained in-game by the following means:
- Holding the control key while hovering the cursor over a Chiseled Armor itemstack will display usage information.
- JEI will give basic information on how to import copies of blocks in-world into armor pieces.
- Pressing the question mark button in the top right of the Chiseled Armor GUI will enter help mode, where all relevant objects will render detailed help text when hovering the cursor over them. (this is a particularly useful and expansive source of information about Chiseled Armor).
That looks really nice, pretty soon we're going to be swimming in fantastic armors as well as all this awesome architecture.
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From the OP:
From the FAQ page linked on the curse page:
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No problem.
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In case you haven't got this implemented yet and still need it, here's my implementation:
Source code: https://gist.github.com/Phylogeny/40a20b4160fb369cb6261a55ad535223
JAR: https://www.dropbox.com/s/6i8n7yosi4t3nwb/cryospawn-1.7.10-1.0.0.jar?dl=0
If not, that's fine.
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No, there is no config for that. A chiseled block must be entirely full of bits with block states that return 'true' from isNormalCube() to be completely opaque (opacity 255). Even a single bit with a state that returns 'false' (like an air bit or glass bit) will cause the chiseled block to be completely transparent (opacity 0).
It would be nice if it were configurable by percentage like light emission is, though.
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I investigated and found that this was a bug with Blood Magic (one introduced in v2.0.0-17). In his event handler, WayofTime set the default player step height to 0.5f, since in previous versions of MC that was the default. It's since changed to 0.6f. I've just opened a GitHub issue about it.
The purpose of a config is to allow a value to be changed by a user; they are all editable. Also, you should use the config GUI ('Mods' from the main menu or 'Mod Options' from the pause menu), as there are often tooltips with additional information. This is the case here. The GUI tooltip reads "Stack size of bits in the bag: Minimum of 64, maximum of 99,999".
It is a percentage. You get light with 6.25% of the bits filled if set to 6.25. If you want even a single bit to be able to emit light, it should be set to 0%.
I really take too long to write messages... The redundancy was not intentional. Sorry Algorithm.