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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from pizzadog1806»

    Hi, I was looking for a way to export C&B models into a JSON format. I looked through the history of this thread, and though I could find brief mentions of it, I couldn't seem to find a description of how to do this. Would you happen to know? Thanks!


    C&B FAQ

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Leonarbre»

    Is there a render [software] which accepts [...] chisel and bits?


    Render software that accepts a mod? What do you mean by "render software", and what do you mean by "accepts C&B"?

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from ItsCloud23»

    Will it ever be updated/or be added to the 1.7.10 version because all my mods work for 1.7.10 but chisels and bits.


    See Comment #725.

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Gramb0»

    I see. Well, fact is, I have no idea what to do with the json file. It is the first time I have had to deal with it.

    I saw some video tutorials demonstrating some type of procedure putting json data into a commandblock. But doing the same with this data failed.

    The thing is, I don't know how or where I can input this data. What I can use.

    This is what I am asking help with.



    Mine-imator Forums:

    Overall answer: json files are not yet supported, but will be soon.

    Interesting coincidence on that last one...

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Gramb0»

    Hi, I got a question about the json exporter.

    I wish to use some of the block I made with chisel and bits in Mine-imator.

    So, I got the json-data from the exporter, saved to a file. I tried putting the data though commend blocks using varius commands, but I simply can't figure out how to use it.


    Please, can someone tell me how to do this?



    The export json command simply exports to your clipboard the model data of the chiseled block you're holding; that's it. Once you paste it into an actual json file, you can use that file as you see fit. How to use a given json file in a given mod is a relevant question for a thread about that mod -- not one about the json creator you happened to use to make it (this one, in this case).

    Unless other json files are working for you, but ones generated with the command uniquely do not, this is a question for a Mine-imator thread (if there even is such a thing).


    All I can say is that:

    1. "Putting [raw json file data] though commend blocks [with] commands" is a vague and confusing thing to say.
    2. That raw json file data would be needed for use in a command block specifically (rather than just in chat), seems bizarre (unless that 's not what you meant, in which case I reiterate #1).

    Maybe that's all 'standard Mine-imator procedure,' but even so, just know that it makes no sense to someone not familiar with the mod (which just underscores what I said above).

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks

    Was wondering if this could somehow be integrated with armor, so we could have custom built armor, but in the same way that C&B works? I know the simple replace item function works to give players blockheads, but this could be easily integrated with base armor and things of that nature.




    I have just added this functionality to the Extra Bit manipulation addon for Chisels & Bits:

    In addition to this page, information on Chiseled Armor can be obtained in-game by the following means:

    • Holding the control key while hovering the cursor over a Chiseled Armor itemstack will display usage information.
    • JEI will give basic information on how to import copies of blocks in-world into armor pieces.
    • Pressing the question mark button in the top right of the Chiseled Armor GUI will enter help mode, where all relevant objects will render detailed help text when hovering the cursor over them. (this is a particularly useful and expansive source of information about Chiseled Armor).

    Chiseled Armor


    Step 1 - Bodypart Template Creation

    Click a surface in 'Template Creation' mode to set an area that represents the bodypart associated with the armor piece's selected moving part at the selected scale (right-click to additionally fill the area with bits that will be ignored when importing):

    Chiseled Armor Bodypart Template Creation


    Step 2 - Block Collection

    After you have created your model around the in-world bodypart template area, put the armor piece in 'Block Collection' mode. Clicking one block/bit and releasing on another, draws a box around your model and imports copies of all intersecting blocks:

    Chiseled Armor Block Collection


    Chiseled Armor GUI

    All data of all currently worn armor pieces can be viewed and modified in this GUI. Open the GUI for normally worn armor by pressing G and for armor worn in the vanity slots by pressing SHIFT + G (those are defaults). There, any item can be added/removed and can have any number of GL operations (rotation, translation, scale) applied to it:

    Chiseled Armor GUI


    Chiseled Armor Vanity Slots

    Armor worn in one of the added inventory vanity slots render on the player, but don't take up an armor slot and don't provide additional protection. Click the helmet icon (if displayed) in the survival player inventory or press H (by default) to access these slots:

    Chiseled Armor Vanity Slots GUI


    Here are some examples of the usage of Chiseled Armor:


    This is the default model rendered for Chiseled Armor when it has not been set to render any items for any of its moving parts:

    Chiseled Armor Default Model


    Example where chiseled blocks of flowing water/lava are rendered at a very small scale to give the player animated eyes:

    Chiseled Armor Eyes


    Example where a tree and some grass below it are rendered at small scale as a hat:

    Chiseled Armor Tree Small



    Example where a tree of gold/diamond in a large wooden box is rendered at 1:2 scale as a hat:

    Chiseled Armor Tree Large


    Example of a 1:1 scale brick helmet with gold horns:

    Chiseled Armor Helmet


    Example where a collection of blocks are rendered at 1:2 scale as the player's head:

    Chiseled Armor Head


    Example where chiseled wool blocks are rendered at 1:1, such that they effectively re-texture the player:

    Chiseled Armor Textured Body

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Xombiekilla»

    So does this mean it's impossible for there to be a 1.7.10 version?


    Here's a 2 part answer:

    Part 1: Comment #634.

    Part 2: Comment #580, the following 5 posts, and the fact that nothing came of it.

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Marikc0»

    Either 14.3 or the latest universal recommended Forge broke textures in C&B.


    It may be a manifestation of this:
    Issue #292: Certain bits randomly cause chiseled block textures to break.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Xombiekilla»

    What a disappointment that your mods aren't for version 1.7.10, I could really use them in my project i'm doing.


    The longer one uses a years-out-dated and officially (Forge, in this case) unsupported version of MC, the more of such disappointment one will suffer.

    It's true of software, in general, really.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Kajus155»

    can i use this mod for my modpack


    C&B's FAQ page
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from Haddseora»

    Hi there, I'm new to this mod but I build 3D models outside of minecraft. Is there any way we can export C&B models into a file that we can analyse and modify externally and then import back into minecraft?


    Yes, there is. Refer to C&B's FAQ page.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks

    That answers that. How optimized? Maximally.

    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from schismatix»

    Thanks for that, however as I understand it if optimised it would be 5 blocks, top 4 with 4 rendered faces and bottom with 6 totalling 22. Or exterior 4 with 5 rendered faces and centre with 2 also 22. I just wondered how optimised it was.


    Ok; that sounds like the same collection of the minimum number of non-overlapping cuboids used to represent the collision boxes are also skinned with maximally culled quads for rendering. If so, then yes 22 is the minimum number of quads using that method, rather than the absolute minimum of 14. But again, Algo will know.
    Posted in: Minecraft Mods
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    posted a message on Chisels & Bits + Flat Colored Blocks
    Quote from schismatix >>
    Also quick question: when you remove 1 bit from the middle of the top of a block how does it render the block? Just curious so I know how much it will impact performance.

    Assuming maximum optimization, it would render the minimum number of quads. In your example, the minimum number to represent the face will go from 1 to 9 (more than doubling the block's total from 6 to 14):
    Chiseled Block Quads
    Algo will know how optimized things are.

    Posted in: Minecraft Mods
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