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Oct 11, 2018Posted in: Minecraft Mods
Render software that accepts a mod? What do you mean by "render software", and what do you mean by "accepts C&B"?
Oct 19, 2017Posted in: Minecraft Mods
I see. Well, fact is, I have no idea what to do with the json file. It is the first time I have had to deal with it.
I saw some video tutorials demonstrating some type of procedure putting json data into a commandblock. But doing the same with this data failed.
The thing is, I don't know how or where I can input this data. What I can use.
This is what I am asking help with.
- From a year ago: Minecraft JSON 3D Models Support
- From 7 hours after your last post: Can i Import Custom 3D Java Block Models?
Overall answer: json files are not yet supported, but will be soon.
Interesting coincidence on that last one...
Oct 18, 2017Posted in: Minecraft Mods
Hi, I got a question about the json exporter.
I wish to use some of the block I made with chisel and bits in Mine-imator.
So, I got the json-data from the exporter, saved to a file. I tried putting the data though commend blocks using varius commands, but I simply can't figure out how to use it.
Please, can someone tell me how to do this?
The export json command simply exports to your clipboard the model data of the chiseled block you're holding; that's it. Once you paste it into an actual json file, you can use that file as you see fit. How to use a given json file in a given mod is a relevant question for a thread about that mod -- not one about the json creator you happened to use to make it (this one, in this case).
Unless other json files are working for you, but ones generated with the command uniquely do not, this is a question for a Mine-imator thread (if there even is such a thing).
All I can say is that:
- "Putting [raw json file data] though commend blocks [with] commands" is a vague and confusing thing to say.
- That raw json file data would be needed for use in a command block specifically (rather than just in chat), seems bizarre (unless that 's not what you meant, in which case I reiterate #1).
Maybe that's all 'standard Mine-imator procedure,' but even so, just know that it makes no sense to someone not familiar with the mod (which just underscores what I said above).
Aug 11, 2017Posted in: Minecraft Mods
Was wondering if this could somehow be integrated with armor, so we could have custom built armor, but in the same way that C&B works? I know the simple replace item function works to give players blockheads, but this could be easily integrated with base armor and things of that nature.
I have just added this functionality to the Extra Bit manipulation addon for Chisels & Bits:
In addition to this page, information on Chiseled Armor can be obtained in-game by the following means:
- Holding the control key while hovering the cursor over a Chiseled Armor itemstack will display usage information.
- JEI will give basic information on how to import copies of blocks in-world into armor pieces.
- Pressing the question mark button in the top right of the Chiseled Armor GUI will enter help mode, where all relevant objects will render detailed help text when hovering the cursor over them. (this is a particularly useful and expansive source of information about Chiseled Armor).
Step 1 - Bodypart Template Creation
Click a surface in 'Template Creation' mode to set an area that represents the bodypart associated with the armor piece's selected moving part at the selected scale (right-click to additionally fill the area with bits that will be ignored when importing):
Step 2 - Block Collection
After you have created your model around the in-world bodypart template area, put the armor piece in 'Block Collection' mode. Clicking one block/bit and releasing on another, draws a box around your model and imports copies of all intersecting blocks:
Chiseled Armor GUI
All data of all currently worn armor pieces can be viewed and modified in this GUI. Open the GUI for normally worn armor by pressing G and for armor worn in the vanity slots by pressing SHIFT + G (those are defaults). There, any item can be added/removed and can have any number of GL operations (rotation, translation, scale) applied to it:
Chiseled Armor Vanity Slots
Armor worn in one of the added inventory vanity slots render on the player, but don't take up an armor slot and don't provide additional protection. Click the helmet icon (if displayed) in the survival player inventory or press H (by default) to access these slots:
Here are some examples of the usage of Chiseled Armor:
This is the default model rendered for Chiseled Armor when it has not been set to render any items for any of its moving parts:
Example where chiseled blocks of flowing water/lava are rendered at a very small scale to give the player animated eyes:
Example where a tree and some grass below it are rendered at small scale as a hat:
Example where a tree of gold/diamond in a large wooden box is rendered at 1:2 scale as a hat:
Example of a 1:1 scale brick helmet with gold horns:
Example where a collection of blocks are rendered at 1:2 scale as the player's head:
Example where chiseled wool blocks are rendered at 1:1, such that they effectively re-texture the player:
Jul 25, 2017Posted in: Minecraft Mods
Here's a 2 part answer:
Part 1: Comment #634.
Part 2: Comment #580, the following 5 posts, and the fact that nothing came of it.
Jul 24, 2017Posted in: Minecraft Mods
It may be a manifestation of this:
Issue #292: Certain bits randomly cause chiseled block textures to break.
Jul 21, 2017Posted in: Minecraft Mods
The longer one uses a years-out-dated and officially (Forge, in this case) unsupported version of MC, the more of such disappointment one will suffer.
It's true of software, in general, really.
Jul 6, 2017 Posted in: Minecraft Mods
Jun 13, 2017Posted in: Minecraft Mods
Yes, there is. Refer to C&B's FAQ page.
Feb 16, 2017Posted in: Minecraft Mods
Ok; that sounds like the same collection of the minimum number of non-overlapping cuboids used to represent the collision boxes are also skinned with maximally culled quads for rendering. If so, then yes 22 is the minimum number of quads using that method, rather than the absolute minimum of 14. But again, Algo will know.
Feb 16, 2017Posted in: Minecraft Mods
Assuming maximum optimization, it would render the minimum number of quads. In your example, the minimum number to represent the face will go from 1 to 9 (more than doubling the block's total from 6 to 14):
Algo will know how optimized things are.
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