Is not that the world is infinite... 30 million blocks is way much to explore without using teleporting. You probably would get bored before reaching that 30 m... man if 13 k took me about 2 - 3 hours on a server, i cant imagine how much that much would take. Besides that, mathematicaly, 30 m tends to infinite so....
Going beyond that point would spawn fake chunks anyways, and would apparently crash the game, hence why the wall was added.
Just wondering, how would removing item IDs and replacing them with a string name help? Honest question. Also, is there a list of what all the blocks are referenced as in the code? I can't figure out the name for spawning blocks such as hardened/stained clay.
I just spawned in diamond tools and ran through a cave for about 10 minutes and found 48 iron. I don't see a difference. I also found a spawner with no chests.
EDIT:
I just ran two MCedit tests in the 13w36b snapshot and two in the 1.6.2 release. Each test was on a separate world, using a selection of 100x32x100, starting at bedrock.
In the 13w36b snapshot, the amount of iron in the selection was 1770 and 1750 iron ore blocks.
In the 1.6.2 release, the amount of iron in the selection was *drum roll* 1718 and 1754 iron ore blocks.
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Notch founded Mojang, but Carl Manneh is the CEO. Notch stopped being lead developer of Mojang in early December of 2011.
Also, the update made structures save to the world so they won't have their mob spawning messed up in 1.7
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Going beyond that point would spawn fake chunks anyways, and would apparently crash the game, hence why the wall was added.
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http://www.minecraft...ything-updated/
Open the first Changes spoiler. Under 0.10.5 Beta it says: moved CS2InformationFile to config/CustomStuff
Found after about 30 seconds of googling.
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https://mojang.atlassian.net/browse/MC-30968
https://mojang.atlassian.net/browse/MC-30925
It's a known bug, most likely due to whatever type of math their using to round the coordinates.
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Not many people truly care, and jeb knows that within a few weeks no one will care.
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This has happened in every update, at least once on a while. I haven't run into any bugs yet, although I've mostly just been exploring and such.
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EDIT:
I just ran two MCedit tests in the 13w36b snapshot and two in the 1.6.2 release. Each test was on a separate world, using a selection of 100x32x100, starting at bedrock.
In the 13w36b snapshot, the amount of iron in the selection was 1770 and 1750 iron ore blocks.
In the 1.6.2 release, the amount of iron in the selection was *drum roll* 1718 and 1754 iron ore blocks.
Confirmed the amount of iron hasn't decreased.
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