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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    I hate the new spawning mechanics. Here's my two cents.|

    Old maps installing new version of this mod. No new passive mobs spawn in current areas, hostiles will spawn at night or in dark. Traveling to new areas and generating new chunks allow for a chance for a new type of mob to spawn.

    Spawning a fresh map after installing the mod; chance for passive mobs available as you are generating new chunks.

    "Invisible Passive Mob Spawners" ????

    It seems that generating a new chunk with this mod enabled creates a passive mob spawner of sorts. What I mean to say is on a new chunk generation the equation comes up with a mob to spawn; and that chunk or area essentially will spawn that mob only.

    ex. I created a new map to my north were foxes and south were the malards upon killing several only more foxes or malrds spawned. Traveling around and exploring the map I found that there were pockets of large areas that mimiced this. Found a Horse area and bear; though minecraft passive mobs (duck, cow, pig, sheep) seems to squeak in every once and awhile in these areas. I would see 6 horses and 1 pig.

    Never saw and water mobs.

    It seems that you just have to remember and/or mark and area and remember what it spawns; meaning you may have to travel great distances before you find a chunk that finally spawns a mob you want and havent found yet.

    Anyone else want to extrapolate?
    Posted in: Minecraft Mods
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    posted a message on Looking for some1 to play customs with
    If you do get it up and running just PM me or list the info in a reply to this post

    I'll play any of them.
    Posted in: Maps
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