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    posted a message on Extreme Reactors 2 - A Big Reactors port to MC 1.10.2, 1.11.2 and 1.12/1.12.2 / 1.16.3/4/5

    in 1.7.10 I used open computers with the EnderIO capacitor banks, they have a return atribute of %full (don't remember what it was, it's been a while), maybe this is still true. Now on hermitpack I'm using the rf monitors from RFTools, they can output redstone signal on % full of anything that has a rf stotage in a 3x3 area around them. Hope this helps

    Posted in: Minecraft Mods
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    posted a message on Extreme Reactors 2 - A Big Reactors port to MC 1.10.2, 1.11.2 and 1.12/1.12.2 / 1.16.3/4/5

    @Ivy I think it's intended that we experiment with different materials. Yesterday I tried a couple of things. If anyone doesn't want to be spoiled, don't read the... spoiler xD



    I found that Life essence (a.k.a. "blood" or LP from blood magic) is a really good coolant, and like 1.7.10 with liquid ender, its only necessary to put liquid flowing from top to bottom, not fill the whole thing with source blocks. The result its better than using iron and diamond blocks (tested it in hermit pack on creative mode) and way cheaper, although you have to have a level 1 blood altar. As I said before connecting the rods with the casing with metal blocks, also do the trick of cooling, but not as efficiently, If you find more, about this please share your findings.

    Posted in: Minecraft Mods
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    posted a message on Extreme Reactors 2 - A Big Reactors port to MC 1.10.2, 1.11.2 and 1.12/1.12.2 / 1.16.3/4/5

    Just passing by to say thank you for porting BR to 1.10, I'm playing hermitpack atm and I got really exited to see this port on the pack. I read all the thread and I kinda agree with the textures issue, they are good, but consistency would be appreciated. Also I'm very exited to see where you go with the mod, the tier thing and adaptation to all the new batch of mods for 1.10+.


    I'm starting to learn modding myself, so any tips would be appreciated, thou I understand this may not be the thread to do so xD


    I also work developing videogames, and sound FX are part of my skills, so if you need help with those feel free to PM me.


    Anyways, great job porting BR and ty again!

    Posted in: Minecraft Mods
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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    Hello everyone, I'm using version 1.7.10-1.13.0, and I cant craft the carriage doors nor the medieval.they display on NEI but have no recipe and I cant seem to be able to craft them woth the recipe from this post. help anyone?


    thanks!

    Posted in: Minecraft Mods
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    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)
    Mr. IANNOVA, you sir are a scholar and a gentleman, thank you very much!
    Posted in: WIP Mods
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    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)
    For some reason I cant seem to be able to research whatever is bellow


    the enchanted paper, it looks like a chest very similar to the greedy chest, I can see the image, but its grayed out and says "missing required research"



    I have discovered pretty much everything in the thaumonomicon, so I really dont know what am I missing, anyone help?
    Posted in: WIP Mods
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    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)
    [quote]Quote from Tuhljin jump
    Can you get this problem to happen reliably? If so, how? Does the problem occur if only Automagy and its prerequisites (Thaumcraft, Baubles...) are installed? I don't. It happens (aparently) randomly whenever I place redcrystals, and up until now only it has occured with automagy (I have been playing TC4 for a while now and installed automagy just yesterday)... BUT:

    [quote]Quote from xeronut jump
    If you're using RailCraft, make sure to disable the 'residual.heat' block in the \railcraft\blocks.cfg - it can cause problems sometimes and is only used for the Trackman's Goggles (neat feature, terrible implementation). Yes, I am indeed using railcraft and I will test now the 'residual heat' change thing. If the problem persist I will post it here, and if not, I will... post it here all the same, just so you know.

    Thank you for your quick answers! I hope this solves te problem, I have some cool ideas for this mod :)

    Edit: been playing/testing for an hour with redcrystals (after having disabled the 'residual.heat' thing) and had no more problems so far, so I think Xeronut's solution fixed it. I'll keep you informed anyways. Thank you guys!

    Edit 2: been using the mod a LOT yesterday with thaumic-redstone contraptions and no more problems so far, so I'll say what Xeronut said was it. ty again =)
    Posted in: WIP Mods
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    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)
    I found a bug, not sure if is from automagy or other mod/forge/etc but it happened to me while placing redcrystals, so I'll post it here.



    Sometimes when I put redcrystal over blocks it (the redcrystal) will dissapear almost instantly and then I can't put ANY block in that space ever again, not blocks nor torches or anything. I can walk through the space, but can't place anything (I know I'm being redundant, but I want to be clear).



    Currently I'm using automagy 0.18 minecraft 1.7.10, forge 10.13.2.1291, thaumcraft 4.2.3.3, plus other mods (mainly other thumcraft add-ons, like forbidden magic, thaumic exploration, etc) if you need the complete list and exact versions of everything just ask.



    I just started with this mod today and I am having so much fun with it, I would hate to have to uninstall it :(

    Still, great mod, keep up the great work!
    Posted in: WIP Mods
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    posted a message on [CTM][1.8-1.9pre] Guude's 404 Throwback Adventure Map
    thanks its just what i thought (about the no-major-changes from b1.8 to 1.0.0) just wanted to be sure and it seems that its gonna be an adventure!! good luck to u and maybe we'll coment how it goes :wink.gif:

    thanks again and bb

    EDIT: I just remembered that in 1.0.0 mobs are harder (i.e. takes 1 more hit to take them out) so that's gonna be interesting
    Posted in: Maps
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    posted a message on [CTM][1.8-1.9pre] Guude's 404 Throwback Adventure Map
    does this map works fine with version 1.0.0???

    all videos i've seen are in 1.8 beta, and really dont want to downgrade my MC but I really DO want to play this challenge.

    thanks to you and greetings
    Posted in: Maps
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