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    posted a message on [1.6.4] Visions of Blades v1.0pre1 (SwordsPlus Revival!)
    Ohman...

    Why couldn't I have discovered your Farlander mod back when I still had a copy of my 1.0.0 jar? Haha! That had to have been an amazing thing, randomly bumping into Kurt out in the wilderness! Hehe. Ohwell.

    The other stuff is interesting, but I'm not gonna lie... I read 'Farlander' and had to see what it was about.

    Swords+ definitely seems like it might be worth a try! Hmm. Perhaps I'll download it for my next playthrough.
    Posted in: Minecraft Mods
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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    So, I've been addicted to this texture pack since I first discovered it's existence, and was very excited to see it continued.


    Having now played with it for long enough to really get a feel for things, I have just a couple of suggestions for possible improvements/alternatives which would definitely improve -my- game experience... as well as, I can only guess, others'.

    The first problem I have encountered is the wooden door options. See, I like the the push-to-open door's look MUCH more than the raggedy-looking shack door, but unfortunately there is no window on the push-to-open door. Well, there IS, or at least a place where a window SHOULD be... but it's solid. That makes it impossible to see what's outside my door, and forces me to either use unnecessary windows... or else switch over to using the much-less appealing door. This is very unfortunate, as many of my buildings actually RELY upon that solid wooden push-to-open door for their design.


    Actually, now that I think of it... that's really my only 'complaint'. Aside from wishing I could pick and choose which 'wools' became pieces of junk and machinery and the like, and which stayed as cloth, I think that the push-to-open door is really the only thing I'm in any 'desperate' desire to see altered.

    Anyways, keep up the awesome work. I honestly can't go back to playing this game the way it was.
    Posted in: Resource Packs
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    posted a message on Builders Mod[V1.2.5-R4]
    I'm having a slightly different issue...

    I'm having MASSES of builders (despite my limiting their number to just a few) spawning in just one location (sand builders in the jungle, for instance) and then standing around doing nothing. They also seem to be drawing large numbers of animals to them, for some reason... to the point that it very nearly lag-kills my game.

    That's... weird, to say the least.


    On a presumably unrelated note, using a sign to instruct a following builder to build something yielded me... no results.

    It said he was prepared to go, I set him to unfollow, and he went off. I thought he was going to build something... HE thought he was going to build something... and then he decided to idle instead. It was rather anti-climactic, really. Any idea why he might be behaving this way?
    Posted in: Minecraft Mods
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    posted a message on [OLD][OUTDATED] Survival Island (By SwiFtSnipe) (1000+ Downloads)
    So far, so good!

    I'm enjoying the layout of this island, as it gives me plenty of room to work with and build. Beyond that, it's pretty standard fare. The limited resources are actually a bit less limited than some other maps, which I consider to be a good thing. There's only so much you can do with one tree... especially if random chance decides to give you ZERO saplings.

    That being said, I haven't gotten to delve much into the ground BENEATH the island... so I can't comment on any possible hidden surprises or the like. I'm quite looking forward to heading down later tonight or tomorrow to see what I can see. Maybe I'll expand the island itself, if I can get some dirt while I'm down there.

    My farm is a bit cramped at the moment... I managed to get a couple of cows what spawned while I wasn't looking. It's nice to have the meat, but I'm worried they're going to trample all my crops what with their jumping around.

    I'll pop back in to comment some more once I've had a chance to explore this mine I read about.

    So far, though, it's been quite enjoyable. I'll be sure to recommend my friends come try this one out.
    Posted in: Maps
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    posted a message on [Challenge] The Ironville Challenge
    I for one think a new points system would be amazingly fun, especially since it enhances the weight of the challenges given. Instead of just being a series of 'do's and 'dont's... it would become a sort of checklist of challenges and objectives, which depending upon what ones we opt to accomplish, would mean we could reach levels of 'awesomeness' not currently available in our 'assigned difficulty levels'.

    In fact, consider this:

    If 'Use No Mods' was a line item on your list of things that award points, with a very large number of points assigned to it, then someone using mods could still conceivably be rewarded for accomplishing the challenge at a considerably higher level than currently is allowed. Especially if they're playing on Hardcore.

    Furthermore, if there was also another item on your list which said 'Use No Mods Which Allow You to Spawn Infinite Items, teleport, see through terrain, or otherwise Insta-Brea/Insta-Kill mobs/blocks'... then folks like me who only use mods which add additional content or value to the game (Cabinets, Minecraft Comes Allive for Interactive Villagers, Etc) could do even better still.

    Where-as people who opt to play with no mods at all will get a higher level of points, a person like me who uses game-improving mods which aren't outright "cheaty" could still get a goodly chunk of points towards whatever scoring levels you put in place.

    Hopefully that made a little sense.

    I'm a bit tired at the moment... so I'm not sure if it was coherent or not.
    Posted in: Survival Mode
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    posted a message on [Challenge] The Ironville Challenge
    Latest Update:


    Due to a corruption of my save file, the two original inhabitants of Iron City were somehow spawned beside me deep underground in a cavern flooded with lava. There was nothing I could do to save them. Fortunately, they weren't the friendliest folk around to begin with, so I wasn't too sad to see them go.

    I've been busy populating Riverside, and feel confident in my ability to turn the roadside village into a flourishing trading post. Iron City will definitely be the next stop, but without any other villagers to worry about protecting there (I brought my family out to Riverside to ensure their safety while I work here)... it seems like a moot point.

    The old Alliance Cybernetics factory makes for a decent wall between the village and the monster-infested desert beyond. It's not a perfect defense, but it keeps the masses of enemies from simply flooding into Riverside as they had been, previously. I spend most of my nights slaughtering the mutated freaks and bloodthirsty raiders, still... but at least there are now a few moments in which I can relax.

    I can't wait to get back to my mansion, and leave this 'defense' business to the robots.
    Posted in: Survival Mode
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    posted a message on [OLD][OUTDATED] Survival Island (By SwiFtSnipe) (1000+ Downloads)
    Quote from expensiveretard

    I have a Survival Island. The link is in my sig


    Thanks for the heads up! I've downloaded it, and I'll check it out too once I've had a chance to sort through the list of new maps I've gotten today!

    They definitely look quite promising.
    Posted in: Maps
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    posted a message on [OLD][OUTDATED] Survival Island (By SwiFtSnipe) (1000+ Downloads)
    Before anyone comes in and starts trolling YOU too, let me accept your offer!


    I'm a fan of survival island type maps, and I'll be happy to give yours a chance once it's been made available. Just be sure to post some challenges and rules once it's up for download. Feel free to use some of the pretty typical Survival Island rules and challenge types, too. I definitely don't mind convention when it fits.

    When I've had some time to play with it, I'll come back and give you my thoughts. Because I'm a nice guy like that!
    Posted in: Maps
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    posted a message on [Challenge] The Ironville Challenge
    Much-Later-Than-Anticipated-Update:


    I would have come back to post sooner, but as fortune would have it... I stumbled upon a massive expanse of cavernous tunnels not too far outside of Sheepingville, and promptly got lost in exploring them. Though I lost a great deal of time, I came away ahead in the matter, with enough iron to forge not one, not two, but THREE full sets of armor... enough diamond to craft a diamond pick... and more cobblestone and brick than I could carry in one trip.

    Me, being the ever-industrious sort, built a small outpost down in the lower levels of the cave, where I stashed away the extra iron, gold, and diamond I couldn't carry.

    I still haven't managed to find my way back down there yet. I'm going to have to mark the passages. Maybe I'll put up signs on my next go through.


    At any rate, I said I wasn't going to go back to Iron City until I'd had enough cobblestone to build a road. What happened instead was that I wound up building an entirely NEW city along the way... complete with a proper mine.

    Due to it's position just across the river which flows near Sheepingville, I have opted to call this place Riverside. It's just a few shacks I built, borrowing to the best of my ability some of the 'blueprints' from the Sim-u-Craft mod. It may not surprise you to know, but Sim-U-Craft actually has a nice design for 'small', 'medium', and even two-story houses which I incorporated into my design for the town.

    Here are a few images from Riverside and Sheepingville:



    This is the approach to Riverside. Visible in this image is the Amanda Keane Memorial Bridge, which I dedicated to the memory of a very lovely female villager who took a creeper-blow on my account during the construction of the bridge.




    As you can see, it's not an enormous bridge... but it's definitely sturdy. It's going to be sturdier still once the final repairs on the Support Pillars are complete. More creeper-inflicted damage, I fear.






    Riverside is currently made up of five homes, an elevated field of sheep, a small wheat-farm (which has yet to actually get tilled and seeded), a town well, and a barracks for the local guards.








    The Sheepingville/Iron City Highway currently ends here in Riverside. The town serves as an excellent trading hub between the two villages.





    There is also a sizable mining pit, but as of now it goes mostly unused. My preliminary expedition into the pit revealed that it has quite a bit of useful materials, though, so I don't see it going untapped for long.






    I've not been back to Iron City yet to do any actual work, so while I do have a few new images which I'm considering posting... they're just so that folks can get a feel for where I left off when I departed.

    The main reason for leaving the village in it's current state was my general lack of resources, as well as the constant spawning of mobs within the caves below town. Despite my best efforts to illuminate the caves, mobs continue to spawn even still.

    Thus, I have determined it be wisest to not venture down there without a sizable party of armed and armored townsfolk, and we currently have no townsfolk to spare for such a dangerous mission.

    Thus, it will have to wait.

    My priorities lie with the completion of the Highway, and then shift over to increasing the populations within Riverside and Iron City. The Undertunnels will have to wait.
    Posted in: Survival Mode
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    If it isn't possible to check when the 'baby' item is destroyed, then perhaps there's some way to make it into something other than an item? With as popular as this mod is, there's got to be somebody who might be persuaded to lend their considerable talents to making and texturing a 'baby mob'... no?

    I mean, they already have baby versions of pigs, dogs, sheep, and probably creepers!

    Why not just some crawling infant-looking blocky thing with a face?
    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)
    Man... that's harsh!

    Still, better than MY story. I got killed while playing with Mo' Creatures active. When I got back to where I had died, all my stuff (including infant child) had been eaten by a goat.

    ... I killed that goat something furious.
    Posted in: Minecraft Mods
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    posted a message on [Challenge] The Ironville Challenge
    Latest Update:


    Well, I've made some serious progress since my last post. I don't have much to report just yet, but I figured I'd post and give this thread a much-needed bump in the meantime. I'll pop back in in an hour or so, hopefully with some pictures to show off my progress. Hope to see some other folks with updates today, as well!
    Posted in: Survival Mode
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    posted a message on [Challenge] The Ironville Challenge
    Latest Update:


    I've been spending a lot of time in Sheepingville, setting things up with the locals and stocking up on supplies. I was originally going to head back home with all the crap I'd mined up while out here, but I had a change of heart while I was helping to defend the town.

    The truth of the matter is, Sheepingville is actually a pretty nice place. I quite like it. That's why I'm incorporating under the New Kamden banner. I'm going to bring a few of the townsfolk back to Iron City with me to help boost the population, but I'm only planning to head back once I've got enough scrap metal and dirt stockpiled to put a sizable dent in the 'Iron City <--> Sheepingville' Highway.

    I've decided to put a few images up, showing my shop in Sheepingville.



    Outside Warrens' Salvage & Supply



    A Peek Behind the Counter:




    The Life of a Shopkeep:






    Once I get back to Iron City, and begin working on the Highrise, I'll post a few screenies of the construction process. I'll also show off the 'Mayoral Estate' a little, too!
    Posted in: Survival Mode
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    posted a message on [Challenge] The Ironville Challenge
    Mayor's Log:

    -Day Unknown

    Status:


    I traveled to Sheepingville on what I believe is my fifth or sixth day, killed a couple of farmers, and turned their home into my new shop. It'll serve as a good place to settle in when night falls while I'm out here on the frontier collecting wood. I found a few interesting ruins which I checked out, and came away with a nice bit of gold. My pick-axe is getting a bit weathered, so maybe I'll make myself another now that I've got the gold for a replacement. Otherwise, the rest of it is headed back home to Iron City.

    Once I get back with all this wood and scrap metal (stone), I'm going to start in on building a proper Highrise. Those poor sods living in that tiny little shack are constantly getting harassed by the local mutants and raiders (zombies and skeletons).

    Of course, if I can get them to procreate a bit, get a little fresh blood into town, it might make things easier. Perhaps I'll bring one of the lovely young ladies from Sheepingville back with me and see if I can't get started on a bit of procreating, myself.

    The days are all running together now. Perhaps I should devise some system for keeping track of them, later. But no matter. There's work to be done now, and I'd best get back to it.
    Posted in: Survival Mode
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    posted a message on [Challenge] The Ironville Challenge
    Latest Update:

    I had a save file corruption undo all my hard work, so I've begun creating backup saves just in case. Since I'm not playing on hardcore this time around, I don't have to feel bad about that sort of thing. It's a shame, though. I had seven villagers and four buildings when my computer crashed abruptly.

    This time around, I've decided to build myself a much LARGER house. Why? Because I'm not in 'Ironville' anymore. This time around, I'm the new Mayor of "Iron City, New Kamden".

    That's right! I'm not just going to make this village FLOURISH... but when I'm done with it, it's going to be a damn CITY! I've already got a site in mind for my first skyscraper apartment complex. But that's much further down the road. I don't even have my main farm set up yet.

    It's been rough, these last few hours, because I've had a lot of my work undone by the creepers. They're much harder to detect using the Last Days soundpack. Footsteps don't register the same way, so they keep getting behind me without my realizing. Fortunately I still haven't died yet, so repairs were quick and my villagers are safe.

    My first order of business is to complete construction of the 'Mayoral Estate' (AKA 'My Home'), so that I can get all this excess crap out of my inventory. After that, I think I might go scout for another nearby village and raid it of it's citizens and materials. We'll see how that goes, and work from there.

    It's a process.
    Posted in: Survival Mode
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