Quote from BestMinerGavin »
Exactly. I've decided I'm going to quit arguing with people and just let them see what happens. If you want to throw your Mac out of the window, do it.
And break a perfectly good window?
Quote from BestMinerGavin »
Exactly. I've decided I'm going to quit arguing with people and just let them see what happens. If you want to throw your Mac out of the window, do it.
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Do you know what the maximum speed is for most blocks?
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There seems to be a point where speed doesn't matter any more.
http://i.imgur.com/3Pzeo5s.png
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If custom arrows were added, I don't know how well that'd work out. I'd imagine that it'd use the first arrow it found as its infinite source of arrows. That would allow you to make one expensive (i.e. OP) arrow, and never have to worry about losing it after letting it loose.
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Craft together a blank pattern and a piece of paper. Do this three times. Then craft a single Materials and You book to get the second edition. Then do this once more with your third copy of the first Materials and You, and again with the second edition to get Mighty Smelting.
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Redstone - Makes ranged weapons fire more quickly. Say you have a paper dagger/bow with pure redstone installed, it'd fire considerably fast, allowing you to spam those projectiles.
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Feathers - Allows tools to be swung faster. Won't speed up a block breaking, but is useful for weapons. Daggers and arrows will fly at a better speed, allowing for a greater distance.
Glowstone - Will make your tool glow, for use as a light source, or it could be made to only glow when enemies are nearby (weapons. Sting, anyone?), or when valuable resources are nearby (pickaxes). Increasing the number of glowstone on a tool could increase the effective distance, or the quality of ore which it detects. At the maximum level, it might only detect gold and above. It won't tell you precisely where things are, but it can give you a general idea.
Gunpowder, or firework star - Makes the tool explosive, or makes it fire explosive projectiles. If gunpowder, then adding more could increase the intensity and radius of the blast.
Enderpearl - Teleports the projectile at full speed to the aimed target. Allows for hitscan arrows. Otherwise, it could teleport the player or something. Another use could be that it teleports the targeted enemy a bit away from you. Useful for kiting enemies, useless on Endermen who'll teleport anyway.
Vines - Roots the enemy, momentarily stopping their movement.
Also, poison dipped arrows and daggers. Don't you just want to poison your enemies while they burn to death?
Here's a few more to consider for when you add armor.
Lilypad + Something else to make it a bit rare, maybe - Boots - Adds the ability to walk on water, or to wade through it more easily. Falling in to water from a height will submerge you for a moment. Running might make you sink.
Ghast Tear + something else maybe - Boots - Adds the ability to safely walk on lava. Works much like water walking, so don't fall in, and no running.
Feather - Boots - Feather falling, increased jump height, or movement speed. If added alongside water/lava walking, it allows you to fall from a greater/any height without being submerged, and the player may run without sinking.
Cactus/Rose - Armor - Thorns!
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Oh, sorry. I must have missed it. I did skim through the posts, but mostly only watched the mod review.
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Or am I just missing something?
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After placing them and chopping them again, they're placed in their own stack and I can craft them... that was odd.
I did update to the latest version from .10 or something in between trying the above. Maybe that was it.
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The moss auto-repair seems to interrupt the mining process, though.
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For instance, buttons and slabs currently use their respective material's main texture. For this texture pack that I am working on, it makes it look a bit out of place. For grass, the colors don't exactly match up, because the main grass texture is grey, where the side grass texture isn't.
I think that buttons, slabs, individual grass textures, and etc. each need their own texture.