Just a few things I've noticed:
Smooth Lighting causes a crash when changed on main page via options.
Multiple different lighting failures in the game.
Mountain range is notable bigger than other biomes, a bit overpowering.
Some NPC villages have a stone house that spawns 1 block too low, causing the door to be 1 block high (Confirm this is a bug?)
Friendly mob generator a bit too high? (I saw 16 pigs on my screen 20 blocks from my spawn)
F3 is no longer debug mode, so you can't see mob IDs. (Good call Mojang)
Cloud height raised (No longer floats through buildings, another great change)
So far it's a nice update, still working on reviewing it. Can't wait to Youtube this.
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True. Using google adsense with about 100K unique views per video, they've done about.. 20? That's some big bucks truthfully.
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Each layer looks like:
It is exactly 76 layers big. I want to route redstone going to each layer all around on the faces of exposed cobblestone, all instantly triggered from a stone button or pressure pad. Get it now?
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76 layers of the cobblestone/air pockets. from a top view the cobble looks like:
Now since I have this going straight up in a town, I need to route redstone wiring from a switch/trigger all the way through all these layers, to hit the TNT at the same exact time. However, when I route it like this:
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Which each of the cobbles having a redstone torch, it will light the redstone up but it won't light it ALL up at the SAME TIME. It will only do half, and then when I walk off the pressure pad or flip the switch again, the next half or so will be lit up.
Is this a glitch with SMP? I can't figure out how to get all 75 layers of redstone to be lit up at the same time. How exactly would I go about this? It's a freebuild server, so items won't be a problem.
Thanks.
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Busted on both. I've used both methods and got flint from both methods.
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You click... :S
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