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    posted a message on [9/22 UPDATE] Animals CAN RESPAWN! New Mobs and Chicken Information Updated!
    Quote from Pontifex Maximus

    With all this new information comes the question:

    Will there be an easier way to move animals in the future? I hope so. That's a question for a different topic though.

    It's a shame that you have to go through such a crazy endeavor to get animals to respawn. It seems extremely unlikely that my starting area will ever get animals unless I do something to surrounding areas.


    How are you moving animals? I find by minecart is easy as hell, you can move them so far away.
    Posted in: 1.0 Update Discussion
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    posted a message on [9/22 UPDATE] Animals CAN RESPAWN! New Mobs and Chicken Information Updated!
    Lol! Was randomly loading chunks in a world I was testing things in, and I found sheep heaven:



    Just something I thought I'd share.
    Posted in: 1.0 Update Discussion
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    posted a message on Sheep Respawn problem
    Quote from Kenealy

    1.8 has really weird non-aggressive mob spawning. I can get no mobs for a good 8 chunks, then reach a 2x2 chunk with about 30 sheep, pigs, chickens, and cows. Not much you can really do.


    The general thinking about that is the spawning algorithm checks neighboring chunks to see how many mobs there are, and then tries to make up for lost animals by overspawning. Hasn't been proven though.
    Posted in: Survival Mode
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    posted a message on 1.8 Mapping Questions
    Quote from SheMines

    Thanks for the reply. Fairly fast (:
    Anyways, so the worlds will be already zipped or the upload make it a zip?

    Now, do you know how to change it to survival within the file? I don't know myself /:


    You have to make it an archive (.rar or .zip) before you upload it. The world will just be a folder with the world name.

    Also, NBTEdit to change the worldtype. The poster above had the link, you can learn more there.
    Posted in: 1.8 Update Discussion
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    posted a message on 1.8 Mapping Questions
    1) Go to your saves "C:/Users/%NAME%/Appdata/Roaming/.minecraft/saves/", find your world file, and archive it (Either .rar with Winrar or .zip). Go to www.mediafire.com and upload the file.

    2) Yes.

    EDIT: Whoops, didn't read the entire question. My bad. You can edit the worldtype by using NBTEdit. Link in below post.
    Posted in: 1.8 Update Discussion
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    posted a message on Sheep Respawn problem
    Quote from RaggleFrock

    I'm still learning basic stuff since i've only had the game a week... I just now found out about the creative world setting... such a newb... i was wondering why everyone was flying in theyre videos.


    Haha, creative mode is for people like me. Like to explore different things and build huge castles :tongue.gif:
    Posted in: Survival Mode
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    posted a message on What should I do with this room I made?
    I want to see a video of this, sounds very very cool.
    Posted in: Survival Mode
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    posted a message on NEVER put 100 carts ontop of each other and photo
    Haha, I just put 120. No problems.
    Posted in: Creative Mode
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    posted a message on Sheep Respawn problem
    Well making a 1.8 world won't fix your sheep problem, but it might fix your aggressive mob problem. "Might". It needs to be tested, and I haven't had time. Unless it's really messing up your world, I'd stick with it.

    Also, mobs don't respawn under normal circumstances. They "do" respawn, but you have to have literally the perfect chunk (We're talking from layer 1 to 128, grass platforms every 3 levels, ect ect) to get animals to spawn. Under normal circumstances, the chance of you getting a mob spawn is horribly.. horrible.
    Posted in: Survival Mode
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    posted a message on Wtf no fogg
    Quote from TheSBFCChris

    Really annoys me, I can only get a decent FPS playing on Tiny render distance but occasionally I want to change to far to check out the world around me. On single-player, this is annoying but not a major problem however on multiplayer it is extremely frustrating.


    How is it annoying? Instead of hitting one button, you hit two. Not that much harder.
    Posted in: Survival Mode
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    posted a message on Ocean Biome passive mobs
    Quote from Vicktor0

    Thanks for the replies so far.

    I read your thread right before making this one phar, though I didn't have time to read all of it. When you say that I need to move animals manually to get them to an ocean biome, does that mean that only the physical animal is moved (when it unloads and reloads it will be back in its old spawn-area), or does it mean that the animal will actually stay on my island?

    For example, If I were to push a cow all the way across an ocean to my house, would I now have that cow permanently on my island (assuming it doesn't die or glitch)?

    Likewise, if I were to collect a few dozen eggs somewhere and break them on my island, would I now have those chickens permanently?


    Animals are persistent. So if you move a cow from it's spawn location in a, persay, mixed forest to a desert (Where no passive mobs respawn), it will stay there. Even when the chunk is unloaded and loaded again, as long as it's trapped and can't walk away, it will stay. Cows do swim though, so be sure you have it trapped in (I don't recommend fences though, I've seen animals glitching through them).

    Yes. As long as it doesn't die or some other glitch causing an animal to die, it will stay there.

    And yes. Broken eggs creates an entity, that entity being a chicken, and chickens are also persistent. Just be sure it can't get away, same for the cow.
    Posted in: Survival Mode
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    posted a message on Wtf no fogg
    Quote from JumpManFTW

    It was removed for 1.8 :sleep.gif:



    Quote from Tavostor

    It was deleted in 1.8.
    You must change the fog settings in the video settings now.



    Quote from aleksa77

    Yep, you now need to change fog by entering the video settings menu. It's kind of annoying, but oh well.


    Wrong, wrong, wrong. Reread the thread.
    Posted in: Survival Mode
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    posted a message on 2 Pigs in a tree, Funny spawns in 1.8

    These spawns I don't think are really new; I've seen them on occasions in the past. I suspect it's always been this way but they either despawned or fell off before you saw most of them. In 1.8 however, if an animal spawns on top of a tree the updated AI won't let it just walk off blindly and it doesn't despawn, so it'll be there "forever" and thus much more likely to be seen.

    It is funny as hell sometimes, though.


    Nah, it's new. 1.7 and before used to check to be sure animals were spawning on grass/dirt, now it doesn't.
    Posted in: 1.8 Update Discussion
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    posted a message on Wtf no fogg
    Confirmed, F3+F changes fog.
    Posted in: Survival Mode
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    posted a message on Wtf no fogg
    F3+F I believe. I also believe it's unchangeable.
    Posted in: Survival Mode
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