Just a few things I've noticed:
Smooth Lighting causes a crash when changed on main page via options.
Multiple different lighting failures in the game.
Mountain range is notable bigger than other biomes, a bit overpowering.
Some NPC villages have a stone house that spawns 1 block too low, causing the door to be 1 block high (Confirm this is a bug?)
Friendly mob generator a bit too high? (I saw 16 pigs on my screen 20 blocks from my spawn)
F3 is no longer debug mode, so you can't see mob IDs. (Good call Mojang)
Cloud height raised (No longer floats through buildings, another great change)
So far it's a nice update, still working on reviewing it. Can't wait to Youtube this.
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That's your problem :wink.gif:
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If you want to continue, offer proof. As for Krova, I continue to ignore threads where you post, as you have yet to get over the fact that I proved you wrong when it came to tamed/untamed wolves.
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I can. Read the code, replicated the circumstances, videoed more than 200+ hours, spent 2 full weeks, discussed it with dozen of other people, ect ect. I'm certain when I make statements, I'm not half assed, that's why I have proof, unlike mostly everyone else. Haven't seen a shred of proof involving someone in survival seeing an animal spawn in n already loaded chunk.
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Everything makes someone unhappy.
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Sweet! Shame they never implemented that though, would've been funny as hell.
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Video? Screenshot? Proof? None? Ok. Words mean nothing in a logical discussion when one side offers proof.
Screenshot? Video? Proof? None? Ok.
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How about the fact that you offer no proof to your claims, and that I do? Animals will never respawn in a normal game of survival, as the circumstances needed to reproduce animal spawning cannot be reproduced without manual intervention. Want proof? Check my signature.
Don't talk **** without backing your **** up. Thanks.
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Breeding hasn't been implemented.
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There isn't a bypass for persistency such as what you're suggesting. I've had 1000 chicken entities in a 2x2 area before.
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