• 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    Well there's a problem with that. If you listened to what Saix said in Kingdom hearts 2 he says the heartless rely on whoevers the strongest. So I dont think alignment matters much. Im not saying they'll follow warriors of the realm of light. But instead of an alignment system it should be something else and based on level. Like Saix said they take the side of whoevers the strongest. So if your a level let's say 50 then Heartless can be summoned. Maybe a feature when you join the organization. At least one of the ways. Maybe you got to have a heart of darkness level and give yourself to the dark to get command over them. The higher the level you are and the darker your heart the stronger the heartless types you can summon.



    Craven wasn't very strong and he controlled Heartless. I only suggested alignment since it would make sense on a server, dark players being able to summon Heartless. Though it would give light players a bit of a disadvantage. Maybe a skill would be a better idea. And it can be leveled up? And maybe a loyalty gauge on each Heartless so they can't be stolen by other players easily?


    Also a leveling and evolution system for the Pureblood Heartless like Shadows. Example being: A shadow will evolve in to a Giga Shadow, a New Shadow and then either in to a Invisible or Darkside. And a Possessor can become a Dark Ball then a Shadow Stalker and then the Dark Thorn. And yes those are Pureblood Heartless I just checked.


    Also how do you enable Heartless spawns in the overworld? I haven't seen any.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    Is there going to be a way to control or 'tame' heartless. I'd kind of like an army of Heartless at my command. Maybe you could add Light and dark alignment meter and a good or evil alignment meter or something so that players can be both good and evil as well as light and dark keyblade wielders.

    Posted in: Minecraft Mods
  • 0

    posted a message on Overlord - Raise and command an army of skeletons

    Think you can add more monsters to control? Like Creepers, Whither Skeletons and Zombies of different kinds. Also different types of a certain species of monster would be nice. Like a larger tank Skeleton or Zombie, smaller(But not baby.) versions that can be ordered to craft or other things? Also do you think you can add other mod support? So Modded mobs can be controlled?

    Posted in: Minecraft Mods
  • 0

    posted a message on [Forge 1.7.10] Bleach Mod [SSP/LAN/SMP] Hollow Test Update Available!

    So I take it this mod is dead? Dang, that's to bad. I really would have liked to have seen this finished.

    Posted in: WIP Mods
  • 0

    posted a message on [1.12] Kingdom Keys Re:Coded 0.9.2.2 - The Organization Update

    In the future do you think you can add a Drive form orb for Anti Form? I'd like to be able to use it any time I want. Also do you think you could add the feature of being able to command Heartless with a End Game item? Might be fun for servers to have a villain character, plus I'd love to be able to command the Heartless in my Single Player World. Just make it really hard to craft or nearly impossible to find.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2][Forge] Tale of Kingship *Beta* Version 0.4 Reficule Update

    Do you think you can make a alternate mode for this this that allows you to build a dungeon like a Demon Lord or evil Mage or something. I'm looking for a mod like that. So far I haven't found any.

    Posted in: WIP Mods
  • 0

    posted a message on We need a more interactive Steven Universe mod!

    I really hope a mod like this comes around. There is a Mod for Starbound like this but you don't get any special abilities from it. Though you do get a rather nice range of character designs you could use. Maybe something more like Dragon Block C where you have a stats menu that you can gain abilities and create attacks and upgrade your weapon. That would be a brilliant mod.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]

    This is now a Command Block mod. Logdotzip on Youtube just showcased it. Watching the video while I'm typing this. So its not dead.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Alexthe666»

    Currently all that's being done is writing the endless Bestiary entries. Writing lore is much more time consuming and monotonous than most people think!

    Dude, I totally understand. I've been working on a Pokemon Fanfiction with a whole Pokedex worth of unique Pokemon......Nearly two hundred unique Pokemon........
    Posted in: Minecraft Mods
  • 1

    posted a message on Spider Queen v1.1.0 - Spider queen is back, the way she should have been!

    Dang it some one should take this mod over again. The MCA People aren't really working on anything but MCA. If even that.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    The Matriarch Dragons sounds like a good idea, though not all of them should be totally aggressive. Maybe some are closer to like that of Godzilla and just want to be left alone, but if you enter their territory they will attack you. Though should something more dangerous enter its territory like another Matriarch Dragon it will ignore you. And if you helped kill the other Matriarch Dragon it will let you leave in peace as long as you don't steal anything or attack it or its wing(Groups of Dragons are called Wings, not flocks).


    And Evil dragon seems like it could be a good idea...... It could also be a very bad idea. Though it would be cool to have a group of Ender Dragons in the end Islands that you could find that aren't as strong as the boss version. Also a Matriarch Ender Dragon would be cool.

    Posted in: Minecraft Mods
  • 2

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from ErikC17»

    Invisibility potions? maybe?
    We are going to be so dead :P

    The Dragons would be able to smell you still even if you are invisible. So they would know where you where anyway.
    Posted in: Minecraft Mods
  • 0

    posted a message on Vampirism - Become a vampire! OLD THREAD
    Quote from Evillee03»

    I agree soo much with the not many things should kill vampires just a debuff,but maybe only like 6 seconds

    Vampires are weakened greatly by water as well in old Legends.
    Posted in: WIP Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from DagonDraconis»

    Okay first, Medusa, with a E. Second, Medusa was the near human looking of the three sisters. The only difference was that she had snakes for hair. Her sisters however, are the half snake half woman creatures. Whom also happen to be immortal, unlike their sister. You know, with the whole cutting off her head and her staying dead thing.

    Thank you for the spelling help. I thought so, but I wasn't totally sure on that. That part of mythology I've not been to interested in. I prefer Aisian Mythology, but the Naga always fascinated me.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from xCodecX»

    hey people! we already have a Naga, its called a Gorgon. jeez


    Actually Gorgans are a cursed humans, Naga's are humanoid reptilian creatures that are born the way they are. Though Mudusa(One of the Gorgans Sisters in Mythology.) was similar to a Naga. But Naga's can come in quite an array of colors and types(Some being sea dwelling or even desert dwelling. And can range from looking like constrictors to Cobras). Most of which appear human from the waist up, with a snake like tail from the waist down.
    Posted in: Minecraft Mods
  • To post a comment, please .