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    posted a message on Elucent's Mods - Roots 2, Embers, Clarity

    In the off chance someone actually responds:


    Has anyone gotten the ignem reactor to work in 1.12, and if so, any tips?


    I understand the mod is beta stage and unfortunately Elucent no long intends to work on this sweet mod, but wasn't sure if I was doing something wrong or if it just isn't functional.


    I've got the chambers set up with the reactor adjactent to the top parts, I pipe redstone into the catalyst chamber, coal into the combustion chamber (same amount as the redstone), and a single ember crystal into the ignem reactor. All the items go in. I've tried receptors on the top and bottom parts of the chambers and on the side, top, and bottom of the ignem reactor. No crystals are popping out and it doesn't appear that the ignem reactor actually starts working.

    Posted in: WIP Mods
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    posted a message on Mac Sierra OS modded support help

    Could you explain how to do that? Create a "minecraft" folder inside his /Users/yourusernamehere/Library/Application Support/ and somehow point the download there?


    Edit to above edit: Forge definitely loads and installs correctly, we just can't find where it is. All our research for Mac OS indicates that a mods folder isn't actually auto-generated like it is for PC, he has to manually create one inside the minecraft folder. We can't find the minecraft folder to create the mods folder within.

    Posted in: Java Edition Support
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    posted a message on Mac Sierra OS modded support help

    First off, I'm a PC player helping a buddy who just got Minecraft. He has a Mac with Sierra OS.


    Basically, he can install Minecraft and Forge without a problem. When he attempts to locate the minecraft folder in /Users/yourusernamehere/Library/Application Support/ to create a mods folder inside to place the mods, we cannot find it at all.


    We have tried for hours to figure out where the heck his minecraft folder is. He has been able to unhide the Library in his user profile, and has done the ~/Library/Application Support/minecraft search to attempt to locate his minecraft folder, it doesn't show up. When he launches the game, he has been able to push the folder button in the launch options next to his Game directory listing and the minecraft folder pops up, but he cannot interact with it to put a mods folder in there. When he pushes the green arrow it tells him the directory does not exist.


    Any help locating this rogue minecraft folder or a means of putting the mods inside is appreciated.

    Posted in: Java Edition Support
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    posted a message on MineFantasy: B1.0 - Beta

    Hi all, long time no see. Good luck to anyone trying to keep MF alive! I was pretty excited for what was coming in MF2 and sad to see it cease work. Any MF is better than none going forward!

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    CrudeDragos, could you comment directly on my ever present horse despawning issue? I've fiddled slowly with my settings but my tamed horses are still despawning, mostly when I'm away from them. I suspect it's the instant despawn tags derping somewhere, because I literally had a horse despawn WHILE I was riding it... That was a mind boggling first...



    This is my horse tag for now:





    },
    "EntityHorse": {
    "Type-Enabled": "CREATURE-true",
    "Spawn Operand": "OR",
    "Spawn Tag": "obj.light<7",
    "Despawn Tags": "isTamed()",
    "InstantDespawn Tags": "isTamed()||(obj.light>7)||(obj.torchlight>6)||(obj.playersInRange(1,6)>0)",
    "Contents": [
    "EntityHorse"
    ]
    },

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    Thanks for the recommendations, I will keep them in mind.


    I had to run around the nether using "/jas killall" for a while and then waiting for spawnlist to repopulate and now ghasts spawn rarely, even though their weight is twice as much as anything else. Working for my preferences for now. This new system sure has a steeper learning curve than the old one.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14
    Quote from Geethebluesky»

    It sounds like you may be using other biome mods with specific terrain gens? You might need to specify that creatures are allowed to spawn on their blocks, or in their biomes...


    My base is actually in a vanilla Forest biome, and the Mo'C mobs I saw spawning normally were in a BoP Mangrove.


    EDIT:


    Gee or anyone else who makes regular nether trips: Have you fixed the funky spawning with the nether forts and the disappearing ghasts? I slashed the spawning weight of pigmen to half of default and upped ghasts to 100 and I still don't see them around. I set blazes spawn weight to 0 in the structure config file and yet they pop up like rabbits everywhere on nether forts.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    Thanks for being willing to help out Gee, it's really appreciated. I'm try not to turn to the community at every hiccup, but you and everyone else are so friendly and courteous that popping in with my issues while trying to troubleshoot on my own at the same time is too easy!


    Vanilla config.


    Figured it'd be easier to post the whole thing than indiviudal animals. So far I only have tags for cows, sheep, chickens, and horses. I'm guessing most of my despawning issues stem from not fully understanding the interplay between "despawn" and "instantdespawn" tags. I am currently operating on the assumption that if one tag does not meet the condition, the other will be ignored. I am more annoyed about the horse despawning- I really thought all I needed was the "isTamed()" tag for the despawn line and it'd be fine. The horse disappearing has me convinced my overall problem is a despawning tag issue and not mob-killing issue because there was no saddle on the ground. Even a horse killed by a mob should drop its saddle.


    I have been wondering if a mob was getting into my pen like your bear fiasco, but I constantly check the "/jas composition" at my base and still have yet to see any Mo'C mobs in my area. It is baffling- I just tested by flying about 10000 blocks away to fresh chunks and I'm seeing Mo'C mobs there. Fly back to my base area, nothing. The world I'm testing was created before adding JAS and Mo'C, but I figured JAS would still do it's thing. I got confused because in the 200-300 chunks near by base while creatively flying away, all I saw was cows, cows, and more cows.


    The only spawning of note is fish in the lake nearby, there are a ton of them. I checked every mod I have that adds fish and all of the fish are tagged as "WATERCREATURE" and not "CREATURE" so they shouldn't be affecting the creature spawning caps. At my base, it currently says there are 24 creatures. Before I adjusted to have cows and sheep despawn in the wild, it was closer to 50. I figured the freed up 25 slots would be repopulated, but nothing so far.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    Speaking of Mo' C mobs, I am not seeing ANY mobs except the ambient mobs. I have several other mob-adding mods, and I see the stuff from those mods. Sure is strange. Best I can figure is the other mods are filling up the slots before Mo' C gets considered?


    EDIT: And now my animals are despawning again, this time my horse was included and I made sure to add an "isTamed()" tag to horses to prevent tamed horses from despawning at all.


    I wonder if its related to unloading the overworld? I can't recall exactly the first couple of times I noticed despawned farm animals, but I just got back from a nether trip and went straight to my pen and they're all gone, except the chickens and the baby cow.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14
    Quote from r00sty»

    So, this question may seem obvious, but how do I edit depth and light spawning requirements? I am having troubles with bats not spawning. I am thinking the main reason is that I have Mo' Creatures installed and all of it's ambient mobs are using up the cap. However, I would like to be able to tweak light level and depth for other mobs in the future, and I cannot seem to locate where in the config for bats I can tweak those values, I have read on the wiki quite a bit, but can't seem to find where it talks about these things.


    Part of the problem is that by default there are no despawn rules attached to non-hostile mobs, and no tags at all.


    If I understand the new JAS system right, you'll want to first enable JAS control over bats and all of the Mo'C ambients. Then make the Mo' C ones despawnable so the "ambients" grouping will repopulate.


    Alternatively, if you only want bats spawning underground, you can probably add them to the "underground" creature type, then make sure their spawn conditions require no line of sight to the sky.


    An example of how I think it could work, although I'm still learning too:

      "Bat": {
    "Type-Enabled": "UNDERGROUND-true",
    "Spawn Operand": "OR",
    "Spawn Tag": "sky()",
    "Despawn Tags": "INSERT PREFERRED RULES",
    "InstantDespawn Tags": "INSERT PREFERRED RULES",
    "Entity Cap": 20,
    "Contents": [
    "Bat"
    ]
    }

    The "UNDERGROUND" part can easily be changed back to default "AMBIENT," I just changed it as an example. The "sky()" tag means bats will spawn if they cannot see sky, meaning underground. I left the despawn and instant despawn rules up for you to decide, if you want them to despawn at all.


    If you really want depth and light requirements instead of just underground, then learn stuff like "obj.light" and "posY" from the Wiki.


    EDIT: The lines in the example above should not have spaces between then, stupid new forums are derping.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    Mmm, test results, round 132!


    I copy and pasted the "Pigs" living handler tags on the "Examples" page of the wiki directly to my configs for cows and sheep and they were working well. At first.


    The cows and sheep were in a 2 block pit deep pit only 5 blocks wide, no fence blocks, torches on every wall and not a single block in the pit was less than light level 11 according to WAILA.


    I went off on a foray that lasted through a night, came back and my sheep wasn't there but the cows were. Went on another overnight foray and then came back and all my cows were gone too.


    Is there something in the spawn rules for despawn or instant despawn in regards to unloaded chunks?


    According to the explanation of the living handler tags I copy and pasted, my cows and sheep should not be despawning in anything less than light level 7 with the instant despawn tag. Is the despawn tag is taking precedence since I have no fence blocks nearby? The explanation seems to imply that if the despawn check is successful (as it should be in my case without fences in the pit) it will then check the instant despawn tags before despawning. The instant despawn check should fail with the light levels I have.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    Looking at "/jas composition" tells me the creatures I have tagged are still "undespawnable." I am unsure if it means "at that very moment" or "at all." Anyone know where I can find more info on that? Just found more info on despawn tags on the wiki in a place I did not expect to look and I think it'll help me out.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    Thanks for the catch Gee, my configs aren't getting deleted anymore. Did not know it would delete incorrect syntax.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    Okay, this is getting more puzzling. I go to the Vanilla .cfg file for entity handlers and add in my light level lines. In Wordpad it always tells me "this is text only format and not formatted properly blah blah blah" stuff. I save anyway. close the .cfg and load it again real quick and confirm the new lines are still there.


    I open my world, then close it. No crash anymore, yay. Go back to the .cfg file for vanilla and all the stuff I added is gone.


    Anyone know what's up? I quadruple checked that I'm changing and loading the configs for the right world. I am puzzled that the changes are getting wiped and perhaps that's why stuff wasn't working for me.


    EDIT: I will take a look at notepad ++ if its free, thanks guys. It's hard enough to get the tags right without having to deal with config files with major PMS.


    EDIT 2: While I try to figure why my .cfg keeps getting wiped, here's the simple despawn tag I've added, since Gee asked for it. Just scroll down to the "Cow" lines.


    Vanilla .cfg


    EDIT 3: I tried the JSON validator thing Gee provided and it says "Valid JSON" so I guess my problem is my configs getting wiped before even applying to the world.

    Posted in: Minecraft Mods
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    posted a message on Just Another Spawner (JAS) v0.14

    Finally got around to attempting basic tags to despawn stuff.


    Loaded my game, checked "/jas composition" to find non-despawning animals.


    Went to %appdata% and made my way to the JAS config for this world


    Attempted to add: light-based despawn tags from what Mohawky posted for his farm animals on the previous page with Notepad.


    Saved, then used "/JAS loadconfig." Promptly crashed.


    Attempted to re-enter world and after that anytime I tried to enter it would just take me back to the start screen. Refreshing the JAS configs and I can get into my world.


    I noticed when trying to type in the new tag lines the very first quotation mark at the beginning did not line up with the others. Should I use wordpad or something else? I've always had issues lining up new lines in the configs and wondering if that was my issue.

    Posted in: Minecraft Mods
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