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    posted a message on Map generator MCTerra
    Quote from Mozzg

    Hello everyone.

    I'm sort of back and I want to continue to work on this tool. It's a little bit late for a comeback, but I'm sure I'll handle this. I've examined this forum and didn't saw an alternative to my program (correct me if I'm wrong), so not everything is lost.

    I have some new ideas regarding new generators and the whole program:
    1. I want to completley rework my generator from scratch. It means that it will take some time to do that, but prevents me from doing some mistakes and allows me to make this program better. It should not take too long, because at first I won't change generation algorithms.
    2. I want to rework map creation algorithms for the existing generators and make them more awesome. Also I want to update my program to the new map format.
    3. I want to create a generator API, so any programmer can create their own generators and run them using my program.
    4. I want to create an autoupdate system, that allows users to easily update this program and all the generators.


    I would like to see your comments regarding this post and MCTerra program.
    May I suggest making it possible to use any block ID to add to generation, so ore deposits and other structures unique to mods can be used with this fantastic tool?
    Posted in: Minecraft Tools
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    posted a message on [1.3.1] GLSL Shaders (DoF, Bump Mapping, Waving Wheat, Dynamic Shadows, and More!)
    Quote from robizzle

    Are you dragging the files from the shaders folder in the zip provided into the shaders folder in the minecraft.jar?

    It sounds like you are just clicking save and then running minecraft.

    What this tool does is configure the shaders in the way you specify, but it does not install them. You must install them yourself.

    If you are dragging the files in the right fashion and everything I am not sure what is wrong because every time I have tried it, it works prefectly.

    I can confirm this, actually. Everything seems to be reverted back to your defaults after saving.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from Azanor

    The YogCast + Technic Pack is what got me interested in Minecraft and then modding in the first place.

    However many modders, like me, are a bit possessive of their code and creative assets. We like to be asked before other people use it or possibly profit from it. KakerMix ignores that. A simple PM to me is all I ask for - is it that much trouble?
    Pardon my intrusion, but the current version of Technic that contains this mod was not made by Kaker. However, I'll let him know about asking for permission, I really love this mod and it works great in tandem with the rest of the Technic Pack. I really don't want petty hostilities getting in the way of the Minecraft modding community, the Better Than Wolves guy did enough of that.
    Posted in: Minecraft Mods
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    posted a message on The Modding Crew
    Not really, if you were to create a "custom" mycelium block for modloader or forge and give it those behaviors, and associate the new mobs with said block. Terrain generation could be tweaked to generate it instead of the standard mycelium block.
    Posted in: Clans
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    posted a message on The Modding Crew
    Hmm, sounds cool. I myself was thinking of expanding on the Mushroom Biome by making Mycelium spread over grass and gradually rot trees and wood, giant glowing mushrooms, and mushroom prefix mobs that are much more dangerous than normal ones. Mushroom creepers for example could spread mycelium, which is the only block mushroom mobs can spawn on, which means you would have to combat the spread of mycelium to keep yourself safe.
    Posted in: Clans
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    posted a message on Post your feelings about the Beta 1.9 Update.
    Quote from TheBrainiac1mil

    I hate people that say that all the time! I am 13, was 12 a few months ago. People were always thinking I was going to be a troll, But I am not! I hate racism, sexist (Sexism? Idk. :tongue.gif:), or judging people by age. Not all 12 year olds are stupid, Just like not all black people like KFC, or not all Call of Duty fans are graphic whores.

    ohboyherewego
    Posted in: 1.0 Update Discussion
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    posted a message on Post your feelings about the Beta 1.9 Update.
    Quote from gggreen

    WRONG SECTION YOU IDIOTIC TROLL.

    I wouldn't say he's a troll, just stupid. And 12. Oh wait, same thing.
    Posted in: 1.0 Update Discussion
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    posted a message on [1.8.1] Jord's mods --> Jord Drug Mod
    LOL420 I'M SO HIGH YOU GUUUUUUYYYYYS
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][MineForge]Mega Minecraft[2.3] - NEW DIMENSION!
    WOOOOAHOHOHO

    Okay, huge question kiddo, can you teach me how to make my own dimension?
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from EXDragonith

    Well, no. Do make sure you double check however. Asides from that, I'm afraid I can't provide you with anything more. Sorry.

    Do you by any chance know a way to check all the used IDs?
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from EXDragonith

    Maybe after Dilophosaurus. :wink.gif:

    Technically, I made this model before Tiramo made his Gallimimus (It was posted further back before his model came to be). However, this is the first time I posted it in my display format.~

    Apologies, I don't know what's going on your end as I never really got this problem before...

    You sure you didn't tamper with something you weren't supposed to?

    Positive, I'm pretty sure I changed them to free IDs. Have you done it before?
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    Quote from Pedonymous

    I changed the IDs to try and get it to work with the Technic pack,but I'm still getting errors. Is there a list of used IDs for all the mods being used?

    Guys?
    Posted in: Minecraft Mods
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    posted a message on [1.8.1][SMP] Infected Block that spread everywhere !
    Quote from skzskormz

    Should make it like a Torch or sorta that when you place around 4 (corners) of it you get an no infected area but each torch must be at least X number from the next one or it wont have the effect... like lets say a chunk (16x16)
    Firstly you would need like 4 torches for an chunk but when you get around 4 in an 2x2 chunk area you can remove the central torches only leaving the borders... and make some mob that could remove those torches by sacrificing itself BUYAHAHAHAHAHA

    I was just thinking a powder or something that could be spread on it to kill the infection, like bonemeal, that sounds way too complicated.
    Posted in: Minecraft Mods
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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    I changed the IDs to try and get it to work with the Technic pack,but I'm still getting errors. Is there a list of used IDs for all the mods being used?
    Posted in: Minecraft Mods
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