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  • Peach774
  • Registered Member
  • Member for 11 years, 2 months, and 28 days
    Last active Sat, May, 18 2019 21:17:47
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  • 447 Total Posts
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  • View Peach774's Profile

    1

    May 15, 2017
    Peach774 posted a message on Add FOV slider

    many people including myself feel sick at the default field of view. A field of view slider needs to be added, similar to the one on PC. Please make this change so I can play the game without feeling nauseous.

    Posted in: MCSWITCH: Discussion
  • View Peach774's Profile

    1

    Jul 22, 2014
    Peach774 posted a message on Aquatic Abyss - Swordfish and Serpents! [v1.1.1]
    Could you add a config to disable seaweed generation for those of us that have mods that already add seaweed?
    Posted in: Minecraft Mods
  • View Peach774's Profile

    1

    Jul 10, 2014
    Peach774 posted a message on [JamPacked]Shipwrecked![Looking for beta testers!]
    Why do you think you should become a beta tester? I play with lots of modded packs and know my way around mods.
    Gender? I feel that I shouldn't have to answer this, gender should not matter when it comes to a modpack/map
    How long have you been playing minecraft? Since Beta 1.5
    What is the name of this modpack? Shipwrecked
    Posted in: WIP Mods
  • View Peach774's Profile

    1

    Jun 3, 2014
    Peach774 posted a message on [1.6.4 Forge] Thaumic Integration! Get your ME Essentia and Thaumic TiCon Tool Modifiers!

    Trying things out, I've never done this before. >_<
    Posted in: WIP Mods
  • View Peach774's Profile

    1

    May 23, 2014
    Peach774 posted a message on DiseaseCraft
    No, he means post documentation. No one will download a mod without knowing its full contents.
    Posted in: Minecraft Mods
  • View Peach774's Profile

    1

    Apr 13, 2014
    Peach774 posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Since your working on harvestcraft what do you think of adding a lime in the cocnut recipe? i was somewhat disappointed when I saw that i couldn't make it considering all the ingredients were there.
    Posted in: Minecraft Mods
  • View Peach774's Profile

    1

    Mar 1, 2014
    Peach774 posted a message on DO NOT CLICK THIS IS A FAIL
    This is a map not a mod. LEARN TO READ!!!!
    Posted in: Minecraft Mods
  • View Peach774's Profile

    1

    Nov 29, 2013
    Peach774 posted a message on [v1.7.10] Ritual Enchanting Mod [Mod Version 1.3.1]
    Do you think you could make an alternate version that uses a seperate block for the enchanting table so we can still do old encahnting if we want to, that way we can still get mod enchants if they dont work with this?
    Posted in: Minecraft Mods
  • View Peach774's Profile

    1

    Aug 2, 2013
    Peach774 posted a message on CraftGuide v1.7.1.1
    craftguide no loader seems to have a wierd issue with BTW 4.8911 where the texture and name are missing. It also seems to cause large amounts of lag!
    Posted in: Minecraft Mods
  • View Peach774's Profile

    1

    Jun 25, 2013
    Peach774 posted a message on PaleoCraft -- Realistic Dinosaurs in Minecraft!
    I realize you may not need any help at this point in the mod, but I'm very well informed about dinosaurs and would love to help improve the AI ideas based upon the species. I would also suggest making the dinosaurs more dangerous because the larger ones should be able to kill you easily. Either way, I would love to help you formulate behavioral patterns and textures. Not code wise just idea wise. My skype is mr.peach774 if you want to contact me message me on skype or through forum pm.
    Posted in: Minecraft Mods
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  • View MysteriousAges's Profile

    71

    Jan 1, 2013
    MysteriousAges posted a message on Magic Bees: Magic themed bees for Forestry; The Successor to ThaumicBees

    Magic Bees is an addon for Forestry that adds several new bee species with a magical theme. Breeding them will help you brew potions, or give you extra ways to make resources for other magic-themed mods such as Thaumcraft and Ars Magica.


    Notice:

    I am currently unable to maintain this mod, however, it appears that Arkandos has a working 1.7.10 (as of this writing) fork that is being maintained: https://bitbucket.org/Arkandos/magic-bees

    I cannot guarantee that this version is bug-free or stable or anything like that, as I am not working on it myself. You'll have to go to him for that. ;)



    The original post follows, but information may be stale or otherwise out of date. Go go gadget posterity.


    Setup
    Magic Bees depends on Forestry, which is required. You may download Forestry on the Forestry Wiki.

    Minecraft Forge is also needed to run Forestry. Magic Bees will usually work with whichever version of Forge Forestry requires.

    To install, simply download the mod and place in the mods folder of your Minecraft instance.

    Adding the following mods will result in additional features being unlocked:
    • Extra Bees - Mutations to get the Thaumic Bees species will use Extra Bees species in some cases. If Thaumcraft is installed, TB will add aspects to Extra Bees items. You will also get access to Thaumic Bees alleles though the genetic machines.
    • Thaumcraft 3 - Adds several tools related to Thaumcraft & Forestry, as well as adding Thaumcraft aspects to many Forestry items and blocks.
    • Equivalent Exchange 3 - Adds the Minium Bee, which produces Minium Shards. More features to come in the future.
    • Ars Magica - Adds 13 bee species that interact with Ars Magica, or produce AM items.
    • Tinker's Construct - Adds 3 new bee species to help produce some of the higher tier metals. The Aluminum bee will also help with producing some lower-tier alloys as well.
    • More to come as I get permission.
    Downloads

    Downloads hosted on CurseForge:
    Magic Bees CurseForge Project Page <-- Go visit! You know you want to.

    In case I'm being a derp, also check the Magic Bees section on the Forestry forums for alternate download links. Also has older versions & changelogs when I'm not busy/feeling lazy.

    If you get a note about a new version, but can't find it on either site, make sure to check the other, because I've probably forgotten to update one of them.

    Migrating from ThaumicBees
    There is one subtle change between TB and MB that you should be aware of. While TB's item IDs were shifted by 256 when loaded by Forge, Magic Bees compensates for this so the IDs in the config files are exactly what you find in-game. If you are concerned about losing items in the move to Magic Bees, I have written a guide to help you upgrade. Please note that this guide is written for advanced users in mind, so if editing configuration files intimidates you, you may want to ask a friend to help, or save yourself the trouble and just create a new world for Magic Bees and Forestry 2.2.6.0. (:

    Magic Bees subforum
    SirSengir has created a section on the Forestry Forums to discuss Magic bees specifically. I will be paying closer attention to those forums than this thread, since it is easier to keep track of multiple discussions there than it is to do here on a single thread. :)

    Click here to go there!

    Localization
    Magic Bees supports localization for nearly all strings in the mod (except for scientific branch/bee names - those are always Latin. :) ). I have placed the localization files in a public repository, so if you want TB to support your particular language, you can create an XML file for it! If you want to help translate the mod into your own language, see the Localization project page on Github. Your jumping off point will be copying en_US.xml and modifying the text within each entry tag. Send the project a PR once you're finished, or if you have updated any other language file.

    The Localization github is the correct place to send reports of incorrect translations. Do not submit bug reports to the localization github - they will be ignored.

    Modpack Permissions & License Info
    You are permitted to redistribute the original Magic Bees mod from the download links in both Public and Private server packs. My implicit permission is granted for all uses.

    Magic Bees is not open source, but I am not going to stop anyone from decompiling it for educational or debugging purposes. I do not provide support for modified versions of the mod.

    Problems?
    If you encounter an issue while running Magic Bees, check the crash logs to see that Forestry started up correctly. For some reason, these errors may not appear in your Minecraft Crash report, you will have to check the full ForgeModLoader-client-0.log for other problems. The best way to do this is to open the file and search for the term "conflict". If you do not see any matches, then report the issue in this thread with the FML client log (NOT the short one that Minecraft gives you) and I will investigate. If it turns out that the problem is a simple issue with your client configuration (such as block conflicts) and you post it without taking 2 minutes to look yourself, be warned that I reserve the right to get very snarky with you, or ignore your post outright. Take the two minutes to check stuff yourself before you waste time posting here and waiting for me to waste time answering you.
    Posted in: Minecraft Mods
  • View Auric245524's Profile

    1

    Jul 14, 2014
    Auric245524 posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)
    It seems the "mana bolt" from the terra blade doesn't count as damage from the player. This means that mobs killed by it won't drop any xp.
    Posted in: Minecraft Mods
  • View FlowerChild's Profile

    2

    Jul 10, 2014
    FlowerChild posted a message on Better Than Wolves Total Conversion!
    Quote from 18lala

    May not make much sense, but take my word for it


    I do take your word for it that this post did not make much sense :)
    Posted in: Minecraft Mods
  • View Fixided's Profile

    3

    Jul 9, 2014
    Fixided posted a message on Extra Utilities v1.1.0k
    Quote from Dwarvenking0

    Ok, so I get an error everytime I click on the download link. why?
    Quote from Sigma85

    the links for 1.7.2 versions are broken for me
    Quote from ferdischabel
    Version 1.1.0b link is broken for me
    Quote from Enderturtles

    the links are broken, i REALLY need to download a 1.7.2 version :(

    http://www.mediafire.com/?ba4s5q6d9po36o5
    there ya go'
    McForum broke the link, if you click the original link again and look in the address, you can see it being mixed with McForum's link.
    (Like this post.... Cause.. I helped... Yeah... BATMAN AWAY!
    Posted in: WIP Mods
  • View KaiserYoshi's Profile

    1

    Jul 5, 2014
    KaiserYoshi posted a message on Botania - An innovative natural magic themed tech mod (Not in beta any more!)
    Really digging the new shedding stuff. I planted some Hopperhocks around my iron farm, and now it's an iron-and-emerald farm, because I'm not filthy rich enough already. Magma Cubes are shedding Slime Balls for some reason, though. Shouldn't they shed Magma Cream? And shouldn't Blazes shed Blaze Rods? Blaze Powder isn't very useful.

    I have a few other tweak/feature requests:

    • The Hopperhock should see an adjacent storage with an empty item frame attached as an "overflow" storage - that is, it would place an item in that storage only if there were no other storages that could accept it. It seems to pick storages at random right now, and doesn't allow one to say, "don't dump anything into the lava through this open crate until all of these chests are full." Or, both a filled and empty frame would say "put X into A and W, Y, and Z into B, but if B is full then just put everything into A."
    • The blocks created by the Rod of Bifrost definitely should not give off light. It's a cool thing to use... if the lag from all the relighting subsides before the blocks vanish. It also leaves ghost lights behind that don't go away until you manually update the lighting around them.
    • Flowers that can be switched off with redstone should have some kind of visual indication that they're disabled, like a wilted or discolored appearance.
    • The Band of Mana (and Greater) should change color as they fill up like the Mana Tablet does.
    • Rainbow Unstable Cubes/Beacons/Signal Flares!
    Posted in: Minecraft Mods
  • View pndragon65's Profile

    1

    Jun 9, 2014
    pndragon65 posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    my portal opened in the dark woods. not a horribly massive problem in itself. except that since the latest update i'm now getting struck with blindness while in the dark woods biome no matter whether above or below the canopy. is it possible to move the portal?
    Posted in: Minecraft Mods
  • View ratmage99's Profile

    2

    Jun 4, 2014
    ratmage99 posted a message on [1.6.4 Forge] Thaumic Integration! Get your ME Essentia and Thaumic TiCon Tool Modifiers!

    I actually have harvestcraft, so I already have mashed potatoes.
    Posted in: WIP Mods
  • View InsectKing142's Profile

    1

    Jun 3, 2014
    InsectKing142 posted a message on Witchery 0.24.1
    I love the mystic branch, and I'm glad that It got more spells. But there is one thing, it is not really that helpful in certain sticky combat situations. It would be great to have a familiar or something that allows you to pre draw the pattern, then you can just cast the spells as many times, until you draw an other symbol. If it's a bit to op, you can limit it to only certain spells, such as flipendo. As for the familiar, a crow would sound cool.
    ^_^
    Posted in: WIP Mods
  • View The_Volatile_Gamer's Profile

    1

    Jun 2, 2014
    The_Volatile_Gamer posted a message on CartLivery
    Quote from octarine-noise

    It seems some "nonstandard" ways of teleporting were involved in both cases... I tried the teleport command and the nether portal, and both seemed to work (well, there were glitches sometimes, but no DC or crash). I'll have to install some mods in my dev environment and test with those.

    Were there minecarts at the source of the teleport, and/or the destination? Were the areas chunkloaded? Were there other players around (in The_Volatile_Game's case)?


    There were no minecarts at all, I didn't actually have a chance to start tryin any of em out. I was on the server by myself at the time, only chunk loaded that I might of have was Quarry in the destination area, but it's not turned on so Im not sure if it's chunkloaded only when powered or not. The 3 mods for teleportation I use is Crystal Wing to return to bed, enhanced portals and the teleportation feature from my map mod called Map Writer. hope this helps :)

    I never tried using /tp to coordinates or nether portal but seeing as that's probably 'standard' it would work. I'm not sure if each of the 3 mentioned mod's method of teleportation produces different errors for each one, but I'm willing to try all 3 on a backup world and I can post errors if one type gives different error report than another. either way u can get the 3 mods to test for urself @ http://bot.notenoughmods.com/1.7.2.html easily. Good luck!

    Also I can confirm with other guy with issue that It happens b4 chunk gets loaded, well you just see the loading screen and you don't see anything before the fatal error and/or client shutdown happens (I'm using it on a custom FTB unstable pack with all the extra mods I added)(I got error report from crash-report but not up on screen but my FTB doesn't show crash screen anyways) And I can also confirm that it seems to happen only after the chunk is unloaded and then coming back into it.
    Posted in: Minecraft Mods
  • View dualinfinities's Profile

    1

    Jun 2, 2014
    dualinfinities posted a message on Witchery 0.24.1
    Quote from Emoniph

    Once dead they are gone for good, I'm sorry to say. You will need to recruit another.

    Then it would be really nice to be able to tell them what places are off-limits, because having them teleport in front of me while I'm killing things is really dangerous.
    Posted in: WIP Mods
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