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  • Peach774
  • Registered Member
  • Member for 11 years, 2 months, and 21 days
    Last active Sat, May, 18 2019 21:17:47
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  • View Peach774's Profile

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    Jan 24, 2014
    Peach774 posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod
    How do i turn the Christmas message off? BTW you spelled Christmas chistmas
    Posted in: Minecraft Mods
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    Jan 4, 2014
    Peach774 posted a message on [1.6.4][FORGE] Prehistoricraft! Dinosaurs, Mobs, Fossils and More!
    Please add me to the beta test list for this mod, I'm so into dinosaurs that I sometimes know more than wikipedia and would also love to help fix any possible inaccuracies that may arise in the future related to models and textures. P.S. dont forget the feathers on the raptors. :D
    Posted in: WIP Mods
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    Jan 4, 2014
    Peach774 posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    Ummmmm, do you think you could give the rope a little bit more texture? No offense, but right now it looks like a brown solid line, and not rope.
    Posted in: Minecraft Mods
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    0

    Jan 2, 2014
    Peach774 posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's
    New version is great! Artifacts are finally genning in my world! Thank you!
    Posted in: Minecraft Mods
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    Jan 1, 2014
    Peach774 posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Ever since i added Kami my chests have been half see-through. Is it compatible with optifine?
    Posted in: Minecraft Mods
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    Dec 31, 2013
    Peach774 posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's
    Uh, anyway you could add Alternate Terrain Gen Compatibility because i got this crash: http://pastebin.com/mPQPYSpS
    Posted in: Minecraft Mods
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    Dec 26, 2013
    Peach774 posted a message on Dungeon Mobs (reference to new thread in last post)
    EDIT: Nvm Issue has been resolved
    Posted in: Minecraft Mods
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    Dec 26, 2013
    Peach774 posted a message on [1.6.4]Crafters Mod V2 {v0.4 Beta}
    you could also just move this to the WIP section and move it out when its ready
    Posted in: Minecraft Mods
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    Dec 25, 2013
    Peach774 posted a message on =Frostburn=
    Quote from ColdFusionGaming

    I would play it on Easy/Normal. Hard is brutal.

    Been playing on easy, god its so hard by myself, any getting started suggestions/help?
    Posted in: Maps
  • View Peach774's Profile

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    Dec 25, 2013
    Peach774 posted a message on [v1.7.10] Ritual Enchanting Mod [Mod Version 1.3.1]
    Could you maybe allow a direct conversion between your item and the vanilla item. You craft the table and its the vanilla one, plop it in a crafting table and recieve the ritual enchanting table, maybe even have a different texture for it with purple wool instead of red wool to signify the difference. Of course this would also mean that you could convert it the opposite way too. Thats a simple solution right?
    Posted in: Minecraft Mods
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    Dec 24, 2013
    Peach774 posted a message on [COMING SOON] EvilMinecraft 2
    Will there be optifine compatibility?
    Posted in: WIP Mods
  • View Peach774's Profile

    0

    Dec 24, 2013
    Peach774 posted a message on =Frostburn=
    I knew this was coming on christams whe ni saw the preview pics you posted with the name. God Im gonna play this and enjoy it so much! What difficulty do you reccomend?
    Posted in: Maps
  • View Peach774's Profile

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    Nov 29, 2013
    Peach774 posted a message on [v1.7.10] Ritual Enchanting Mod [Mod Version 1.3.1]
    Quote from Alvoria

    Mod-added enchantments should still work. If they don't, that's a bug.

    Why would you intentionally want to get worse results from the levels you spend? :huh: I'm not disagreeing with you, mainly because I don't understand your reasoning, but I'm actually curious as to why you would want this?

    But what if I want to use the old enchanting method? Also, this is unrelated, since bibliocraft bookshelves work with regular enchanting will they work with this?
    Posted in: Minecraft Mods
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    1

    Nov 29, 2013
    Peach774 posted a message on [v1.7.10] Ritual Enchanting Mod [Mod Version 1.3.1]
    Do you think you could make an alternate version that uses a seperate block for the enchanting table so we can still do old encahnting if we want to, that way we can still get mod enchants if they dont work with this?
    Posted in: Minecraft Mods
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    Nov 29, 2013
    Peach774 posted a message on Gendustry 1.6.3 - Updated to forestry 4.2
    Looks cool, but, and i don't mean this in a mean way, why would i use this, it seems like extra bees without any extra bees, just the genetic machines. Maybe you could add some cool multiblocks to seperate this from extra bees and make it so having both doesnt feel useless.
    Posted in: Minecraft Mods
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