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  • Peach774
  • Registered Member
  • Member for 11 years, 2 months, and 27 days
    Last active Sat, May, 18 2019 21:17:47
  • 0 Followers
  • 447 Total Posts
  • 11 Thanks
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  • View Peach774's Profile

    1

    Apr 13, 2014
    Peach774 posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    Since your working on harvestcraft what do you think of adding a lime in the cocnut recipe? i was somewhat disappointed when I saw that i couldn't make it considering all the ingredients were there.
    Posted in: Minecraft Mods
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    0

    Apr 12, 2014
    Peach774 posted a message on Pam's Mods - May 14th, 2018 - 1.12.2u Released
    do i make the numbers smaller or larger to increase rarity in your configs?
    Posted in: Minecraft Mods
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    0

    Mar 29, 2014
    Peach774 posted a message on PowerCrystals' mods - MineFactoryReloaded, PowerCrystalsCore, and NetherOres updated! - MFR 2.7.9 released
    So, uh, i have the gregtech recipes but NEI still shows the vanilla recipes, no idea if they work but why are they still showing up?
    Posted in: Minecraft Mods
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    0

    Mar 27, 2014
    Peach774 posted a message on [WIP][1.6.4]MRYCRAFT OFFICIAL FORUM THREAD
    delete the links
    Posted in: Minecraft Mods
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    0

    Mar 24, 2014
    Peach774 posted a message on Carpenter's Blocks
    I don't know if you're still patching 1.6 bugs but extra utilities colored planks all show up as the white variety no matter the color.
    Posted in: Minecraft Mods
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    0

    Mar 18, 2014
    Peach774 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    These things are simple enough that you are expected to play around and learn it once then remember it.


    I am looking for a way to allow players to disable it as long as some replacement (usually from TE) exists.

    For now, could you add a temporary disable even if there are no replacements just so that those of us with modpacks don't have to wait?
    Posted in: Minecraft Mods
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    0

    Mar 8, 2014
    Peach774 posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)
    What would i change in the natural absorption mod to make it the medium difficulty level? (1 epic golden apple and 1 book).
    Posted in: Minecraft Mods
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    0

    Mar 5, 2014
    Peach774 posted a message on [The Architect's Toolbox] Modpack Creation
    I thought it just might be convenient so you dont have to go digging later.
    Posted in: WIP Mods
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    0

    Mar 4, 2014
    Peach774 posted a message on [The Architect's Toolbox] Modpack Creation
    you should show pics of permissions. Why would anyone belive that you got them just because you say you did?
    Posted in: WIP Mods
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    0

    Feb 27, 2014
    Peach774 posted a message on Per Fabrica Ad Astra: Geologica, ...
    Hey, do you think we could get an update that adds a your cobble to vanilla cobble recipe soon? I'm playing with some mods and the game is impossible with this bug. BTW could we plz get a rubble to cobble recipe; i.e. 4 rubble in a square makes 1 vanilla cobble, because im using iguanatweaks for tinkers construct and the only cobble I can get early on until i get iron is from dungeons, maybe you could make it a confgi option?
    Posted in: Minecraft Mods
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    0

    Feb 27, 2014
    Peach774 posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor

    There has been some ideas I have been toying with and would like your opinion on them.

    1. There is an obvious imbalance in research aspects gained. I'm considering two solutions: scanning only giving primals like the decon table or changing some of the low tier aspect combos (for example potentia being aer+ignem instead of ordo+ignem). Thoughts?

    2. "Wild" mana beans only giving random primal aspects, but adding a way to crossbreed them into compound versions that only bear a single type of bean most of the time.


    I love idea #2, this would create a reason to make mana bean farms.
    Posted in: Minecraft Mods
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    0

    Feb 25, 2014
    Peach774 posted a message on Per Fabrica Ad Astra: Geologica, ...
    I have to agree with the previous posts, a simple your cobble to vanilla cobble recipe would fix everything. That isn;t too hard to implement right?
    Posted in: Minecraft Mods
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    0

    Feb 24, 2014
    Peach774 posted a message on Dynamic Potion Systems - Mix, Match and Create! [Adds the missing potions + fluid potions!]
    THis is a really cool mod, I can't belive more people haven't seen this yet!
    Posted in: Minecraft Mods
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    0

    Feb 17, 2014
    Peach774 posted a message on Zelda: Ocarina of Time - Download Now
    Is this just a build or is it an actual playable adventure map.
    Posted in: WIP Maps
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    0

    Feb 17, 2014
    Peach774 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Im getting a crash after updating your mods: http://pastebin.com/8yhbB9c4
    Posted in: Minecraft Mods
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