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  • Peach774
  • Registered Member
  • Member for 11 years, 2 months, and 21 days
    Last active Sat, May, 18 2019 21:17:47
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  • 447 Total Posts
  • 11 Thanks
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  • View Peach774's Profile

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    Jul 28, 2014
    Peach774 posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Do you think some frozen variants of nether mobs could spawn here? Liked chilled cubes and ice skeletons that slow and poison you? maybe some kind of freeze ghast?
    Posted in: Minecraft Mods
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    1

    Jul 22, 2014
    Peach774 posted a message on Aquatic Abyss - Swordfish and Serpents! [v1.1.1]
    Could you add a config to disable seaweed generation for those of us that have mods that already add seaweed?
    Posted in: Minecraft Mods
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    Jul 20, 2014
    Peach774 posted a message on CyanideX's Project: Retexture
    Related to the Unity pack, I love all the textures except for dirt. There is a bit of a tiling "error" with dirt, it has this wierd border that looks very wierd in patches of dirt. Also, how soon will we see a stone texture?
    Posted in: Mods Discussion
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    Jul 14, 2014
    Peach774 posted a message on MineMenu - v1.2.0 - Radial menu, 'nuff said
    Does this work in 1.7.2?
    Posted in: Minecraft Mods
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    Jul 10, 2014
    Peach774 posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    could you add a config to disable the spawning of replicators?
    Posted in: Minecraft Mods
  • View Peach774's Profile

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    Jul 9, 2014
    Peach774 posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Could you make hitboxes more accurate (smaller) and add forge multipart support?
    Posted in: Minecraft Mods
  • View Peach774's Profile

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    Jul 9, 2014
    Peach774 posted a message on [1.6.X / 1.7.2][Forge][BETA-1.3.1][WIP] The Electrical Age Mod - Electricity in Minecraft! Who needs Redstone?
    Could you make hitboxes more accurate (smaller) and add forge multipart support?
    Posted in: Minecraft Mods
  • View Peach774's Profile

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    Jul 6, 2014
    Peach774 posted a message on [Ichun hats][Hats] Millinery v1.6, Happy Halloween!
    Also, your models use TCN files but the new 1.7 version uses TC2 files. I think they are backwards compatible but i am not sure. Also do you hats use the new rarity system: - Added a Hat Rarity system. Colours follow from common to rare: White < Green < Blue < Purple < Yellow < Gold < Aqua. This is done to encourage the use of Hat Trading.?
    Posted in: Minecraft Mods
  • View Peach774's Profile

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    Jul 6, 2014
    Peach774 posted a message on [Ichun hats][Hats] Millinery v1.6, Happy Halloween!
    If I'm allowed to keep suggesting things i have loads of ideas. A hospital mask, a nurse hat, a traffic cone hat, a bucket hat, a fishbowl hat (like the one in terraria), Finn's hat from adventure time, and one of those fruit hats with all the tropical fruit in them. Also the hats you made, especially the wheatley one are great!
    Posted in: Minecraft Mods
  • View Peach774's Profile

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    Jul 5, 2014
    Peach774 posted a message on NATURA
    Could you port the fixes back to 1.7.2? Also could you register your planks, logs and sticks with the ore dictionary so they work with mods that use logs in their recipes?
    Posted in: Minecraft Mods
  • View Peach774's Profile

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    Jul 5, 2014
    Peach774 posted a message on [Ichun hats][Hats] Millinery v1.6, Happy Halloween!
    Does this use the new version of the modeler that is for the new hats in 1.7? Also, a space core/ wheatley hat(s) and a horns hat, like with horns on the side like a bull!
    Posted in: Minecraft Mods
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    Jul 2, 2014
    Peach774 posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)
    This seems really well integrated and thought out even for alpha. Can't wait for an alpha release!
    Posted in: WIP Mods
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    Jun 24, 2014
    Peach774 posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    I think the ursas should be renamed. Ursas are bears but your ursas look like wolves not bears. I dont know if thats on purpose or not but its bugging me.
    Posted in: Minecraft Mods
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    Jun 13, 2014
    Peach774 posted a message on This Project Is Done
    No Mcreator mods man.
    Posted in: WIP Mods
  • View Peach774's Profile

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    Jun 12, 2014
    Peach774 posted a message on Skyblock Helper
    Why would anyone use this when they could use ex nihilo?
    Posted in: WIP Mods
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