Psh, who needs armour? Just find some pigs, lure them in the direction of your intended target, and they'll be too busy greedily gathering pork to figure out you have a craving for a... different sort of meat.
My buddy's having this problem. When we're playing my server, every time I break or place a block in the game world, his world goes transparent until he breaks a block in turn. Only happens with the mod active. Anyone know of a fix?
If you're looking for a good free build/survival hybrid server, that is dedicated and runs with little downtime, this is the place to be! So hop on, whack some zombies and build the buildings of your dreams.
yeah i have to agree, i only know a little about both, but C++ is easier
It would be a lot more optimized. The code itself is very sloppy in some areas. I don't really care about content at this point, I need more stability .
What he should have done was use JNI, which would have allowed him to write the complex demanding stuff like lighting in high-performance binary modules in C/C++, and just call functions it them from the Java code, allowing him to retain flexibility of Java yet get the performance of C/C++
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fresh meatnew friends would be nice.0
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My buddy's having this problem. When we're playing my server, every time I break or place a block in the game world, his world goes transparent until he breaks a block in turn. Only happens with the mod active. Anyone know of a fix?
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Come play with us.
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tnx
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Nope, you got the right game. Both of them actually.
Wait... what? :x
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nice.
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What he should have done was use JNI, which would have allowed him to write the complex demanding stuff like lighting in high-performance binary modules in C/C++, and just call functions it them from the Java code, allowing him to retain flexibility of Java yet get the performance of C/C++
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