- Paril
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Member for 12 years, 10 months, and 26 days
Last active Thu, Aug, 22 2019 05:06:22
- 9 Followers
- 980 Total Posts
- 547 Thanks
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artic_creeper posted a message on MCSkin 3Dawesome! i wanted sometnihg liek dis!Posted in: Skins -
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Ashes_Sehsa posted a message on MCSkin 3DPosted in: SkinsQuote from Paril
Fair enough. I never skinned to begin with!
Little update for you people who like them:
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These images bring so much joy. Thank you. -
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Posted in: SkinsQuote from Paril
It does this already, ever since 1.2 I believe - when 1.4 comes out you will see it.
The new update system in 1.4 will automatically handle updates, and will even let you add in optional components as seen on our Facebook page!
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-facepalm-, -facepalm-, -facepalm-. I really don't keep up with the updates. I barely even use the program anymore, not that it's not good. I got kinda bored of skinning. -
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phalanges1972 posted a message on MCSkin 3DHad to format my hard drive. Got every thing all set and realized I had forgotten to grab this again. Cant call the hard drive complete unless I have this.Posted in: Skins -
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Ashes_Sehsa posted a message on MCSkin 3DPosted in: SkinsQuote from Paril
Facebook is the best way to check our updates. Golem was added in the to-be-released beta.
They will follow with Texture Pack support.
This is planned for a future release (pass 1.4). This feature will be called "compound models", and will count models which require overlays (such as, for instance, Sheep Fur on top of the Sheep).
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Yes, I saw the pictures. I appreciate that you keep up with the newest versions of Minecraft. Some modders and texturers(?) have trouble doing so. I understand why, but it's nice to see you consistently updating.
And I had no idea that either of these were planned features. I must have missed it. - To post a comment, please login.
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Always! Rule number one of being a developer: interact with the public.
Thanks!
Maybe semi-translucency also goes to school? :smile.gif:
Can you explain a bit more? Are you using 1.3 or 1.4 beta? Steps to reproduce?
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A couple of them are on MCF as well (Halucid is the only one that comes to mind). I was actually at MCF months before PMC, but I'm beginning to like PMC more as a community (since it's more than just.. well, forums; actually I hate forums and spend most of my time on submission reports, etc).
I'm glad I was able to have you re-look at PMC though; let me know what your PMC account is!
I'm only a moderator on PMC, not here, but I know what you mean. :smile.gif:
EDIT: I just realized I hijacked the thread focus away from the texture pack. I've been using it for a few hours now, and I'm in love; my only gripe is that it's not slightly higher resolution (32x32 at the very least; I've been used to JohnSmith for way too long), but for a 16x it's extremely awesome!
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Holy face and a bag of potatoes - at least SOMEBODY understands my pain.
I guess it comes with the job of dealing with the public, so I don't mind too much.
This is only a small portion of the upsidedownness I have to deal with now.
Be sure to give us your feedback when you do give it a try!
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#2: yeah, consider that part of it not being done yet.
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We completely understand. You also have to keep this in mind: MCSkin3D is completely open source. We understand that people (especially from Minecraft's "average" age group) will be concerned about this. Open source is always my initiative, as trust between developers and users is INCREDIBLY important.
We maintain our guarantee that the password is sent using HTTPS, and is sent _exactly_ the same way as it would if you used a browser. It does NOT leave that connection. It is saved locally using salts and seeds generated from static data on your local machine (for instance, your account name, your system name), so it would not be easy to reverse-engineer someone's settings.ini file to retrieve the password unless you had a lot of information about the local state of the machine.
EDIT: To clarify "locally", I mean locally on your machine in settings.ini in your MCSkin3D folder.
If this does not help your concerns, you can always browse through the source yourself @ http://code.google.com/p/mcskin3d/ . All of the password-sending is in Editor.cs, and the local password encryption is in Paril/Settings/Serializers/PasswordSerializer.cs.
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Ah, dank-ya - I will include this in 1.4! This will help nicely with testing.
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With the selection tool, copy/pasting will be possible. The only real issue is it would require layers, for obvious reasons (using a temporary layer to store the copy/paste or move targets), so chances are layers will be tackled first.
I'm trying to make it less understated. I'm not a very good advertiser myself, but we're working something out with Planet Minecraft, as well as Verdana, the one behind Mine Little Pony. I find it a bit saddening that people are still using severely outdated software to do their Minecraft skins (this doesn't count artists who use Photoshop, GIMP, etc), and this software alone (versions 1.0 through 1.2) only took about 2/3 weeks of work total, yet a lot of the other software has been around for months and never evolved past the base point it started from.
There are a few others working on it on and off; the current workload of 1.4 is all mine, but I'm hoping that the other programmers can jump in soon, as the roadmap for 1.4 is gigantic.
I'll try to get a beta out of 166/167 soon, which will include full support for the four Mine Little Pony models.
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Layers were suggested multiple times. The idea is there, we just aren't sure exactly if we're going to implement it yet, or how we're going to go about it. The main issue is that we'd still like to maintain PNG compatibility, so what we'd probably end up doing is having the full flattened image as the PNG, and use metadata to store the layers. It's a crapshoot, but we'll see what we can think of. The nice thing about that is that it'll even save layers if you have downloaded the skin online.
As for multiple files open (a "tabbed interface", so to speak), MCSkin3D technically already does that. All skins and models are precached on the GPU, and you can switch to another skin without losing any data on the previous one.
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Sorry for basically going against the rules here, but I had to comment on this;
Whether or not you have rules, it's going to happen. People see "Skin Shop", open it, click Reply and ask away without reading anything; that's just the way it goes. Even on the MCSkin3D thread, I have it in huge letters at the top to read the FAQs, and barely anybody does. I get asked for a Mac version 3 times per page.
There's nothing to stop these people, no matter how much they clog up the thread or may decide they're of a higher importance. Part of being someone who offers something is being able to tolerate other humans, and it's just something we have to deal with one post at a time.
I'm totally with you on this, but just being me, the only advice I really have for you is to calm down and deal with them. Not saying that I don't get upset when the Mac is asked for (three times on the same page right after one another), but the best we can do is reply to them. Ignoring them won't do any good, and yelling at them just looks mean.
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However, I'd rather you not post this here and claim you've done something superb or magical here - his skin is indeed personal, and nobody will be able to get the client-side ears/face special effect that he does, but if anything, the public skin repository of Minecraft is to blame for this.
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