- Paril
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Member for 12 years, 11 months, and 7 days
Last active Thu, Aug, 22 2019 05:06:22
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purdyaggron posted a message on MCSkin 3DHey Paril, I downloaded version 1.3. Best. Skin. Maker. Ever. I'm gonna make a skin gallery with my MCSkin3D skins.Posted in: Skins -
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algernon93 posted a message on MCSkin 3DYo can some one help me? Im using the v1.3 MCskin and when ever I run this program (As admin aswell) A window pops up and it says.Posted in: Skins
"Uh oh!
The application has encountered the following exception: System.AccessViolationException
Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Source: OpenTK
Target Method: [<Unknown>] Void Clear(OpenTK.Graphics.OpenGL.ClearBufferMask)(OpenTK.Graphics.OpenGL.ClearBufferMask mask)"
And the screen where I draw and view the skin white with a red X
Can anyone help? -
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Hey Paril. Have you heard of a small glitch where a brush (usually for me the lighten/darken or burn/dodge) will just temporarily stop working? Usually just mucking around with something else for a few seconds will fix it, and this has happened to me in 1.3 and now in the beta. It's really not much of a problem, just wanted to let you know if you didn't already.Posted in: Skins - To post a comment, please login.
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Alright, it seems I forgot something in the Screenshot feature then.
This is a mistake, I shall fix it.
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Okay, so the error basically tells me that it's a shortcut without the proper working directory. I shall fix this. Thanks for pointing it out.
As for the panning - I could see why it would be necessary, and we provide the parts disable/enable in order to work with other parts - but it would be important to keep them if you wish to work together on them. I'll add it to the list.
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If it centers on the body part you should be able to get a full 360 on each axis - can you maybe screenshot what might be the issue?
As for the import issue... I still can't find it. I use the full, absolute path when co... and then it occurs to me; are you using a shortcut to run the program, by chance?
Try this for me. Run this beta, and import a skin. If it opens a dialog, screenshot its contents here. http://alteredsoftworks.com/mcskin3d/betas/mcskin3db_1_4_0_201.rar
EDIT: If you'd like to contact me quicker for these issues, Skype or MSN would be a better choice.. if so, PM me here.
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I'll try to reproduce this. My best guess is that the file copy operation silently failed (possibly due to a try/catch), which would result in the load operation failing as a result.
Panning was asked for, but I'm not sure about it - the camera centers around the entire model (more specifically the parts that are made visible). Can you think of a scenario which would involve requiring to pan?
Main post, at the bottom.
No problem, life problems prop up for everybody, including myself.
The shortcut idea isn't a bad one - I'll write it down.
The selection tool is planned for the future; the issue is for proper selection support we need layers.
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It's not necessarily a bug in that that's the way the feature was intended - it's a bit difficult to explain, but basically when you "pick" a pixel on the screen, the method it uses to choose which pixel you clicked relies on a representation of the model painted where each pixel is a different color (0x0 to 0xFFFFFFFF - up to 4096x4096 combinations). The resulting pick is pixel-perfect - however, transparency is ignored in this mode, as it's rendered using that special color texture.
I'll try to think of a method of making the color picker pick through transparent pixels.. but, that's the way it was intended.
As for the import bug, I'm not really sure what to tell you - can you give me the exact structure of the program's path and the image path you're trying to import? Maybe that will help me track it down.
The closest thing you'd be able to get is by increasing the resolution of the skin. Mind you, it won't be uploadable, but you could use it in single player.
It is indeed diamond-shaped!
We'd love to see you post some screenshots of your work here!
Well, _technically speaking_ you could argue that a subpixel is kind of what he's talking about - but yeah, it's not gonna work for Minecraft :tongue.gif:
MY CHESTS ARE FULL OH GOD
Wishful thinking strives the industry.
Recently just added this semi-"multi-monitor support".
Warning: big image.
http://alteredsoftworks.com/mcskin3d/multimonitor.png
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Thanks for your support; that's what we need the most.
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It might be the "=" in your file path.
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Techne is the most used model editor from my understanding, and it has an easy-to-use XML format (similar to mine, but easier-to-use), so I'll probably end up supporting it. I had talked with the owner, and we had a pretty good discussion about future possibilities, so we'll see what happens.
If you're able to get the source files to the models for any mods you'd like to get supported, or at the very least get them to contact me directly about it (ie, "MCSkin3D would like to support your mod in the new release"), I would be able to support them no problem.
As for future ETAs: I update a lot more frequently on our Facebook page @ https://www.facebook.com/pages/MCSkin3D/227232704017686. That's a good place to watch for any ETAs (none were given at the moment).
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I'll do that in 1.4 - putting at the top of the list now.
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Well, you can change the background color - but that's about it, there aren't any "lighting" options if that's what you mean.
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