• 1

    posted a message on MCSkin 3D
    Quote from Ashes_Sehsa

    Thank you. Any suggestions? This is 1.4. I decided to keep using it in case any other errors show up. I wouldn't want to report on errors from an older version that may have been fixed or had the code edited. I figured the updated version would be easier for you to debug/alter etc. And no problem, I'm glad to help. I would love to see panning, but like I said earlier, it's not necessary so I wouldn't worry too much about it.


    Alright, it seems I forgot something in the Screenshot feature then.

    Quote from Eibenholz

    The A-value of the colour screens also affects the darken/lighten and dodge/burn tools, it�s annoying sometimes, maybe you could do something about that. But it�s not really necessary!


    This is a mistake, I shall fix it.

    -P
    Posted in: Skins
  • 1

    posted a message on MCSkin 3D
    Very nice - is this in 1.3 or 1.4? I notice the toolbar thing at the top.

    Okay, so the error basically tells me that it's a shortcut without the proper working directory. I shall fix this. Thanks for pointing it out.

    As for the panning - I could see why it would be necessary, and we provide the parts disable/enable in order to work with other parts - but it would be important to keep them if you wish to work together on them. I'll add it to the list.

    -P
    Posted in: Skins
  • 1

    posted a message on MCSkin 3D
    Quote from Ashes_Sehsa

    Panning isn't necessary, but when working only on a certain body party I zoom in and hide all others. Panning comes into play during this because I try to look at only a certain area, but have to do so from an awkward angle because of the camera centering on the body part.
    And I also like button-holding the shortcut idea. Adding it would simplify much of my work.

    Still working on Mewtwo. Closer now, but still have some shading and other tweaks to work on. Will upload a screenshot when finished.


    If it centers on the body part you should be able to get a full 360 on each axis - can you maybe screenshot what might be the issue?

    As for the import issue... I still can't find it. I use the full, absolute path when co... and then it occurs to me; are you using a shortcut to run the program, by chance?

    Try this for me. Run this beta, and import a skin. If it opens a dialog, screenshot its contents here. http://alteredsoftworks.com/mcskin3d/betas/mcskin3db_1_4_0_201.rar

    EDIT: If you'd like to contact me quicker for these issues, Skype or MSN would be a better choice.. if so, PM me here.

    -P
    Posted in: Skins
  • 1

    posted a message on MCSkin 3D
    Quote from Ashes_Sehsa

    I had been thinking it was something like that. It's not too big of a problem, I've already gotten used to switching back and forth. But maybe you could make transparent a valid, usable "color"?The picture was of Ash that I was going to either edit or base mine off of.The file path?C:\Documents and Settings\Aaron Jackson\Desktop\Miner's Log\MCSkin3D\Updated =D\MCSkin3D.exeI tried to import:C:\Documents and Settings\Aaron Jackson\My Documents\Downloads\skin_120202040224197829.pngIt gives me:System.IO.DirectoryNotFoundException: Could not find a part of the path 'Skins\Mine\Other\skin_120202040224197829.png'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite) at MCSkin3D.Editor.ImportSkin(String fileName, String folderLocation, TreeNode parentNode) in C:\MCSkinner\Forms\Editor.cs:line 1331 at MCSkin3D.Editor.ImportSkins(String[] fileName, TreeNode parentNode) in C:\MCSkinner\Forms\Editor.cs:line 1365 at MCSkin3D.Editor.PerformImportSkin() in C:\MCSkinner\Forms\Editor.cs:line 1380 at MCSkin3D.Editor.importToolStripButton_Click(Object sender, EventArgs e) in C:\MCSkinner\Forms\Editor.cs:line 3838 at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)Like you suggested earlier, I move everything into the skins folder and it works, so again it's not a huge fiasco at them moment. Am I the only person who's had this problem though? I'm running on XP SP3 if that helps. (I don't like 7)I was thinking of making a high resolution skin, but I wanted to possibly start making skins for people. So I wanted to get more practice with basic skins before I start to make those.And dual monitor support, brilliant. In a few weeks my new graphics card and RAM(both bought specifically to improve Minecraft) are coming in, and then I should have 2 monitors. Provided I can find the other cord.I have been wondering, will panning on the 3D model be added later? I keep finding myself wanting and trying to before remembering that I can't. Maybe Shift + Middle Button to pan? What are your thoughts? And I would upload screens, but Mewtwo isn't near finished, despite all the work I've put into him. Also, my villagers don't look spectacular, they were just to get rid of the unappealing vanilla skins.I hope I didn't forget to say anything. I haven't been awake that long.


    I'll try to reproduce this. My best guess is that the file copy operation silently failed (possibly due to a try/catch), which would result in the load operation failing as a result.

    Panning was asked for, but I'm not sure about it - the camera centers around the entire model (more specifically the parts that are made visible). Can you think of a scenario which would involve requiring to pan?

    Quote from moonjericho1

    wheres the link? :huh.gif:


    Main post, at the bottom.

    Quote from Stafir Ortnev

    Sorry i only just now got back, busy in my real life an all that. Thanks for looking in on the issue, since I know you're taking suggestions, how about this one on for size?The ability to either push a keyboard button to switch to its shortcut tool. Or hold it down to temporarily switch to the tool for as long as the button in held down?As an example, using your defaults.I push e...it switches to eraser until I pick something else.I hold down e, it switches to eraser until I release the e key, then goes back to whatever I was previously using.I know its possible to do this...as I've seen other programs do it..but I have no idea how hard it is to do..so I figure I'd throw it out there :smile.gif:.Another one that I think is useful as you add in more advanced brush type tools, and different things like the noise filter..is a selection tool. If you've seen other programs I'm sure you know what it does..but just in case, in basic thought. This tool lets you drag itself around a set of pixels...then release. Once you've done that the pixels are selected (most programs also allow you to add or subtract from the selection tool using modifier keys..like shift to go into add mode...ctrl into subtract mode...nothing just makes a new selection). From there on...you are only able to alter the selected pixels. You can also manipulate the selection in other ways. Like copy/cut pasting it (using a form of cut/pasting that lets you just drag it around so you can visually see where it goes as well).I figure both of those would be useful for a minecraft editor....the selection thing is honestly only that useful if you add in more filters or ways of touching up.


    No problem, life problems prop up for everybody, including myself.

    The shortcut idea isn't a bad one - I'll write it down.

    The selection tool is planned for the future; the issue is for proper selection support we need layers.

    -P
    Posted in: Skins
  • 1

    posted a message on MCSkin 3D
    Quote from Ashes_Sehsa

    And you've earned it hands down. I found another bug just now. Using the dropper on the head(of a human), while showing a helmet will not get the color of the head itself, but instead gives you "blank" I suppose is the best term. It doesn't erase or paint emptiness, it doesn't do anything. Obviously if you turn helmet display off, grab the color and turn it on it's fine, but I thought you should know. And I'm still incurring problems trying to import.And I have an interesting idea I wanted to run by you. It's very likely it's impossible, due to their nature, but I thought I'd ask.Half pixels.If you could work with half a pixel at a time you could create seemingly high-resolution skins, with normal resolution. It would completely revolutionize skins.


    It's not necessarily a bug in that that's the way the feature was intended - it's a bit difficult to explain, but basically when you "pick" a pixel on the screen, the method it uses to choose which pixel you clicked relies on a representation of the model painted where each pixel is a different color (0x0 to 0xFFFFFFFF - up to 4096x4096 combinations). The resulting pick is pixel-perfect - however, transparency is ignored in this mode, as it's rendered using that special color texture.

    I'll try to think of a method of making the color picker pick through transparent pixels.. but, that's the way it was intended.

    As for the import bug, I'm not really sure what to tell you - can you give me the exact structure of the program's path and the image path you're trying to import? Maybe that will help me track it down.

    The closest thing you'd be able to get is by increasing the resolution of the skin. Mind you, it won't be uploadable, but you could use it in single player.

    Quote from ooLava

    I'm gonna try it out now! This program looks like :Diamond: :tongue.gif:


    It is indeed diamond-shaped!

    Quote from Ashes_Sehsa

    Do it. The amount of time you put into a skin is the amount of awesome that comes out.I re-skinned all of my villagers and I'm working on a Mewtwo skin, which is looking awesome.


    We'd love to see you post some screenshots of your work here!

    Quote from Tender_Grilled

    Impossible, even in the most powerful programs like photoshop, you can only edit a full pixel. That's just how computers work


    Well, _technically speaking_ you could argue that a subpixel is kind of what he's talking about - but yeah, it's not gonna work for Minecraft :tongue.gif:

    Quote from 2122mz

    i am a noob to making skins so this will go in to storage :chestfront: and many diamonds to u :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:


    MY CHESTS ARE FULL OH GOD

    Quote from Ashes_Sehsa

    I knew that it was most likely impossible. I just wanted to throw it out there, it was wishful thinking. I'm having some difficulties and that half a pixel would do monumental things for my skin.


    Wishful thinking strives the industry.

    Recently just added this semi-"multi-monitor support".
    Warning: big image.

    http://alteredsoftworks.com/mcskin3d/multimonitor.png

    -P
    Posted in: Skins
  • 1

    posted a message on MCSkin 3D
    Quote from Ashes_Sehsa

    I have opened it several times since then and it opened and worked properly. It was a one time event, so I wouldn't look too much into it. Everything else is working fine. The save function is working as well. So far you've fixed 2 of my problems, saving being the biggest reason to rejoice, and added a feature that vastly improved the ease of skinning. You deserve a medal or some other form of recognition. One for your skill with programming and the other functionality inclusion into your programs. Bravo.

    EDIT: You fixed the villager layers too! Thank you. I wish I could do more than a thank you here and there, but I honestly mean it. The more I use this program the more it becomes my tool for every graphic problem on minecraft. Anything I don't like, I can change. It's wonderful.


    Thanks for your support; that's what we need the most.

    -P
    Posted in: Skins
  • 1

    posted a message on MCSkin 3D
    Quote from Ashes_Sehsa

    I opened it right now to make a new player skin, and I got this.

    System.IO.IOException: The process cannot access the file 'C:\Documents and Settings\Aaron Jackson\Desktop\Miner's Log\MCSkin3D\Updated =D\Swatches\Default Swatches.aco' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    at MCSkin3D.Swatches.ACOSwatch.Load() in C:\MCSkinner\Swatches\ACOSwatch.cs:line 146
    at MCSkin3D.SwatchContainer.AddDirectory(String dir) in C:\MCSkinner\Swatches\SwatchContainer.cs:line 76
    at MCSkin3D.Editor..ctor() in C:\MCSkinner\Forms\Editor.cs:line 264
    at MCSkin3D.Program.MainCore() in C:\MCSkinner\Program.cs:line 76

    It did open however, but I'm not sure what I did different from the previous time I opened it that caused this error. Also, love the new GUI for the RGBA and HSVA. It takes less fiddling around with to get the exact color I'm looking for.


    It might be the "=" in your file path.

    -P
    Posted in: Skins
  • 1

    posted a message on MCSkin 3D
    Quote from Ashes_Sehsa

    Just looked into Techne, and I understand why you'd support it. It's a preset and any models made with it would have roughly the same base, making them easier for the program to fabricate, and you to program. (At least that's my conclusion, I could be wrong.) I also see now why it would be difficult to allow just any mob to be skinned. Let me ask you though, if a few of the more popular, big-name mods that introduce new mobs were to give you any of the information you need for their models, would that make it easier or more likely to be included? (Mo' Creatures, for example.) If this is the case I would be more than happy to be the one to ask for their support in your place, if it would make things that much easier.

    And, yes, I hadn't thought of that. it's probably better that way. But I am glad to hear layering will be incorporated.

    On another topic, I can't wait to see the next version. I apologize if this information is already posted somewhere else, but, is there an E.T.A. on the next version? Or is that just too much of a variable to start guesstimating?


    Techne is the most used model editor from my understanding, and it has an easy-to-use XML format (similar to mine, but easier-to-use), so I'll probably end up supporting it. I had talked with the owner, and we had a pretty good discussion about future possibilities, so we'll see what happens.

    If you're able to get the source files to the models for any mods you'd like to get supported, or at the very least get them to contact me directly about it (ie, "MCSkin3D would like to support your mod in the new release"), I would be able to support them no problem.

    As for future ETAs: I update a lot more frequently on our Facebook page @ https://www.facebook.com/pages/MCSkin3D/227232704017686. That's a good place to watch for any ETAs (none were given at the moment).

    -P
    Posted in: Skins
  • 1

    posted a message on MCSkin 3D
    Quote from JHohn

    My bad, hah, meant lighting option. I think it would help out with light colors that people use to see them better.

    Thanks for the fast reply!


    I'll do that in 1.4 - putting at the top of the list now.

    -P
    Posted in: Skins
  • 1

    posted a message on MCSkin 3D
    Quote from JHohn

    Extremely nice program! It may have been suggested or already be a feature (I'm using 1.3)... but what about a "night time view?"


    Well, you can change the background color - but that's about it, there aren't any "lighting" options if that's what you mean.

    -P
    Posted in: Skins
  • To post a comment, please .