I'm not that great of a help. Just try to answer questions, that are repeated. Like the mac question... And translate to Hungarian.
- Paril
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Member for 12 years, 11 months, and 7 days
Last active Thu, Aug, 22 2019 05:06:22
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lithriandel posted a message on MCSkin 3DPosted in: Skins
I'm not that great of a help. Just try to answer questions, that are repeated. Like the mac question... And translate to Hungarian. -
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RaginGPantS posted a message on MCSkin 3DHey, i try to upload my skin from the program and it says successful, but nothing changes.Posted in: Skins -
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lithriandel posted a message on MCSkin 3DPosted in: SkinsQuote from LlamaCaptain
This is really nice i like that it is its own program and i can keep it next to all my Minecraft desktops, I also really like the simplicity I can easily navigate and select colors i want, things i want to edit and so forth. I do have a question though that relates to mirroring (if that is even a word) i looked in the FAQ's section and didn't see it but is there a way to turn it off for the arm's and legs? Example: If i wanna make the left arm missing or deranged and keep the right arm normal. thanks a ton man i dont mean to harass and keep on keeping on Peace, Llama Captain
And i just realized we have the exact same birth date jun 27 1993... just throwing that out there.
The mirroring is a MC limitation. Only one arm/leg is present in the texture and is mirrored by the rendering engine. -
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LlamaCaptain posted a message on MCSkin 3DThis is really nice i like that it is its own program and i can keep it next to all my Minecraft desktops, I also really like the simplicity I can easily navigate and select colors i want, things i want to edit and so forth. I do have a question though that relates to mirroring (if that is even a word) i looked in the FAQ's section and didn't see it but is there a way to turn it off for the arm's and legs? Example: If i wanna make the left arm missing or deranged and keep the right arm normal. thanks a ton man i dont mean to harass and keep on keeping on Peace, Llama CaptainAnd i just realized we have the exact same birth date jun 27 1993... just throwing that out there.Posted in: Skins -
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Posted in: SkinsQuote from Paril
Hold shift as you click the button.
It's right at the top in giant bold letters...
Don't delete settings.ini unless you're absolutely forced to.
D'oh didn't see it maybe you should relocate it?
Also do you want me to make you a html 5 site (I've already started) for mcskin3d?
Edit: how do you program, reply so much, sleep and earn enough money to live ? -
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Unknown_Phate posted a message on MCSkin 3DWhen can we expect a real 1.4 release?(not a beta)Posted in: Skins -
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Posted in: SkinsQuote from Paril
The second error is a result of the first one.. the first one, I have _no_ idea how that's even possible.
Try updating your video card drivers.
-P
My drivers are up-to-date. I just tried updating them again and it still happens. It was working for me not long ago. -
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I get 2 errors when I try to start it up.Posted in: Skins
System.Exception: InvalidEnum at Paril.OpenGL.TextureGL.Upload[T](T[] array, Int32 width, Int32 height) in C:\MCSkinner\Paril\OpenGL\TextureGL.cs:line 102 at Paril.OpenGL.TextureGL.Load(Bitmap image) in C:\MCSkinner\Paril\OpenGL\TextureGL.cs:line 80 at Paril.OpenGL.Texture.Load(String fileName) in C:\MCSkinner\Paril\OpenGL\Texture.cs:line 33 at MCSkin3D.Skin.SetImages(Boolean updateGL) in C:\MCSkinner\Skin.cs:line 171 at MCSkin3D.Editor.OnLoad(EventArgs e) in C:\MCSkinner\Forms\Editor.cs:line 932 at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
System.ArgumentNullException: Value cannot be null. Parameter name: image at System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y, Int32 width, Int32 height) at MCSkin3D.SkinTreeView.OnDrawNode(DrawTreeNodeEventArgs e) in C:\MCSkinner\Controls\SkinTreeView.cs:line 457 at MCSkin3D.SkinTreeView.RecursiveDrawCheck(PaintEventArgs args, TreeNode node, Int32& currentIndex) in C:\MCSkinner\Controls\SkinTreeView.cs:line 521 at MCSkin3D.SkinTreeView.OnPaint(PaintEventArgs e) in C:\MCSkinner\Controls\SkinTreeView.cs:line 540 at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.TreeView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Probably a good idea!
Eventually, I'd like to have it linked to PMC. Maybe even have it PMC branded, I dunno.
-P
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You can. Set FRAPS to capture the DWM (main tab).
The render control is OpenGL, so FRAPS can record it.
As for the former: the resolution increase/decrease affects the actual PNG, so saving it would have no use. The warning is there to serve as just that - a warning. As for backing up - you could always Clone your skins before using the increase/decrease features.
-P
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It's planned for version 1.5.
Try using the 1.4 beta. I accidentally assigned 16 bytes to the depth buffer in version 1.3 when it should have been 24 bytes.
Cyprezz of PlanetMinecraft created it for us!
-P
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Wish I could speculate.. we have a few things left to do, and time has been a bit constricting for me.
It'll get done, I promise! The betas just make it easier to test features with.
-P
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WHO ARE YOU AND WHAT HAVE YOU DONE TO MY FURNACE
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..Ha.. that's a pretty good idea, actually.
Not yet, sorry.
No, sorry. Not without using the HD Player Skins mod.
Thanks!
-P
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Even if I did, no other mods would be supported - you'd be stuck with this and a vanilla client. :\
I really don't know if I'd be able to make something this intricate supported by ModLoader/MCPatcher.
I suppose I could also add more slab types...
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Downloads here:
BukkitDev
PlanetMinecraft
This is a mod which makes half-slabs a ton easier to build with! No more will you have to deal with the annoying reality of upside-down slabs, the missing right-click functionality, and the breakage of both blocks giving you headaches!
With this small, simple and effective plugin, you can expect the following fixes:
Break only the side you want to break!
Tired of the whole doubleslab exploding in front of you? Chip off the side you want to chip!
Cutting the bottom...
...and the bottom chips off!
Cutting at the top...
..you get the picture!
Place upside-down slabs by aiming!
Annoyed by having to aim at the bottom of a block to place an upsidedown slab? No more! Simply aim at the top half of the side of another block and right-click!
Aim at the side you want...
..and it places on that side!
Missing right-click functionality!
Placed an upsidedown slab by accident and want to make a double-slab? Simply right-click beside or underneath a half-slab to place a block underneath it and complete it!
Attach upside-down-slabs!
Upside-down slabs can now be chained together, allowing you to quickly build floors and other devices!
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Thanks,
-P