Unfortunately they did not release it for Mac or Linux so I can't play it.
As a sort of sarcasm, it comes up in the Linux Java Launcher, but if you click it brings you to the windows version page.
Unfortunately they did not release it for Mac or Linux so I can't play it.
As a sort of sarcasm, it comes up in the Linux Java Launcher, but if you click it brings you to the windows version page.
Because PvP and PvE before 1.9 is terribly boring, it depends on client lag and on players and hardware resisting spamclicking.
Yeah let's add more idiotic stuff to the game so that it breaks even faster. Multiplayer got worse after the so called "bug fix update". I wonder how much worse it will be with this. A few more updates and the game will be unplayable on multiplayer and bam, dead game. Cant wait. >_>
[sarcasm on] Oh this is a very constructive comment, if I were the developers, this is the kind of feedback I would want to receive. [sarcasm off]
If I remember correctly, you need -Xmx at least 2GB for 1.14 - you set 256 MB (last line).
Correct your custom settings.
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With the new configuration, check with canyouseeme (.org) to see if port forward is working.
If you are not sure which ip the server is reacheable on, try to use whatismyip (.com) with a browser on the server.
If it does not work, there are basically two scenarios: the port-forward is not setup correctly, or the ISP is not going to let you port-forward the port (or all traffic). Also check that the server has the right gateway toward internet (through the router with the port-forward setup): it's a common mistake.
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Probably you disabled cheats at world creation. If you are on Java, try to open the game to lan from the pause menu and see if the commands work afterwards.
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Yes, checkout for trailing/leading spaces (in front of the seed or after) and delete them away before proceeding. Also check for unprintable or difficult to detect characters (a dot at the end may be difficult to see)
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I can't see well, are zombies within 8 blocks?
https://minecraft.fandom.com/wiki/Villager#Panicking
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Either you have a firewall on your windows PC or on the linux one. Discover which is which.
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If it said timed out there was no client to server connection, it can be a firewall or some route mismatch. Glad you resolved.
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Probably you buggy rendering was a problem on your pc and now that the problem is gone the seed is just as it was intended to be.
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You must check the biome Minecraft thinks the spawn platform is in.
Check on the wiki the biome in which most passive mobs spawn and search for it before building the platform.
If you world is all in The Void biome (or The End or something equally alien) probably you can't get anything to spawn.
Also most passive mobs spawns in a light level of 7+ (9+ for cows and sheep), so light the spawning platform after finding a good biome.
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If you can't connect probably you can't find anything in the server log.
The only thing you can test if you can try to connect to 192.168.3.18 from the windows computer to the minecraft port with something like telnet or curl (e.g. curl -v telnet://192.168.3.18:25565) - change the port to your server port, I assumed you left the default one.
If it does not work, your windows computer can't connect via network to your linux server and you must continue your tests outside Minecraft (network, firewalls, and so on)
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If everything else fails, you can craft a Suspicious Stew with Allium which gives you 4s of fire resistance in case of emergency.
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So if you connect to the server LAN ip (not the public ip which you use from the internet, I'm assuming it's 192.168.3.18) you won't connect. Can you post the error?
Sometimes the router creates virtual “lans” when you connect via wifi so it would be useful to know if you can reach the box on the minecraft port. One other reason is that maybe there's some firewall between the windows client and the linux server.
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Explain better, can you connect from the internet just fine but not when your client is on the LAN? Do your server listen on the lan address or does it have some kind of network which is different from the lan device?
If so, see if you have a special ip in your server.properties and in case turn it to 0.0.0.0 (listen on all ips) - in the server-ip option.
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Did you generate your world in 1.5.1 as the thread opener suggested? I think game version matters a lot in world generation, expecially between versions in which the world generator changed, like 1.7.2, 1.13 (1.16 for the Nether) 1.17 for caves or 1.18.
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Probably the pathfinding code for beds in the case of breeding is different in the case of a villager serarching a new bed. I don't know if baby villagers have limitations about block heights or whatever different from adults.
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Well, first things first, modern games use the GPU a lot more than Minecraft, so you can't compare apples to peaches.
Second, you should have a look not only to settings but also to drivers and Java. Check if your drivers (graphics and sound) and your java are up to date. If you are in doubt try to use the java which is embedded with the standard launcher.
Finally, it may be that it's something in your world that causes fps drops, have you tried a new world, after the initial chunk generation, do you have ftps drop there? If no, check if you have some runaway farms that puts lot of entities near where you play or in the spawn chunks. Of course this assumes you're playing locally in a singleplayer world.