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    posted a message on A Harder Difficulty Mod... Done Right
    I have posted a similar idea here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2194206-adventurers-mod-adding-difficulty-to-survival



    It is in the Requests thread in order to gather followers but we are currently working on it.
    Posted in: Requests / Ideas For Mods
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    posted a message on Adventurers+ Mod - Adding Difficulty to Survival While Staying True to Vanilla
    A few of us have banded together to tackle an ongoing issue in Minecraft: it's too easy. Now of course not all of us think that way so the eventual modpack is intended to allow players to increase their difficulty and extend the game play a bit further. The mod pack will be separated into several mods to allow players to choose how hard they wish Minecraft to truly become. If there is no information in the spoilers below the mod name, please be patient as we are carefully balancing the mods with each other in order to create an environment as close to Vanilla Minecraft as possible. The main goal of this mod isn't to change the game entirely, just improve many things that are already there along with adding a few additional items and activities. If Mojang happens to see it, hopefully it goes somewhere. As these mods will require quite the amount of work, we are always willing to let the community create some of them fully or partially so long as we receive the necessary end product (credit will be applied to helpers in the end of this thread and in the Modpack files). So without further adieu...


    The Thirst Mod (currently only needs values for saturation)
    There have been many incarnations of this idea with several positive aspects however most if not all of the existing variants include useless machines, random intermediate items and are not carefully balanced with Hunger in mind. This mod will add functionality to the Cauldron both with drinks and Redstone, add 17 new drinkable items, 4 new water types and a Thirst Bar.

    Water Types



    • Salted - Found in Ocean and Beach Biomes.
    • Stagnant - Found in Jungle and Swamp Biomes
    • Chilled - Found in colder Biomes
    • Fresh - Found everywhere else including underground as rivers, lakes and mountain reservoirs.


    The Thirst Bar

    The thirst bar is nearly identical to the Hunger Bar in many aspects. It contains 20 points of Thirst Points, can be depleted faster with player actions and can be saturated depending on the drink consumed. If the Thirst Bar is at 6 points, the player reaches a point of exhaustion causing Slowness. If the Thirst Bar reaches 0 points, the player will begin to take damage at the same rate that Hunger applies damage if the value is 0. Slowness is immediately remedied by bringing the Thirst Bar over 6 points.

    Saturation

    Consuming different types of foods and drinks will saturate the Thirst Bar (chart below to indicate) and can be affected by everyday player actions. The following exhaustion reactions are identical to the way Hunger works in every aspect to keep them both around the same limits.

    Action Exhaustion Level Increase

    Walking and Sneaking 0.01
    Swimming 0.015
    Breaking Blocks 0.025
    Sprinting 0.1
    Jumping 0.2
    Attacking any Mob 0.3
    Receiving Damage 0.3
    Effects of Thirst 0.5 per second naturally
    1.5 per second when as an effect of drinking Salt or Stagnant Water
    Sprinting Jump 0.8
    Regenerating 1 Health point 3.0
    Perhaps Double the Exhaustion Rate when in the Nether

    Cauldron Utility

    • The Cauldron can now be used to create drinks. In order to use, you must first either craft a bucket or a few glass bottles. Go around a nearby water source and collect water. It will take 1 Bucket or 3 Glass Bottles worth of water in order to completely fill the Cauldron and yes, Cauldrons can now be filled by Glass Bottles and filled/emptied by Dispensers with Glass Bottles or Empty Buckets. After throwing in an ingredient by pressing the Drop Item key (or using a Dropper), the Cauldron will suck up the item but cannot be used until it has a heat source.
    • Place either a flammable block and light it on fire (lit Netherrack is the best option) or a Lava Source Block to start the Cauldron. It will immediately begin to emit white smoke particles to simulate steam. Only then will it begin to make drinks. If you throw in an item, 10 seconds later it will change the color of the water inside the Cauldron which can then be emptied by using Glass Bottles and creating Juices which can be stacked up to 3 (may be increased or decreased when testing in game is completed).
    • The activated Cauldron can also purify the other water types to create Fresh Water as drinking other water types can be dangerous. If an ingredient is thrown into the mixture before it has finished, the process will restart to cater to the last item throw. Example: If you threw in apple in to make apple juice and 5 seconds through the process threw in a carrot, the process will restart to yield carrot juice. If the thrown item isn't compatible to be mixed together with the current fluid, the Cauldron will not accept it and the item will not be sucked into it (or perhaps the item is simply lost creating a bad drink).
    Below is the drink chart link with the exception of the aforementioned "bad drink" as it has not yet been implemented: The Drink Chart

    Drinks and Changes to Food


    As a result of these implementations, the mod will not only create new drinks each with their own saturation (and some with benefits) but also make changes to some existing foods. (Currently working on Saturation Values)

    • Apple Juice - Replenishes 5 Thirst Points
    • Carrot Juice - Replenishes 6 Thirst Points
    • Cactus Juice - Replenishes 7 Thirst Points
    • Melon Juice - Replenishes 5 Thirst Points
    • Onion Juice - Replenishes 6 Thirst Points
    • Fruit Juice - Replenishes 10 Thirst Points
    • Vegetable Juice - Replenishes 9 Thirst Points (more saturation than fruit juice)
    • Sugar Water - Replenishes 5 Thirst Points
    • Chocolate Milk - Replenishes 5 Thirst Points
    • Golden Apple Juice/Cider - Replenishes 12 Thirst Points (Any apple works but the higher Golden Apple's Juice can be used to create the Super Juice) (Causes Resistance + Strength for 1 minute)
    • Golden Carrot Juice/Cider - Replenishes 12 Thirst Points (Causes Regeneration + Resistance for 1 minute)
    • Golden Melon Juice/Cider - Replenishes 12 Thirst Points (Causes Regeneration + Strength for 1 minute)
    • Strange Mixture - Replenishes 4 Thirst Points (no effect)
    • Fresh Water - Replenishes 4 Thirst Points
    • Stagnant Water - Replenishes 4 Thirst Points (has a 30% chance to induce the Thirst effect)
    • Salted Water - Replenishes 4 Thirst Points (has a 100% chance to induce the Thirst effect)
    • Chilled Water - Replenishes 4 Thirst Points (has a 30% chance to cause the Slowness effect)
    • Super Juice - Replenishes 13 Thirst Points (Acts like an upgraded Golden Apple with 6 effects: Absorption II (Increases Health by 8 Points) for 2 minutes, Speed II for 5 minutes, Strength for 5 minutes, Regeneration for 30 seconds, Resistance for 2 minutes and Jump Boost II for 5 minutes) (Also required the Golden Apple with Gold Blocks in the Recipe)
    Changes to food include the following:

    • Rabbit Stew - Replenishes 7 Thirst Points
    • Mushroom Stew - Replenishes 5 Thirst Points
    • Milk Bucket - Replenishes 4 Thirst Points
    • Apple - Replenishes 1 Thirst Point
    • Carrot - Replenishes 1 Thirst Point
    • Golden Apple - Replenishes 2 Thirst Points
    • Golden Carrot - Replenishes 2 Thirst Points
    • Watermelon Slice - Replenishes 3 Thirst Points
    • Cactus - Replenishes 2 Thirst Points (yes, they can be eaten now)
    Side Note: You may have noticed that a new crop, the onion was talked about in this mod. However, unless you add an additional mod from the list below, you won't be able to use this item, the drink or the resulting Vegetable Juice it produces. Also, as you can see, the mod was created to be completely balanced with existing versions of Minecraft in an attempt to not change too much of the gameplay.




    Upcoming: Spoilers will be placed under the ones that have been completed and a post will be made.

    • Overworld Boss Mob
    • Wither Enchanted Book and Mesa Temples
    • Wool Washing
    • Villager and Livestock AI Update and Livestock Care
    • Better Hoes and Farming
    • Millstone (double yields on gold and iron)
    • Reverting Beacon back to Old Texture
    • Better Movement
    • Catacombs, Mummies and Quicksand
    • Rubies and Un-Enchanting
    • Packed Snow
    • Smaller Inventory Tweak + Backpack
    • Reinvent Mossy Variant Acquisition
    • Biome Updates for Cold, Swamp and Beach Biomes (Palm Trees, Mangroves, and Evil Snowmen Mob)
    • More Crops and Berry Bushes
    • Upgrade Written Book Interface
    • Rotted Arrows shot by Skeletons
    • Placeable Fish and More Fish Types
    • Antlion Mob to Deserts (experimental)
    • Shift Click to Name Adult Villagers (baby villagers and zombie villagers retain names when growing up/becoming cured)
    • Glowing Mushrooms
    • Electrical Mob (only during thunderstorms to help with Mob Head acquisition)
    • Better Villager Trades
    • Ghost Glass (Smelt Soul Sand into Ghost Glass which hides entities and name tags - suggested by a redditor)
    • Calamari to Squid (a consequence of the Millstone, more information later)
    • New Storage (Working bookshelves, different chests depending on wood types used, etc)
    • Spike Blocks
    • Ocean Update (add corals, sediment block, fossils and a rare mob)
    • Mobs only drop special drops when killed by a player
    • Sheep don't regrow the same color wool they were dyed (part of the millstone idea)
    • Colored Beds
    Posted in: Requests / Ideas For Mods
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    posted a message on Clownfish and Pufferfish Mobs [Not Natural Spawning, Placeable]
    I like this. Instead though I would say jellyfish and such are catchable. There should be 3 creatures for the ocean and 3 fish for the inland, who knows, maybe more.
    I like this. Instead though I would say jellyfish and such are catchable. There should be 3 creatures for the ocean and 3 fish for the inland, who knows, maybe more.
    Posted in: Suggestions
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    posted a message on Improving Minecraft: Step 1 Millstone Mod
    Quote from Muggles
    I actually think this is pretty awesome and simple. I will take on the task of adding it to my essentials mod or food mod, dunno yet. Can I implement this to any of my mods with your suggestion as credit? (Except the GUI will just be the normal furnace layout, but differently textured to make it look cooler!

    Edit: I would also probably tweak it a bit too :)

    Thats perfectly fine. If you manage to code anything essential before I get to it all I request is that you share the coding. One suggestion though that I didn't add to my list included a recipe change and the fact that the Millstone simply doubles grounded items while still allowing for people to place the grindable items into crafting table. Example: 2 rose red from a crafting table and 4 rose red from the Millstone. I personally would make everything require the Millstone but that doesn't need to be a thing.
    Posted in: Requests / Ideas For Mods
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    posted a message on Improving Minecraft: Step 1 Millstone Mod
    Additions and Changes Suggested By the Community

    Though the Millstone as it currently stands adds a new element to minecraft and is, in the words of a redditor, "fundamentally different" as the Furnace is fundamentally different from crafting, the want for it is relatively low because it does not bring anything new to the game other than an annoying time consuming middle step. In order to combat this I suggest adding new materials with the introduction of this Millstone in order to make it more appealing. The new items could be anything but I would assume that something that can be ground with the Millstone and then used for something that is useful or fun for the player is what it would need so I am asking the community what you guys think should be added to make this more of a plausible feature?


    My idea: Perhaps by introducing one more mechanical aspect, the Millstone could stand a chance. I am taking this idea straight from one of the FTB mods though with stricter limitations. When crafting the Millstone, leave out the gear. In the GUI, a 4th slot would be added the the middle left. Here, you can place a gear made of Wood, Iron, Gold and Diamond. These gears would have durability and instead of the machine breaking, the gear would instead. Each gear also has different strengths and can process different materials that the previous ones could not more efficiently.

    With this in mind, the actual newer implimentation would be being able to grind raw ores picked up with silk touch like Iron, Gold, Emerald, and Diamond into the dust variants and doubling the ore output. The way to keep this from becoming OP is simply by only allowing certain gears to be able to double certain ores. However I see this idea potentially hitting thin ice with the fact that Fortune can do this already with everything except Iron and Gold so perhaps it can only be done with these two ore types.
    Posted in: Requests / Ideas For Mods
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    posted a message on Improving Minecraft: Step 1 Millstone Mod
    This is just one of the many ideas I have to impliement into mod form. Of course I could always use help developing any of the mods you see me working on. The purpose of this particular thread is to gain feedback both positive and negative from the community to make sure that I am not missing anything and that I have heard every possible yay and nay to the idea. Please read fully before posting a response and if posting please post why or why not as far as liking the mod. If the answers against it stem from simply it is too hard or you don't want, that isn't sufficient. I need to know the specifics of your decision to improve the quality of the upcoming mod which is actually being created for the purpose of attracting Mojang's attention.

    The Suggestions



    1. The Millstone - (Modified 8/20) When navigating the world of Minecraft, many things do not make much of any sense. Yes I know that it is a fictional game but bear with me. Certain items have a ground form such as Bones, Flowers and Sugarcane. The idea to increase difficulty and a bit of realism and promote exploration along with providing a necessity for colonizing various biomes would be the introduction of a Millstone Item. Consequently the Millstone may require the re-implementation of a old unused item of Mojang's; the Wooden Gear as well as Flour. From then on, ground items will require the Millstone to create them. To use, place a lever on the Mill Stone and turn it on (changed from manually having to crank the machine).



    Crafting Recipes


    The Cobweb represents the Gear.


    Items That Can Be Ground

    • Bone = Bonemeal (Arguably nerfs Bonemeal again but provides fortification in necessity for the Millstone)
    • Wheat = Flour (An intermediate step that not only makes sense, but will be required in order to validify the Millstone. Flour replaces all wheat recipes and may be cooked to create bread increasing the yield. 1 Wheat would now equal to 1 bread though this may be overpowered. Needs feedback.)
    • Hayblocks = 9 Flour (To promote having larger wheat farms and increases the necessity for Hay Bales aside from decorative blocks. Similar to how Coal Blocks saved space and changed wait times for smelting.)
    • Blaze Rods = Blaze Powder
    • Sugarcane = Sugar
    • Cocoa Beans = Brown Dye
    • Flowers = Misc. Dyes
    • Flint = Gunpowder (This may however be OP. In Game Testing is required.)


    Additional Changes

    • When sheep regrow wool, their coat reverts back to whatever the original color was. This increase the necessity for exploration and flowers as well as the grinder. This means the player must venture to another biome such as the Flower Forest to continually harvest the necessary dyes. Players may even create a small mill base in the Flower Forest in order to keep a consistent area. This does not affect double tall flowers which will still produce another flower when bonemealed. All in all, it creates a need to have access to certain biomes.

    • A lever will turn the mill on and off. This means that it can also be powered by redstone if necessary. However constantly powering the Millstone can cause it to begin to break in a similar fashion to an anvil so turning it off when not in use is recommended. The Millstone can also be fed and emptied by hoppers and when filled can activate a Comparator.
    GUI Description

    • When right clicked, the Millstone will display its GUI. At the top is the feeder slot where materials waiting to be ground can be placed. If Shift Clicked from the inventory, grindable objects will inhabit the spot. The middle shows a progress arrow which lights up pointing downward to show progress as it is being ground. The final bottom slot is for the finished ground product. However, once removed, items cannot be placed here.
    Possible Impacts to the Game By Using the Millstone

    • Fishing may end up becoming the easiest way to obtain food other than waiting for apples to drop. Applying the Millstone to the game may very well indeed shift player's main food source to fish and may unbalance the tier at which food currently lies with Bread occupying the easiest and generally the first means to acquiring food.
    • Players will now most likely need to colonize different biomes creating multi-base worlds and furthermore will increase the usage and need of rail systems.
    • If the Millstone has a durability, one could argue that it could break its own automation chances and the loss of items (particularly ones being processed while inside the Millstone) could be substantial.
    -----------------------


    Disclaimer: This idea is one directly taken from Better Than Wolves but tweaked into something I believe to be more balanced. Please comment below with your thoughts, suggestions and objections.
    Posted in: Requests / Ideas For Mods
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    posted a message on Conquest_ [WIP there is always more to come]
    @Monster, though I ABSOLUTELY LOVE your renditions of the new stone variants, I think that holding a bit more true to the home texture would be increasingly beneficial. The redder one I believe would be a staple for building with brick and acacia. I think it is the missing texture acacia needs to be useful. I love the Guardian by the way, absolutely stunning. The only other complaint is that Prismarine looks to be the same shade as Dark Prismarine which unfortunately does not allow for the dynamic it was intended for. i would suggest brightening everything other than the Dark Prismarine and Sea Lanturns. The contrast would make the undersea temples contrast much better.

    Also, will you be creating a generic form of glass? With all the different variations of the stained glass, it can be rather difficult to create stained windows when they have different patturns and translucent values.

    Edit: I would add the purple dripply marks on the raw prismarine or whatever the new block is to make it seem more organic.
    Posted in: Resource Packs
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    posted a message on Conquest_ [WIP there is always more to come]
    So Monster, I know I've asked before but a clear answer wasn't exactly given. Since the metadata textures are to be removed in the next update, what does that mean for the texture pack? Is it going to be left up to mods like the up and coming Chisel Mod?
    Posted in: Resource Packs
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    posted a message on ►Craft-District◄ --CLOSE COMMUNITY-- 1.8 MINECRAFT WHITELISTED SERVER (Vanilla)
    What is your In Game Name?:What is your Age? Paleoflora Age 23

    What Time zone are you in? EST

    Do you speak English? (To an understandable point) Of course!

    What is your Skype? (or by PM if that's better with you) It should still be Paleoflora, If you cannot find me, send me a PM and I'll find you.

    Would you be willing to use voice communication if needed? Of course, I actually prefer it as I am a fledgling YouTuber and will eventually start recording the server. It pays well to get to know my friends.

    What is your Favorite Block?: Why Podzol of course.

    Link to your YouTube Channel (if applicable): https://www.youtube.com/channel/UCzhblceHdIsz4dGR98myGwg

    In a few sentences Why would you like to join the Server?: I have been trying to find a fresh server where I don't feel like I am imposing and things are still untouched. I think it would be great to join a community where everyone knows everyone and there isn't a focus on Towny or Economy just good old fashion Survival.

    What is your availability to play? Almost anytime though I have most of my time available in the mornings.

    What would you say your Strongest skill set is in Minecraft? Building most definately.
    Posted in: PC Servers
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