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    posted a message on [1.0.0] The Node Pack
    hmm, for some reason, i can only install the crystal pack, i tried the lights and detector block, but it did not work and would just black screen with no report, i tried to run it through the command line and i get this

    OpenAL initialized.
    
    143 recipes
    java.lang.ArrayIndexOutOfBoundsException: -107
            at dn.g(SourceFile:115)
            at qk.b(SourceFile:307)
            at bw.b(SourceFile:1816)
            at bw.k(SourceFile:1398)
            at bw.a(SourceFile:44)
            at ck.a(SourceFile:173)
            at h.a(SourceFile:1080)
            at mh.c(SourceFile:562)
            at mh.b(SourceFile:487)
            at net.minecraft.client.Minecraft.run(SourceFile:694)
            at java.lang.Thread.run(Unknown Source)
    Stopping!
    
    SoundSystem shutting down...
        Author: Paul Lamb, www.paulscode.com


    this is with crystals and detector installed
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.3] Moogle's Ramps Slopes Stairs and Corners mod!
    i am running out of block ids xD even with more ids....
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1][WIP] More Ores MOVED TO NEW THREAD!!!
    i don't think you should upgrade to mod loader v5 yet, maybe make 2 versions if it is possible
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] The Node Pack
    Quote from Exaraka »
    Did everything as said and tried several times, even tried without any other of my mods and continuously got this message


    Mods loaded: 8
    ModLoader Beta 1.3_01v4
    mod_NodeArmourPack 1.3_01
    mod_NodeCrossbow 1.3_01
    mod_NodeDetector 1.3_01
    mod_NodeGenerator 1.3_01
    mod_NodeKimberlitePack 1.3_01
    mod_NodePack 1.3_01
    mod_NodeToolPack 1.3_01

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 87291c61 --------
    Generated 3/2/11 11:21 PM

    Minecraft: Minecraft Beta 1.3_01
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_24, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI RADEON XPRESS 200 Series version 2.1.7278 Release, ATI Technologies Inc.

    java.lang.RuntimeException: java.lang.Exception: Image not found: /NodePack/brick_door_top.png
    at ModLoader.RegisterAllTextureOverrides(ModLoader.java:720)
    at oi.<init>(oi.java:109)
    at net.minecraft.client.Minecraft.a(SourceFile:277)
    at net.minecraft.client.Minecraft.run(SourceFile:632)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.Exception: Image not found: /NodePack/brick_door_top.png
    at ModLoader.loadImage(ModLoader.java:594)
    at ModLoader.RegisterAllTextureOverrides(ModLoader.java:715)
    ... 4 more
    --- END ERROR REPORT 23bb015d ----------

    Im probably just doing some noobish mistake heh any help is greatly appreciated


    i am not 100% sure but i think you forgot to add images to your jar, or placed them in the wrong place
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1][WIP] More Ores MOVED TO NEW THREAD!!!
    Quote from ProfessorMustache »
    I could be wrong but I think there is a incompatibility issue between this mod and PlasmaCraft. Can anyone else run that mod with this?


    i can run both, but i removed plasma craft until they update since it causes super lag.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Battle Towers - Chicken Gliding - KODAICHI classics
    Quote from freakstritch »
    Quote from PacoDaTacoSeller »
    hmm i receive this error with battle towers

    OpenAL initialized.
    
    143 recipes
    java.lang.NullPointerException
            at dt.f(SourceFile:328)
            at cj.a(SourceFile:62)
            at td.a(SourceFile:416)
            at ih.a(SourceFile:141)
            at ih.b(SourceFile:92)
            at dt.c(SourceFile:302)
            at dn.<init>(SourceFile:28)
            at ck.a(SourceFile:129)
            at h.a(SourceFile:1080)
            at mh.c(SourceFile:562)
            at mh.b(SourceFile:487)
            at net.minecraft.client.Minecraft.run(SourceFile:694)
            at java.lang.Thread.run(Unknown Source)
    Stopping!
    
    SoundSystem shutting down...
        Author: Paul Lamb, www.paulscode.com


    i checked that i have no mods that interfere with it



    hmmm world generation - chunk cache -chunk provider - could be this mod...


    any way to fix?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.3] Battle Towers - Chicken Gliding - KODAICHI classics
    hmm i receive this error with battle towers

    OpenAL initialized.
    
    143 recipes
    java.lang.NullPointerException
            at dt.f(SourceFile:328)
            at cj.a(SourceFile:62)
            at td.a(SourceFile:416)
            at ih.a(SourceFile:141)
            at ih.b(SourceFile:92)
            at dt.c(SourceFile:302)
            at dn.<init>(SourceFile:28)
            at ck.a(SourceFile:129)
            at h.a(SourceFile:1080)
            at mh.c(SourceFile:562)
            at mh.b(SourceFile:487)
            at net.minecraft.client.Minecraft.run(SourceFile:694)
            at java.lang.Thread.run(Unknown Source)
    Stopping!
    
    SoundSystem shutting down...
        Author: Paul Lamb, www.paulscode.com


    i checked that i have no mods that interfere with it
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    so with the new mod loader, i have to wait for the mods to be updated again? this time to work with v5 mod loader?....
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] nohero's mods: More Health Enchanted: Beta for Health Loss Issue 1/2/2016
    with more health version, (not Zelda) can i only increase my max health to 20 full hearts with only heart containers or with any kind of food?
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] MADNESS Mods (Over 1200 downloads!!!)
    Quote from looloo1 »
    Quote from PacoDaTacoSeller »
    how much does log and ore madness drop ATM? since there is no options yet.


    Ore Madness = 5

    Log Madness = 3 Because there are **** loads of trees!

    Also if you want to join SoulSword just Click Here!


    thanks for quick reply! and those are perfect numbers :smile.gif:
    i did sign up for auto smelt :wink.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.0.0] The Node Pack
    Quote from NodeReaver »


    Quote from PacoDaTacoSeller »


    it works as in no crashes or black screen, but im yet to find any crystals and i did start a new world.

    EDIT: ill also be waiting for the separate release of obsidian tools/armor :wink.gif:


    Crystals are usually found fairly deep underground and sometimes do take quite a lot of searching to find. But when you find them, from my experience you find a LOT of them. Well enough to make some pretty wands anyway. :wink.gif:

    If you get tired of searching check in your NodePack_log.txt it'll contain lines that look like "placed at [x,y,z]" which should be underneath a line that says "generating crystals for[x,y,z]". Now that I look at it the next release of the nodepack will have a more descriptive printline for the placement of crystals.

    In terms of the obsidian and nether armour/tools that'll take a bit more time because I'll have to edit it so that if you don't have the Kimberlite pack you can get the ingot via a different means, as at the moment you can only get the ingots with the compacter. But I will do it eventually.


    i'll look into the txt to make sure crystals do appear

    and for the armor/tools, i wouldn't mind downloading your Kimberlite pack, since it makes sense that obsidian would take that much power to smelt
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.4_01] MADNESS Mods (Over 1200 downloads!!!)
    how much does log and ore madness drop ATM? since there is no options yet.
    Posted in: Minecraft Mods
  • 0

    posted a message on [OneClick Mod Installer - Version 3.0.0] Mod & Jar Manager
    do mods that use new blocks, still make prop lists? to change ids
    Posted in: Mods Discussion
  • 0

    posted a message on [1.0.0] The Node Pack
    Quote from NodeReaver »
    Quote from PacoDaTacoSeller »
    which files are required to add the crystal pack? i want to add it separately, if you don't mind.


    Okay. Just keep checking for updates. The separate release will probably be out some time tomorrow.
    For now the classes that the crystal generation uses are:
    Block Crystal, ItemHealWand, ItemRepairWand, mod_NodeCrystalPack, mod_NodePack, WorldGenCrystals

    Including just them *should* work. Let me know how it goes. :biggrin.gif:


    it works as in no crashes or black screen, but im yet to find any crystals and i did start a new world.

    EDIT: ill also be waiting for the separate release of obsidian tools/armor :wink.gif:
    Posted in: Minecraft Mods
  • 0

    posted a message on [MOD] xCrAzYbOy Book of Recipes[Updated for beta 1.2_02!]
    these are awesome mods! good luck on updating them :smile.gif: :Diamond: :Diamond:
    Posted in: Mods Discussion
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