• 0

    posted a message on [1.4.5] Explosives+ [PR V3.9!][Pre Release 5 1.4.5 December 2nd!]
    it crashed on me




    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!

    Time: 12/17/12 2:04 AM
    Description: Failed to start game

    java.lang.IllegalArgumentException: Slot 4095 is already occupied by [email protected] when adding [email protected]
    at amj.<init>(Block.java:323)
    at aju.<init>(BlockContainer.java:11)
    at src.train.common.blocks.BlockAssemblyTableI.<init>(BlockAssemblyTableI.java:29)
    at src.train.common.blocks.TCBlocks.loadBlocks(TCBlocks.java:37)
    at src.train.common.blocks.TCBlocks.init(TCBlocks.java:26)
    at src.train.common.Traincraft.load(Traincraft.java:214)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:458)
    at net.minecraft.client.Minecraft.run(Minecraft.java:746)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.4.5
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 452646512 bytes (431 MB) / 664403968 bytes (633 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.23 FML v4.5.62.495 Minecraft Forge 6.4.2.445 22 mods loaded, 22 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
    mod_GuiAPI [mod_GuiAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v11_01.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_ArmorMovement [mod_ArmorMovement] (ArmorMovementMod 1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
    BasicComponents [Basic Components] (BasicComponents_v1.1.3.278.jar) Unloaded->Constructed->Pre-initialized->Initialized
    AtomicScience [Atomic Science] (AtomicScience_v0.2.6.93.jar) Unloaded->Constructed->Pre-initialized->Initialized
    mod_Biosphere [mod_Biosphere] (Biosphere.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CatapultMod [Catapult Mod] (Catapult_Mod-0.8.3.130-alpha.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_04.jar) Unloaded->Constructed->Pre-initialized->Initialized
    CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.9.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
    EmasherCore [EmasherCore] (EmasherCore.zip) Unloaded->Constructed->Pre-initialized->Initialized
    EmasherDefense [EmasherDefense] (EmasherDefense.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ExplosivesPlus [Explosives+] (Explosives+ v3.9 PreRelease 5.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ICBM [ICBM] (ICBM_v0.6.3.71.jar) Unloaded->Constructed->Pre-initialized->Initialized
    PaintMod [PaintMod] (PaintGunMod[1.4.5]1.6.8.zip) Unloaded->Constructed->Pre-initialized->Initialized
    mod_Psychedelicraft [mod_Psychedelicraft] (Psychedelicraft_1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    pitman-87_TF2_Sentry [TF2 Sentry] (TF2_Sentry_1.4.5d.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TC [Traincraft] (Traincraft-3.1.12_009.jar) Unloaded->Constructed->Pre-initialized->Errored
    weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
    LWJGL: 2.4.2
    OpenGL: Intel® HD Graphics 4000 GL version 3.3.0 - Build 8.15.10.2626, Intel
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    Since you have the auto-builder thing can you make it build like destroy-able houses like what the villagers live in or even make entirely new better houses. Because i want to destroy targets of some kind. Personally you' re the only one who i think has self building structures (too lazy to look) :D
    Posted in: WIP Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    when will the soldiers build stuff right now im at the bottom of the word with glow-stone around me, they have logs not planks

    Do they only build on grass or what?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from thegofa

    Where is your crash log so we can see whats wrong?

    What OS are you even using, Linux, Mac, PC?

    What versions of Gui, Forge, CMS and Mos are you using?

    We cant help you with zero information...
    TG :Diamond:



    first off I MEAN the internal server keeps shutting down then i have to restart it again
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Can you get rid of the werewolf gold thing its to much of a bother to mine for gold just to kill one or two werewolves
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Ancient Warfare [Forge][SMP][WIP][D/L]
    can you make a gui menu for soldiers so i can place armor on them like it would for the player they don't seem to take armor given to them that well, plus the ability to take a stronger weapon from there inventory and us it, maybe like axe-pick-sword-bow make it for any class, as well as bandages and other stuff they have in their inventory heal themselves and each other but balance it so only medics do the best healing and other troopers do 50%.

    Edit:

    Can you make ballistia turrents to put on the watch towers it damages the landscape around it if you know what i mean (holes in the ground)


    I like your idea on steam power like a steam engine but the next thing i think the next thing would happen would be an armored steam engine (steam punk tank) which would be awesome or it can be pulled by the player
    Posted in: WIP Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Your mod keeps crashing my game do you have any fixes to make it run smoother.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Your mod makes my internal server shut down any ideas????
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Yeah you finally got to my forge level!!!! Its time to hunt natures happy little creatures.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Armor Movement Mod - Forge Update!
    can you make it so the action for the parachute actually shows the parachute. that would be much appreciated. or make the wings come out on the glider suit
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    you need to make wool blocks an area maker do you know how hard it is to keep 60 little soldiers in the same area?!?

    Thanks for the info about attacking hostile mobs just throw a snow ball and watch them take on 5 pigmen 6 skeletons and 5 zombies, utter hell, better with a nexus though :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] Armor Movement Mod - Forge Update!
    does it actually show like the parachute open or flames from the rocket pack???
    Posted in: Minecraft Mods
  • 0

    posted a message on Combat+ Mod for 1.4.2 (SSP) (SMP)
    the flamethrower seems more like a flame shotgun can you make it so that the flamethrower can shoot a straight flame continually that is at least what i think a flamethrower should do. yours is more like a flame blaster that shoots a wall of flame at the target, i hope you can consider this
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Ok i thought they only fought things there own size.

    and thanks kind hard to scroll up and down all the time :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Can you make the clay soldiers take on something like a zombie of sorts or spider and they still are nice to you???

    p.s. can you make your list into a print version its too long to remember:

    [item] - [does this]
    Posted in: Minecraft Mods
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